Twilight Imperium 8 : Magi's Madness - Game Thread
#442
Posted 11 November 2021 - 06:50 PM
Activate Siig, Khells attachment planet. Move cruiser and mech from Mallice.
Invade
CURRENT STATUS
Victory Points: 6
Strategy Card: Trade
Command Pool 3T | 5F |2S
Goods: 2/2 C | 12TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards 4
Promissory Notes: 2 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets;
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)
Mehar Xull (1/3 red tech)
Atlas (3/1)
Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Predictive Intelligence - At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
Other:
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
This post has been edited by Tattersail_: 11 November 2021 - 06:52 PM
Apt is the only one who reads this. Apt is nice.
#443
Posted 15 November 2021 - 10:57 AM
No secondaries. 1 TG added from my Commander for the damage sustained by the Dread destroyed in Ang.
Activate Mecatol.
Attack, bombard, invade. Or, you know, go back with a Ceasefire.
IH plays the following PN:
Quote
CEASEFIRE | Play after the LETNEV player activates a system that contains 1 or more of your units | The LETNEV player cannot move units into the active system. Then, return this card to the LETNEV player.
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 2T | 4(+2)F | 2S
Goods: 0/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)[/s]
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)
Technologies:
Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2
War Sun
Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.
This post has been edited by Galactic Council: 15 November 2021 - 03:30 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#444
Posted 15 November 2021 - 02:33 PM
Component Action
Quote
CQ | Spy | ACTION: | Choose 1 player. That player gives you 1 random action card from his hand.
Steal 1 action card from IH.
IH plays the following action card:
Quote
CF | Sabotage | When another player plays an action card other than "Sabotage": | Cancel that action card.
Tactical Action
Activate Atlas
Tattersail uses the following action card:
Quote
EJ | Decoy Operation | After another player activates a system that contains 1 or more of your structures: | Remove up to 2 of your ground forces from the game board and place them on a planet you control in the active system.
Place 1 mech, 1 infantry from 0.0.0 on Atlas.
Move 1 dreadnought {1 infantry} from Ixth
Space Cannon Offense:
Tattersail > 1 x PDS (6) + Plasma Scoring (6) > [2d10=7, 5] > (1 hit)
D'rek sustains damage on her dreadnought. (Gain 1 TG from Letnev alliance)
D'rek ends her tactical action (no invasion).
Transaction: Receive Tekklar Legion PN from Morgoth
Transaction: Give Tekklar Legion PN to Khell
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 3T | 5F | 1S
Goods: 0/6 C | 27 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 7
Promissory Notes: 4 Hacan, 1 Vuil'raith
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Hercant (1/1)
+ Vega Minor (1/2, blue tech specialty)
+ Loki (1/2)
+ Abaddon (1/0)
+ Mirage (1/2, Mirage Flight Academy)
+ Accoen (2/3)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Assault Cannon-- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II
+ Mobile Base -- Enables War Suns
Leaders:
+
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (PROMISSORY NOTE) Vuil'raith Support for the Throne
+
+
+
+ (FULFILLED SECRET OBJECTIVE) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.
This post has been edited by D'rek: 25 November 2021 - 06:54 PM
#445
Posted 15 November 2021 - 09:44 PM
Game map has been updated (includes IH's destroyer move to MR from before the last update that I had missed)
#446
Posted 17 November 2021 - 05:00 PM
Tactical Action:
ACTIVATE: Corneeq-Resculon.
MOVE: (via Mallice) The Terror Between, 1 Dreadnought, 2 Fighters, and 2 Infantry from Lodor; 1 Dreadnought, 1 Carrier, 3 Infantry, 1 Fighter from Acheron (pick up 1 additional Infantry from Lodor); (via Cormund) 1 Dreadnought from blank hex north of Lodor, picking up 1 Infantry from Cormund (Gravity Rift > 1 Dreadnought > [1d10=10] > Success); 1 Destroyer from Cealdri-Xanhact.
Space Cannon Offense:
Tattersail > 1 x PDS (6) + Plasma Scoring (6) > [2d10=5, 10] - Antimass Deflectors = 4, 9 > (1 hit)
Khell sustains damage on one dreadnought
SPACE COMBAT:
Anti-Fighter Barrage:
Khellendros > 1 x Destroyer (9*2) > [2d10=9, 10] > (2 hits)
Tatts destroys 2 fighters (Captured by Khell).
Announce Retreats: N/A
Roll Dice:
Tattersail > 1 x 0.0.1 (5*2), 3 x Super-Dreadnought II (4), 3 x Fighters (9) > [8d10=10, 4, 5, 4, 2, 3, 10, 4 ] > (4 hits, 3 of which must be assigned to non-fighter ships)
Khellendros > 1 x The Terror Between (5*2), 3 x Dreadnoughts (5), 1 x Carrier (9), 1 x Destroyer (9), 3 x Fighters (9) > [10d10=3, 8, 10, 6, 2, 9, 7, 3, 7, 1] > (4 hits)
Khell plays the following PN:
WAR FUNDING Ω | Play after you and your opponent roll dice during space combat. You may reroll all of your opponent's dice. You may reroll any number of your dice. Then, return this card to the Letnev player.
Khellendros > Rerolls > 1 x The Terror Between (5), 1 x Dreadnought (5), 1 x Destroyer (9), 3 x Fighters (9) > [6d6=6, 2, 3, 2, 4, 1] > (1 additional hit)
Assign Hits:
Tatts plays the following action card:
Quote
CJ | Shields Holding | Before you assign hits to your ships during a space combat: | Cancel up to 2 hits.
Khell plays the following action card:
Quote
CI | Shields Holding | Before you assign hits to your ships during a space combat: | Cancel up to 2 hits.
Tattersail sustains damage on 3 dreadnoughts.
Khellendros sustains damage on 1 dreadnought and destroys 1 fighter (captured by fighter) .
Announce Retreats: N/A
Roll Dice:
Tattersail > 1 x 0.0.1 (5*2), 3 x Super-Dreadnought II (4), 3 x Fighters (9) > [8d10=9, 10, 2, 9, 7, 8, 3, 5] > (4 hits, all of which must be assigned to non-fighter ships)
Khellendros > 1 x The Terror Between (5*2), 3 x Dreadnoughts (5), 1 x Carrier (9), 1 x Destroyer (9), 2 x Fighters (9) > [9d10=3, 2, 6, 1, 7, 5, 4, 2, 2] > (2 hits)
Assign Hits:
Tattersail destroys 2 fighters (captured by Khell).
Khellendros sustains damage on 1 dreadnought, destroys 1 destroyer, destroys 2 dreadnoughts (captured by Khell).
Announce Retreats: N/A
Roll Dice:
Tattersail > 1 x 0.0.1 (5*2), 3 x Super-Dreadnought II (4), 1 x Fighters (9) > [6d10=10, 3, 4, 5, 7, 10] > (5 hits, 4 of which must be assigned to non-fighter ships)
Khellendros > 1 x The Terror Between (5*2), 1 x Dreadnought (5), 1 x Carrier (9), 2 x Fighters (9) > [6d10=7, 3, 6, 6, 6, 8 ] > (2 hits)
Assign Hits:
Tattersail destroys 1 fighter, 1 Super-Dreadnoughts (captured by Khell).
Khellendros destroys 1 carrier, destroys 1 dreadnought, sustains damage on his flagship, destroys his flagship and destroys 1 fighter (captured by Khell (except the 1 fighter)).
Announc Retreats: N/A
Roll Dice:
Tattersail > 1 x 0.0.1 (5*2), 2 x Super-Dreadnoughts (4) > [3d10=3, 5, 5, 1 ] > (2 hits)
Khellendros > 1 x Fighter (9) > [1d10=4] > (no hits)
Assign Hits:
Khellendros destroys 1 fighter.
Tattersail wins space combat.
INVADE: Corneeq with all Infantry.
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 2T | 6F | 0S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 4
Promissory Notes: 3 Vuil'Raith, 1 Hacan, 1 Letnev, 1 Sardakk'Norr
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Acheron (4/0)
+
+
+ Lodor (3/1)
+
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Wren Terra (2/1)
Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.
Leaders:
+
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
Captured Units:
+ Dreadnought (1 L1Z1X, 3 Vuil'Raith
+ Carrier (1 L1Z1X, 1 Hacan, 1 Vuil'Raith)
+ Cruiser (2 L1Z1X, 2 Letnev, 1 Hacan)
+ Destroyer (1 Muaat, 1 Vuil'Raith)
+ Fighter (2 Letnev, 5 Muaat, 6 L1Z1X, 1 Vuil'Raith)
+ Infantry (1 Mahact, 1 Muaat)
Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Hacan SftT
+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
This post has been edited by Khellendros: 19 November 2021 - 03:26 PM
"I think I've made a terrible error of judgement."
#447
Posted 19 November 2021 - 03:12 PM
Spend 1 CT, use star forge to build 2 fighters in rex gain 1 TG
CURRENT STATUS
Victory Points: 9
Strategy Card:
Command Pools: 2T | 5F | 0S
Goods: 0/4 C | 19 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+ Abyz (3/0)
+ Xanhact (0/1)
+Wellon (1/2/yellow)
+ Lisis (2/2)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics
+ Sling Relay (Pre: B) -- ACTION: Exhaust this card to produce 1 ship in any system that contains one of your space docks.
Prototype warsun 2
Destroyer 2
Leaders:+
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
Scored SO: Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
[/quote]
#449
Posted 20 November 2021 - 08:24 AM
Trade receive dreadnought back from VulRaith spend 4 TG.
Activate Loki Ashtroth Abbaddon
Move dreadnought fighter and 1 infantry from Mehar Xull via blank hex and Vega system.
Fight,
Space Combat:
Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Roll Dice:
Khellendros > 1 x Dreadnought (5), 1 x Carrier (9) > [2d10=9, 10] > (2 hits)
Tattersail > 1 x Super-Dreadnought II (4), 1 x Fighter (9) > [2d10=7, 4] > (1 hit)
Assign Hits:
Tattersail sustains damage on his dreadnought, then destroys his fighter (captured by Khell).
Khellendros sustains damage on his dreadnought.
Announce Retreats: N/A
Roll Dice:
Khellendros > 1 x Dreadnought (5), 1 x Carrier (9) > [2d10=8, 5] > (1 hit)
Tattersail > 1 x Super-Dreadnought II (4) > [1d10=8] > (1 hit)
Assign Hits:
Tattersail destroys his dreadnought (captured by Khell).
Khellendros destroys his carrier.
Khellendros wins space combat.
Tattersail's infantry is destroyed as there is no longer capacity.
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pool 2T | 5F |2S
Goods: 2/2 C | 8TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards 1
Promissory Notes: 2 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets;
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)
Mehar Xull (1/3 red tech)
Atlas (3/1)
Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Predictive Intelligence - At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
Other:
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
This post has been edited by Galactic Council: 23 November 2021 - 03:25 PM
Apt is the only one who reads this. Apt is nice.
#450
Posted 25 November 2021 - 06:11 PM
[quote name='Tapper' timestamp='1636973824' post='1444650']
No secondaries.
Pass.
CURRENT STATUS
Victory Points: 7
Strategy Card:Technology
Command Pools: 2T | 4(+2)F | 2S
Goods: 0/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 3 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)
Technologies:
Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2
War Sun
Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.
No secondaries.
Pass.
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 2T | 4(+2)F | 2S
Goods: 0/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 6
Promissory Notes: 3 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)
Technologies:
Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2
War Sun
Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.
Everyone is entitled to his own wrong opinion. - Lizrad
#451
Posted 25 November 2021 - 06:53 PM
PASS
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 3T | 5F | 1S
Goods: 0/6 C | 27 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 7
Promissory Notes: 4 Hacan, 1 Vuil'raith
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Hercant (1/1)
+ Vega Minor (1/2, blue tech specialty)
+ Loki (1/2)
+ Abaddon (1/0)
+ Mirage (1/2, Mirage Flight Academy)
+ Accoen (2/3)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Assault Cannon-- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II
+ Mobile Base -- Enables War Suns
Leaders:
+
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (PROMISSORY NOTE) Vuil'raith Support for the Throne
+
+
+
+ (FULFILLED SECRET OBJECTIVE) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.
#452
Posted 29 November 2021 - 09:47 PM
ACTIVATE: Lodor.
PRODUCTION: Exhaust Acheron for four resources. Build The Terror Between (Sarween + AI Development reduces cost to 4), 2 Dreadnoughts (Amalgamation, use 2 Vuil'Raith Dreads), 2 Infantry (Amalgamation), 2 Fighters (Amalgamation, Commander).
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 1T | 6F | 0S
Goods: 0/2 C | 4 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 Vuil'Raith, 1 Hacan, 1 Sardakk'Norr
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+
+
+ Lodor (3/1)
+
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Wren Terra (2/1)
Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.
Leaders:
+
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
Captured Units:
+ Dreadnought (1 L1Z1X, 1 Vuil'Raith)
+ Carrier (1 L1Z1X, 1 Hacan, 1 Vuil'Raith)
+ Cruiser (2 L1Z1X, 2 Letnev, 1 Hacan)
+ Destroyer (1 Muaat, 1 Vuil'Raith)
+ Fighter (5 Muaat, 6 L1Z1X, 1 Vuil'Raith)
+ Infantry (1 L1Z1X)
Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Hacan SftT
+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
"I think I've made a terrible error of judgement."
#453
Posted 29 November 2021 - 11:00 PM
[quote name='Imperial Historian' timestamp='1637334734' post='1444844']
Activate muaat, build 6 infantry and 2 mechs, exhaust ai development spend 5 TG
CURRENT STATUS
Victory Points: 9
Strategy Card:
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 14 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+ Muaat (6/3, nano-forge)
+ Fria (2/0)
+ Abyz (3/0)
+ Quann (2/1) (DMZ)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Wellon (1/2/yellow)
+ Lisis (2/2)
+ Velnor (2/1, red tech)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics
+ Sling Relay (Pre: B) -- ACTION: Exhaust this card to produce 1 ship in any system that contains one of your space docks.
Prototype warsun 2
Destroyer 2
Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
Scored SO: Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
Activate muaat, build 6 infantry and 2 mechs, exhaust ai development spend 5 TG
CURRENT STATUS
Victory Points: 9
Strategy Card:
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 14 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+ Abyz (3/0)
+ Xanhact (0/1)
+Wellon (1/2/yellow)
+ Lisis (2/2)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics
+ Sling Relay (Pre: B) -- ACTION: Exhaust this card to produce 1 ship in any system that contains one of your space docks.
Prototype warsun 2
Destroyer 2
Leaders:+
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
Scored SO: Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
#454
Posted 30 November 2021 - 02:54 AM
Game map has been updated.
This post has been edited by Galactic Council: 17 December 2021 - 05:23 AM
#455
Posted 04 December 2021 - 12:44 PM
Trade
Activate Asteroid belt near home system
Move dread, Carrier, Cruiser and 4 fighters from 0.0.0 and destroyer from Arinam Meer
Space Cannon Offense:
Khellendros > 1 x PDS II (5) > [1d10=8 - Antimass Deflectors (1) = 7] > (1 hit)
Tattersail sustains damage on his Super-Dreadnought II.
Engage in combat
Space Combat:
Anti-Fighter Barrage:
Tattersail > 1 x Destroyer (9*2) > [2d10=1, 3] > (no hits)
Announce Retreats: Drek announces a retreat.
Dice Rolls:
D'rek > 1 x Wrath of Kenara (7*2), 1 x Carrier II (9), 2 x Fighters (9) > [5d10=6, 10, 3, 9, 6] > (2 hits)
Tattersail > 1 x Super-Dreadnought II (4), 1 x Cruiser II (6), 1 x Carrier (9), 1 x Destroyer (9), 4 x Fighters (9) > [7d10=10, 8, 7, 7, 10, 6, 2, 3] > (3 hits)
D'rek spends 1 TG to add +1 to the roll of 6 on the Flagship, thus turning it into a hit.
Assign Hits:
D'rek destroys her carrier and 2 fighters.
Tattersail destroys his Destroyer and 2 fighters.
Retreat:
D'rek retreats her Flagship to Mirage.
Tatts wins space combat.
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pool 1T | 5F |2S
Goods: 2/2 C | 8TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards 1
Promissory Notes: 2 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets;
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)
Mehar Xull (1/3 red tech)
Atlas (3/1)
Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Predictive Intelligence - At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
Other:
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
This post has been edited by Galactic Council: 16 December 2021 - 01:37 PM
Apt is the only one who reads this. Apt is nice.
#456
Posted 08 December 2021 - 08:07 PM
ACTIVATE: Acheron.
PRODUCTION: Exhaust Wren Terra for 2 resources. Build 2 Dreadnoughts (Amalgamation for one, use Vuil'Raith Dread), 1 Carrier (Amalgamation - use Vuil'Raith Carrier), 2 Infantry, 2 Fighters (Amalgamation + Commander). (Total cost of 1 with Sarween Tools and AI Development Algorithm).
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 0T | 6F | 0S
Goods: 0/2 C | 4 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 Vuil'Raith, 1 Hacan, 1 Sardakk'Norr
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+
+
+ Lodor (3/1)
+
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
+
Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.
Leaders:
+
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
Captured Units:
+ Dreadnought (1 L1Z1X)
+ Carrier (1 L1Z1X, 1 Hacan)
+ Cruiser (2 L1Z1X, 2 Letnev, 1 Hacan)
+ Destroyer (1 Muaat, 1 Vuil'Raith)
+ Fighter (5 Muaat, 5 L1Z1X)
+ Infantry (1 L1Z1X)
Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Hacan SftT
+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
"I think I've made a terrible error of judgement."
#457
Posted 08 December 2021 - 10:15 PM
Pass
CURRENT STATUS
Victory Points: 9
Strategy Card:
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 14 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 3
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+ Abyz (3/0)
+ Xanhact (0/1)
+Wellon (1/2/yellow)
+ Lisis (2/2)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics
+ Sling Relay (Pre: B) -- ACTION: Exhaust this card to produce 1 ship in any system that contains one of your space docks.
Prototype warsun 2
Destroyer 2
Leaders:+
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
Scored SO: Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
#458
Posted 16 December 2021 - 08:51 PM
Trade my racial PN and 3 TG to Khell - Receive my ships back. (Dreadnought, Carrier,cruiser)
Activate 0.0.0
Build 2 dreadnoughts (8), 2 cruisers (4), 4 fighters (2) = 14 resources
Exhaust Atlas, resculon and Hope's End for 8 resources, spend 5 TG = 13 + Sarween Tools.
Predictive Intelligence to rearrange tokens - 1 from Fleet +1 tactical
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pool 1T | 4F |2S
Goods: 2/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards 1
Promissory Notes: 2 L1Z1X, 1 Sardakk
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets;
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)
Mehar Xull (1/3 red tech)
Atlas (3/1)
Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Predictive Intelligence - At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
Other:
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
Apt is the only one who reads this. Apt is nice.
#459
Posted 16 December 2021 - 09:01 PM
PASS
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 0T | 6F | 0S
Goods: 0/2 C | 7 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 3
Promissory Notes: 3 Vuil'Raith, 1 Hacan, 1 Sardakk'Norr, 1 L1Z1X
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+
+
+
+ Lodor (3/1)
+
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
+
Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.
Leaders:
+
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
Captured Units:
+ Carrier (1 Hacan)
+ Cruiser (2 Letnev, 1 Hacan)
+ Destroyer (1 Muaat, 1 Vuil'Raith)
+ Fighter (5 Muaat, 5 L1Z1X)
+ Infantry (1 L1Z1X)
Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Hacan SftT
+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
"I think I've made a terrible error of judgement."
#460
Posted 16 December 2021 - 09:29 PM
Pass
Apt is the only one who reads this. Apt is nice.