Twilight Imperium VI: Revengeancest - Game Thread
#141
Posted 17 November 2020 - 03:07 PM
Status Phase
> Score no objectives
> Gain 2 CTs. Redistribute
> Draw 2 action cards
> Ready planets
> Return strategy card
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 2F | 1S
Goods: 2/2 C | 4 TG
Action Cards: 7
Promissory Notes: 3 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Mallice (0/3)
+ Rarron (0/3)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
Other:
#142
Posted 17 November 2020 - 03:12 PM
Spend 5 TGs
Claim following PO:
Quote
Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
Claim following SO:
Quote
Dangerous Maneuvers -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are anomalies.
Draw 2 action cards
Gain 3 CTs (1/1/1)
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
+ Quann (2/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Other:
Saar Support for the Throne (+1 VP)
This post has been edited by Blend: 19 November 2020 - 04:04 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#143
Posted 17 November 2020 - 03:15 PM
Status. Score Found Research Outposts -- 1VP -- Status Phase -- Control 3 planets that have technology specialties.
Gain 3 tokens place 2T 1S
Gain 2 action cards
Return strategy
Ready up everything
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Sol, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Sakalug (2/1)
+ Lor (1/2)[/s]
+ Tar'mann (1/1)
+ Meer (0/4)
+ Thibah (1/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Other:
Apt is the only one who reads this. Apt is nice.
#144
Posted 17 November 2020 - 05:52 PM
Status Phase
Play Assassinate Representative on D'rek for the Ixthian Artifact Agenda
Gain Saar Trade Agreement
<Score Negotiate Trade routes
<Draw 1 action card
<Gain 2 Comamand tokens place 1 in Tactical and 1 in Strategic
<Return Imperial
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 2
Promissory Notes: 4 Muaat,1 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Muaat (4/1)
+
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
Technologies:
+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II
Other:
This post has been edited by twelve: 17 November 2020 - 05:54 PM
I don't know what I'm doing but it sounds good.
#145
Posted 17 November 2020 - 09:34 PM
Trade Muaat Support fo the Throne for Sol Support for the Throne
I don't know what I'm doing but it sounds good.
#146
Posted 18 November 2020 - 08:07 AM
[s]
current map:
https://drive.google...iew?usp=sharing
Agenda Phase round 3
Hey, I am technically in a meeting. Could one of you post the vote totals of each player in this post or just beneath?
current map:
https://drive.google...iew?usp=sharing
Agenda Phase round 3
Hey, I am technically in a meeting. Could one of you post the vote totals of each player in this post or just beneath?
#147
Posted 18 November 2020 - 08:32 AM
Drek = 17
Tatts = 14
IH = 12
Blend = 12
Twelve = 9
Tatts = 14
IH = 12
Blend = 12
Twelve = 9
Apt is the only one who reads this. Apt is nice.
#148
Posted 18 November 2020 - 02:10 PM
A new Public Objective appears!
Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic and/or strategy pools.
Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic and/or strategy pools.
#149
Posted 18 November 2020 - 08:41 PM
Agenda Phase
Transaction: Give Blend 2 commodities.
Pillage 1 TG from Blend.
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 5 TG
Action Cards: 7
Promissory Notes: 3 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Mallice (0/3)
+ Rarron (0/3)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
Other:
#150
Posted 19 November 2020 - 07:07 AM
current map:
https://drive.google...iew?usp=sharing
Agenda Phase round 3
Total votes:
D'rek 17
Tatts 15
IH 12
Blend 12
twelve 9
MINISTER OF EXPLORATION (LAW) -- Elect a Player | When the owner of this cards gains control of a planet, they gain a trade good.
IH votes 12 for twelve. D'rek votes 17 for D'rek. D'rek is voted Minister of Exploration. Let the Galaxy rejoice for the quality of our democratic institutions!
IXTHIAN ARTIFACT (DIRECTIVE) | FOR: The speaker rolls a die. 1-5: Destroy all units on Mecatol Rex & 3 units in each system adjacent to Mecatol Rex. 6-10: Each player researches 2 technologies. | AGAINST: Nothing happens.
Blend votes 12 FOR, Tatts votes 15 FOR, twelve votes 9 FOR.
The Directive is passed. The die is cast. And it says 3
IXTHIAN ARTIFACT: 1d10 3
This post has been edited by Galactic Council: 19 November 2020 - 07:12 AM
#151
Posted 19 November 2020 - 07:07 AM
Strategy Phase round 4
IH plays
CR | Summit | At the start of the strategy phase: | Gain 2 command tokens. 1/0/1
Current map:
https://drive.google...iew?usp=sharing
Player order
D'rek
tatts
twelve
Blend
IH
IH plays
CR | Summit | At the start of the strategy phase: | Gain 2 command tokens. 1/0/1
Current map:
https://drive.google...iew?usp=sharing
Player order
D'rek
tatts
twelve
Blend
IH
#152
Posted 19 November 2020 - 07:23 AM
Destroy 2 fighters and 1 infantry on Xxehan
I don't know what I'm doing but it sounds good.
#153
Posted 19 November 2020 - 08:43 AM
IH destroys 2 GFs and 1 Fighter in Lazar Sakulag.
Gen Synthesis (8, 9) results in both GFs returning to IHs home system.
Gen Synthesis (8, 9) results in both GFs returning to IHs home system.
#154
Posted 19 November 2020 - 09:57 AM
And from the GFs om MR:
Gen Syntesis (10, 2, 3, 6, 10), 2 are reborn.
Gen Syntesis (10, 2, 3, 6, 10), 2 are reborn.
#155
Posted 19 November 2020 - 02:21 PM
Strategy Phase
Pick LEADERSHIP
CURRENT STATUS
Victory Points: 1
Strategy Card: LEADERSHIP
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 5 TG
Action Cards: 7
Promissory Notes: 3 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ New Albion (1/1, green tech)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Mallice (0/3)
+ Rarron (0/3)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
Other:
+ (Active Law) Elected as Minister of Exploration
#156
Posted 19 November 2020 - 02:27 PM
Diplomacy +3 tgs (Mentak pillage: -1 TG)
CURRENT STATUS
Victory Points: 3
Strategy Card: Diplomacy
Command Pools: 2T | 4F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 5
Promissory Notes: 4 Sol, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)
+ Lor (1/2)[/s]
+ Tar'mann (1/1)
+ Meer (0/4)
+ Thibah (1/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Other:
This post has been edited by Tattersail_: 19 November 2020 - 02:48 PM
Apt is the only one who reads this. Apt is nice.
#157
Posted 19 November 2020 - 03:50 PM
Strategy Phase
Trade
+1 TG
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 2
Promissory Notes: 4 Muaat,1 Saar, 1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Muaat (4/1)
+
+ Arinam (1/2)
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
Technologies:
+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II
Other:
Sol Support for the Throne
I don't know what I'm doing but it sounds good.
#158
Posted 19 November 2020 - 04:05 PM
POLITICS
CURRENT STATUS
Victory Points: 3
Strategy Card: POLITICS
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 5
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
+ Quann (2/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Other:
Saar Support for the Throne (+1 VP)
This post has been edited by Blend: 19 November 2020 - 06:27 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#160
Posted 19 November 2020 - 05:23 PM
Custodians Placeholder
Initiative Order: D'rek > Tattersail > Blend > IH > Twelve
Initiative Order: D'rek > Tattersail > Blend > IH > Twelve
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK