Malazan Empire: Malazan Empire Role-playing-game? - Malazan Empire

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Malazan Empire Role-playing-game?

#61 Guest_Bottle_*

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Posted 25 July 2004 - 11:18 PM

I think Erikson's world could be best played using a modified version of the AD&D fused with probably Shadowrun system. Of course, never tried it myself!!
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#62 Guest_Razgon_*

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Posted 25 July 2004 - 10:00 PM

Hi,
Being an avid reader of Eriksons books, and a long-time rpg player, I am naturally interested in hearing whether anyone has considered making an either official or unoffical rpg over this splendid world :-)
If not, I'm actually considering taking up this gauntlet, if only to make some minor adjustments to the D20 system, to make it possible to play in this world.

so, does anyone know of any efforts to make an rpg?

/Flemming
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#63 Guest_Razgon_*

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Posted 31 July 2004 - 05:46 AM

Okay - it think it's time to get structured in what we do here now :-)
We already have some excellent suggestions on how to go ahead with all of this, and we have members here on the board willing to help out :-)

So, my proposal is, that the next thing we do, is either to use this forum, if possible, with sticky threads, or special catagories in the forum, for the developement of this.

In essence I think most of us agree that we need to focus on three things right? Combat, Magic and Ascendancy, which to me at least, is those things that define the malazan game core - the rest is roleplay, and I dont think we need specieal rules for sleeping, eating, movement, equipment and so forth, in the beginning.

We need to agree on a system die, perhaps an existing rpg system to model this off, like Shadowrun, and divide up tasks and find the strenghts of each partipant.

If we cant get a specific area of sticky threads here, I have a fora here that we can use for this particular effort.

Comments, suggestions please? :-)
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#64 Guest_Razgon_*

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Posted 26 July 2004 - 07:10 AM

My idea was to make a basic outline of the world, especially the warrens, the way magic work, and major sites, empires and NPC's.

The only thing I think needs to be taken extremely serious here, is the way magic/warrens work, to keep the spirit and feel of the books. It's dangerous to handle magic, and it damn well should be so :-)

With such a basic guideline, the game could be converted into everyones favorite rpg system, since I think that most rpg'gamers have their own favorite system.

I imagine the outline would be something like 20-30 pages at most, and perhaps some 1-page addendums to each rpg system - mostly the magic system detailed there would be my guess.

So, is anyone actually working on this? Or does anyone with a greater grasp than mine on the malazan world want to help out with this?

thanks
/Flemming
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#65 Guest_talamandas_*

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Posted 17 August 2004 - 02:33 PM

Okie Dokie! Sounds good to me then Posted Image
Posted Image
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#66 Guest_Dakkareth_*

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Posted 23 July 2005 - 04:55 AM

quote:
Originally posted by Patch:
...the GURPS rules suit MBotF best.


Anything one would have to know about GURPS: Malaz? Like changes to the system (magic?), point levels of the iconic characters, additional notes?

Mmhhh, GURPS: Malaz, that would be something ... anything in planning? Posted Image
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#67 User is offline   Almar mae' Ka'zole 

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Posted 05 October 2005 - 12:18 AM

Sorry to bump this thread but it is something i am very interested in pursing. maybe all these people no longer frequebt the forums(or maybe because ive only been on for a little while i havent seen them) but i would love to see this thread continue and to help out if possible.
hope it works
“Those who hate most fervently must have once loved deeply; those who want to deny the world must have once embraced what they now set on fire.”
“You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do.”
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#68 User is offline   Karsa Orlong 

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Posted 05 October 2005 - 09:23 AM

Heya Almar

We worked on this for quite a while but with the forum-move we lost all the other threads where we were constructing the rpg itself. I guess these threads are gone. Maybe the admin or a mod could revive them, i don't know.

Oh and welcome on the boards :D
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#69 User is offline   Almar mae' Ka'zole 

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Posted 05 October 2005 - 04:39 PM

Ya that would be super now all we need is an admin or mod to notice we want this stuff.
“Those who hate most fervently must have once loved deeply; those who want to deny the world must have once embraced what they now set on fire.”
“You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do.”
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#70

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Posted 05 October 2005 - 06:38 PM

sorry but a lot of the old threads are gone :D
consider it a challenge to resurrect the thread? :D
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#71 User is offline   Almar mae' Ka'zole 

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Posted 06 October 2005 - 02:39 AM

Alright well it seems the other attempts from what ive read so far(which could be scant little) have all sort of peetered( wrong spelling) out. The last thing that happened on this thread seemed to be a plan to flood Knoll Barrow with specific Topic threads(Magic, Classes, along those lines etc) But i cant seem to find them so maybe i havent looked hard enough. So im gonna go do that and anyone with ideas can meanwhile contribute. Thanks Hetan!!
“Those who hate most fervently must have once loved deeply; those who want to deny the world must have once embraced what they now set on fire.”
“You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do.”
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#72 User is offline   Almar mae' Ka'zole 

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Posted 06 October 2005 - 02:53 AM

Sorry bout the double post folks but I think i just found some of those missing threads so im gonna bump all those threads and all you RPGers out there better speak up when the time comes(sounding kinda dickish so what i really ment to say was) Would anyone whos interested with or without experince make themselves known on this or one of the reativated threads. Thanks people, hope to see you soon!!
“Those who hate most fervently must have once loved deeply; those who want to deny the world must have once embraced what they now set on fire.”
“You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do.”
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#73 User is offline   drosdelnoch 

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Posted 04 December 2005 - 08:25 PM

I'm around. I know that a bit of stuff was done before with some interesting ideas I may still have some of it around of the pc so will have a look and see if I can find any of it.
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#74 User is offline   Almar mae' Ka'zole 

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Posted 04 December 2005 - 11:39 PM

Thank you drosdelnoch i was beginning to think that this was project was going to go no-where(which it is at the moment) I have had a busy time for around a month and will till the end of january so my contribution will be limited till then. That being said i hope someone will take the reins till then and maybe starts to look at how we would handle warrens and combat (in general) since that is a main concern for most RPG's!! anyone interested (pointitly looking at everyone) than plz give your 2 cents worth. thats all for now! ill try and drop in as often as possible. Peace
“Those who hate most fervently must have once loved deeply; those who want to deny the world must have once embraced what they now set on fire.”
“You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do.”
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#75 User is offline   Valgard 

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Posted 05 December 2005 - 11:32 AM

I have recently helped in developing a system based heavily on the Fireborn system but tweaked to make it run smoother. This system could really work well in this setting as it is designed for high powered characters with tremendous powers and a very free form magic suystem which I think is very important for the warrens. I will think about it and see if it is possible to transdfer it across.
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#76 User is offline   Almar mae' Ka'zole 

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Posted 05 December 2005 - 06:54 PM

Ya alright now we're getting somewhere. Think about it and if possible post it here somewhere so the rest of us(whoever else that may be) can pick around it and maybe help with it. also it can help us to deside on other aspects such as how the Game Master(DM or w/e) can control the creatures and people or handle gameplay in general. Keep up the good work! peace
“Those who hate most fervently must have once loved deeply; those who want to deny the world must have once embraced what they now set on fire.”
“You can safely assume that you've created God in your own image when it turns out that God hates all the same people you do.”
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#77 Guest_Indebted_*

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Posted 31 December 2005 - 12:59 PM

I had this discussion with some friends recently over a few beers, pizzas and dubious combustibles (I think there was some D&D involved, but the beer made that a bit hazy and it was quickly abandoned...) and we came to the conclusion a D20 based combat system, combined with a card based magic system would suit the MBOTF, but only if you wanted to leave out the crucial elements of politics and warfare...

I've given it some thought since though, and figured that, in addition to the RPG itself, you'd have to include something like "Risk", or perhaps a variant of Settlers of Catan, to accomodate the scale of the world and the shifting powers in it. Any factions not represented by the PCs themselves would have to be played by the GM, of course, but it did occur to me players in control of their faction's armies might array them as would best suit their character, rather than their "nation". That's all very well if their character happens to be Caladan Brood or Korbolo Dom, but it is hard to justify allowing the likes of Picker and Blend to step "out of game" and put them in charge of the whole Malazan army.

We've so far settled for including the odd character paralell in D&D games, and a certain leighway with the magic system to make it feel "more like warrens." We'd like to do more, but creating an entire CCG and/or wargame is slightly outside our limits of time, finance and creativity at present.
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#78 User is offline   thadus 

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Posted 21 January 2006 - 04:43 PM

The idea of RPG based on Erikson smashed me when I've read GotM. Actually I managed to do some storytelling sets in 7 cities with my friends, and the core rules where taken from WW system: Exalted - characters are really strong there at the beginning but they have huge responsibilities - we've been playing with the following premises:
1. Every character has the responsibility of his/her people, which means you have to take care for the tribe you're from (making alliances, wars and so on); the stronger your tribe the stronger you get
2. magic is divided. You have: charms (quick, battle-oriented activities), spells (they're in circles, ya can get them only by roleplaying)
3. Main goal is to "reach the stars" - become so powerfull to mess with gods/ascendents
4. Warrens were connected to the strongers abilities the character has, not to the race, actually we took magic charms arbitrary from the Exalted core book

We had a lot of fun just to be in Malazan world. WW: Exalted system has a great inspiration force, definately recomend it.
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#79 User is offline   Valgard 

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Posted 25 January 2006 - 10:41 AM

Sorry haven't replied in a while but been busy at work etc. The Tribe 8 system is a good system for low level characters but bogs down horribly at higher levels (combat becomes nearly impossible), the magic system though is very good where you have emminances which here would be the warrens with some suggestions of what kind of things you can do with them, but you can do anything linked to the idea behind the magic so if it fits then you can do it at a difficulty that is decided by the gm.

Fireborn is a new system designed for epic roleplaying where you are the souls of dragons reborn into human bodies (you play as humans in the modern world and as dragons in the mythic era before history) The system though allows you to create descriptive actions and means you avoid the I hit him things, but the systems powers were not very well thought out and there was a bad death spiral involved so the group I played with started to fiddle about with the system and try to come up with powers for it. I then thought about converting it to the malazan world and as long as the powers are limited to 1 major and mabye 1 or 2 minor powers it should fit the levels (level five powers are for the ascendents). If any one wants to see a copy of this system (although not complete yet and still needs the base fireborn book for it to work as the maneuvers are in there) please pm me and I will send it over to you as it is to big to upload here..
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#80 User is offline   Fiddler 

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Posted 25 January 2006 - 07:04 PM

Here's My two cents on this one, not that anyone asked, but as a veteran DM (15 years) It all depends on characterization.
that's it.
How do you run the way that spells are expressed in the D20, WW, FB etc etc etc world? then before their spell goes off say 'you unveil your warren and boom/splish/splash/bang etc etc etc
remember the D&D specialist mage thingy? where schools have opposites? same thing as the warrens imho.
illusionists do illusion spells, warren of fire guys do that evoking thing, the stone warren does that bit about transmutation, healers are clerics, and when spells of an opposite school are being used it gives those whose magic is opposed a headache...why complicate it and try to reinvent the wheel? systems are in place, it's just how you characterize it in the long run.
however it does make open many options for creating prestige classes, such as soletaken (which i've made one for my game btw) as well as Malazan sapper and moranth munitions expert. In my experience there is no such thing as a perfect system for covering all occurences in any setting, players WILL find a way to break/gimmick it, it's up to the DM ( or referee as we were in old Skool dayz) to moderate this behavior. so i guess i'm just saying any system will work, you just need to characterize it correctly. and yes even that stuff about seiges, if you want my seige warfare notes i'd be happy to email em to you. as well as my stuff about using d20 for my malazan campaign (four players, two years going noone's missed a day yet...)
thanks
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