Malazan Empire: Twilight Imperium VII: Revelations - Game Thread - Malazan Empire

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Twilight Imperium VII: Revelations - Game Thread

#201 User is offline   twelve 

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Posted 04 February 2021 - 05:07 PM

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Secondaries: Trade I think get my trade pn back




Strategic Action: Warfare
<Remove token from Lisis/Velnor and place in fleet



CURRENT STATUS

Victory Points: 3

Strategy Card: Warfare
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
+XRD Transporters -- Upgrades Carrier blueprint to Carrier II

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.

This post has been edited by D'rek: 12 March 2021 - 05:37 PM

I don't know what I'm doing but it sounds good.
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#202 User is offline   Morgoth 

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Posted 05 February 2021 - 09:34 AM

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Trade secondary - free refresh. Give 3 commodities to IH and get my trade PN back in return.
Warfare secondary - spend 1 ST to build 2 GFs and 1 Carrier for (4) - exhaust Vefutt + sarween tools.

Exhaust Rigel II for 1 TG.

Activate Rigel system
Use Scanlink Drone Network to explore Rigel II
Draw two exploration cards and discard one.

EI01 | Abandoned Warehouses | You may gain 2 commodities, or you may convert up to 2 of your commodities to trade goods.
EI08 | Functioning Base | You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to draw 1 action card.




Refresh Rigel II using Pre-Fab arcologies.
Move Destroyer from Kraag-Siig via Gravity Rift
roll for Gravity rift -> [9]



Use Agent to explore Vefut II.
Draw two explore cards and discard one.

EH18 | Volatile Fuel Source: | If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 command token.
EH05 | Expedition | If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, ready this planet.

Place one token in tactical.


Refresh Vefut II using Pre-fab arcologies.



CURRENT STATUS

Victory Points: 4

Strategy Card: Technology
Command Pools: 2T | 4F | 0S
Goods: 2/3 C | 7 TG
Relic Fragments: 0C | 1H | 1I | 0U
Action Cards: 3
Promissory Notes: 3 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.

This post has been edited by Morgoth: 05 February 2021 - 11:12 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#203 User is offline   Tattersail_ 

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Posted 05 February 2021 - 03:08 PM

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Trade IH my trade PN, receive 1 TG. NO THIS HAPPENED ON IH'S TURN ALREADY STOP BEING CONFUSING



Secondaries;

Trade - free refresh

Warfare Secondary - exhaust Elysium produce 1 cruiser 2 fighters and 1 Mech. Cost 5 - 1 due to Ai Dev
Tungstantus receive 1 TG.




+ Ul The Progenitor (HERO) -- ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 4 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 Ul, 2 Argent
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Elysium (7/4) (Ul The Progenitor)
+ Lodor (3/2, tomb of emphidia)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (3/1) (rich world; mining world)
+ MALLICE(0/3)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
AI Development Algorithm - When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

+ Hel Titan II (Pre: YR) -- Upgrades your Hel Titan I blueprints to Hel Titan II.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.
+ (FULFILLED SO) Defy Space and Time -- 1VP -- Status Phase -- Have units in the wormhole nexus.
Apt is the only one who reads this. Apt is nice.
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#204 User is offline   Blend 

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Posted 05 February 2021 - 11:41 PM

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Swap Support for the Throne PNs with Twelve
Trade Secondary: Pay 1 ST to refresh my commodities
Trade 4 commodities to Morgoth for 2 commodities and 2 TGs
Warfare Secondary:

Use Acquiesence PN

Quote

ACQUIESENCE Ω | Play when the Winnu player resolves a strategic action: You do not have to spend or place a command token to resolve the secondary ability of that strategy card. Then, return this card to the Winnu player.


Use following action card:

Quote

DV | War Machine | When 1 or more of your units use PRODUCTION: | Apply +4 to the total Production value of your units and reduce the combined cost of the produced units by 1.


Exhaust Primor, The Dark, Sem-Lore for 8 Resources + 3 TGs + War Machine = 12 resources
Produce 1 Dreadnought, 1 Carrier, 2 Mechs, 2 Infantry




Activate Bakal/Alio Prima
Move 1 Carrier, 2 Mechs, 4 Infantry from Home System > Gamma Wormhole > Mallice > Alpha Wormhole where Khell's flagship is > Bakal/Alio Prima (+1 movement from Gravity Drive, +1 movement from Aether Passage)
Move 1 Cruiser from next to Khell's Home System
Invade Bakal with 1 mech, 3 infantry
Invade Alio Prima with 1 mech, 1 infantry
Explore both planets via Morgoth's Commander (assuming I successfully invade both)

Bakal ground combat:

ROUND 1

Khell:
1x Mech(6) -> [7] -> 1 hit
1x Infantry(8) -> [4]

Blend:
1x Mech(6) -> [7] -> 1 hit
3x Infantry(8) -> [8][10][4] -> 2 hits

Khell destroys his mech and infantry.
Blend sustains damage on his mech.

Blend wins the combat.

Naaz-Rokha Alliance -> Explore Bakal -> EI10 | Functioning Base | You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to draw 1 action card.


Gain 1 commodity.


Alio Prima ground combat:

ROUND 1

Khell:
2x Infantry(8) -> [4][5]

Blend:
1x Mech(6) -> [9]
1x Infantry(8) -> [8]

Khell destroys both his infantry.

Blend wins the combat.

Naaz-Rokha Alliance -> Explore Alio Prima -> EC10 | Demilitarized Zone | ATTACH: | Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area. ATTACH: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.










CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 0T | 2F | 0S
Goods: 1/4 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Primor (2/1, legendary)
+ Ba'kal (3/2)
+ Alio Prima (3/2, De-militarized Zone)





Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.





Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (RELIC) Dominus Orb -- Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 your command tokens.
+ (PROMISSORY NOTE) Naaz-Rokha Alliance -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ (PROMISSORY NOTE) Winnu Support for the Throne
+ (FRONTIER CARD) Enigmatic Device -- Place this card faceup in your play area. ACTION: You may spend 6 resources and purge this card to research 1 technology.

This post has been edited by Blend: 16 February 2021 - 01:45 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#205 User is offline   D'rek 

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Posted 07 February 2021 - 03:20 AM

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Updated Map: https://drive.google...MaW5bHCEs3/view

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#206 User is offline   Khellendros 

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Posted 08 February 2021 - 08:38 PM

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Chaos Mapping: Spend 1 TG and build Destroyer in alpha wormhole asteroid belt.




Secondary Strategic Actions:

TRADE: Refresh commodities for free. IH activates Saar Trade PN and receives my commodities. Trade PN returned.




Tactical Action:

ACTIVATE: Ba'kal-Alio Prima.
MOVE: 1 Floating Factory with 2 Infantry, 1 Cruiser from alpha wormhole asteroid belt, and 1 Cruiser from Perimeter to Ba'Kal-Alio Prima. Use Gravity Drive on one of the cruisers to boost it to +3 movement. Exhaust Captain Mendosa on Carrier in Hope's End (+3 movement). Move Carrier and 1 Mech to Ba'kal-Alio Prima via Lisis II-Ragh. Pick up 2 infantry from Lisis II, 1 Infantry from Ragh.

Empyrean commander -> Blend returns the CT in Ba'kal/Alio Prima to his reinforcements.

SPACE COMBAT:

Blend plays:

Quote

CM | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Blend moves all ships and ground forces from Ba'kal/Alio Prima to the Saar home system.

The combat ends in a draw.


If successful,

INVADE: Ba'kal with 1 Mech and 5 infantry.
GROUND COMBAT:

PRODUCTION: Spend 1TG and build 1 Destroyer.




CURRENT STATUS

Victory Points: 6

Strategy Card: POLITICS
Command Pools: 0T | 4F | 1S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)
+ Ba’kal (3/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
+ (FULFILLED SO) Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.
+ (UNFULFILLED SO) Establish Hegemony -- 1VP -- Status Phase -- Control planets that have a combined influence value of at least 12.
+ (UNFULFILLED SO) Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player.

This post has been edited by Khellendros: 11 February 2021 - 02:43 PM

"I think I've made a terrible error of judgement."
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#207 User is offline   Imperial Historian 

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Posted 09 February 2021 - 05:48 PM

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+11 TG from twelve, morgoth, khell and tatts trade PNS this already happened on earlier turns don't double-trade
Recieve 5 TG from morgoth 4tg for 2 hazardous relics, plus 1 for twelve
Recieve 1 TG from tatts for twelve
Give twelve 3 TG for use of warfare secondary for morgoth, tatts and myself
Net:+14TG

Use Warfare secondary: - 1 CT, use sarween tools (+1), ai development (+2) and tatts commander for +1 TG, exhaust cormund, ashtroth, valk, ang, atlas and avar for 15 resources, build warsun (12), mech (2), and 2 fighters (1)

Pass



CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 0T | 3F |0S
Goods: 0/3 C | 18TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Argent , 2 Ul
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Avar (1/1)

+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)
+Mirage (1/2, legendary)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II
+ War Suns - upgrades to Warsun

Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good + (PROMISSORY NOTE) UL Support for the Thone
+ (FULFILLED SECRET OBJECTIVE) Turn Their Fleets to Dust -- 1VP -- Action Phase -- Use Space Cannon to destroy the last of a player's ships in a system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
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#208 User is offline   twelve 

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Posted 09 February 2021 - 07:07 PM

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Secondaries: None




Tactical Action: -1TCT Activate Lisis/Velnor
<Move 1 carrier from Lisis/Velnor using Aetherstream and Aetherpassage and gravity drive to move to Arnor/Lor picking up the mech. Move 1 carrier from Lisis/Velnor using Aetherstream for +1 move to pick up 2 infantry from Everra. That's illegal. Move 1 dread and 1 fighter from Winnu using Aetherstream and Aetherpassage.
<no pds or antifighter step
<Invade 1 mech and 1 infantry on Lisis and invade 1 infantry on Velnor
<Production: exhaust Winnu (3), Lisis (2), Velnor (2), Lor (1) and 6 trade goods. Build Salai Sai, 1 Carrier and 6 fighters



CURRENT STATUS

Victory Points: 4

Strategy Card: Warfare
Command Pools: 0T | 5F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
+XRD Transporters -- Upgrades Carrier blueprint to Carrier II

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
+ Blends SFFT

This post has been edited by D'rek: 12 March 2021 - 05:38 PM

I don't know what I'm doing but it sounds good.
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#209 User is offline   Morgoth 

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Posted 10 February 2021 - 06:56 AM

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Fabrication (action)- spend 2 relic fragments of the same type to gain 1 relic. Spend 2 Hazardous relic fragments.

Draw -> RD09 | The Obsidian | When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.




CURRENT STATUS

Victory Points: 4

Strategy Card: Technology
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 4 TG
Relic Fragments: 0C | 1H | 1I | 0U
Action Cards: 3
Promissory Notes: 3 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) The Obsidian -- When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.

This post has been edited by D'rek: 10 February 2021 - 04:37 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#210 User is offline   D'rek 

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Posted 10 February 2021 - 09:42 PM

Posted Image

Updated Map: https://drive.google...3QT9nCt2b1/view

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#211 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
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  • Joined: 16-July 10
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  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 10 February 2021 - 11:49 PM

Posted Image





Activate Mallice - Scanlink Drone Network to explore -> EC17 | Mercenary Outfit | You may place 1 infantry from your reinforcements on this planet.

Awaken PDS - use Hecatoncheires to replace PDS with 1 mech and 1 infantry

Move 1 cruiser from Mallice to Mallice via Lodor picking up 1 fighter.





CURRENT STATUS

Victory Points: 5

Strategy Card: Imperial
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 3 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 Ul, 2 Argent
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Elysium (7/4) (Ul The Progenitor)
+ Lodor (3/2, tomb of emphidia)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (3/1) (rich world; mining world)
+ MALLICE(0/3)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ AI Development Algorithm - When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Hel Titan II -- Upgrades your Hel Titan I blueprints to Hel Titan II.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.
+ (FULFILLED SO) Defy Space and Time -- 1VP -- Status Phase -- Have units in the wormhole nexus.

This post has been edited by D'rek: 10 February 2021 - 11:55 PM

Apt is the only one who reads this. Apt is nice.
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#212 User is offline   Blend 

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Posted 11 February 2021 - 04:57 AM

Posted Image

Leadership Primary: Gain 3 CTs, Exhaust Siig and spend 1 TG to gain 1CT (2/2/0)




CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 0S
Goods: 1/4 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Primor (2/1, legendary)
+ Alio Prima (3/2, De-militarized Zone)





Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.





Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (RELIC) Dominus Orb -- Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 your command tokens.
+ (PROMISSORY NOTE) Naaz-Rokha Alliance -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ (PROMISSORY NOTE) Winnu Support for the Throne
+ (FRONTIER CARD) Enigmatic Device -- Place this card faceup in your play area. ACTION: You may spend 6 resources and purge this card to research 1 technology.

This post has been edited by Blend: 12 February 2021 - 04:13 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#213 User is offline   Khellendros 

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Posted 11 February 2021 - 09:34 AM

Posted Image




Secondary Strategic Actions:

LEADERSHIP: Exhaust Mecatol Rex and Vorhal for 9 influence, gain 3 CTs.




Strategic Action:

Play POLITICS. Name Tatts Speaker. Draw two action cards. Look at top two agendas. Keep both agendas as they are.




CURRENT STATUS

Victory Points: 6

Strategy Card: POLITICS
Command Pools: 2T | 5F | 1S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)
+ Ba’kal (3/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
+ (FULFILLED SO) Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.
+ (UNFULFILLED SO) Establish Hegemony -- 1VP -- Status Phase -- Control planets that have a combined influence value of at least 12.
+ (UNFULFILLED SO) Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player.

This post has been edited by Khellendros: 12 February 2021 - 01:53 AM

"I think I've made a terrible error of judgement."
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#214 User is offline   Imperial Historian 

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  • Joined: 08-February 04

Posted 11 February 2021 - 01:46 PM

Posted Image

Secondary Leadership: exhaust ylir, abbadon, mirage, loki for 8 influence plus 1 Tg for 3CT (0/2/1)

Still Passed



CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 0T | 5F |1S
Goods: 0/3 C | 17TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Argent , 2 Ul
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Avar (1/1)

+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)
+Mirage (1/2, legendary)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II
+ War Suns - upgrades to Warsun

Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good + (PROMISSORY NOTE) UL Support for the Thone
+ (FULFILLED SECRET OBJECTIVE) Turn Their Fleets to Dust -- 1VP -- Action Phase -- Use Space Cannon to destroy the last of a player's ships in a system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
0

#215 User is offline   twelve 

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  • Location:Pacific Northwest

Posted 11 February 2021 - 04:48 PM

Posted Image

Secondaries: None




Component Action: Purge Mathus Mathinus. Action: Play Warfare primary. Remove Command Token from Lisis/Velnor and place in Tactical. Allow Morgoth, Tatts and IH to use the secondary of Warfare



CURRENT STATUS

Victory Points: 4

Strategy Card: Warfare
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
+XRD Transporters -- Upgrades Carrier blueprint to Carrier II

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
+ Blends SFFT
I don't know what I'm doing but it sounds good.
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#216 User is offline   Morgoth 

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  • Location:the void

Posted 12 February 2021 - 07:10 AM

Posted Image

Leadership secondary - Exhaust Archon Veil, Rigel 1 and 2 for two tokens 0/1/1
Warfare secondary (through twelve's hero) - -1CT spend 2 TG + sarween tools to build 2 destroyers and 2 fighters.
Play technology - Exhaust Vefut, Naazir and Rokha to research Carrier II and Fighter II




CURRENT STATUS

Victory Points: 4

Strategy Card: Technology
Command Pools: 2T | 5F | 0S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 1H | 1I | 0U
Action Cards: 3
Promissory Notes: 3 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.


+ Carrier II
+ Fighter II

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) The Obsidian -- When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.

This post has been edited by D'rek: 13 February 2021 - 03:11 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#217 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 12 February 2021 - 08:48 PM

Posted Image

Trade 1 cultural relic fragment to Morgoth for 2 TGs.



Leadership Secondary - exhaust Lodor and Cealdri and spend 2 TGs - gain 2 CTs Place in tactical.




Tactical Action - Activate - Xanhact and Cealdri

Scanlink Drone Network to explore Xanhact -> EH17 | Volatile Fuel Source: | If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 command token.

Remove 1 infantry


Terragenesis - place Sleeper token

Awaken PDS Cealdri

Move two cruisers from Cealdri Xanhact to Cealdri Xanhact via Elysium and pick up 1 fighter and 1 Mech land Mech on Cealdri.

Produce 2 fighters using 1 TG and gain 1 TG through tungstantus.



CURRENT STATUS

Victory Points: 5

Strategy Card: Imperial
Command Pools: 2T | 3F | 0S
Goods: 0/2 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 Ul, 2 Argent
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Elysium (7/4) (Ul The Progenitor)
+ Lodor (3/2, tomb of emphidia)
+ Cealdri (0/2, yellow spec.)

+ Xanhact (3/1) (rich world; mining world)
+ MALLICE(0/3)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ AI Development Algorithm - When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Hel Titan II -- Upgrades your Hel Titan I blueprints to Hel Titan II.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.
+ (FULFILLED SO) Defy Space and Time -- 1VP -- Status Phase -- Have units in the wormhole nexus.

This post has been edited by Tattersail_: 17 February 2021 - 11:25 AM

Apt is the only one who reads this. Apt is nice.
0

#218 User is offline   Blend 

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Posted 12 February 2021 - 10:48 PM

Posted Image

Activate Bakal/Alio Prima
Purge Dominus Orb
Move 1 Carrier, 1 Cruiser, 4 Infantry, 2 Mechs (one of which has already sustained damage) from Khell's home system
Move 1 Carrier, 3 Fighters, 3 Infantry from Primor > Mecatol Rex > Perimeter > Vorhal > Bakal/Alio Prima (+ 1 movement from Gravity Drive, + 1 movement from Aetherpassage)
Move 1 Carrier, 2 Fighters from Gamma Wormhole > Mallice > Alpha Wormhole > Bakal/Alio Prima (+ 1 movement from Aetherpassage)
Space Combat

Round 1

Anti-Fighter Barrage:
Khell: 1 Destroyer (9*2) -> [1][2]

Announce Retreats:
Khell announces a retreat

Combat rolls:

Blend:
1x Cruiser(7) -> [10] -> 1 hit
3x Carrier II(9) -> [1][3][2]
5x Fighter(9) -> [10][5][1][7][9] -> 2 hits

Khell:
2x Cruiser(7) -> [7][7] -> 2 hits
1x Destroyer(9) -> [4]
1x Carrier(9) -> [8]

Khell destroys 1 destroyer and 2 cruisers.
Blend destroys 2 fighters.

Retreat:

Khell retreats with 1 carrier and 1 floating factory {transporting 5 infantry and 1 mech from Ba'kal} to Vorhal.



Invade Bakal with all ground forces
Explore using Morgoth's commander ability -> EI14 | Industrial Relic Fragment | ACTION: | Purge 3 of your industrial relic fragments to gain 1 relic.





CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 1T | 4F | 0S
Goods: 1/4 C | 0 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 2
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Primor (2/1, legendary)
+ Alio Prima (3/2, De-militarized Zone)
+ Bakal (3/2)





Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.





Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (PROMISSORY NOTE) Naaz-Rokha Alliance -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ (PROMISSORY NOTE) Winnu Support for the Throne
+ (FRONTIER CARD) Enigmatic Device -- Place this card faceup in your play area. ACTION: You may spend 6 resources and purge this card to research 1 technology.

This post has been edited by Blend: 13 February 2021 - 05:53 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#219 User is offline   D'rek 

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Posted 13 February 2021 - 03:27 AM

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Updated Map: https://drive.google...KcGckUv54z/view

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#220 User is offline   Khellendros 

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Posted 14 February 2021 - 05:36 PM

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Give Call of Ragh PN to Winnu.




Component Action:

Play:

Quote

BA | Ghost Ship | ACTION: | Place 1 destroyer from your reinforcements in a non-home system that contains a wormhole and does not contain other players' ships.


Place destroyer in alpha wormhole asteroid belt.




CURRENT STATUS

Victory Points: 6

Strategy Card: POLITICS
Command Pools: 2T | 5F | 1S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
+ (FULFILLED SO) Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.
+ (UNFULFILLED SO) Establish Hegemony -- 1VP -- Status Phase -- Control planets that have a combined influence value of at least 12.
+ (UNFULFILLED SO) Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player.

This post has been edited by Khellendros: 15 February 2021 - 10:28 AM

"I think I've made a terrible error of judgement."
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