Malazan Empire: Twilight Imperium VII: Revelations - Game Thread - Malazan Empire

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Twilight Imperium VII: Revelations - Game Thread

#161 User is offline   D'rek 

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Posted 27 January 2021 - 10:33 PM

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The Cultural Exploration deck has been depleted. The discard pile (7 cards) will be shuffled to restock it.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#162 User is offline   Khellendros 

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Posted 27 January 2021 - 11:21 PM

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Trade 3 commodities for 3 trade goods with Winnu.




Component Action:

Quote

BD | Industrial Initiative | ACTION: | Gain 1 trade good for each industrial planet you control.


Gain 2 trade goods (Ba'kal and Perimeter).




CURRENT STATUS

Victory Points: 4

Strategy Card: IMPERIAL
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 9 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
"I think I've made a terrible error of judgement."
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#163 User is offline   D'rek 

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Posted 28 January 2021 - 01:44 AM

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Updated Map: https://drive.google...LPbqcf3Saf/view

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#164 User is offline   Morgoth 

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Posted 28 January 2021 - 07:41 AM

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Activate Vefut II
Scanlink drone network - Explore Vefut II (Mech: Draw two, discard one)

Draw:
EH19 | Volatile Fuel Source: | If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 command token.
EH06 | Expedition | If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, ready this planet.

Choose one ->

Gain 1/0/0

Pre Fab Archeologies - Refresh Vefut II

Produce - Exhaust, Vefut II, Naazir + Sarween tools for 6 resources. Build 1 Dreadnought, 2 fighters and 2 GFs.




CURRENT STATUS

Victory Points: 3

Strategy Card: Leadership
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 1H | 1I | 0U
Action Cards: 2
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)

+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)


Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.

This post has been edited by Morgoth: 29 January 2021 - 07:27 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#165 User is offline   Blend 

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Posted 28 January 2021 - 07:47 AM

PASS
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#166 User is offline   Imperial Historian 

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Posted 28 January 2021 - 09:10 AM

PASS
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#167 User is offline   Tattersail_ 

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Posted 28 January 2021 - 11:17 AM

Pass
Apt is the only one who reads this. Apt is nice.
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#168 User is offline   Khellendros 

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Posted 28 January 2021 - 11:57 AM

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PASS




CURRENT STATUS

Victory Points: 4

Strategy Card: IMPERIAL
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 9 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
"I think I've made a terrible error of judgement."
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#169 User is offline   Morgoth 

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Posted 29 January 2021 - 07:30 AM

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Exhaust Transport Diodes. Take 2 GFS from Vefut II, 1 Mech from Vefut II and 1 Mech from Naazir. Place 1 GF on Rigel 3, 1 Mech on Rigel 2, 1 GF on Rigel 1 and 1 Mech on Archon Veil.

Play Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.



CURRENT STATUS

Victory Points: 3

Strategy Card: Leadership
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 1H | 1I | 0U
Action Cards: 2
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)

+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)


Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#170 User is offline   Morgoth 

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Posted 29 January 2021 - 07:31 AM

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Pass



CURRENT STATUS

Victory Points: 3

Strategy Card: Leadership
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 1H | 1I | 0U
Action Cards: 2
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)

+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)


Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#171 User is offline   Morgoth 

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Posted 29 January 2021 - 07:32 AM

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Round 3 - Status Phase

Initiative Order: Morgoth -> Blend -> IH -> twelve -> Tatts -> Khell


Upcoming Agendas Revealed:

SEARCH WARRANT | LAW | ELECT PLAYER: The elected player gains this card and draws 2 secret objectives. The owner of this card plays with their secret objectives revealed.

SWORDS TO PLOWSHARES | DIRECTIVE | FOR: Each player destroys half of his infantry on each planet he controls, rounded up. Then, each player gains trade goods equal to the number of his infantry that were destroyed. AGAINST: Each player places 1 infantry from his reinforcements on each planet he controls.

This post has been edited by D'rek: 29 January 2021 - 04:53 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#172 User is offline   Morgoth 

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Posted 29 January 2021 - 07:35 AM

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Fulfill Public Objective - Populate the Outer Rim for 1 VP
No Secret objective

Gain 3 tokens 2/0/1
Draw 1 AC
Refresh Planets
Return strategy card etc tc



CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 1H | 1I | 0U
Action Cards: 3
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.




Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#173 User is offline   Blend 

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Posted 29 January 2021 - 01:45 PM

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Score nothing
Gain 2 CTs, place 1 each in Tactical and Strategic.
Draw 1 action card.




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 2F | 1S
Goods: 0/4 C | 2 TG
Relic Fragments: 1C | 0H | 0I | 1U
Action Cards: 6
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Primor (2/1, legendary)
+ Quann (2/1)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.





Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (PROMISSORY NOTE) Naaz-Rokha Alliance -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ (FRONTIER CARD) Enigmatic Device -- Place this card faceup in your play area. ACTION: You may spend 6 resources and purge this card to research 1 technology.

This post has been edited by Blend: 29 January 2021 - 06:10 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#174 User is offline   Imperial Historian 

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Posted 29 January 2021 - 01:55 PM

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Score Push Boundaries, 10 planets vs blend 6 tatts 5
Unlock hero


Gain 2 CT
Cain 1 Action card

Refresh stuff



CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 1T | 3F |1S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 2H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Argent , 2 Ul, 1 Empyrean
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Avar (1/1)
+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)
+Mirage (1/2, legendary)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II
+ War Suns - upgrades to Warsun

Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good + (PROMISSORY NOTE) UL Support for the Thone
+ (PROMISSORY NOTE) Empyrean Blood Pact -- When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (FULFILLED SECRET OBJECTIVE) Turn Their Fleets to Dust -- 1VP -- Action Phase -- Use Space Cannon to destroy the last of a player's ships in a system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
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#175 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,165
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 29 January 2021 - 02:29 PM

Posted Image

Status Phase:




<Score Amass Wealth: Exhaust Everra (3 production, Lor (2 influence), 4 trade goods (1 for influence and 3 for trade goods).

Unlock Winnu Hero, Mathis Mathinus.

<Draw 1 action card
<Gain 2 CT and place both in Tactical
<Refresh
< Return Warfare



CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
+XRD Transporters -- Upgrades Carrier blueprint to Carrier II

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.

This post has been edited by D'rek: 12 March 2021 - 05:37 PM

I don't know what I'm doing but it sounds good.
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#176 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 29 January 2021 - 02:36 PM

Posted Image




Score Secret Objective - Defy Space and Time -- 1VP -- Status Phase -- Have units in the wormhole nexus.

Gain 2 CT - Place 1 in S and 1 in T
Gain 1 AC
Ready everything and return Action card

After Khell takes his turn I will Purge The Crown of Emphidia to gain 1 VP.





CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 1 TG
Relic Fragments: 2C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 5 Ul, 1 Argent
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Elysium (4/1)
+ Lodor (3/2, tomb of emphidia)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (3/1) (rich world; mining world)
+ MALLICE(0/3)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
AI Development Algorithm - When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

+ Hel Titan II (Pre: YR) -- Upgrades your Hel Titan I blueprints to Hel Titan II.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (RELIC) The Crown of Emphidia - At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.
[s]+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods
[/i]
Apt is the only one who reads this. Apt is nice.
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#177 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 29 January 2021 - 03:12 PM

Posted Image




SCORE OBJECTIVES: Exhaust Perimeter for 2 resources and spend 6 trade goods. Score public objective: Erect a Monument -- 1VP -- Status Phase -- Spend 8 resources.
DRAW CARDS: Gain 1 action card.
GAIN AND REDISTRIBUTE TOKENS: Gain 2 command tokens. Redistribute 3/4/1.
READY CARDS: Ready planets, other.
RETURN CARDS: Return IMPERIAL card.




CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
"I think I've made a terrible error of judgement."
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#178 User is offline   D'rek 

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  • Location::

Posted 29 January 2021 - 04:53 PM

Posted Image

Tatts purges The Crown of Emphidia:

Quote

(RELIC) The Crown of Emphidia -- After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.


and gains 1 VP.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#179 User is offline   D'rek 

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Posted 29 January 2021 - 04:54 PM

Posted Image

End of Status Phase 3

New PO: Raise a Fleet -- 1VP -- Status Phase -- Have 5 or more non-fighter ships in 1 system.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#180 User is offline   D'rek 

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Posted 29 January 2021 - 04:55 PM

Posted Image

Agenda Phase 3

Updated Map: https://drive.google..._yBHZOIx-O/view


Agendas:

SEARCH WARRANT (LAW)
ELECT PLAYER: The elected player gains this card and draws 2 secret objectives. The owner of this card plays with their secret objectives revealed.

SWORDS TO PLOWSHARES (DIRECTIVE)
FOR:
+ Each player destroys half of his infantry on each planet he controls, rounded up. Then, each player gains trade goods equal to the number of his infantry that were destroyed.
AGAINST:
+ Each player places 1 infantry from his reinforcements on each planet he controls.

This post has been edited by D'rek: 29 January 2021 - 07:16 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

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