Malazan Empire: The Malazan World Map (RG updating in progress) - Malazan Empire

Jump to content

  • 8 Pages +
  • « First
  • 3
  • 4
  • 5
  • 6
  • 7
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

The Malazan World Map (RG updating in progress)

#81 User is offline   Nagrom 

  • Bard
  • Group: Malaz Regular
  • Posts: 54
  • Joined: 17-May 07
  • Location:London
  • Interests:music, music and Malazan

Posted 11 December 2007 - 05:34 PM

so here u go the finished Genabackis Map, sorry it took so long.
Trying 2 finish Northwest Genabackis and Capustan and its bit fiddly
anyway soon come :)
Posted Image
0

#82 User is offline   Skywalker 

  • Mortal LightSaber
  • Group: Malaz Regular
  • Posts: 1,438
  • Joined: 02-November 06
  • Location:Hyderabad, India
  • Pedant.

Posted 11 December 2007 - 06:19 PM

Xander;233206 said:

i've been messing around with maps for something i've been writing...anybody know a good program to use besides Paint for Vista?? LOL...that's all i got

I've been thinking of taking a crack at a color one for Lether...just for shits and giggles


Xander, check out this site... http://www.zompist.com/virtuver.htm

Has some neat howtos: http://www.zompist.com/howto.htm http://www.zompist.com/howto2.htm to help any map-builders
Forum Member from the Old Days. Alive, but mostly inactive/ occasionally lurking
0

#83 User is offline   Optimus Prime 

  • Daylight Oblivion
  • Group: Malaz Regular
  • Posts: 4,425
  • Joined: 22-March 07
  • Location:San Diego, California
  • Interests:Ranting and Raving. Being the biggest Liberal on this forum. Arguing with Cold Iron (and winning). Writing (struggling right now), reading, Georgia Bulldog FOOTBALL!<br /><br />And the lades, of course, always the ladies ;)

Posted 13 December 2007 - 08:14 AM

nice...that guy has some skill...my older brother's friend is coming home for christmas and hes going to help me hand draw some maps I've got for the short story I'm writing..thanks for the link :)
0

#84 User is offline   Nequam 

  • High Fist
  • Group: Malaz Regular
  • Posts: 354
  • Joined: 04-June 07

Posted 18 January 2008 - 12:39 AM

Well...I have no actual reason, but I feel as though Assail is much too big. I got the impression it was an isolated place y'know. That seems like people would be bumping itno it all the time.

I have not read any of Ian's goods yet, or any of Steve's novellas. So I'm not sure if they had any thing in them reffering to Assail.

But awesome job!! I look at this map all the time while reading and re-reading but I've never posted anything about. So I guess I'll just finish with a thank you. :(
0

#85 User is offline   The Crippled God 

  • Lieutenant
  • Group: Malaz Regular
  • Posts: 141
  • Joined: 21-January 08

Posted 21 January 2008 - 12:58 PM

The maps are terrific! Keep it going! May be you could make a whole atlas!
0

#86 User is offline   Zendog13 

  • Ale House Regular
  • Group: Malaz Regular
  • Posts: 207
  • Joined: 17-July 05
  • Dulce et decorum est pro natura mori.

Posted 21 January 2008 - 02:05 PM

Verrrry nicely done mate!
0

#87 User is offline   Tarcanus 

  • Lord of the Tarcans
  • Group: Malaz Regular
  • Posts: 500
  • Joined: 28-November 07
  • Location:Pennsylvania

Posted 31 January 2008 - 03:50 AM

I love all the effort going into producing an accurate map, and after reading the enter thread and doing some thinking, I only have one criticism of the current one:

SE specified this: Genabackis needs to be angled slightly further south and up a notch or two in overall size.

Now, I know Wert has increased Genabackis' size, but I think the idea of angling the continent was missed. If Genabackis was angled south(as in, rotating it counter-clockwise, so it sort-of resembled a 'U'), wouldn't that ease the minds of those people who wonder why the Malazans landed on northern Genabackis instead of southern? If the whole continent was rotated so it resemlbed less of a boot and more of a 'U', what is now the northern tip would be closer to SC, QT, etc.

Just my two cents. I know I'm new here, but it's just something I noticed.
0

#88 User is offline   Optimus Prime 

  • Daylight Oblivion
  • Group: Malaz Regular
  • Posts: 4,425
  • Joined: 22-March 07
  • Location:San Diego, California
  • Interests:Ranting and Raving. Being the biggest Liberal on this forum. Arguing with Cold Iron (and winning). Writing (struggling right now), reading, Georgia Bulldog FOOTBALL!<br /><br />And the lades, of course, always the ladies ;)

Posted 31 January 2008 - 04:01 AM

I was hoping we'd get a nice color effort on the world map...anybody got that?
0

#89 User is offline   Silencer 

  • Manipulating Special Data
  • Group: Administrators
  • Posts: 5,682
  • Joined: 07-July 07
  • Location:New Zealand
  • Interests:Malazan Book of the Fallen series.
    Computer Game Design.
    Programming.

Posted 01 February 2008 - 11:04 PM

Anyone know where Itko Kan is?
I can't find it on any maps....

Nice job btw!
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

0

#90 User is offline   Mentalist 

  • Martyr of High House Mafia
  • Group: High House Mafia
  • Posts: 9,648
  • Joined: 06-June 07
  • Location:'sauga/GTA, City of the Lion
  • Interests:Soccer, Chess, swimming, books, misc
  • Junior Mafia Mod

Posted 01 February 2008 - 11:32 PM

Silencer;252291 said:

Anyone know where Itko Kan is?
I can't find it on any maps....

Nice job btw!


Bonehunters map of Quon Tali, find the Nap isles and make a straight line to the right (west)
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
0

#91 User is offline   Silencer 

  • Manipulating Special Data
  • Group: Administrators
  • Posts: 5,682
  • Joined: 07-July 07
  • Location:New Zealand
  • Interests:Malazan Book of the Fallen series.
    Computer Game Design.
    Programming.

Posted 01 February 2008 - 11:34 PM

Thanks Kud13!
Have rep.
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

0

#92 User is offline   Werthead 

  • Ascendant
  • Group: Malaz Regular
  • Posts: 3,780
  • Joined: 14-November 05

Posted 03 February 2008 - 12:59 AM

Tarcanus;251055 said:

Now, I know Wert has increased Genabackis' size, but I think the idea of angling the continent was missed. If Genabackis was angled south(as in, rotating it counter-clockwise, so it sort-of resembled a 'U'), wouldn't that ease the minds of those people who wonder why the Malazans landed on northern Genabackis instead of southern? If the whole continent was rotated so it resemlbed less of a boot and more of a 'U', what is now the northern tip would be closer to SC, QT, etc.


I did consider this but the direction-arrow on the Genabackis maps precludes it. The 'top' of Genabackis is aimed due north, not north-west. Now I haven't taken into account the curvature of the globe, which would change the orientation of the landmasses somewhat in relation to one another, but I'm not a geographer and I know diddly squat about projections, so I'm not messing with that just now.
Visit The Wertzone for reviews of SF&F books, DVDs and computer games!


"Try standing out in a winter storm all night and see how tough you are. Start with that. Then go into a bar and pick a fight and see how tough you are. And then go home and break crockery over your head. Start with those three and you'll be good to go."
- Bruce Campbell on how to be as cool as he is
0

#93 User is offline   Nagrom 

  • Bard
  • Group: Malaz Regular
  • Posts: 54
  • Joined: 17-May 07
  • Location:London
  • Interests:music, music and Malazan

Posted 08 February 2008 - 12:50 AM

So after some time I've finished off a bit more of a current map. :rolleyes:
Using both the Reapers Gale and Midnight Tides Maps (kinda) in2 1 composite map. Didn't bother with the 'Tribes of Edur' markings but kept the geography. There didn't seem 2 B any 'wood/forest areas' on the map but if u think I should redo with some included, let me know and where u think they should go. :confused: (For all u forest lovers out there, the Seven Cities Map I'm currently doing will have plenty, but Im doing them 3x trees at a time so its taking a while :D).

so....

Posted Image

Not only but also I've done a little version of Wertheads dilligent V.5 of the Wu World Map 4 U all 2 check out:

Posted Image

Both of these maps should print out nicely on2 an A4 sheet if u wanna print 'em. Or u could w8 until Ive done a bulk amount and I'll add a PDF link so u can all print the whole lot any size u like, without losing any quality (as well as zoom in2 particular areas of interest).

As usual any suggestions u have let me know, njoi.
0

#94 User is offline   wolf_2099 

  • First Sword
  • Group: Malaz Regular
  • Posts: 666
  • Joined: 28-August 07
  • I like cake.

Posted 08 February 2008 - 02:34 AM

NagromGarvlid;255743 said:

As usual any suggestions u have let me know, njoi.



Could you make them purple and orange?

Seriosuly though, those are freaking awesome, exceptionally nice job.

The PDF zoom in and what not sounds fantastic.
"HAIL THE MARINES!"
0

#95 User is offline   Optimus Prime 

  • Daylight Oblivion
  • Group: Malaz Regular
  • Posts: 4,425
  • Joined: 22-March 07
  • Location:San Diego, California
  • Interests:Ranting and Raving. Being the biggest Liberal on this forum. Arguing with Cold Iron (and winning). Writing (struggling right now), reading, Georgia Bulldog FOOTBALL!<br /><br />And the lades, of course, always the ladies ;)

Posted 08 February 2008 - 02:47 AM

Wow man, that is an amazing job.

What program do you use?
0

#96 User is offline   Nagrom 

  • Bard
  • Group: Malaz Regular
  • Posts: 54
  • Joined: 17-May 07
  • Location:London
  • Interests:music, music and Malazan

Posted 09 February 2008 - 10:26 AM

Currently using a mixture of Photoshop 4 some individual parts and effects(water), then mainly using Illustrator 4 the bulk design of the map.

It does take a bit of time but I think I got the template down now, so maybe I'll work a bit quicker from now on. Toughest part is doing the mountains and trees as they R added individually and it takes aaaages. Rivers and streams can B a bit awkward as well.

Trying 2 do the cities, like Capustan, but I might have bitten off more than I can chew with these as they R well fiddly and a right pain to do, so its gonna B a while B4 these R finished, srry.
0

#97 User is offline   Mentalist 

  • Martyr of High House Mafia
  • Group: High House Mafia
  • Posts: 9,648
  • Joined: 06-June 07
  • Location:'sauga/GTA, City of the Lion
  • Interests:Soccer, Chess, swimming, books, misc
  • Junior Mafia Mod

Posted 09 February 2008 - 06:32 PM

hmmm.. I may be wrong on this, but I got the Impressio that Kolanse was EAST of the Awl'dan, not south.....
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
0

#98 User is offline   Werthead 

  • Ascendant
  • Group: Malaz Regular
  • Posts: 3,780
  • Joined: 14-November 05

Posted 10 February 2008 - 06:30 PM

That is correct, yes. I'm waiting until Dust of Dreams comes out to update the map as that will hopefully feature a map of the Awl'dan and the lands further east.
Visit The Wertzone for reviews of SF&F books, DVDs and computer games!


"Try standing out in a winter storm all night and see how tough you are. Start with that. Then go into a bar and pick a fight and see how tough you are. And then go home and break crockery over your head. Start with those three and you'll be good to go."
- Bruce Campbell on how to be as cool as he is
0

#99 User is offline   Optimus Prime 

  • Daylight Oblivion
  • Group: Malaz Regular
  • Posts: 4,425
  • Joined: 22-March 07
  • Location:San Diego, California
  • Interests:Ranting and Raving. Being the biggest Liberal on this forum. Arguing with Cold Iron (and winning). Writing (struggling right now), reading, Georgia Bulldog FOOTBALL!<br /><br />And the lades, of course, always the ladies ;)

Posted 12 February 2008 - 02:04 AM

Sounds great Wert.

Hey Nequam...where can I get this Illustrator 4 from? Who makes it?
0

#100 User is offline   Quick Nel 

  • Recruit
  • Group: Malaz Regular
  • Posts: 8
  • Joined: 02-February 08

Posted 17 February 2008 - 04:32 AM

Ahh.. I have always wondered what the map might look like. Thanks this gives me a pretty good idea. Just one question.where is Dal Hon?
0

Share this topic:


  • 8 Pages +
  • « First
  • 3
  • 4
  • 5
  • 6
  • 7
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

10 User(s) are reading this topic
0 members, 10 guests, 0 anonymous users