Malazan Empire: Twilight Imperium VI: Revengeancest - Game Thread - Malazan Empire

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Twilight Imperium VI: Revengeancest - Game Thread

#21 User is offline   Imperial Historian 

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Posted 06 November 2020 - 06:58 PM

Posted Image

Construction secondary, - 1st, build spacedock in bereg lirta

Activate wellon, move carrier 1 infantry, invade gain 1 tg




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



0

#22 User is offline   Blend 

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Posted 06 November 2020 - 07:10 PM

Posted Image

Construction Secondary: Place a Spacedock on Abyz




Activate Quann
Move no ships
Play following action card:

Quote

DF | Rally | After you activate a system that contains another player's ships: | Place 2 command tokens from your reinforcements in your fleet pool






CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 4T | 5F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#23 User is offline   Tattersail_ 

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Posted 06 November 2020 - 08:04 PM

Posted Image

Orbital Drop - place 2 infantry on Jord.


CURRENT STATUS

Victory Points: 0

Strategy Card: politics
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Sol (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



Other:
Apt is the only one who reads this. Apt is nice.
0

#24 User is offline   D'rek 

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Posted 06 November 2020 - 08:06 PM

Posted Image

Tactical Action

Activate the Alpha Wormhole System

Move 1 cruiser from the Mentak home system



CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)




Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#25 User is offline   twelve 

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Posted 06 November 2020 - 08:38 PM

Posted Image




Secondaries: None




Tactical action: -1TCT Activate Muaat
<Skip to production
<Exhaust Muaat (4) build 1 carrier and 2 infantry.




CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Muaat 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)



Technologies:

+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
I don't know what I'm doing but it sounds good.
0

#26 User is offline   Imperial Historian 

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Posted 06 November 2020 - 09:57 PM

Posted Image

Technology spend 3 tg, exhaust home planets, research sarween tools and gravity drive




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1





0

#27 User is offline   Blend 

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Posted 07 November 2020 - 07:38 AM

Posted Image

Technology Secondary: Spend 1ST to use Primary cause of the Jol-Nar's soft and wet brains! Research Gravity Drive.

Twelve presumably uses my racial PN to also learn Gravity Drive:

Quote

After the Jol-Nar player researches a technology that is not a faction technology:

Gain that technology.

Then, return this card to the Jol-Nar player.





Activate the Asteroid Belt next to my homeworld.
Move no ships.




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 3T | 5F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#28 User is offline   Tattersail_ 

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Posted 07 November 2020 - 08:19 AM

Posted Image

Technology secondary - exhaust Jord - spend 1 SCT - research Gravity Drive



Activate Gravity Rift - move nothing

CURRENT STATUS

Victory Points: 0

Strategy Card: politics
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Sol (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



Other:

This post has been edited by Tattersail_: 07 November 2020 - 03:27 PM

Apt is the only one who reads this. Apt is nice.
0

#29 User is offline   D'rek 

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Posted 07 November 2020 - 05:38 PM

Posted Image

TECH 2ry -> Spend 1 CT and exhaust Moll Primus. Research Neural Motivator.




PASS



CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#30 User is offline   twelve 

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Posted 07 November 2020 - 07:07 PM

Posted Image




Secondaries: None

Use Jol-Nar Racial to research Gravity Drive




Component action: -1SCT Star Forge
Add Destroyer to Quann




CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

This post has been edited by twelve: 07 November 2020 - 07:09 PM

I don't know what I'm doing but it sounds good.
0

#31 User is offline   Imperial Historian 

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Posted 07 November 2020 - 07:54 PM

Posted Image

Activate starpoint new albion, move in floating factory, 1 infantry, 2 fighters, invade starpoint

Gain 1 TG

Build 1 cruiser spend 1TG plus sarween tools



CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1





0

#32 User is offline   Blend 

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Posted 08 November 2020 - 01:18 AM

Posted Image

Activate Centauri/Gral
Move no ships




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#33 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 08 November 2020 - 07:46 AM

Posted Image




Activate Arnor Lor move carrier with 4 infantry from homeworld.

Invade both planets with 2 infantry.

CURRENT STATUS

Victory Points: 0

Strategy Card: politics
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Sol (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.




Other:
Apt is the only one who reads this. Apt is nice.
0

#34 User is offline   twelve 

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Posted 08 November 2020 - 08:30 AM

Posted Image




Secondaries: None




Strategic action: Warfare
Remove token from Quann place in Tactical




CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
I don't know what I'm doing but it sounds good.
0

#35 User is offline   Imperial Historian 

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Posted 08 November 2020 - 10:52 AM

Posted Image
Pass




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+bereg (3/1)
+lirta(2/3)
+wellon(1/2/yellow)
+zohbat(3/1)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1





0

#36 User is offline   Blend 

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Posted 08 November 2020 - 04:25 PM

Posted Image

Warfare Secondary: Exhaust Jol for 1 resource + Sarween Tools
Produce 4 infantry




Activate Corneeq/Resculon
Move 1 Carrier (using Gravity Drive), 2 Infantry from Homeworld
Invade both planets





CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

This post has been edited by Blend: 08 November 2020 - 04:27 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#37 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
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  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 08 November 2020 - 07:32 PM

Pass
Apt is the only one who reads this. Apt is nice.
0

#38 User is offline   twelve 

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Posted 08 November 2020 - 08:56 PM

Posted Image




Secondaries: None




Tactical action: -1TCT Activate Arinam/ Meer
<Move 1 Warsun, 4 fighters and 2 infantry
<Invade each planet with 1 infantry each




CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+ Meer (0/4)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

This post has been edited by twelve: 08 November 2020 - 08:57 PM

I don't know what I'm doing but it sounds good.
0

#39 User is offline   Blend 

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Posted 08 November 2020 - 09:30 PM

Posted Image

Activate Mehar Xull
Move 1 Dreadnought, 1 Infantry from Homeworld
Invade






CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 0T | 5F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#40 User is offline   twelve 

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Posted 08 November 2020 - 10:02 PM

Posted Image




Secondaries: None




Pass




CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+ Meer (0/4)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
I don't know what I'm doing but it sounds good.
0

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