Twilight Imperium VI: Revengeancest - Game Thread
#21
Posted 06 November 2020 - 06:58 PM
Construction secondary, - 1st, build spacedock in bereg lirta
Activate wellon, move carrier 1 infantry, invade gain 1 tg
CURRENT STATUS
Victory Points: 0
Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
#22
Posted 06 November 2020 - 07:10 PM
Construction Secondary: Place a Spacedock on Abyz
Activate Quann
Move no ships
Play following action card:
Quote
DF | Rally | After you activate a system that contains another player's ships: | Place 2 command tokens from your reinforcements in your fleet pool
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 4T | 5F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jol (1/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#23
Posted 06 November 2020 - 08:04 PM
Orbital Drop - place 2 infantry on Jord.
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Sol (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Other:
Apt is the only one who reads this. Apt is nice.
#24
Posted 06 November 2020 - 08:06 PM
Tactical Action
Activate the Alpha Wormhole System
Move 1 cruiser from the Mentak home system
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Moll Primus (4/1)
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
#25
Posted 06 November 2020 - 08:38 PM
Secondaries: None
Tactical action: -1TCT Activate Muaat
<Skip to production
<Exhaust Muaat (4) build 1 carrier and 2 infantry.
CURRENT STATUS
Victory Points: 0
Strategy Card: Warfare
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Muaat 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
I don't know what I'm doing but it sounds good.
#26
Posted 06 November 2020 - 09:57 PM
Technology spend 3 tg, exhaust home planets, research sarween tools and gravity drive
CURRENT STATUS
Victory Points: 0
Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
#27
Posted 07 November 2020 - 07:38 AM
Technology Secondary: Spend 1ST to use Primary cause of the Jol-Nar's soft and wet brains! Research Gravity Drive.
Twelve presumably uses my racial PN to also learn Gravity Drive:
Quote
After the Jol-Nar player researches a technology that is not a faction technology:
Gain that technology.
Then, return this card to the Jol-Nar player.
Gain that technology.
Then, return this card to the Jol-Nar player.
Activate the Asteroid Belt next to my homeworld.
Move no ships.
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 3T | 5F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jol (1/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#28
Posted 07 November 2020 - 08:19 AM
Technology secondary - exhaust Jord - spend 1 SCT - research Gravity Drive
Activate Gravity Rift - move nothing
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Sol (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Other:
This post has been edited by Tattersail_: 07 November 2020 - 03:27 PM
Apt is the only one who reads this. Apt is nice.
#29
Posted 07 November 2020 - 05:38 PM
TECH 2ry -> Spend 1 CT and exhaust Moll Primus. Research Neural Motivator.
PASS
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
#30
Posted 07 November 2020 - 07:07 PM
Secondaries: None
Use Jol-Nar Racial to research Gravity Drive
Component action: -1SCT Star Forge
Add Destroyer to Quann
CURRENT STATUS
Victory Points: 0
Strategy Card: Warfare
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
This post has been edited by twelve: 07 November 2020 - 07:09 PM
I don't know what I'm doing but it sounds good.
#31
Posted 07 November 2020 - 07:54 PM
Activate starpoint new albion, move in floating factory, 1 infantry, 2 fighters, invade starpoint
Gain 1 TG
Build 1 cruiser spend 1TG plus sarween tools
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Ragh (2/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
#32
Posted 08 November 2020 - 01:18 AM
Activate Centauri/Gral
Move no ships
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jol (1/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#33
Posted 08 November 2020 - 07:46 AM
Activate Arnor Lor move carrier with 4 infantry from homeworld.
Invade both planets with 2 infantry.
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Sol (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Other:
Apt is the only one who reads this. Apt is nice.
#34
Posted 08 November 2020 - 08:30 AM
Secondaries: None
Strategic action: Warfare
Remove token from Quann place in Tactical
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
I don't know what I'm doing but it sounds good.
#35
Posted 08 November 2020 - 10:52 AM
Pass
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Ragh (2/1)
+bereg (3/1)
+lirta(2/3)
+wellon(1/2/yellow)
+zohbat(3/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
#36
Posted 08 November 2020 - 04:25 PM
Warfare Secondary: Exhaust Jol for 1 resource + Sarween Tools
Produce 4 infantry
Activate Corneeq/Resculon
Move 1 Carrier (using Gravity Drive), 2 Infantry from Homeworld
Invade both planets
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
This post has been edited by Blend: 08 November 2020 - 04:27 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#37
Posted 08 November 2020 - 07:32 PM
Pass
Apt is the only one who reads this. Apt is nice.
#38
Posted 08 November 2020 - 08:56 PM
Secondaries: None
Tactical action: -1TCT Activate Arinam/ Meer
<Move 1 Warsun, 4 fighters and 2 infantry
<Invade each planet with 1 infantry each
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
This post has been edited by twelve: 08 November 2020 - 08:57 PM
I don't know what I'm doing but it sounds good.
#39
Posted 08 November 2020 - 09:30 PM
Activate Mehar Xull
Move 1 Dreadnought, 1 Infantry from Homeworld
Invade
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 5F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#40
Posted 08 November 2020 - 10:02 PM
Secondaries: None
Pass
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
I don't know what I'm doing but it sounds good.