Malazan Empire: Twilight Imperium 8 : Magi's Madness - Game Thread - Malazan Empire

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Twilight Imperium 8 : Magi's Madness - Game Thread

#361 User is offline   Galactic Council 

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  • Joined: 30-April 13

Posted 15 July 2021 - 02:07 PM

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PASS




CURRENT STATUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 0T | 0(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 3 Mahact
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)



Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network
+ Vuil'Raith SFTT
0

#362 User is offline   Imperial Historian 

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Posted 15 July 2021 - 10:54 PM

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Activate Lisis velnor

Move in warsun from rex, 4 fighters 2 infantry,

IH uses the following action card:

Quote

AN | Disable | At the start of an invasion in a system that contains 1 or more of your opponents' PDS units: | Your opponents' PDS units lose Planetary Shield and Space Cannon during this invasion.



bombard velnor,

IH's Bombardment > 1 x Prototype War Sun II (3*3) + Plasma Scoring (3) > [4d10=5, 5, 9, 10] > (4 hits)

D'rek destroys 1 infantry.

IH scores the following Secret Objective:

Quote

Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.


invade with 1 infantry for each planet

CURRENT STATUS

Victory Points: 6

Strategy Card: TRADE
Command Pools: 3T | 5F | 0S
Goods: 0/4 C | 13 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 6
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Fria (2/0)
+ Abyz (3/0)
+ Quann (2/1) (DMZ)

+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Mecatol Rex (1/6)
+Wellon (1/2/yellow)
+ Lisis (2/2)
+ Velnor (2/1, red tech)



Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.

This post has been edited by Galactic Council: 16 July 2021 - 01:26 PM

0

#363 User is offline   Khellendros 

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Posted 16 July 2021 - 12:03 PM

Attached File  OWsnyNE.png (152.62K)
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Give 2 trade goods to D'rek.




Tactical Action:

ACTIVATE: Acheron.
MOVE: 1 Dreadnought with 1 Mech from Lodor to Acheron. 1 Carrier from Acheron to Lodor, pick up 4 Infantry, return to Acheron.
INVADE: Invade Acheron with 1 Mech and 4 Infantry.
PRODUCTION: Exhaust Acheron, Lodor, Sem-Lore, and Cormund for 12 resources. Build 2 War Suns (Amalgamation - return 1 Mahact War Sun), 1 Cruiser, 4 Fighters (-4 resources with Sarween Tools and AI Development Algorithm, That Which Molds Flesh for extra 2 Fighters outside Production limit).

Exhaust Self Assembly Routines to place 1 Mech on Acheron.




CURRENT STATUS

Victory Points: 4

Strategy Card: TECHNOLOGY
Command Pools: 1T | 5F | 0S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 5
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Dreadnought (1 Letnev, 1 Hacan)
+ Carrier (1 L1Z1X)
+ Cruiser (1 L1Z1X)
+ Fighter (1 Letnev, 1 Muaat)
+ Infantry (1 Mahact)

Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.

This post has been edited by Khellendros: 20 July 2021 - 10:16 AM

"I think I've made a terrible error of judgement."
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#364 User is offline   Galactic Council 

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Posted 16 July 2021 - 08:14 PM

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Game Map has been updated.
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#365 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
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Posted 19 July 2021 - 03:45 PM

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Activate blank hex south west of asteroid alpha wormhole, move dread and 2 fighters from Kamdorn.


Space Combat:

Anti-Fighter Barrage: N/A
Announce Retreats: D'rek announces a retreat.
Roll Dice:

D'rek > 1 x Cruiser (7) > [1d10=3] > (no hits)
Tattersail > 1 x Super-Dreadnought II (4), 2 x Fighters (9) > [3d10=1, 7, 9] > (1 hit)

D'rek destroys her cruiser.

Tattersail wins space combat.





CURRENT STATUS

Victory Points: 4

Strategy Card: Leadership
Command Pool 2T | 4F |1S
Goods: 0/2 C | 4TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards 7
Promissory Notes: 2 L1Z1X, 1 Sardakk, 1 Vul Raith, 1 Letnev, 1 Mahact
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)
Mehar Xull (1/3 red tech)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Predictive Intelligence - At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.


Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.[/quote]

This post has been edited by Galactic Council: 21 July 2021 - 06:35 PM

Apt is the only one who reads this. Apt is nice.
0

#366 User is offline   Imperial Historian 

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Posted 20 July 2021 - 04:53 PM

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Activate quann

Move in 1 destroyer from muaat

Khellendros' Space Cannon Offense > 1 x PDS II (5) > [1d10=6] - 1 (Antimass) = 5 > (1 hit)

IH's destroyer is destroyed.


CURRENT STATUS

Victory Points: 6

Strategy Card: TRADE
Command Pools: 2T | 5F | 0S
Goods: 0/4 C | 13 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 6
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Fria (2/0)
+ Abyz (3/0)
+ Quann (2/1) (DMZ)

+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Mecatol Rex (1/6)
+Wellon (1/2/yellow)
+ Lisis (2/2)
+ Velnor (2/1, red tech)



Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.

This post has been edited by Galactic Council: 21 July 2021 - 06:33 PM

0

#367 User is offline   Khellendros 

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Posted 21 July 2021 - 11:47 AM

Attached File  OWsnyNE.png (152.62K)
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Receive 3 TG from IH.




Tactical Action:

ACTIVATE: Blank hex north of Lodor.
MOVE: 1 Dreadnought from Lodor to blank hex.




CURRENT STATUS

Victory Points: 4

Strategy Card: TECHNOLOGY
Command Pools: 0T | 5F | 0S
Goods: 0/2 C | 3 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 5
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Dreadnought (1 Letnev, 1 Hacan)
+ Carrier (1 L1Z1X)
+ Cruiser (1 L1Z1X)
+ Fighter (1 Letnev, 1 Muaat)
+ Infantry (1 Mahact)

Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
"I think I've made a terrible error of judgement."
0

#368 User is offline   Galactic Council 

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Posted 21 July 2021 - 06:35 PM

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Game Map has been updated.
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#369 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 21 July 2021 - 09:29 PM

Pass
Apt is the only one who reads this. Apt is nice.
0

#370 User is offline   Imperial Historian 

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Posted 22 July 2021 - 06:54 AM

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Activate muaat exhaust muaat and so development for 8 build dreadnought, 1 destroyer 6 infantry.

CURRENT STATUS

Victory Points: 6

Strategy Card: TRADE
Command Pools: 2T | 5F | 0S
Goods: 0/4 C | 10 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 6
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Fria (2/0)
+ Abyz (3/0)
+ Quann (2/1) (DMZ)

+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Mecatol Rex (1/6)
+Wellon (1/2/yellow)
+ Lisis (2/2)
+ Velnor (2/1, red tech)



Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
0

#371 User is offline   Khellendros 

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  • Group: High House Mafia
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  • Joined: 14-August 07

Posted 22 July 2021 - 12:50 PM

Attached File  OWsnyNE.png (152.62K)
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PASS




CURRENT STATUS

Victory Points: 4

Strategy Card: TECHNOLOGY
Command Pools: 0T | 5F | 0S
Goods: 0/2 C | 3 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 5
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Dreadnought (1 Letnev, 1 Hacan)
+ Carrier (1 L1Z1X)
+ Cruiser (1 L1Z1X)
+ Fighter (1 Letnev, 1 Muaat)
+ Infantry (1 Mahact)

Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.
"I think I've made a terrible error of judgement."
0

#372 User is offline   Imperial Historian 

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Posted 22 July 2021 - 09:41 PM

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Activate alpha wormhole next to rex, move in warsun, 5 fighters and 1 infantry from abyz

Khellendros' Space Cannon Offense > 1 x PDS II (5) > [1d10=9] - 1 (Antimass Deflectors) = 8 > (1 hit)

IH destroys 1 fighter.

Space Combat:

Anti-Fighter Barrage:

Khellendros > 1 x Destroyer (9*2) > [2d10=6, 10] > (1 hit)

IH destroys 1 fighter. (Captured by Khellendros)

Announce Retreats: Khellendros announces a retreat.
Roll Dice:

Khellendros > 1 x Dreadnought (5), 1 x Destroyer (9) > [2d10=6, 8] > (1 hit)
IH > 1 x Prototype War Sun II (3*3), 3 x Fighters (9) > [6d10=5, 9, 6, 1, 3, 7] > (3 hits)

IH destroys 1 fighter. (Captured by Khellendros)
Khellendros sustains damage on his dreadnought, destroys his destroyer then destroys his dreadnought.

IH wins space combat.



CURRENT STATUS

Victory Points: 6

Strategy Card: TRADE
Command Pools: 0T | 5F | 0S
Goods: 0/4 C | 10 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 6
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Fria (2/0)
+ Abyz (3/0)
+ Quann (2/1) (DMZ)

+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Mecatol Rex (1/6)
+Wellon (1/2/yellow)
+ Lisis (2/2)
+ Velnor (2/1, red tech)



Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
[/quote]

This post has been edited by Galactic Council: 24 July 2021 - 07:14 PM

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#373 User is offline   Imperial Historian 

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Posted 26 July 2021 - 10:56 PM

Pass
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#374 User is offline   Galactic Council 

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Posted 27 July 2021 - 07:30 PM

Posted Image

Game Map has been updated.

Round 5 - Status Phase

Initiative Order: Tattersail > Twelve > Tapper > Imperial Historian > D'rek > Khellendros > Morgoth

The following agendas will be voted on during the Agenda phase:

Quote

COVERT LEGISLATION | DIRECTIVE (When this agenda is revealed, the speaker draws the next card in the agenda deck but does not reveal it to the other players. Instead, the speaker reads the eligible outcomes aloud (for, against, elect player, etc.); the other players vote for these outcomes as if they were outcomes of this agenda, without knowing their effects.)


The Covert Legislation will be shown to the Speaker. The possible outcome is "Elect a Planet."

Quote

ARTICLES OF WAR | LAW | FOR: All mechs lose their printed abilities except for Sustain Damage. AGAINST: Each player that voted "For" gets 3 trade goods.

This post has been edited by Galactic Council: 27 July 2021 - 07:35 PM

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#375 User is offline   Tattersail_ 

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  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 29 July 2021 - 11:22 AM

Posted Image

Score -

Quote

Control the Borderlands -- 2VP -- Status Phase -- Have units in 5 systems on the edge of the game board other than your home system.
- Corneeq, Tar'mann, Mehar Xull, Kamdorn and Blank Hex






AF | Construction Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock from your reinforcements on a planet you control.

Articles of War - FOR



Gain 2 CT
Gain 2 ACs - discard Assassinate Representative
Ready everything, return strategy






CURRENT STATUS

Victory Points: 6

Strategy Card:
Command Pool 4T | 4F |1S
Goods: 0/2 C | 4TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards 7
Promissory Notes: 2 L1Z1X, 1 Sardakk, 1 Vul Raith, 1 Letnev, 1 Mahact
Secret Objectives: 1 fulfilled | 1 unfulfilled



Planets;
0.0.0 (5/0)
Arinam (1/2)
Meer (0/4, red tech)
Tar'mann (2/2, green skip) Cybernetic Research Facility
Corneeq (1/4) Paradise World
Resculon (2/0)
Hope's End (3/0)
Mallice (0/3)
Mehar Xull (1/3 red tech)




Technologies;
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Predictive Intelligence - At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought I blueprints to Super-Dreadnought II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



Leaders:
+ I48S (AGENT) -- After a player activates a system: You may exhaust this card to allow that player to replace 1 of their infantry in the active system with 1 mech from their reinforcements.
+ 2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment.


Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
+ (PROMISSORY NOTE) Muaat Support for the Throne
+ (FULFILLED SO) Strengthen Bond -- 1VP -- Status Phase -- Have another player's promissory note in your play area.

This post has been edited by Galactic Council: 03 August 2021 - 12:41 PM

Apt is the only one who reads this. Apt is nice.
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#376 User is offline   Galactic Council 

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Posted 29 July 2021 - 06:20 PM

Posted Image

Status phase

Score nothing
2 Ct 1 Tactical 1 Strategic
1 action card




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 0T | 0(+1)(+1)(+1)F | 0S
Goods: 0/3 C | 0TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes: 3 Mahact
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Acceon (2/3)
+ Joel Ir (2/3)


Technologies:

+ Bio Stims -- You may exhaust this card at the end of your turn to ready 1 of your planets that has a technology specialty or 1 of you other technologies.
+ Predictive Intelligence -- At the end of your turn, you may exhaust this card to redistribute your command tokens. When you cast votes during the agenda phase, you may cast 3 additional votes; if you do, and the outcome you voted for is not resolved, exhaust this card.
+ Crimson Legionnaire II
+ Warsun

Leaders:
+ Jae Mir Kan (AGENT) -- When you would spend a command token during a secondary ability of a strategic action; you may exhaust this card to remove 1of the active player's command tokens from the board and use it instead
+ Il Na Viroset (COMMANDER) -- During your tactical actions, you can activate systems that can contain your command tokens. If you do, return both command tokens to your reinforcements and end your turn.
+ Airo Shir Aur (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move all units in the space area of any system to an adjacent system that contains a different player's ships. Space combat is resolved in that system; neither player can retreat or resolve abilities that would move their ships. Then purge this card.

Other:

+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

+ Score Secret: Form a Spy Network
+ Vuil'Raith SFTT
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#377 User is offline   Tapper 

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Posted 01 August 2021 - 05:52 AM

Posted Image

Score Build Defenses (1 VP)




Get 2 CT (+2/0/0), 2 AC (minister).





CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 4T | 4(+2)F | 2S
Goods: 0/2 C | 3TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 7
Promissory Notes: 2 Letnev, 1 Sardakk (SFtT), 1 L1z1x (Alliance), 1 Muaat (Ceasefire)
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Bereg (3/1)
+ Lirta IV (2/3)[/s]
+ Archon Vail (1/3, blue tech)
+ Ang (3/1, red tech) (Biotic Research Facility)
+ Rigel I (1/1)
+ Rigel II (1/2)
+ Rigel III (1/1, green tech)

Technologies:

Antimass Deflectors (Pre: -) -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI Development Algorithm (Pre: -) -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own (currently 2 Unit Upgrades).
Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1
Type IV Drive -- unlocks Dreadnought 2.
Destroyer 2

Leaders:
+ Viscount Unlenn (AGENT) -- At the start of a Space Combat round: You may exhaust this card to choose 1 ship in the active system. That ship rolls 1 additional die during this combat round.
+ Rear Admiral Farran (COMMANDER) -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ Darktalon Treilla (HERO) -- {UNOCKED: Have 3 Scored Objectives} ACTION: Place this card near the game board; the number of non-fighter ships you can have in systems is not limited by laws or by the number of command tokens in your fleet pool during this game round. At the end of that game round, purge this card.


Other:
Sardakk Support for the Throne (1 VP)
Stake Your Claim SO (1 VP -- Status phase -- control a planet in a system in which another player controls a planet).
L1z1X Alliance (2RAM (COMMANDER) -- Units that have PLANETARY SHIELD do not prevent you from using Bombardment
Minister of Policy -- LAW -- at the end of the status phase, draw 1 action card.
Everyone is entitled to his own wrong opinion. - Lizrad
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#378 User is offline   Imperial Historian 

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Posted 02 August 2021 - 05:57 AM

Posted Image

Score PO have 5 ships at the edge of the board

Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.

Play:
AA | Ancient Burial Sites | At the start of the agenda phase: | Choose 1 player. Exhaust each cultural planet owned by that player.
On Tapper

Gain 3CT +1 L1 racial (2/0/1)
Draw 1 action card

CURRENT STATUS

Victory Points: 9

Strategy Card:
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 10 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 6
Promissory Notes: 3 Muaat 1 Letnev 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Muaat (6/3, nano-forge)
+ Fria (2/0)
+ Abyz (3/0)
+ Quann (2/1) (DMZ)

+ Cealdri (0/2, yellow tech)
+ Xanhact (0/1)
+Mecatol Rex (1/6)
+Wellon (1/2/yellow)
+ Lisis (2/2)
+ Velnor (2/1, red tech)



Technologies:

Plasma Scoring (Pre: -) -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
AI development algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own
+ Antimass Deflectors
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
prototype warsun 2
Destroyer 2

Leaders:+ Umbat (AGENT) -- ACTION: Exhaust this card to choose a player; that player may produce up to 2 units that each have a cost of 4 or less in a system that contains one of their war suns or their flagship.
+ Magmus (COMMANDER) --After you spend a token from your strategy pool: You may gain 1 trade good.
+ Adjudicator Ba'al (HERO) -- After you move a war sun into a non-home system other than Mecatol Rex: You may destroy all other players' units in that system and replace that system tile with the Muaat supernova tile. If you do, purge this card and each planet card that corresponds to the replaced system tile.


Other:
Custodians Token
(PROMISSORY NOTE) L1Z1X sftt
(RELIC) | Nano-Forge | Action: Attach this card to a non-legendary planet you control; its resource and influence values are increased by 2 and it is a legendary planet. This action cannot be performed once attached.
Alliance Sar'dakk: + (COMMANDER) -- During the "Commit Ground Forces" step:You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.

Scored SO: Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets
Scored SO: Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
Scored SO: Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
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#379 User is offline   D'rek 

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Posted 02 August 2021 - 02:59 PM

Posted Image

Status Phase

Fulfill PO: Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.
Fulfill SO: Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.
Unlock Harrugh Gefhara

Gain 3 CT
Redistribute CT

Draw 2 AC

Repair ships
Ready cards
Return strategy card




CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 3T | 5F | 3S
Goods: 0/6 C | 16 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 6
Promissory Notes: 5 Hacan, 1 Vuil'raith
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vega Major (2/1)
+ Vega Minor (1/2, blue tech specialty)
+ Loki (1/2)
+ Abaddon (1/0)
+ Ixth (3/5)
+ Mirage (1/2, Mirage Flight Academy)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ AI Development Algorithm-- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Assault Cannon-- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Type IV Drive -- Dreadnought II
+ XRD Transporters -- Carrier II

Leaders:
+ Carth of Golden Sands (AGENT) -- During the action phase: You may exhaust this card to gain 2 commodities or replenish another player's commodities.
+ Gila the Silvertongue (COMMANDER) -- When you cast votes: You may spend any number of trade goods; cast 2 additional votes for each trade good spent.
+ Harrugh Gefhara (HERO) -- When 1 or more of your units use PRODUCTION: You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Other:
+ (PROMISSORY NOTE) Vuil'raith Alliance -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ (PROMISSORY NOTE) Letnev Alliance -- After 1 of your units uses SUSTAIN DAMAGE: You may gain 1 Trade Good.
+ (RELIC) The Prophet's Tears -- When you research a technology, you may exhaust this card to ignore 1 prerequisite or draw 1 action card.
+ (RELIC) Scepter of Emelpar -- When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (PLANET ABILITY) Mirage Flight Academy - You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships.
+ (FULFILLED SECRET OBJECTIVE) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#380 User is offline   Khellendros 

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Posted 03 August 2021 - 11:34 AM

Attached File  OWsnyNE.png (152.62K)
Number of downloads: 0




SCORE OBJECTIVES: Score Public Objective 'Control the Borderlands' (units in Tequ'Ran-Torkan, Qucen'n-Rarron, blank hex north of Lodor, Cormund, and Cealdri-Xanhact). Gain 2 VP.
GAIN COMMAND TOKENS. Gain 2 tokens, redistribute 1/5/1
GAIN ACTION CARDS. Gain 1 AC.
READY: Planets, technology, agent.
RETURN CARD: Return TECHNOLOGY strategy card.




CURRENT STATUS

Victory Points: 6

Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/2 C | 3 TG
Relic Fragments: 0C | 1H | 0I | 0U
Action Cards: 6
Promissory Notes: 2 Vuil'Raith, 1 Hacan, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Acheron (4/0)
+ Qucen’n (1/2)
+ Rarron (0/4) (Tomb of Emphidia)
+ Lodor (3/1)
+ Kraag (2/1)
+ Siig (2/2) (Mining World)
+ Sem-Lore (3/2) (yellow tech)
+ Cormund (2/0)
+ Ashtroth (2/0)

Technologies:
+ Self Assembly Routines -- After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system. After 1 of your mechs is destroyed, gain 1 trade good.
+ Vortex -- ACTION: Exhaust this card to choose another player's non-structure unit in a system that is adjacent to 1 or more of your space docks. Capture 1 unit of that type from that player's reinforcements.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Mobile Base -- Allows you to build War Suns.

Leaders:
+ The Stillness of Stars (AGENT) -- After another player replenishes commodities: You may exhaust this card to convert their commodities to trade goods and capture 1 unit from their reinforcements that has a cost equal to or lower than their commodity value.
+ That Which Molds Flesh (COMMANDER) -- When you produce fighter or infantry units: Up to 2 of those units do not count against your PRODUCTION limit.
+ It Feeds on Carrion (HERO) -- ACTION: Each other player rolls a die for each of his non-fighter ships that are in or adjacent to a system that contains a dimensional tear; on a 1-3, capture that unit. If this causes a player's ground forces or fighters to be removed, also capture those units. Then, purge this card.

Captured Units:
+ Dreadnought (1 Letnev, 1 Hacan)
+ Carrier (1 L1Z1X)
+ Cruiser (1 L1Z1X)
+ Fighter (1 Letnev, 3 Muaat)
+ Infantry (1 Mahact)

Other:
+ Minister of Sciences -- When the owner of this card resolves the primary or secondary ability of the "Technology" strategy card, he does not need to spend resources to research technology.

+ Scored SO: Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.

This post has been edited by Khellendros: 03 August 2021 - 11:35 AM

"I think I've made a terrible error of judgement."
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