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Twilight Imperium VII: Revelations - Game Thread

#181 User is offline   Imperial Historian 

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Posted 30 January 2021 - 08:32 AM

Vote with atlas on Morgoth for search warrant, 7 votes due to zeal

Vote with remaining planets 9 votes against swords to ploughshares 15 votes
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#182 User is offline   D'rek 

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Posted 31 January 2021 - 08:27 AM

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Agenda Resolution




SEARCH WARRANT (LAW)
ELECT PLAYER: The elected player gains this card and draws 2 secret objectives. The owner of this card plays with their secret objectives revealed.


Votes:
IH: 7 votes (ZEAL + Atlas) -> MORGOTH
Twelve: 11 votes (all planets) -> TWELVE
Tatts: 3 votes (Elysium, Lodor) -> MORGOTH
Khell: 15 votes (all planets) -> KHELL


The Council has elected a search warrant on KHELL. Khell draws 2 secret objectives and will play with his secret objectives revealed.


Khell places this unfulfilled SO from his hand into his play area:

Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.


Khell draws the following SOs and places them in his play area:

Establish Hegemony -- 1VP -- Status Phase -- Control planets that have a combined influence value of at least 12.
Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player.





SWORDS TO PLOWSHARES (DIRECTIVE)
FOR:
+ Each player destroys half of his infantry on each planet he controls, rounded up. Then, each player gains trade goods equal to the number of his infantry that were destroyed.
AGAINST:
+ Each player places 1 infantry from his reinforcements on each planet he controls.


Votes:
IH: 15 votes (ZEAL + Abaddon, Loki, Avar, Ylir, Mirage) -> AGAINST
Tatts: 6 votes (Mallice, Xanhact, Cealdri) -> AGAINST
Morgoth: 14 votes (all planets) -> AGAINST
Blend: 11 votes (all planets) -> FOR


The Council is AGAINST the directive. Each player places 1 infantry from their reinforcements onto each planet they controls.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#183 User is offline   D'rek 

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Posted 31 January 2021 - 08:30 AM

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Round 4 - Strategy Phase

Strategy Selection Order: Blend > Twelve > IH > Tatts > Khell > Morgoth

There is 1 trade good on DIPLOMACY.
There is 1 trade good on TRADE.



Draw / Discard deck sizes:

ACTION -- 91 / 6

CULTURAL EXPLO -- 7 / 0
INDUSTRIAL EXPLO -- 11 / 5
HAZARDOUS EXPLO -- 7 / 2
FRONTIER EXPLO -- 3 / 3

SECRET OBJECTIVES -- 29
RELICS -- 5

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#184 User is offline   Blend 

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Posted 31 January 2021 - 08:54 AM

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LEADERSHIP




CURRENT STATUS

Victory Points: 3

Strategy Card: LEADERSHIP
Command Pools: 1T | 2F | 1S
Goods: 0/4 C | 2 TG
Relic Fragments: 1C | 0H | 0I | 1U
Action Cards: 6
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Primor (2/1, legendary)
+ Quann (2/1)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.





Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (PROMISSORY NOTE) Naaz-Rokha Alliance -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ (FRONTIER CARD) Enigmatic Device -- Place this card faceup in your play area. ACTION: You may spend 6 resources and purge this card to research 1 technology.

This post has been edited by Blend: 31 January 2021 - 07:59 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#185 User is offline   twelve 

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Posted 31 January 2021 - 10:16 AM

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Strategy Phase:




Warfare



CURRENT STATUS

Victory Points: 3

Strategy Card: Warfare
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
+XRD Transporters -- Upgrades Carrier blueprint to Carrier II

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
I don't know what I'm doing but it sounds good.
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#186 User is offline   Imperial Historian 

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Posted 31 January 2021 - 11:02 AM

Trade +1 TG
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#187 User is offline   Tattersail_ 

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Posted 31 January 2021 - 01:50 PM

Imperial

This post has been edited by Tattersail_: 31 January 2021 - 01:51 PM

Apt is the only one who reads this. Apt is nice.
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#188 User is offline   Khellendros 

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Posted 31 January 2021 - 02:39 PM

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Select the POLITICS strategy card.




CURRENT STATUS

Victory Points: 5

Strategy Card: POLITICS
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
+ Unfulfilled Secret Objectives:

Quote

Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.

Quote

Establish Hegemony -- 1VP -- Status Phase -- Control planets that have a combined influence value of at least 12.

Quote

Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player.

"I think I've made a terrible error of judgement."
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#189 User is offline   Morgoth 

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Posted 01 February 2021 - 06:53 AM

Tech
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#190 User is offline   D'rek 

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Posted 01 February 2021 - 01:23 PM

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Round 4 - Action Phase

Initiative Order: Blend > Khell > IH > Twelve > Morgoth > Tattersail

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#191 User is offline   Blend 

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Posted 01 February 2021 - 01:42 PM

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Activate Alpha Wormhole space north of Twelve's homeworld
Move Cruiser and Destroyer from home system (+1 movement from Aetherstream)

Space Cannon Offense:
IH: 1 PDS(5) + plasma scoring + Argent commander -> [4][6][2] -> 1 hit

Blend plays action card:

Quote

BK | Maneuvering Jets | Before you assign hits produced by another player's Space Cannon roll: | Cancel 1 hit.


Tatts: 1 PDS(5) + Argent alliance -> [6][8] -> 2 hits

Blend plays action card:

Quote

BN | Maneuvering Jets | Before you assign hits produced by another player's Space Cannon roll: | Cancel 1 hit.


Blend destroys 1 destroyer.


Use agent ability to regain 1 CT in tactical

Explore Frontier Token -> FD07 | Lost Crew | Draw 2 action cards.

Use Primor legendary ability to add 2 infantry to Siig.




CURRENT STATUS

Victory Points: 3

Strategy Card: LEADERSHIP
Command Pools: 1T | 2F | 1S
Goods: 0/4 C | 2 TG
Relic Fragments: 1C | 0H | 0I | 1U
Action Cards: 6
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Primor (2/1, legendary)
+ Quann (2/1)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.





Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (PROMISSORY NOTE) Naaz-Rokha Alliance -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ (FRONTIER CARD) Enigmatic Device -- Place this card faceup in your play area. ACTION: You may spend 6 resources and purge this card to research 1 technology.

This post has been edited by Blend: 01 February 2021 - 02:26 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#192 User is offline   Khellendros 

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Posted 01 February 2021 - 11:51 PM

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Chaos Mapping: Exhaust Hope's End, Alio Prima, and Ragh for 8 resources. Build Son of Ragh in alpha wormhole asteroid belt.




Tactical Action:

ACTIVATE: Vorhal.
MOVE: 1 Carrier with 2 Infantry from Perimeter via Hope's End (Gravity Drive), picking up 1 Mech, 1 Floating Factory from asteroid belt.
INVADE: Vorhal with 2 Infantry and 1 Mech.
PRODUCTION: Exhaust Lisis II. Build 2 Fighters. Use Commander to place Fighters on Perimeter.

Play:

Quote

Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.


Draw 1 action card.




CURRENT STATUS

Victory Points: 5

Strategy Card: POLITICS
Command Pools: 2T | 4F | 1S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
+ (UNFULFILLED SO) Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.
+ (UNFULFILLED SO) Establish Hegemony -- 1VP -- Status Phase -- Control planets that have a combined influence value of at least 12.
+ (UNFULFILLED SO) Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player.

This post has been edited by D'rek: 02 February 2021 - 04:43 AM

"I think I've made a terrible error of judgement."
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#193 User is offline   Imperial Historian 

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Posted 02 February 2021 - 08:13 PM

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Recieve TA from Khell

Activate Quann
Lose Blood Pact PN

move warsun, 2 infantry (leaving 1 on each planet), destroyer, 2 fighters from loki, adaddon, ashtroth, move destroyer, mech, fighter from mirage.

PDS (1+PS+ Commander)

Space Cannon Offense:
IH: 1 PDS(5) + Argent Commander + Plasma Scoring -> [10][5][5] ---antimassDeflectors--> [9][4][4] -> 1 hit

Blend destroys 1 fighter


AFB (4 + Commander)

Fight

SPACE COMBAT

Blend plays:

Quote

EM | Reveal Prototype | At the start of a combat: | Spend 4 resources to research a unit upgrade technology of the same type as 1 of your units that is participating in this combat.


Exhaust Quann and Kraag to research XRD Transporters (Carrier II)

Round 1

Blend plays:

Quote

CP | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


and moves 1 Carrier II + 2 fighters to the gamma wormhole system.

The combat ends in a draw.


Bombard (3+ PS+ Commander)

Invade

INVASION

Bombardment:
IH: 1 Warsun(3*3) + Argent Commander + Plasma Scoring -> [1][5][8][3][6] -> 4 hits

Blend destroys 4 infantry.

IH lands 2 infantry and 1 mech on Quann. No ground combat. Establish control.




Exhaust Mirage Mirage Flight Academy, place 2 fighters in quann



CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 0T | 3F |1S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 2H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Argent , 2 Ul, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Avar (1/1)
+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)
+Mirage (1/2, legendary)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II
+ War Suns - upgrades to Warsun

Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good + (PROMISSORY NOTE) UL Support for the Thone
+ (FULFILLED SECRET OBJECTIVE) Turn Their Fleets to Dust -- 1VP -- Action Phase -- Use Space Cannon to destroy the last of a player's ships in a system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
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#194 User is offline   twelve 

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Posted 02 February 2021 - 09:02 PM

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Secondaries: None




Tactical Action: -1TCT Activate Lisis/Velnor
<Move 1 carrier from Rex using Aetherstream pick up 2 infantry from Velnor
<land 2 infantry on Lissis
<Production: Build carrier and 3 infantry on Velnor, build 4 Infantry on Lisis. Exhaust Everra (3), Arnor (2) and agent (2)



CURRENT STATUS

Victory Points: 3

Strategy Card: Warfare
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
+XRD Transporters -- Upgrades Carrier blueprint to Carrier II

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
I don't know what I'm doing but it sounds good.
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#195 User is offline   Morgoth 

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Posted 03 February 2021 - 07:45 AM

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Use Psychoarchaeology to exhaust Archon Veil for 1 TG.

Activate Archon Veil
Move destroyer from Home system to Archon Veil.

Explore Archon Veil using Scanlink Drone Network
Draw 2 exploration cards and discard 1

Choose 1 of:
EH01 | Core Mine | If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 trade good.
EH03 | Core Mine | If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 trade good.




Refresh Archon Veil using Pre Fab Archologies.



CURRENT STATUS

Victory Points: 4

Strategy Card: Technology
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 4 TG
Relic Fragments: 0C | 1H | 1I | 0U
Action Cards: 3
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.

This post has been edited by Morgoth: 05 February 2021 - 08:39 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#196 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 03 February 2021 - 11:55 AM

Posted Image

Trade 1 cultural relic fragment with Blend and receive 2 TG's.




Play Imperial - Score PO - Amass Wealth -- 1VP -- Status Phase -- Spend 3 influence, 3 resources, and 3 trade goods.

Exhaust Mallice, Xanhact and spend 3 TG's.

Draw 1 Secret Objective




Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods

CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 2 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3 Ul, 2 Argent
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Elysium (4/1)
+ Lodor (3/2, tomb of emphidia)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (3/1) (rich world; mining world)
+ MALLICE(0/3)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
AI Development Algorithm - When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

+ Hel Titan II (Pre: YR) -- Upgrades your Hel Titan I blueprints to Hel Titan II.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods.
+ (FULFILLED SO) Defy Space and Time -- 1VP -- Status Phase -- Have units in the wormhole nexus.

This post has been edited by D'rek: 03 February 2021 - 06:04 PM

Apt is the only one who reads this. Apt is nice.
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#197 User is offline   Blend 

  • Gentleman of High House Mafia
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Posted 03 February 2021 - 02:01 PM

Posted Image

Purge 2 Cultural Relic Fragments and 1 Unknown Relic Fragment
Gain a Relic -> RD01 | Dominus Orb | Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 your command tokens.





CURRENT STATUS

Victory Points: 3

Strategy Card: LEADERSHIP
Command Pools: 1T | 2F | 1S
Goods: 0/4 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 5 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Primor (2/1, legendary)





Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.





Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (RELIC) Dominus Orb -- Before you move units during a tactical action, you may purge this card to move and transport units that are in systems that contain 1 your command tokens.
+ (PROMISSORY NOTE) Naaz-Rokha Alliance -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ (FRONTIER CARD) Enigmatic Device -- Place this card faceup in your play area. ACTION: You may spend 6 resources and purge this card to research 1 technology.

This post has been edited by Blend: 05 February 2021 - 07:27 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#198 User is offline   D'rek 

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Posted 03 February 2021 - 03:09 PM

Posted Image

Updated Map: https://drive.google...vgcMKc4QYo/view

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#199 User is offline   Khellendros 

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Posted 03 February 2021 - 03:57 PM

Posted Image




Tactical Action:

ACTIVATE: Mecatol Rex.
MOVE: Son of Ragh (Gravity Drive), 1 Destroyer, and 2 Fighters from alpha wormhole asteroid belt; 1 Floating Factory, 2 Dreadnaughts, 3 Fighters, and 1 Mech from Perimeter.

SPACE CANNON OFFENSE: Fire PDS on Mecatol Rex.

Khell: 1 PDS(6) -> [10] -> 1 hit

Twelve sustains damage on his dreadnought.

Khell plays:

Quote

AK | Direct Hit | After another player's ship uses Sustain Damage to cancel a hit produced by your units: | Destroy that ship.


Twelve's Dreadnought is destroyed.



SPACE COMBAT:

ROUND 1

Anti-Fighter Barrage
Khell:
Son of Ragh(6*4) -> [4][2][3][10]
1x destroyer (9*2) -> [3][7]

Twelve destroys 1 fighter.

Announce Retreats
Twelve announces a retreat

Combat Rolls

Khell:
Son of Ragh(5*2) -> [9][5] -> 2 hits
2x Dreadnought(5) -> [3][3]
1x Destroyer(9) -> [8]
5x Fighter(9) -> [5][1][5][9][7] -> 1 hit

Twelve:
1x Cruiser(7) -> [5] --RickarRickani--> [7] -> 1 hit
1x CarrierII(9) -> [3] --RickarRickani--> [5]
3x Fighter(9) -> [7][10][9] --RickarRickani--> [9][12][11] -> 3 hits

Assign Hits
Khell destroys 4 fighters
Twelve destroys 3 fighters

Retreat
Twelve retreats to the Thibah system.



If successful, fulfil Unveil Flagship SO and...

Khell fulfills Unveil Flagship

Quote

Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.



INVADE: Mecatol Rex with 1 Mech.
PRODUCTION: Exhaust Perimeter for 2 resources. Build 2 Infantry and 2 Fighters.




CURRENT STATUS

Victory Points: 6

Strategy Card: POLITICS
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
+ (FULFILLED SO) Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.
+ (UNFULFILLED SO) Establish Hegemony -- 1VP -- Status Phase -- Control planets that have a combined influence value of at least 12.
+ (UNFULFILLED SO) Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player.

This post has been edited by Khellendros: 03 February 2021 - 06:27 PM

"I think I've made a terrible error of judgement."
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#200 User is offline   Imperial Historian 

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  • Posts: 7,882
  • Joined: 08-February 04

Posted 04 February 2021 - 05:03 PM

Posted Image

Play Trade, gain 3 TG, refresh 3 commodities
give khell a free refresh

trade 1 commodity for Tatts trade PN, give tatts a free refresh,
trade 2 commodity for twelve's trade PN, give twelve a free refresh
*trade 2 TG for Morgoth's trade PN, give Morgoth a free refresh* I'm unsure if morgoth has actually accepted this deal, if he hasn't it doesn't happen and he doesn't get a refresh he said he accepted



CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 0T | 3F |1S
Goods: 0/3 C | 3(5 if morgoth deal isn't accepted) TG
Relic Fragments: 0C | 2H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Argent , 3 Ul, 1 Saar, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Avar (1/1)
+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)
+Mirage (1/2, legendary)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II
+ War Suns - upgrades to Warsun

Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good + (PROMISSORY NOTE) UL Support for the Thone
+ (FULFILLED SECRET OBJECTIVE) Turn Their Fleets to Dust -- 1VP -- Action Phase -- Use Space Cannon to destroy the last of a player's ships in a system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships

This post has been edited by D'rek: 07 February 2021 - 02:57 AM

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