Twilight Imperium 8 : Magi's Madness - Game Thread
#381
Posted 04 August 2021 - 05:44 AM
Score objectives:
PUBLIC OBJECTIVE: Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.
SECRET OBJECTIVE: Dictate Policy -- 1VP -- Agenda Phase -- There are 3 or more laws in play
Gain 2 tokens 0/0/2
Draw 1 AC
refresh etc etc
CURRENT STATUS
Victory Points: 8
Strategy Card:
Command Pools: 3T | 4F | 2T
Goods: 0/3 C | 15 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 N'orr, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (2/2) B (Propulsion Research Facility)
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lor (1/2)
Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
Exotrireme II -- Upgrades your Exotrireme to Exotrireme II.
Carrier II
Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ (Relic) JR-XS455-0 | Agent | Action: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.
+ Letnev support for the throne
+ Mahact support for the throne
+ Muaat alliance
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#382
Posted 04 August 2021 - 01:06 PM
Game Map has been updated.
Round 5 - Agenda Phase
The following Public Objective is revealed:
Quote
Reclaim Ancient Monuments -- 2VP -- Status Phase -- Control 3 planets that have attachments.
The following agendas will be voted on during this Agenda phase:
The Barony of Letnev's cultural planets are exhausted. They cannot vote with Archon Vail.
Quote
COVERT LEGISLATION | DIRECTIVE (When this agenda is revealed, the speaker draws the next card in the agenda deck but does not reveal it to the other players. Instead, the speaker reads the eligible outcomes aloud (for, against, elect player, etc.); the other players vote for these outcomes as if they were outcomes of this agenda, without knowing their effects.)
The Covert Legislation has been shown to the Speaker. The possible outcome is "Elect a Planet."
Quote
ARTICLES OF WAR | LAW | FOR: All mechs lose their printed abilities except for Sustain Damage. AGAINST: Each player that voted "For" gets 3 trade goods.
The L1Z1X Mindnet has played a Construction Rider on this agenda. Predicted outcome is FOR.
#383
Posted 11 August 2021 - 12:54 PM
Round 5 - Agenda Phase Results
The Barony of Letnev's cultural planets are exhausted. They cannot vote with Archon Vail.
The L1Z1X Mindnet hold 18 votes. 18 votes on Mecatol Rex for Covert Legislation.
The Mahact Gene Sorcerers hold 6 votes. 6 votes FOR Articles of War.
The Barony of Letnev hold 10 votes. 1 vote for Mehar Xull for Covert Legislation. 9 votes AGAINST Articles of War.
The Embers of Muaat hold 18 votes. 17 votes for Fria for Covert Legislation. 1 vote FOR Articles of War.
The Emirates of Hacan hold 17 votes. 17 votes FOR Articles of War.
The Vuil'Raith Cabal hold 12 votes. 11 votes for Atlas for Covert Legislation. 1 vote FOR Articles of War.
The Sardakk N'orr hold 14 votes. 7 votes for Mecatol Rex for Covert Legislation. 7 votes AGAINST Articles of War.
The following agendas have been voted on during this Agenda phase:
Quote
COVERT LEGISLATION | DIRECTIVE (When this agenda is revealed, the speaker draws the next card in the agenda deck but does not reveal it to the other players. Instead, the speaker reads the eligible outcomes aloud (for, against, elect player, etc.); the other players vote for these outcomes as if they were outcomes of this agenda, without knowing their effects.)
The following agenda was the Covert Legislation:
Quote
COMPENSATED DISARMAMENT | DIRECTIVE | ELECT PLANET: Destroy each ground force on the elected planet; for each unit that was destroyed, the player who control that planet gains 1 trade good.
The L1Z1X place 18 votes for Mecatol Rex.
The Barony of Letnev place 1 vote for Mehar Xull.
The Embers of Muaat place 17 votes for Fria.
The Vuil'Raith Cabal place 11 votes for Atlas.
The Sardakk N'orr place 7 votes for Mecatol Rex.
Mecatol Rex received 25 votes.
Mehar Xull received 1 vote.
Fria received 17 votes.
Atlas received 11 votes.
Mecatol Rex is elected for Compensated Disarmament. 17 Infantry and 2 Mechs are destroyed. Imperial Historian gains 19 Trade Goods.
Quote
ARTICLES OF WAR | LAW | FOR: All mechs lose their printed abilities except for Sustain Damage. AGAINST: Each player that voted "For" gets 3 trade goods.
The L1Z1X Mindnet has played a Construction Rider on this agenda. Predicted outcome is FOR.
The Mahact Gene Sorcerers place 6 votes FOR.
The Barony of Letnev place 9 votes AGAINST.
The Embers of Muaat place 1 vote FOR.
The Emirates of Hacan place 17 votes FOR.
The Vuil'Raith Cabal place 1 vote FOR.
The Sardakk N'orr place 7 votes AGAINST.
There are 25 votes FOR, 16 votes AGAINST.
Articles of War is resolved as FOR. All mechs lose their printed abilities except for Sustain Damage.
The L1Z1X Mindnet Construction Rider was successful. They may place 1 Space Dock onto a planet they control.
Tattersail places a Space Dock on Resculon and destroys a Space Dock on Atlas.
This post has been edited by Galactic Council: 11 August 2021 - 02:04 PM
#384
Posted 11 August 2021 - 01:01 PM
Game map has been updated (excluding Tattersail's new Space Dock from his Construction Rider).
Round 6 - Strategy Phase
Order of selection: Morgoth > Tapper > Imperial Historian > D'rek > Tattersail > Khellendros > Twelve
#385
Posted 13 August 2021 - 06:00 AM
I'm picking Imperial
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#386
Posted 13 August 2021 - 01:08 PM
TECHNOLOGY
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 4T | 4(+2)F | 2S
Goods: 0/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 7
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)[/s]
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)
Technologies:
Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2
Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.
#387
Posted 14 August 2021 - 07:17 AM
POLITICS
CURRENT STATUS
Victory Points: 9
Strategy Card:
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 29 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 5
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+ Muaat (6/3, nano-forge)
+ Fria (2/0)
+ Abyz (3/0)
+ Quann (2/1) (DMZ)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Mecatol Rex (1/6)
+Wellon (1/2/yellow)
+ Lisis (2/2)
+ Velnor (2/1, red tech)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2
Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
Scored SO: Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
#388
Posted 14 August 2021 - 07:21 PM
Choose LEADERSHIP strategy card
CURRENT STATUS
Victory Points: 4
Strategy Card: LEADERSHIP
Command Pools: 3T | 5F | 3S
Goods: 0/6 C | 16 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 6
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)
+ Loki (1/2)
+ Abaddon (1/0)
+ Ixth (3/5)
+ Mirage (1/2, Mirage Flight Academy)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Assault Cannon-- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II
Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.
Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PLANET ABILITY) Mirage Flight Academy - You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships.
+ (FULFILLED SECRET OBJECTIVE) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.
#389
Posted 14 August 2021 - 09:45 PM
Trade
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pool 4T | 4F |1S
Goods: 0/2 C | 4TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards 7
Promissory Notes: 2 L1Z1X, 1 Sardakk, 1 Vul Raith, 1 Letnev, 1 Mahact
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)
Mehar Xull (1/3 red tech)
Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Predictive Intelligence - At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
Apt is the only one who reads this. Apt is nice.
#390
Posted 16 August 2021 - 01:28 PM
OWsnyNE.png (152.62K)
Number of downloads: 0
Choose DIPLOMACY
CURRENT STATUS
Victory Points: 6
Strategy Card: DIPLOMACY
Command Pools: 1T | 5F | 1S
Goods: 0/2 C | 3 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 6
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.
Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.
Captured Units:
+ Dreadnought (1 Letnev, 1 Hacan)
+ Carrier (1 L1Z1X)
+ Cruiser (1 L1Z1X)
+ Fighter (1 Letnev, 3 Muaat)
+ Infantry (1 Mahact)
Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
Number of downloads: 0
Choose DIPLOMACY
CURRENT STATUS
Victory Points: 6
Strategy Card: DIPLOMACY
Command Pools: 1T | 5F | 1S
Goods: 0/2 C | 3 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 6
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.
Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.
Captured Units:
+ Dreadnought (1 Letnev, 1 Hacan)
+ Carrier (1 L1Z1X)
+ Cruiser (1 L1Z1X)
+ Fighter (1 Letnev, 3 Muaat)
+ Infantry (1 Mahact)
Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
This post has been edited by Khellendros: 16 August 2021 - 01:29 PM
"I think I've made a terrible error of judgement."
#391
Posted 16 August 2021 - 03:34 PM
Not sure it even matters but construction
I don't know what I'm doing but it sounds good.
#392
Posted 17 August 2021 - 09:04 PM
Game map has been updated.
Round 6 - Action Phase
Initiative Order: D'rek > Khellendros > Imperial Historian > Twelve > Tattersail > Tapper > Morgoth
#393
Posted 17 August 2021 - 11:33 PM
Exhaust Transit Diodes:
> Move 1 infantry from Arretze to Vega Major
> Move 1 infantry from Arretze to Mirage
> Move 1 mech from Arretze to Ixth
> Move 1 mech from Arretze to Ixth
Tactical Action
Activate the asteroid field south of Cormund
Move the Wrath of Kenara and 1 carrier from the Mirage nebula
Tatts plays the following action card:
Quote
CN | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.
moving the destroyer to Arinam/Meer.
Dark Energy Tap -> Explore the frontier token -> FD01 | Derelict Vessel | Draw 1 secret objective.
Exhaust Mirage Flight Academy -> place 2 fighters in the activated system
CURRENT STATUS
Victory Points: 4
Strategy Card: LEADERSHIP
Command Pools: 2T | 5F | 3S
Goods: 0/6 C | 16 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 6
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)
+ Loki (1/2)
+ Abaddon (1/0)
+ Ixth (3/5)
+ Mirage (1/2, Mirage Flight Academy)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Assault Cannon-- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II
Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.
Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+
+ (FULFILLED SECRET OBJECTIVE) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.
This post has been edited by D'rek: 23 August 2021 - 05:22 PM
#394
Posted 18 August 2021 - 10:56 PM
OWsnyNE.png (152.62K)
Number of downloads: 0
Component Action:
Play HERO It Feeds On Carrion. Ships in alpha and beta wormholes, Mallice, Mirage, Atlas, asteroid belt adjacent to Lodor have to roll.
Rolls done by D'rek while Blend was away can be found here.
It Feeds On Carrion captures 1 Muaat War Sun, two fighters and one infantry in alpha wormhole; 1 Muaat Destroyer in beta wormhole; 1 L1Z1X Cruiser and one fighter in Mallice
YOUR FORM IS FRAGILE AND WEAK. LET ME RELIEVE YOU OF YOUR HARDSHIPS
CURRENT STATUS
Victory Points: 6
Strategy Card: DIPLOMACY
Command Pools: 1T | 5F | 1S
Goods: 0/2 C | 3 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 6
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.
Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
Captured Units:
+ War Sun (1 Muaat)
+ Dreadnought (1 Letnev, 1 Hacan)
+ Carrier (1 L1Z1X)
+ Cruiser (2 L1Z1X)
+ Fighter (1 Letnev, 5 Muaat, 1 L1Z1X)
+ Infantry (1 Mahact, 1 Muaat)
Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
Number of downloads: 0
Component Action:
Play HERO It Feeds On Carrion. Ships in alpha and beta wormholes, Mallice, Mirage, Atlas, asteroid belt adjacent to Lodor have to roll.
Rolls done by D'rek while Blend was away can be found here.
It Feeds On Carrion captures 1 Muaat War Sun, two fighters and one infantry in alpha wormhole; 1 Muaat Destroyer in beta wormhole; 1 L1Z1X Cruiser and one fighter in Mallice
YOUR FORM IS FRAGILE AND WEAK. LET ME RELIEVE YOU OF YOUR HARDSHIPS
CURRENT STATUS
Victory Points: 6
Strategy Card: DIPLOMACY
Command Pools: 1T | 5F | 1S
Goods: 0/2 C | 3 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 6
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)
Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.
Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
Captured Units:
+ War Sun (1 Muaat)
+ Dreadnought (1 Letnev, 1 Hacan)
+ Carrier (1 L1Z1X)
+ Cruiser (2 L1Z1X)
+ Fighter (1 Letnev, 5 Muaat, 1 L1Z1X)
+ Infantry (1 Mahact, 1 Muaat)
Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
This post has been edited by Galactic Council: 23 August 2021 - 04:01 PM
"I think I've made a terrible error of judgement."
#396
Posted 24 August 2021 - 04:46 PM
Give Khell 6 TG receive warsun back in reinforcements
Play Politics, look at 2 agendas, draw 2 action cards, make myself speaker.
1 agenda is discarded, the other is placed atop the agenda deck.
CURRENT STATUS
Victory Points: 9
Strategy Card:
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 23 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 7
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+ Muaat (6/3, nano-forge)
+ Fria (2/0)
+ Abyz (3/0)
+ Quann (2/1) (DMZ)
+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Mecatol Rex (1/6)
+Wellon (1/2/yellow)
+ Lisis (2/2)
+ Velnor (2/1, red tech)
Technologies:
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2
Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.
Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
Scored SO: Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
This post has been edited by Galactic Council: 25 August 2021 - 03:46 PM
#397
Posted 24 August 2021 - 06:56 PM
Secondary: None
Play construction put 2 pds on Joel Ir
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 0T | 0(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 3 Mahact
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)
Technologies:
+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+
+ Crimson Legionnaire II
+ Warsun
Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Score Secret: Form a Spy Network
+ Vuil'Raith SFTT
This post has been edited by twelve: 24 August 2021 - 06:57 PM
I don't know what I'm doing but it sounds good.
#398
Posted 25 August 2021 - 01:58 PM
Activate Corneeq and Resculon
Play Flank Speed
Quote
AU | Flank Speed | After you activate a system: | Apply +1 to the move value of each of your ships during this tactical action.
Move 1 dreadnought and 2 fighters from empty space north of Arc Prime - Alpha wormhole -> Mallice -> Corneeq
Move flagship 3 fighters and 2 infantry from Kamdorn using gravity drive -> Atlas -> Mallice -> Corneeq
Move 2 dreadnoughts and 4 infantry from Atlas
Land 6 infantry on Corneeq
Build 4 infantry using Sarween Tools, and spending 1 TG
Exhaust Hope's End Imperial Arms Vault to Gain 1 action card
Exhaust Exterrant Headquarters - Gain 2 TG's.
Exhaust Predictive Intelligence to re-distribute command tokens 1T -> 1S
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pool 2T | 4F |2S
Goods: 0/2 C | 5TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards 7
Promissory Notes: 2 L1Z1X, 1 Sardakk, 1 Vul Raith, 1 Letnev, 1 Mahact
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)
Mehar Xull (1/3 red tech)
Atlas (3/1)
Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Predictive Intelligence - At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.
Other:
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.
This post has been edited by Galactic Council: 26 August 2021 - 03:38 AM
Apt is the only one who reads this. Apt is nice.
#399
Posted 31 August 2021 - 04:47 PM
No secondaries.
Activate Rigel.
Move a dread plus fighter from the empty hex next to Everra and Mecatol, plus a dread and fighter from Bereg/Lirta.
CURRENT STATUS
Victory Points: 7
Strategy Card: Technology
Command Pools: 3T | 4(+2)F | 2S
Goods: 0/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 7
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)[/s]
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)
Technologies:
Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2
Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.
Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.
Everyone is entitled to his own wrong opinion. - Lizrad
#400
Posted 06 September 2021 - 08:58 AM
Activate Mecatol Rex
Cannot be played as IH doesn't have ships in Mecatol Rex system.
Invade with 1 GF from Everra and 1 Mech from Primor.
IH's Space Cannon Defence > 1 x PDS (6) + Plasma Scoring > [2d10=6, 6] > (2 hits)
Morgoth sustains damage on his mech and destroys 1 infantry then takes control of Mecatol Rex. IH's PDS is destroyed.
Morgoth's General Synthesis > 1 x Infantry > [1d10=7] > 1 infantry placed on your character sheet
Use agent and the Attrament to place 4 GFs on MR.
CURRENT STATUS
Victory Points: 8
Strategy Card: Imperial
Command Pools: 2T | 6F | 2T
Goods: 0/3 C | 15 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 N'orr, 1 L1Z1X,
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Tren'Lak (1/0)
+ Quinarra (3/1)
+ New Albion (1/1) G
+ Starpoint (3/1)
+ Centauri (3/4) (Dyson Sphere)
+ Gral (2/2) B (Propulsion Research Facility)
+ Primor (2/1) L
+ Evarra (3/1)
+Arnor (2/1)
+Lor (1/2)
Technologies:
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
Exotrireme II -- Upgrades your Exotrireme to Exotrireme II.
Carrier II
Leaders:
+ (AGENT) -- At the end of a player's tactical action: You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system
+ (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
+ (HERO) -- TEKKLAR CONDITIONING: After you move ships into the active system:You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
Other:
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 of your command tokens.
+ (Relic) JR-XS455-0 | Agent | Action: Exhaust this agent and choose a player; that player may spend 3 resources to place a structure on a planet they control. If they do not, they gain 1 trade good.
+ Letnev support for the throne
+ Mahact support for the throne
+ Muaat alliance
This post has been edited by Galactic Council: 14 September 2021 - 01:23 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil