Malazan Empire: Twilight Imperium VI: Revengeancest - Game Thread - Malazan Empire

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Twilight Imperium VI: Revengeancest - Game Thread

#201 User is offline   D'rek 

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Posted 23 November 2020 - 05:56 PM

Posted Image

PASS




CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 0T | 5F | 0S
Goods: 0/2 C | 10 TG
Action Cards: 2
Promissory Notes: 4 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Mallice (0/3)
+ Rarron (0/3)
+ Centauri (1/3)
+ Gral (1/1, blue tech)
+ Wellon (1/2, yellow tech)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II


Other:
+ (Active Law) Elected as Minister of Exploration

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#202 User is offline   Imperial Historian 

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Posted 23 November 2020 - 05:58 PM

Posted Image

Pass




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 0T | 4F | 4S
Goods: 0/3 C | 6 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token



0

#203 User is offline   Blend 

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Posted 23 November 2020 - 06:09 PM

Custodians Placeholder:

Round 4 - Status Phase

Initiative Order: D'rek > Tattersail > Blend > IH > Twelve
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#204 User is offline   D'rek 

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Posted 23 November 2020 - 06:15 PM

Posted Image

Status Phase

Fulfill the Public Objective: Found Research Outposts -- 1VP -- Status Phase -- Control 3 planets that have technology specialties.

Gain 2 CTs and redistribute
Draw 2 action cards
Ready planets
Return strategy card



CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/2 C | 10 TG
Action Cards: 4
Promissory Notes: 4 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Centauri (1/3)
+ Mallice (0/3)
+ Rarron (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II


Other:
+ (Active Law) Elected as Minister of Exploration

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#205 User is offline   Galactic Council 

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Posted 24 November 2020 - 07:55 AM

Status Phase - Round 4

Current map:
https://drive.google...iew?usp=sharing

Agendas are revealed:

IMPERIAL ARBITER (LAW) -- Elect a Player | At the end of the strategy phase this card may be discarded to swap one of this player's strategy cards with 1 of another player's strategy cards.

SENATE SANCTUARY (LAW) -- Elect a Cultural Planet | The influence value of this planet is increased by 2.
0

#206 User is offline   Tattersail_ 

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Posted 24 November 2020 - 09:19 AM

Posted Image


CONSTRUCTION Rider - place on Drek to become Imperial Arbiter

Score Public Objective Negotiate Trade Routes. Spend 5 TGs




Gain 3 command tokens place 2 in Tactical and 1 in Strategic
Gain 2 action cards
Ready planets and return strategy






CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 4
Promissory Notes: 2 Sol, 1 Mentak, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)
+ Thibah (1/1)
+ Mecatol Rex (1/6)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:

+ Muatt Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#207 User is offline   Blend 

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Posted 24 November 2020 - 01:48 PM

Posted Image

Exhaust Jol, Nar and Mehar Xull for 8 Influence, Score Sway the Council
Gain 3 CTs (1/1/1)
Draw 2 Action Cards





CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 0/4 C | 16 TG
Action Cards: 6
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Quann (2/1)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)

This post has been edited by Blend: 24 November 2020 - 01:49 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#208 User is offline   Imperial Historian 

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Posted 24 November 2020 - 02:33 PM

Posted Image


Score 5 TG PO


Gain 3 CT in tactical
Gain 1 action card

Play warfare rider on D'rek winning imperial arbiter




CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 3T | 4F | 4S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token





0

#209 User is offline   twelve 

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Posted 24 November 2020 - 02:53 PM

Posted Image




Status Phase:




< Score Lead from the Front - Spend 3 Command Tokens from my Strategy Pool
<Score Fulfill the Prophecy of Ixth - Have 14 fighters on the board
<Draw 1 action card
<Refresh Planets
<Gain 2 Command Tokens place both in Tactical
<Return Trade



CURRENT STATUS

Victory Points: 6

Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 12 TG
Action Cards: 3
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne

This post has been edited by twelve: 24 November 2020 - 02:53 PM

I don't know what I'm doing but it sounds good.
0

#210 User is offline   Galactic Council 

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Posted 25 November 2020 - 06:36 AM

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Agenda Phase - round 4

Current map

https://drive.google...iew?usp=sharing

A new public objective is revealed
Manipulate Galactic Law -- 2VP -- Status Phase -- Spend 16 influence.

This post has been edited by Galactic Council: 25 November 2020 - 06:38 AM

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#211 User is offline   Blend 

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Posted 25 November 2020 - 01:44 PM

Give IH 12 TGs (Mentak pillages 1 TG from Blend and 1 TG from IH)

This post has been edited by D'rek: 25 November 2020 - 01:52 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#212 User is offline   Galactic Council 

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Posted 26 November 2020 - 06:43 AM

Posted Image
Voting ends

IMPERIAL ARBITER (LAW) -- Elect a Player | At the end of the strategy phase this card may be discarded to swap one of this player's strategy cards with 1 of another player's strategy cards.
D'rek votes 21 for D'rek as Imperial Arbiter

D'rek is elected Imperial Arbiter

IH's warfare rider is fulfilled. 1 Dread placed in Lazar Sakulag.
Tatts' construction rider is fulfilled. 1 space dock placed on Zhobat.

SENATE SANCTUARY (LAW) -- Elect a Cultural Planet | The influence value of this planet is increased by 2.
twelve votes 9 for Torkan.
D'rek votes 2 for Rarron
Blend votes 11 for Torkan
Tatts votes 20 for Rarron.

Rarron is elected as the Senate Sanctuary


IH abstains

Strategy Phase Round 5

In descending order
Blend
IH
D'rek
Tatts
Twelve

This post has been edited by Galactic Council: 26 November 2020 - 07:16 AM

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#213 User is offline   Tattersail_ 

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Posted 26 November 2020 - 07:03 AM

Place spacedock on Zohbat
Apt is the only one who reads this. Apt is nice.
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#214 User is offline   Blend 

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Posted 26 November 2020 - 01:45 PM

Trade
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#215 User is offline   Imperial Historian 

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Posted 26 November 2020 - 02:09 PM

Imperial (pillage)

This post has been edited by D'rek: 26 November 2020 - 02:22 PM

0

#216 User is offline   D'rek 

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Posted 26 November 2020 - 02:20 PM

Posted Image

Strategy Phase

Pick TECHNOLOGY
> Gain 1 trade good



CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 2T | 4F | 1S
Goods: 0/2 C | 14 TG
Action Cards: 4
Promissory Notes: 4 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Centauri (1/3)
+ Mallice (0/3)
+ Rarron (0/5, senate sanctuary)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II


Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#217 User is offline   Tattersail_ 

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Posted 26 November 2020 - 02:41 PM

Leadership please
Apt is the only one who reads this. Apt is nice.
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#218 User is offline   twelve 

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Posted 26 November 2020 - 03:40 PM

Posted Image




Strategy Phase:




Warfare
+1 Trade Good



CURRENT STATUS

Victory Points: 6

Strategy Card: Warfare
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 13 TG
Action Cards: 3
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne
I don't know what I'm doing but it sounds good.
0

#219 User is offline   Blend 

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Posted 26 November 2020 - 03:47 PM

Custodians Placeholder

Round 5 - Action Phase

Initiative Order: Tattersail > Blend > Twelve > Drek > IH
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#220 User is offline   Tattersail_ 

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Posted 26 November 2020 - 08:56 PM

Posted Image




Tactical Action - Activate Zohbat -

Move dreadnought from Tarmann
Drek agreed not to fire.

Exhaust Sakalug and Zohbat for 5 resources

Build 1 cruiser 2 destroyers and 2 fighters






CURRENT STATUS

Victory Points: 4

Strategy Card: Leadership
Command Pools: 1T | 4F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 4
Promissory Notes: 2 Sol, 1 Mentak, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)

+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)
+ Thibah (1/1)
+ Mecatol Rex (1/6)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:

+ Muatt Support for the Throne

This post has been edited by Tattersail_: 26 November 2020 - 08:56 PM

Apt is the only one who reads this. Apt is nice.
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