Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#421 User is offline   Tapper 

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Posted 02 October 2021 - 07:03 AM

Posted Image

Trade Secondary: Free Refresh

Tatts uses Tapper's Trade Agreement

Quote

TRADE AGREEMENT | Play when the LETNEV player replenishes commodities | The LETNEV player gives you all of their commodities. Then, return this card to the LETNEV player.


Play action card:

Quote

BJ | Lucky Shot | ACTION: | Destroy 1 dreadnought, cruiser, or destroyer in a system that contains a planet you control.


Destroy a cruiser in Arc Prime/Wren Terra.

(This card should totally be able to target a WS with that name).




CURRENT STATUS

Victory Points: 7

Strategy Card: Technology
Command Pools: 3T | 4(+2)F | 2S
Goods: 0/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)[/s]
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2
War Sun


Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.

This post has been edited by Galactic Council: 12 October 2021 - 01:42 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#422 User is offline   Morgoth 

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Posted 07 October 2021 - 01:04 PM

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Activate Arnor - Lor - move 1 cruiser from Primor, move 1 GF from Quinarra and 1 GF from Tren'Lak to Arnor.

Explore Arnor:

EI11 | Industrial Relic Fragment | ACTION: | Purge 3 of your industrial relic fragments to gain 1 relic.





CURRENT STATUS

Victory Points: 8

Strategy Card: Imperial
Command Pools: 1T | 6F | 1T
Goods: 0/3 C | 15 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 N'orr, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (2/2) B (Propulsion Research Facility)
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lor (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
Exotrireme II -- Upgrades your Exotrireme to Exotrireme II.
Carrier II
Fighter II

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ (Relic) JR-XS455-0 | Agent | Action: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.


+ Letnev support for the throne

This post has been edited by Morgoth: 13 October 2021 - 11:26 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#423 User is offline   D'rek 

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Posted 07 October 2021 - 01:27 PM

Posted Image

Secondaries
TRADE: Refresh commodities for free using Masters of Trade. Khell uses Stillness of Stars -> my commodities are turned to trade goods and Khell captures 1 Cruiser from my reinforcements.




Component Action

Play action card:

Quote

BU | Plague | ACTION: | Choose 1 planet that is controlled by another player. Roll 1 die for each infantry on that planet. For each result of 6 or greater, destroy 1 of those units.


Choose Muaat

Plague on Muaat > 12 x Infantry > [12d10=5, 1, 4, 5, 7, 1, 4, 8, 2, 3, 6, 3] > (3 hits)
IH destroys 3 infantry on Muaat.







CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 0T | 5F | 1S
Goods: 0/6 C | 26 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 6
Promissory Notes: 4 Hacan, 1 Vuil'raith
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)
+ Loki (1/2)
+ Abaddon (1/0)
+ Ixth (3/5)
+ Mirage (1/2, Mirage Flight Academy)
+ Accoen (2/3)
+ Jeol'ir (2/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Assault Cannon-- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II
+ Mobile Base -- Enables War Suns

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (PROMISSORY NOTE) Vuil'raith Support for the Throne
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PLANET ABILITY) Mirage Flight Academy - You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships.
+ (FULFILLED SECRET OBJECTIVE) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.

This post has been edited by Galactic Council: 12 October 2021 - 04:05 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#424 User is offline   Galactic Council 

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Posted 07 October 2021 - 10:58 PM

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Game map has been updated.
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#425 User is offline   Khellendros 

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Posted 08 October 2021 - 09:27 AM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Secondary Strategic Actions:

TRADE: Free refresh. L1Z1X uses Vuil'Raith Trade PN, give two commodities to L1Z1X, take Trade PN back.




Strategic Action:

Play DIPLOMACY on Arc Prime-Wren Terra. Refresh Wren Terra.




CURRENT STATUS

Victory Points: 7

Strategy Card: DIPLOMACY
Command Pools: 0T | 5F | 0S
Goods: 0/2 C | 9 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 4
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Wren Terra (2/1)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

Captured Units:
+ Dreadnought (1 Hacan)
+ Carrier (1 L1Z1X, 1 Hacan)
+ Cruiser (2 L1Z1X, 2 Letnev)
+ Destroyer (1 Muaat)
+ Fighter (2 Letnev, 5 Muaat, 1 L1Z1X)
+ Infantry (1 Mahact, 1 Muaat)

Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Hacan SftT

+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.

This post has been edited by Khellendros: 08 October 2021 - 09:28 AM

"I think I've made a terrible error of judgement."
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#426 User is offline   Imperial Historian 

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Posted 08 October 2021 - 11:40 AM

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BF | Insubordination | ACTION: | Remove 1 token from another player's tactic pool and return it to his reinforcements. On Morgoth


CURRENT STATUS

Victory Points: 9

Strategy Card: politics
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 23 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Fria (2/0)
+ Abyz (3/0)

+ Quann (2/1) (DMZ)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Wellon (1/2/yellow)
+ Lisis (2/2)
+ Velnor (2/1, red tech)


Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics
+ Sling Relay (Pre: B) -- ACTION: Exhaust this card to produce 1 ship in any system that contains one of your space docks.
Prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
Scored SO: Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
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#427 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 12 October 2021 - 11:54 AM

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CW | Unstable Planet | ACTION: | Choose 1 hazardous planet. Exhaust that planet and destroy up to 3 infantry on it.

Choose Siig



CURRENT STATUS

Victory Points: 6

Strategy Card: Trade
Command Pool 1T | 4F |1S
Goods: 2/2 C | 12TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards 4
Promissory Notes: 2 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)
Mehar Xull (1/3 red tech)
Atlas (3/1)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Predictive Intelligence - At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.




Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.


Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Tattersail_: 12 October 2021 - 11:55 AM

Apt is the only one who reads this. Apt is nice.
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#428 User is offline   Tapper 

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Posted 15 October 2021 - 04:41 PM

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Diplo Secondary: pay 1 CT. Refresh Lirta and Archon Vail.




Activate the Alpha Wormhole above Ang.

Do nothing else.




CURRENT STATUS

Victory Points: 7

Strategy Card: Technology
Command Pools: 2T | 4(+2)F | 1S
Goods: 0/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Bereg (3/1)[/s]
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
[color="#FF0000"]Assault Cannon
-- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2
War Sun


Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.

This post has been edited by Tapper: 16 October 2021 - 02:33 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#429 User is offline   D'rek 

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Posted 20 October 2021 - 01:35 PM

Posted Image

PASS




CURRENT STATUS

Victory Points: 8

Strategy Card: Imperial
Command Pools: 0T | 6F | 1T
Goods: 0/3 C | 15 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 N'orr, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (2/2) B (Propulsion Research Facility)
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lor (1/2)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
Exotrireme II -- Upgrades your Exotrireme to Exotrireme II.
Carrier II
Fighter II

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ (Relic) JR-XS455-0 | Agent | Action: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.

+ Letnev support for the throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#430 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 20 October 2021 - 01:35 PM

Posted Image

Secondaries
DIPLOMACY: -1 CT. Ready Ixth and Accoen.




Strategic Action: LEADERSHIP

Gain 3 CTs. Exhaust Ixth, Torkan, and Kamdorn for 9 influence, gain 3 more CTs. -> +5T +1S




CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 5T | 5F | 1S
Goods: 0/6 C | 26 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 6
Promissory Notes: 4 Hacan, 1 Vuil'raith
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)
+ Loki (1/2)
+ Abaddon (1/0)
+ Ixth (3/5)
+ Mirage (1/2, Mirage Flight Academy)
+ Accoen (2/3)
+ Jeol'ir (2/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Assault Cannon-- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II
+ Mobile Base -- Enables War Suns

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (PROMISSORY NOTE) Vuil'raith Support for the Throne
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PLANET ABILITY) Mirage Flight Academy - You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships.
+ (FULFILLED SECRET OBJECTIVE) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.

This post has been edited by D'rek: 20 October 2021 - 05:35 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#431 User is offline   Galactic Council 

  • God
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  • Joined: 30-April 13

Posted 21 October 2021 - 12:56 AM

Posted Image

Game map has been updated.
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#432 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 21 October 2021 - 09:41 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Secondary Strategic Actions:

LEADERSHIP: Spend 9 TG and exhaust Qucen’n, Rarron, Kraag, Siig for 9 influence, gain 6 CTs. Place 1 in fleet and 5 in tactical.




Tactical Action:

ACTIVATE: Sem-Lore.
MOVE: 1 Destroyer from Tequran/Torkan to Sem-Lore.




CURRENT STATUS

Victory Points: 7

Strategy Card: DIPLOMACY
Command Pools: 4T | 6F | 0S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 4
Promissory Notes: 3 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Wren Terra (2/1)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

Captured Units:
+ Carrier (1 L1Z1X, 1 Hacan)
+ Cruiser (2 L1Z1X, 2 Letnev, 1 Hacan)
+ Destroyer (1 Muaat)
+ Fighter (2 Letnev, 5 Muaat, 1 L1Z1X)
+ Infantry (1 Mahact, 1 Muaat)

Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Hacan SftT

+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.

This post has been edited by Khellendros: 21 October 2021 - 09:42 PM

"I think I've made a terrible error of judgement."
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#433 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 22 October 2021 - 06:07 AM

Posted Image

Leadership Secondary, exhaust lisis, wellon, xanact and cealdri for 7, spend 5 TG gain 4 CT (3/0/1)

Exhaust sling relay, exhaust muaat, quann and velnor for 10, build warsun in abyz fria

Fleet logistics - -1ct move warsun from abyz fria to centauri gral via supernova, pick up 1 infantry from abyz, 1 from fria, 4 from muaat and destroyer from muaat-



Space Cannon Offense:

Morgoth > 1 x PDS (6) > [1d10=8] > (1 hit)

IH destroys his destroyer.

Space Combat:

Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Roll Dice:

Morgoth > 1 x Destroyer (9) > [1d10=10] > (1 hit)
Imperial Historian > 1 x Prototype War Sun II (3*3) > [4d10=6, 7, 9] > (3 hits)

IH sustains damage on his Prototype War Sun II.
Morgoth destroys 1 destroyer.

IH wins space combat.



invade centauri, discard sar'dakk alliance

Invasion:

Bombardment:

IH > 1 x Prototype War Sun II (3*3) + Plasma Scoring (3) > [4d10=5, 1, 5, 10] > (3 hits)

D'rek plays the following action card:

Quote

DG | Scramble Frequency | After another player makes a BOMBARDMENT, SPACE CANNON or ANTI-FIGHTER BARRAGE roll: | That player re-rolls all of their dice


IH > 1 x Prototype War Sun II (3*3) + Plasma Scoring (3) > [4d10=7, 2, 4, 5] > (3 hits)

Morgoth destroys 3 infantry.

Space Cannon Defense:

Morgoth > 1 x PDS > [1d10=10] > (1 hit)

IH destroys 1 infantry.

IH successfully invades Centauri with 5 infantry. Morgoth's PDS is destroyed.





CURRENT STATUS

Victory Points: 9

Strategy Card:
Command Pools: 3T | 5F | 1S
Goods: 0/4 C | 18 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Fria (2/0)
+ Abyz (3/0)

+ Quann (2/1) (DMZ)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Wellon (1/2/yellow)
+ Lisis (2/2)

+ Velnor (2/1, red tech)


Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics
+ Sling Relay (Pre: B) -- ACTION: Exhaust this card to produce 1 ship in any system that contains one of your space docks.
Prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
Scored SO: Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.

This post has been edited by Galactic Council: 26 October 2021 - 03:02 PM

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#434 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 22 October 2021 - 06:37 AM

Posted Image

Leadership Secondary- exhaust Arinam, Meer, Tar'Mann, Corneeq, Mallice, Mehar Xull for 18 influence gain 6 CTS. Place 4 in tac, 1 in Fleet, 1 in Strategy.



Activate Sem Lore - Move Cruiser from Atlas, into Mallice, pick up a fighter, back to Atlas, asteroid belt and gravity drive.

Space Cannon Offense:

Khellendros > 1 x PDS II (5) > [1d10=5] > (1 hit)

Tattersail destroys 1 fighter.

Space Combat:

Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Roll Dice:

Tattersail plays the following action card:

Quote

BR | Morale Boost | At the start of a combat round: | Apply +1 to the result of each of your unit's combat rolls during this combat round.


Khellendros > 1 x Destroyer (9) > [1d10=3] > (no hits)
Tattersail > 1 x Cruiser II (6) > [1d10=5 + 1 = 6] > (1 hit)

Khellendros destroys his destroyer.

Tattersail wins space combat.






CURRENT STATUS

Victory Points: 6

Strategy Card: Trade
Command Pool 4T | 5F |2S
Goods: 2/2 C | 12TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards 4
Promissory Notes: 2 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)
Mehar Xull (1/3 red tech)
Atlas (3/1)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Predictive Intelligence - At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.




Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.


Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Galactic Council: 26 October 2021 - 06:53 PM

Apt is the only one who reads this. Apt is nice.
0

#435 User is offline   Galactic Council 

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  • Joined: 30-April 13

Posted 26 October 2021 - 06:56 PM

Posted Image

Game map has been updated.
0

#436 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 29 October 2021 - 05:29 PM

Posted Image

leadership Secondary: exhaust Lirta, Arxhon Vail, Rigel I & III and 1 TG for 3 CT, distribute 2/0/1.




Activate the Alpha Wormhole under Mecatole. Move the Destroyer in the empty hex next to Everra to the Alpha Wormhole.





CURRENT STATUS

Victory Points: 7

Strategy Card: Technology
Command Pools: 3T | 4(+2)F | 2S
Goods: 0/2 C | 2TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)[/s]
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)


Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
[color="#FF0000"]Assault Cannon
-- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2
War Sun


Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.
[/quote]
Everyone is entitled to his own wrong opinion. - Lizrad
0

#437 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 01 November 2021 - 02:28 PM

Posted Image


Leadership secondary - exhaust remaining planets for 6 influence, spend 3 TG to gain 3 Tokens.





CURRENT STATUS

Victory Points: 8

Strategy Card: Imperial
Command Pools: 2T | 4F | 2T
Goods: 0/3 C | 15 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 N'orr, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G

+ Starpoint (3/1)
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lor (1/2)

+ Mecatol Rex (1/6)

Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
Exotrireme II -- Upgrades your Exotrireme to Exotrireme II.
Carrier II
Fighter II

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ (Relic) JR-XS455-0 | Agent | Action: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.


+ Letnev support for the throne
[/quote]



Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#438 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 01 November 2021 - 06:00 PM

Posted Image

Tactical Action

Activate the empty system between Everra/the Rigels/Ang/etc

Move 1 carrier {2 fighters} from the Ixth system

Dark Energy Tap -> Explore the frontier token > FD06 | Lost Crew | Draw 2 action cards.






CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 4T | 5F | 1S
Goods: 0/6 C | 26 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 7
Promissory Notes: 4 Hacan, 1 Vuil'raith
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)
+ Loki (1/2)
+ Abaddon (1/0)
+ Ixth (3/5)
+ Mirage (1/2, Mirage Flight Academy)
+ Accoen (2/3)
+ Jeol'ir (2/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Assault Cannon-- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II
+ Mobile Base -- Enables War Suns

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (PROMISSORY NOTE) Vuil'raith Support for the Throne
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PLANET ABILITY) Mirage Flight Academy - You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships.
+ (FULFILLED SECRET OBJECTIVE) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.

This post has been edited by D'rek: 02 November 2021 - 01:07 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#439 User is offline   Khellendros 

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  • Group: High House Mafia
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  • Joined: 14-August 07

Posted 05 November 2021 - 04:33 PM

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Tactical Action:

ACTIVATE: Ang.
MOVE: All units (space and ground) from Arc Prime-Wren Terra to Ang.
SPACE COMBAT:

Anti-Fighter Barrage > N/A
Announce Retreats > N/A
Roll Dice:

Tapper > 1 x Dreadnought II (5) > [1d10=10] > (1 hit)
Khellendros > 2 x War Suns (3*3), 1 x Cruisers (6), 5 x Fighters (9) > [9d10=4, 7, 10, 9, 4, 3, 9, 7, 9] > (6 hits)

Tapper sustains 2 hits on his dreadnought due to Non-Euclidean Shielding, then destroys his dreadnought.
Khellendros destroys 1 fighter.

Khellendros wins space combat.


If successful,

INVADE: Ang with all units.

Khell takes control of Ang.




CURRENT STATUS

Victory Points: 7

Strategy Card: DIPLOMACY
Command Pools: 3T | 6F | 0S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 4
Promissory Notes: 3 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Wren Terra (2/1)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

Captured Units:
+ Carrier (1 L1Z1X, 1 Hacan)
+ Cruiser (2 L1Z1X, 2 Letnev, 1 Hacan)
+ Destroyer (1 Muaat)
+ Fighter (2 Letnev, 5 Muaat, 1 L1Z1X)
+ Infantry (1 Mahact, 1 Muaat)

Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Hacan SftT

+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.

This post has been edited by Galactic Council: 08 November 2021 - 02:22 PM

"I think I've made a terrible error of judgement."
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#440 User is offline   Imperial Historian 

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  • Joined: 08-February 04

Posted 05 November 2021 - 05:28 PM

Posted Image

Activate mecatol rex, move warsun, 4 fighters and 2 infantry from lisis/velnor and 1 destroyer from abyz fria to mecatol rex

Space Cannon Offense:

Morgoth > 1 x PDS (6) > [1d10=3] > (no hits)


Bombard mecatol rex
Invade mecatol rex

Invasion:

Bombardment:

IH > 1 x Prototype War Sun II (3*3) + Plasma Scoring (3) > [4d10=8, 4, 7, 3] > (4 hits)

Morgoth destroys 4 infantry.

Commit Ground Forces: IH invades MR with 2 infantry.

Space Cannon Defense:

Morgoth > 1 x PDS (6) > [1d10=1] > (no hits)

Ground Combat:

Morgoth > 1 x Mech (6) > [1d10=10] > (1 hit)
IH > 2 x Infantry (8) > [2d10=5, 9] > (1 hit)

IH destroys 1 infantry.
Morgoth destroys 1 mech.

IH takes control of Mecatol Rex. Morgoth's PDS is destroyed.


CURRENT STATUS

Victory Points: 9

Strategy Card:
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 18 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Fria (2/0)
+ Abyz (3/0)

+ Quann (2/1) (DMZ)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Wellon (1/2/yellow)
+ Lisis (2/2)

+ Velnor (2/1, red tech)


Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics
+ Sling Relay (Pre: B) -- ACTION: Exhaust this card to produce 1 ship in any system that contains one of your space docks.
Prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
Scored SO: Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.

This post has been edited by Galactic Council: 08 November 2021 - 05:38 PM

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