Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#461 User is offline   Galactic Council 

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Posted 17 December 2021 - 05:27 AM

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Game map has been updated.

Round 6 - Status Phase

Initiative Order: D'rek > Khellendros > Imperial Historian > Twelve > Tattersail > Tapper > Morgoth

The following agendas will be voted on during this agenda phase:

Quote

MINISTER OF COMMERCE | LAW | ELECT PLAYER: The elected player gains this card. After the owner of this card replenishes commodities, he gains 1 trade good for each player that is his neighbor.

Quote

CLANDESTINE OPERATIONS | DIRECTIVE | FOR: Each player removes 2 command tokens from their command sheet and returns those tokens to their reinforcements. AGAINST: Each player removes 1 command token from their fleet pool and returns that token to their reinforcements.

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#462 User is offline   D'rek 

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Posted 17 December 2021 - 03:58 PM

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Status Phase

Play:

Quote

DZ | Diplomatic Pressure (μ) | At the start of your turn during the status phase: | Choose another player; that player must give you 1 promissory note from their hand.


Choose IH.

Play:

Quote

CT | Technology Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, research 1 technology.
SABOTAGED by IH.

Predict CLANDESTINE OPERATIONS resolves AGAINST.


Fulfill PO: Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.
Fulfill SO: Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.

Retrieve CTs from board. Gain 3 CTs and rearrange pools.

Draw 2 AC.

Return strategy card




CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 2T | 6F | 3S
Goods: 0/6 C | 26 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 7
Promissory Notes: 4 Hacan, 1 Vuil'raith
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)
+ Loki (1/2)
+ Abaddon (1/0)
+ Ixth (3/5)
+ Mirage (1/2, Mirage Flight Academy)
+ Accoen (2/3)
+ Jeol'ir (2/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Assault Cannon-- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II
+ Mobile Base -- Enables War Suns

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (PROMISSORY NOTE) Vuil'raith Support for the Throne
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PLANET ABILITY) Mirage Flight Academy - You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships.
+ (FULFILLED SECRET OBJECTIVE) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.
+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.

This post has been edited by Galactic Council: 17 December 2021 - 05:03 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#463 User is offline   Imperial Historian 

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Posted 17 December 2021 - 04:32 PM

sabotage the technology rider

Quote

CE | Sabotage | When another player plays an action card other than "Sabotage": | Cancel that action card.


and give D'rek my alliance card due to diplomatic pressure

This post has been edited by Galactic Council: 17 December 2021 - 04:52 PM

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#464 User is offline   Khellendros 

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Posted 17 December 2021 - 04:37 PM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Status Phase:

FULFIL OBJECTIVES: Fulfil Public Objective 'Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies'. Gain 1 VP.
GAIN TOKENS: Gain 2 command tokens. Play L1Z1X racial PN. Gain another command token. Redistribute 2/5/2
GAIN ACTION CARDS: Gain 1 action card.
REFRESH: Agent, planets, technology.
RETURN CARD: Return DIPLOMACY strategy card.




CURRENT STATUS

Victory Points: 8

Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 0/2 C | 7 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 4
Promissory Notes: 3 Vuil'Raith, 1 Hacan, 1 Sardakk'Norr
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)[/s]
+ Lodor (3/1)
+ Kraag (2/1)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Wren Terra (2/1)
+ Ang (1/1)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

Captured Units:
+ Carrier (1 Hacan)
+ Cruiser (2 Letnev, 1 Hacan)
+ Destroyer (1 Muaat, 1 Vuil'Raith)
+ Fighter (5 Muaat, 5 L1Z1X)
+ Infantry (1 L1Z1X)

Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Hacan SftT

+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.

This post has been edited by Khellendros: 18 December 2021 - 12:41 PM

"I think I've made a terrible error of judgement."
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#465 User is offline   Imperial Historian 

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Posted 17 December 2021 - 09:13 PM

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Reclaim Ancient Monuments -- 2VP -- Status Phase -- Control 3 planets that have attachments.

Gain 2 ct, rearrange 2/5/1

Gain 1 action card

CURRENT STATUS

Victory Points: 11

Strategy Card:
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 14 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 2
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Fria (2/0)
+ Abyz (3/0)[/s]
+ Quann (2/1) (DMZ)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Wellon (1/2/yellow)
+ Lisis (2/2)
+ Velnor (2/1, red tech)
+ Mecatol Rex(1/6)


Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Fleet Logistics
+ Sling Relay (Pre: B) -- ACTION: Exhaust this card to produce 1 ship in any system that contains one of your space docks.
Prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
Scored SO: Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
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#466 User is offline   Tattersail_ 

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Posted 17 December 2021 - 09:16 PM

Posted Image


Score PO - Reclaim Ancient Monuments -- 2VP -- Status Phase -- Control 3 planets that have attachments.

Score SO- Produce en Masse -- 1VP -- Status Phase -- Have units with a combined PRODUCTION value of at least 8 in a single system.

GAIN 2 CT
Gain 2AC
Return Strategy
Ready planets


CURRENT STATUS

Victory Points: 9

Strategy Card:
Command Pool 3T | 4F |2S
Goods: 2/2 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards 3
Promissory Notes: 2 L1Z1X, 1 Sardakk
Secret Objectives: 2 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)
Mehar Xull (1/3 red tech)
Atlas (3/1)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Predictive Intelligence - At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.




Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.


Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
Apt is the only one who reads this. Apt is nice.
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#467 User is offline   Tapper 

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Posted 18 December 2021 - 08:05 AM

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No score (home system partially occupied).

Gain 2 CT (1/0/1).
Draw 2 AC.

Return strategy.
Refresh planets, agents, ships.
Return tokens from board to reserves.



Target IH and play:
DY | Diplomatic Pressure (μ) | At the start of your turn during the status phase: | Choose another player; that player must give you 1 promissory note from their hand.

Play
AI | Diplomacy Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, choose 1 system that contains a planet you control. Each other player places a command token from their reinforcements in that system.
Predict: AGAINST




CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 3T | 4(+2)F | 3S
Goods: 0/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2 + 2
Promissory Notes: 3 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Archon Vail (1/3, blue tech)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2
War Sun


Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.

Edited to fix Italics.

This post has been edited by Tapper: 18 December 2021 - 08:06 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#468 User is offline   Imperial Historian 

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Posted 18 December 2021 - 10:38 AM

All 4 diplomatic pressures played on me ugh, have my trade PN
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#469 User is offline   Morgoth 

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Posted 28 December 2021 - 07:39 AM

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Fulfill secret objective - Dictate Policy -- 1VP -- Agenda Phase -- There are 3 or more laws in play.


Gain 2 CT, 1/1/0
draw 1 AC

refresh etc





CURRENT STATUS

Victory Points: 9

Strategy Card:
Command Pools: 3T | 5F | 2T
Goods: 0/3 C | 15 TG
Relic Fragments: 1C | 0H | 1I | 0U
Action Cards: 6
Promissory Notes: 3 N'orr, 1 L1Z1X,
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lor (1/2)


Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
Exotrireme II -- Upgrades your Exotrireme to Exotrireme II.
Carrier II
Fighter II

Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.


Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ (Relic) JR-XS455-0 | Agent | Action: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.

+ Letnev support for the throne






Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#470 User is offline   Galactic Council 

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Posted 05 January 2022 - 10:04 PM

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Game Map has been updated.

Round 6 - Agenda Phase

The following Public Objective is revealed:

Quote

Protect the Border -- 2VP -- Status Phase -- Have structures on 5 planets outside of your home system.



The following agendas will be voted on during this Agenda phase:

Quote

MINISTER OF COMMERCE | LAW | ELECT PLAYER: The elected player gains this card. After the owner of this card replenishes commodities, he gains 1 trade good for each player that is his neighbor.


Quote

CLANDESTINE OPERATIONS | DIRECTIVE | FOR: Each player removes 2 command tokens from their command sheet and returns those tokens to their reinforcements. AGAINST: Each player removes 1 command token from their fleet pool and returns that token to their reinforcements.


The Letnev have placed a Diplomacy Rider on this agenda. Predicted outcome is AGAINST.

This post has been edited by Galactic Council: 13 January 2022 - 02:28 PM

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#471 User is offline   Galactic Council 

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Posted 13 January 2022 - 02:42 PM

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Round 6 - Agenda Phase Results

D'rek > Khellendros > Imperial Historian > Twelve > Tattersail > Tapper > Morgoth

The Emirates of Hacan hold 23 votes. All votes on the Emirates of Hacan for Minister of Commerce.
The Vuil'Raith Cabal hold 12 votes. All votes for the Vuil'Raith Cabal for Minister of Commerce.
The Embers of Muaat hold 18 votes. All votes AGAINST Clandestine Operations.
The L1Z1X Mindnet hold 19 votes. All votes for the Vuil'Raith Cabal for Minister of Commerce.
The Barony of Letnev hold 11 votes. All votes for the Sardakk N'orr for Minister of Commerce.
The Sardakk N'orr hold 8 votes. All votes for the Sardakk N'orr for Minister of Commerce.




The following agendas have been voted on during this Agenda phase:

Quote

MINISTER OF COMMERCE | LAW | ELECT PLAYER: The elected player gains this card. After the owner of this card replenishes commodities, he gains 1 trade good for each player that is his neighbor.


The Emirates of Hacan have placed 23 votes on Emirates of Hacan.
The Vuil'Raith Cabal have placed 12 votes on Vuil'Raith Cabal.
The L1Z1X Mindnet have placed 19 votes on Vuil'Raith Cabal.
The Barony of Letnev have placed 11 votes on Sardakk N'orr.
The Sardakk N'orr have placed 8 votes on Sardakk N'orr.

The Emirates of Hacan have received 23 votes.
The Vuil'Raith Cabal have received 31 votes.
The Sardakk N'orr have received 19 votes.

The Vuil'Raith Cabal have been voted as the Minister of Commerce.



Quote

CLANDESTINE OPERATIONS | DIRECTIVE | FOR: Each player removes 2 command tokens from their command sheet and returns those tokens to their reinforcements. AGAINST: Each player removes 1 command token from their fleet pool and returns that token to their reinforcements.


The Letnev have placed a Diplomacy Rider on this agenda. Predicted outcome is AGAINST.

The Embers of Muaat have placed 18 votes AGAINST this agenda.

This agenda is resolved as AGAINST. Each player removes 1 token from their fleet pool.
The Barony of Letnev's Diplomacy Rider was successful. Tapper uses his Diplomacy Rider on Bereg/Lirta.

This post has been edited by Galactic Council: 19 January 2022 - 02:41 PM

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#472 User is offline   Galactic Council 

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Posted 13 January 2022 - 02:45 PM

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Round 7 - Strategy Phase

Imperial Historian is the speaker.

Order of strategy selection: Imperial Historian > D'rek > Tattersail > Khellendros > Morgoth > Tapper

This post has been edited by Galactic Council: 13 January 2022 - 02:45 PM

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#473 User is offline   Imperial Historian 

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Posted 13 January 2022 - 04:48 PM

Shocking everyone

IMPERIAL
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#474 User is offline   D'rek 

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Posted 14 January 2022 - 03:22 PM

WARFARE

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#475 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
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  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 14 January 2022 - 06:07 PM

Technology
Apt is the only one who reads this. Apt is nice.
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#476 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
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  • Joined: 14-August 07

Posted 17 January 2022 - 09:04 PM

Leadership
"I think I've made a terrible error of judgement."
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#477 User is offline   Galactic Council 

  • God
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  • Joined: 30-April 13

Posted 07 February 2022 - 01:05 AM

I used a Random Chooser for Morgoth, he has chosen Politics.
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#478 User is offline   Galactic Council 

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Posted 07 February 2022 - 01:06 AM

Tapper chooses Diplomacy.
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#479 User is offline   Galactic Council 

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Posted 07 February 2022 - 01:08 AM

Posted Image

Game map has been updated. (D'rek, don't forgot to add 2TGs to your stash for choosing Warfare)

Round 7 - Action Phase

Initiative Order: Khellendros > Tapper > Morgoth > D'rek > Tattersail > Imperial Historian
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#480 User is offline   Khellendros 

  • Saboteur of High House Mafia
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  • Joined: 14-August 07

Posted 10 February 2022 - 11:10 AM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




Removed 1 fleet token due to Clandestine Operations




ACTIVATE: Mecatol Rex.
MOVE: From Lodor: The Terror Between, 1 Dreadnoughts, 3 Fighters, 1 Infantry. From Acheron: 1 Dreadnought, 1 Carrier, 4 Fighters, picking up another 1 Infantry from Lodor.
SPACE COMBAT:

Anti-Fighter Barrage:

IH > 1 x Destroyer II (6*3) > [3d10=8, 10, 6] > (3 hits)

Khellendros destroys 3 fighters (captured).

Announce Retreats: IH announces a retreat
Roll Dice:

IH > 1 x Prototype War Sun II (3*3), 1 x Destroyer II (8), 6 x Fighters (9) > [10d10=8, 5, 7, 6, 7, 7, 8, 3, 7, 7] > (3 hits)
Khellendros > 1 x The Terror Between (5*2), 2 x Dreadnoughts (5), 1 x Carrier (9), 4 x Fighters (9) > [9d10=4, 6, 3, 1, 8, 1, 5, 4, 4] > (1 hit)

Assign Hits:

IH destroys 1 fighter (captured).
Khellendros sustains damage on both dreadnoughts and destroys 1 fighter (captured).

Retreat: IH retreats to Wellon with his War Sun, his Destroyer, 5 fighters and 1 infantry.



If successful,

INVADE: Bombard and invade with all infantry.

Khellendros takes control of Mecatol Rex.




CURRENT STATUS

Victory Points: 8

Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/2 C | 7 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 4
Promissory Notes: 3 Vuil'Raith, 1 Hacan, 1 Sardakk'Norr
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)[/s]
+ Lodor (3/1)
+ Kraag (2/1)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Wren Terra (2/1)
+ Ang (1/1)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.

Captured Units:
+ Carrier (1 Hacan)
+ Cruiser (2 Letnev, 1 Hacan)
+ Destroyer (1 Muaat, 1 Vuil'Raith)
+ Fighter (5 Muaat, 5 L1Z1X)
+ Infantry (1 L1Z1X)

Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Minister of Commerce -- After the owner of this card replenishes commodities, he gains 1 trade good for each player that is his neighbor.
+ Hacan SftT

+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.

This post has been edited by Galactic Council: 15 February 2022 - 05:23 PM

"I think I've made a terrible error of judgement."
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