No score (home system partially occupied).
Gain 2 CT (1/0/1).
Draw 2 AC.
Return strategy.
Refresh planets, agents, ships.
Return tokens from board to reserves.
Target IH and play:
DY | Diplomatic Pressure (μ) | At the start of your turn during the status phase: | Choose another player; that player must give you 1 promissory note from their hand.
Play
AI | Diplomacy Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, choose 1 system that contains a planet you control. Each other player places a command token from their reinforcements in that system.
Predict: AGAINST
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 3T | 4(+2)F | 3S
Goods: 0/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2 + 2
Promissory Notes: 3 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)
Technologies:
Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Transit Diodes --
You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2
War Sun
Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.
Edited to fix Italics.
This post has been edited by Tapper: 18 December 2021 - 08:06 AM
Everyone is entitled to his own wrong opinion. - Lizrad