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Twilight Imperium VI: Revengeancest - Game Thread

#161 User is offline   D'rek 

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Posted 19 November 2020 - 05:39 PM

Posted Image

Strategic Action: LEADERSHIP

> Gain 3 CTs.
> Exhaust Mallice, Rarror, Lirta IV, Qucen'n and New Albion to gain 4 CTs.




CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 4T | 5F | 2S
Goods: 0/2 C | 6 TG
Action Cards: 7
Promissory Notes: 3 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Mallice (0/3)
+ Rarron (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II

Other:
+ (Active Law) Elected as Minister of Exploration

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#162 User is offline   Tattersail_ 

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Posted 19 November 2020 - 06:17 PM

Posted Image

Leadership secondary - exhaust Mellon, Lor, Meer and Tarmann for 9 influence gain 3 Cts.




Activate Jord -

DT | War Machine | When 1 or more of your units use PRODUCTION: | Apply +4 to the total Production value of your units and reduce the combined cost of the produced units by 1

Build Dread (4), 2 cruisers (4), 4 fighters, (2) 2 Infantry (1) (11 - 1 war machine) Exhaust Jord, Sakalug, Zohbat, Thibah (10)

CURRENT STATUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 2T | 4F | 3S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 3 Sol, 1 Mentak, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)

+ Thibah (1/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:

+ Muatt Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#163 User is offline   Blend 

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Posted 19 November 2020 - 06:32 PM

Posted Image

Leadership Secondary: Exhaust Nar, Mehar Xull and Corneeq for 8 Influence + 1 TG to purchase 3 CTs. (2/0/1)




Activate Mehar Xull
Move 1 Dreadnought from Asteroid Field near IH's Home System
Move 2 Cruisers, 2 Fighters from Abyz/Fria




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
+ Quann (2/1)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#164 User is offline   Imperial Historian 

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Posted 19 November 2020 - 07:32 PM

Posted Image

Leadership Exhaust centauri, rex for 3ct

Weep for those who have passed, sing the stories of those who have gone on, warn of the perils of Ix and build a monument to there passing.

CONSTRUCTION

Build space cannon lazar, space dock lazar sakulag




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 5T | 4F | 5S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)



Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



0

#165 User is offline   twelve 

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Posted 19 November 2020 - 07:56 PM

Posted Image




Secondaries Leadership
Exhaust Muaat (1), Arinam (2), Dal Bootha (2), Xxehan (1), Torkan (3) gain 3 CT and place in strategy




Strategic Action: Trade
+3 TG
Give refreshes to everyone and gain 3 more TG and 4 commodities



CURRENT STATUS

Victory Points: 4

Strategy Card: Trade
Command Pools: 1T | 3F | 4S
Goods: 4/4 C | 8 TG
Action Cards: 2
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Muaat (4/1)
+
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne

This post has been edited by twelve: 19 November 2020 - 07:57 PM

I don't know what I'm doing but it sounds good.
0

#166 User is offline   D'rek 

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Posted 19 November 2020 - 08:18 PM

Posted Image

CONSTRUCTION 2ry -> -1 CT, placed in New Albion/Starpoint. Place a PDS on Starpoint.
TRADE 2ry -> Refresh commodities

Tactical Action

Activate the Beta WH system

Move 1 cruiesr {1 fighter} from Bereg/Lirta




CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 3T | 5F | 1S
Goods: 2/2 C | 6 TG
Action Cards: 7
Promissory Notes: 3 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Mallice (0/3)
+ Rarron (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II

Other:
+ (Active Law) Elected as Minister of Exploration

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#167 User is offline   Tattersail_ 

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Posted 19 November 2020 - 10:17 PM

Posted Image

Secondary Trade - refresh commodities - trade 4:4 with Twelve -




Play Diplomacy on Lazar Sakalug

Ready Jord and Zohbat.

CURRENT STATUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 2T | 4F | 3S
Goods: 0/4 C | 6 TG
Action Cards: 4
Promissory Notes: 3 Sol, 1 Mentak, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)

+ Thibah (1/1) [/s]



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:

+ Muatt Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#168 User is offline   Blend 

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Posted 19 November 2020 - 11:14 PM

Posted Image

Construction Secondary: Place a PDS on Resculon
Trade Secondary: Free Refresh
Diplomacy Secondary: Ready Mehar Xull and Nar




Accept Drek's racial PN from IH




Play Drek's racial PN:

Quote

Promise of Protection

ACTION: Place this card face-up in your play area.

While this card is in your play area, the Mentak player cannot use their Pillage faction ability against you.

If you activate a system that contains 1 or more of the Mentak player's units, return this card to the Mentak player.





CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 2T | 3F | 0S
Goods: 4/4 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar, 1 Mentak
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
+ Quann (2/1)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)
Mentak Promise of Protection
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#169 User is offline   Imperial Historian 

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Posted 19 November 2020 - 11:23 PM

Posted Image

Regresh commodities, I presume twelve uses my trade PN and takes the TG.

After the saar warning of the perils of messing with ix, the sol call a diplomatic council to address the saar concerns, the saar spoke for caution and peace, alas the sol meddled with forces beyond their ken and a horrific accident ensued.

BY | Reactor Meltdown | ACTION: | Destroy 1 space dock in a non-home system

Destroy spacedock on zohbat




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 5T | 4F | 5S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)



Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



0

#170 User is offline   twelve 

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Posted 19 November 2020 - 11:32 PM

Posted Image




Secondaries None




Component Action: -1SCT Star Forge
Place 2 fighters with my Warsun



CURRENT STATUS

Victory Points: 4

Strategy Card: Trade
Command Pools: 1T | 3F | 3S
Goods: 0/4 C | 12 TG
Action Cards: 2
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Muaat (4/1)
+
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne
I don't know what I'm doing but it sounds good.
0

#171 User is offline   D'rek 

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Posted 19 November 2020 - 11:55 PM

Posted Image

DIPLOMACY 2ry -> -1 CT, ready Mallice and Rarron.

Component Action

Quote

DD | Plagiarize | As an Action: | Spend 5 influence and choose a non-faction technology owned by 1 of your neighbours; gain that technology


Exhaust Mallice and spend 2 TG. Gain XRD Transporters.



Transaction: Give Tatts 2 commodities, receive 2 TG from Tatts



CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 3T | 5F | 0S
Goods: 0/2 C | 6 TG
Action Cards: 6
Promissory Notes: 3 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Mallice (0/3)
+ Rarron (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II


Other:
+ (Active Law) Elected as Minister of Exploration

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#172 User is offline   Galactic Council 

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Posted 20 November 2020 - 07:07 AM

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current map:
https://drive.google...iew?usp=sharing
0

#173 User is offline   Tattersail_ 

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Posted 20 November 2020 - 07:07 AM

Posted Image

Orbital Drop Meer - add 2 infantry to Meer






CURRENT STATUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 2T | 4F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 4
Promissory Notes: 3 Sol, 1 Mentak, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)

+ Thibah (1/1) [/s]



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:

+ Muatt Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#174 User is offline   Blend 

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Posted 20 November 2020 - 01:29 PM

Posted Image

Politics Primary
Draw 2 action cards
View top 2 agendas




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 2T | 3F | 0S
Goods: 4/4 C | 1 TG
Action Cards: 7
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar, 1 Mentak
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
+ Quann (2/1)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)
Mentak Promise of Protection
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#175 User is offline   Imperial Historian 

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Posted 20 November 2020 - 01:37 PM

Posted Image

Politics secondary -1 CT draw 2 action cards

The saar must move, and yet they cannot, let us send out emissaries to our friends and hope.

Activate Jol Nar, move in nothing

Recieve 4 commodities, 2 TG from blend. Presumably 1 is looted. (Mentak pillage: 1 TG from IH)




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 4T | 4F | 4S
Goods: 0/3 C | 6 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)



Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



0

#176 User is offline   twelve 

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Posted 20 November 2020 - 02:19 PM

Posted Image




Secondaries None




Tactical Action: -1TCT Activate Muaat
<Move 1 Carrier from Xxehan and 1 Carrier and 2 fighters from Torkan
<Production: Exhaust Tequ'ran (2) and 1 trade good build 6 fighters



CURRENT STATUS

Victory Points: 4

Strategy Card: Trade
Command Pools: 0T | 3F | 3S
Goods: 0/4 C | 11 TG
Action Cards: 2
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Muaat (4/1)
+
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne

This post has been edited by twelve: 20 November 2020 - 04:21 PM

I don't know what I'm doing but it sounds good.
0

#177 User is offline   D'rek 

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Posted 20 November 2020 - 04:38 PM

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POLITICS 2ry

Tactical Action

Activate Centauri/Gral

MOVE:
+ 1 carrier from the wormhole nexus {3 ftr, 1 inf}
+ 1 cruiser from Arnor/Lor (via the alpha wormholes) {1 inf from Lodor}
+ 1 cruiser from Bereg/Lirta {1 inf from Lirta IV}

No space combat

INVASION:
> Land 1 infantry on Centauri and establish control
> Land 2 infantry on Gral. Ground combat ensues.

At the start of the first round of ground combat on Gral, play:

Quote

BR | Morale Boost | At the start of a combat round: | Apply +1 to the result of each of your unit's combat rolls during this combat round.


Invasion of Gral
D'rek invades with 2 Ground Forces
Blend defends with 1 Ground Force 2

Round 1
D'rek rolls (2, 7) 1 hit
Blend rolls (10) 1 hit

D'rek wins the invasion and takes control of Gral. Blend's infantry (8) is reborn. Blend to place it in his home system on his next turn.

+2 TG from minister of exploration





CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 2T | 5F | 0S
Goods: 0/2 C | 9 TG
Action Cards: 5
Promissory Notes: 3 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Mallice (0/3)
+ Rarron (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II


Other:
+ (Active Law) Elected as Minister of Exploration

This post has been edited by D'rek: 21 November 2020 - 04:05 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#178 User is offline   Blend 

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Posted 20 November 2020 - 05:07 PM

Play the following action card on Drek's activation of Centauri/Gral:

Quote

DH | Forward Supply Base | After another player activates a system that contains your units: | Gain 3 trade goods. Then, choose another player to gain 1 trade good


Give 1 TG to Twelve
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#179 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 20 November 2020 - 07:13 PM

Posted Image



Secondary - Politics - draw 2 action cards




Orbital Drop Meer - add 2 infantry to Meer




Trade my racial to Drek for 1 TG no pillage.


CURRENT STATUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 2T | 4F | 0S
Goods: 0/4 C | 7 TG
Action Cards: 4
Promissory Notes: 2 Sol, 1 Mentak, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)

+ Thibah (1/1) [/s]



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:

+ Muatt Support for the Throne

This post has been edited by Tattersail_: 20 November 2020 - 07:14 PM

Apt is the only one who reads this. Apt is nice.
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#180 User is offline   Galactic Council 

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Posted 21 November 2020 - 11:25 AM

Posted Image

current map:
https://drive.google...iew?usp=sharing
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