Twilight Imperium VII: Revelations - Game Thread
#121
Posted 21 January 2021 - 04:52 PM
End of Status Phase 2
New PO: Push Boundaries -- 1VP -- Control more planets than each of 2 of your neighbors.
#122
Posted 21 January 2021 - 04:54 PM
Agenda Phase 2
Updated Map: https://drive.google...dhk3kjlJHt/view
Agendas:
REPRESENTATIVE GOVERNMENT | LAW | FOR: Players cannot exhaust planets to cast votes during the agenda phase; each player may cast 1 vote on each agenda instead. Players cannot cast additional votes. AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of their cultural planets.
CLANDESTINE OPERATIONS | DIRECTIVE | FOR: Each player removes 2 command tokens from their command sheet and return those tokens to their reinforcements. AGAINST: Each player removes 1 command token from their fleet pool and returns that token to their reinforcements.
This post has been edited by D'rek: 21 January 2021 - 06:19 PM
#123
Posted 21 January 2021 - 05:23 PM
Saar give 1 TG to Winnu.
"I think I've made a terrible error of judgement."
#124
Posted 21 January 2021 - 06:12 PM
Give 1tg to blend
Apt is the only one who reads this. Apt is nice.
#125
Posted 22 January 2021 - 12:02 AM
7 (+ 6 due to zeal) against first agenda
1 (+ 6 due to zeal) against second agenda
1 (+ 6 due to zeal) against second agenda
#126
Posted 22 January 2021 - 07:33 AM
Agenda Resolution
REPRESENTATIVE GOVERNMENT (LAW)
FOR: Players cannot exhaust planets to cast votes during the agenda phase; each player may cast 1 vote on each agenda instead. Players cannot cast additional votes.
AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of their cultural planets.
Votes:
IH: 13 votes (Zeal + Ylir, Loki, Abaddon) -> AGAINST
Khell: 12 votes (Ba'kal, Vorhal, Perimeter, Mecatol Rex) -> FOR
Tatts: 1 vote (Elysium) -> FOR
Blend: 13 votes (all planets) -> AGAINST
The Council is AGAINST the law. IH and Blend must exhaust all their cultural planets at the start of the next strategy phase.
CLANDESTINE OPERATIONS (DIRECTIVE)
FOR: Each player removes 2 command tokens from their command sheet and return those tokens to their reinforcements.
AGAINST: Each player removes 1 command token from their fleet pool and returns that token to their reinforcements.
Votes:
IH: 7 votes (Zeal + Avar) -> AGAINST
Khell: 3 votes (Ragh, Alio Prima) -> AGAINST
Twelve: 11 votes (all planets) -> AGAINST
Tatts: 4 votes (Cealdri, Xanhact, Lodor) -> AGAINST
The Council is AGAINST the directive. Each player must now remove 1 command token from their fleet pool.
#127
Posted 22 January 2021 - 07:36 AM
Round 3 - Strategy Phase
Strategy Selection Order: Tatts > Khell > Morgoth > Blend > Twelve > IH
There is 1 trade good on POLITICS.
There are 2 trade goods on IMPERIAL.
Draw / Discard deck sizes:
ACTION -- 100 / 2
CULTURAL EXPLO -- 3 / 7
INDUSTRIAL EXPLO -- 11 / 5
HAZARDOUS EXPLO -- 2 / 9
FRONTIER EXPLO -- 8 / 2
SECRET OBJECTIVES -- 33
RELICS -- 5
#128
Posted 22 January 2021 - 07:55 AM
Technology
CURRENT STATUS
Victory Points: 2
Strategy Card: Technology
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 5 Ul, 1 Argent
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Elysium (4/1)
+ Lodor (3/1)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (1/1) (rich world)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- {LOCKED: Have 5 structures on the game board}
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (RELIC) The Crown of Emphidia -- After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.
This post has been edited by Tattersail_: 22 January 2021 - 07:56 AM
Apt is the only one who reads this. Apt is nice.
#129
Posted 22 January 2021 - 12:35 PM
Select IMPERIAL. Gain 2 Trade Goods.
CURRENT STATUS
Victory Points: 2
Strategy Card: IMPERIAL
Command Pools: 3T | 3F | 1S
Goods: 0/3 C | 4 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
"I think I've made a terrible error of judgement."
#130
Posted 22 January 2021 - 01:07 PM
Remove 1 token from fleet.
Chose Leadership
CURRENT STATUS
Victory Points: 3
Strategy Card: Leadership
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 2
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)
Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#131
Posted 22 January 2021 - 02:52 PM
Exhaust Cultural Planets
Remove 1 Fleet Token
Politics (+1TG)
CURRENT STATUS
Victory Points: 3
Strategy Card: POLITICS
Command Pools: 1T | 2F | 0S
Goods: 0/4 C | 2 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ The Dark (3/4)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players}
+ Conservator Procyon (HERO) -- ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.
Other:
+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (PROMISSORY NOTE) Naaz-Rokha Alliance -- After you gain control of a planet that was controlled by another player: You may explore that planet.
This post has been edited by Blend: 22 January 2021 - 03:11 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#132
Posted 22 January 2021 - 03:09 PM
Strategy Phase:
Warfare
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 7 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)
Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- {LOCKED: Control Mecatol Rex or enter into a combat in the Mecatol Rex system}
+ Mathis Mathinus (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
I don't know what I'm doing but it sounds good.
#133
Posted 22 January 2021 - 03:12 PM
CONSTRUCTION
CURRENT STATUS
Victory Points: 2
Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F |2S
Goods: 0/3 C | 5 TG
Relic Fragments: 0C | 2H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Argent , 2 Ul, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Avar (1/1)
+ Ylir (0/2)
+ Abaddon (1/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II
Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ (PROMISSORY NOTE) Ul Alliance --
+ (PROMISSORY NOTE) UL Support for the Thone
+ (PROMISSORY NOTE) Empyrean Blood Pact -- When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
This post has been edited by D'rek: 22 January 2021 - 06:30 PM
#134
Posted 22 January 2021 - 04:22 PM
Round 3 - Action Phase
Initiative Order: Morgoth > Blend > IH > Twelve > Tattersail > Khellendros
#135
Posted 23 January 2021 - 10:02 AM
Play Leadership - Gain 3 tokens. Exhaust Archon Veil, Rigel 1 & 2 for 6 infl to gain an additional 2 tokens. 2/2/1
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 4T | 4F | 2S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 2
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Rigel 2 (1/2, blue spec.)
Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
This post has been edited by Morgoth: 24 January 2021 - 10:44 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#136
Posted 23 January 2021 - 05:35 PM
Leadership secondary: Exhaust Kraag and Siig to gain 1 CT, place in Strategic.
Activate blank hex between Tatts and Khell
Move cruiser from Mirage (+1 from Gravity Drive)
Unlock Commander Ability
Gain 1 CT from my agent ability, place in Tactical
Explore Frontier Token -> FD11 | Unknown Relic Fragment | This card counts as a relic fragment of any type.
Exhaust Primor's legendary ability, place 2 infantry on Primor
Exhaust Mirage's legendary ability, place 2 fighters in home system, destroy 1 fighter due to capacity limit
CURRENT STATUS
Victory Points: 3
Strategy Card: POLITICS
Command Pools: 1T | 2F | 1S
Goods: 0/4 C | 2 TG
Relic Fragments: 1C | 0H | 0I | 1U
Action Cards: 3
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ The Dark (3/4)
Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
Leaders:
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.
Other:
+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (PROMISSORY NOTE) Naaz-Rokha Alliance -- After you gain control of a planet that was controlled by another player: You may explore that planet.
This post has been edited by D'rek: 23 January 2021 - 05:59 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#137
Posted 23 January 2021 - 06:16 PM
Leadership secondary, exhaust ylir, avar for 1 ct, place in strategic
Play CONSTRUCTION, spacedock on ashtroth, PDS on loki (i think those are the planets in the 3 planet system? On my phone)
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F |3S
Goods: 0/3 C | 5 TG
Relic Fragments: 0C | 2H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Argent , 2 Ul, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II
Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ (PROMISSORY NOTE) Ul Alliance --
+ (PROMISSORY NOTE) UL Support for the Thone
+ (PROMISSORY NOTE) Empyrean Blood Pact -- When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
#138
Posted 23 January 2021 - 06:50 PM
Secondary of Leadership: Exhaust Winnu (4) and 2 TG place 1 fleet and 1 in Strategy
Tactical Action: -1TCT Activate Lisis/Velnor
<move cruiser from Sem-lore, 1 carrier and 1 fighter from Everra, 1 carrier from Arnor/ Lor carrying 1 mech from Arnor and 1 infantry from Lor using gravity drive
<deposit mech and infantry on Velnor
< Production: Exhaust Arnor (2) and Agent (2) and produce 2 infantry and 2 fighters on Velnor and 4 fighters on Lisis
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 0T | 4F | 1S
Goods: 0/3 C | 5 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Lor (1/2)
Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
Leaders:
+ Rickar Rickani (COMMANDER) -- {LOCKED: Control Mecatol Rex or enter into a combat in the Mecatol Rex system}
+ Mathis Mathinus (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
I don't know what I'm doing but it sounds good.
#139
Posted 23 January 2021 - 07:36 PM
Leadership Secondary: Exhaust Cealrdi and Xanhact for 3 influence; place 1 CT in tactical pool
Tactical Action
ACTIVATION
..Activate the Cealdri/Xanhact System
..Use Scanlink Drone Network to explore Xanhact -> EH15 | Mining World | ATTACH: | This planet's resource value is increased by 2.
..AWAKEN: Replace the sleeper token on Xanhact with 1 PDS
....Unlock Commander Tungstantus (have 5 structures on the game board)
..Ouranos DEPLOY: remove the PDS on Cealdri and place the Ul Flagship in the system
MOVEMENT
..n/a
SPACE COMBAT
..n/a
INVASION
..n/a
PRODUCTION
..Tungstantus: Gain 1 TG
..PDS on Xanhact produces 1 infantry
Use The Crown of Emphidia to explore Cealdri -> EC07 | Cultural Relic Fragment | ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic.
..TERRAGENESIS: place a sleeper token on Cealdri
CURRENT STATUS
Victory Points: 2
Strategy Card: Technology
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 1 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 5 Ul, 1 Argent
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Elysium (4/1)
+ Lodor (3/1)
+ Xanhact (3/1) (rich world; mining world)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives}
Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
This post has been edited by D'rek: 23 January 2021 - 09:09 PM
Apt is the only one who reads this. Apt is nice.
#140
Posted 23 January 2021 - 09:48 PM