Swap Ceasefires with Tatts
Activate Quann
Move 2 Dreadnoughts, 1 Destroyer, 2 Fighters from Starpoint/New Albion
Move 1 Carrier, 2 Fighters, 2 Infantry (off Tequran) from Torkan/Tequ'ran
Move 1 Dreadnought, 1 Fighter (using Gravity Drive) from Centauri/Gral
Space Combat
Blend: 3 DreadnoughtIIs + 1 Carrier + 1 Destroyer + 5 HCFighterIIs
vs
IH: 1 SuperDreadnoughtII + 1 Carrier + 2 DestroyerIIs + 4 Fighters
Anti-Fighter Barrage
IH: 2 DestroyerII(6*3) -> [1][9][7][9][4][3] -> 3 hits
Blend: 1 Destroyer(9*2) -> [6][9] -> 1 hit
Blend destroys 3 HCFighterIIs. IH destroys 1 fighter.
Round 1
Blend:
+ 3 DreadnoughtII(5) -> [10][7][10] -> 3 hits
+ 1 Carrier(9) -> [2]
+ 1 Destroyer(9) -> [8]
+ 2 HCFighterII(7) -> [7][1] -> 1 hit
IH:
+ 1 SuperDreadnoughtII(4) -> [10] -> 1 hit
+ 1 Carrier(9) -> [8]
+ 2 DestroyerII(8) -> [4][3]
+ 3 Fighter(9) -> [3][2][4]
Blend sustains damage on 1 DreadnoughtII.
IH sustains damage on 1 SuperDreadnoughtII and destroys 3 fighters.
Round 2
Blend:
+ 3 DreadnoughtII(5) -> [7][5][5] -> 3 hits
+ 1 Carrier(9) -> [4]
+ 1 Destroyer(9) -> [10] -> 1 hit
+ 2 HCFighterII(7) -> [4][7] -> 1 hit
IH:
+ 1 SuperDreadnoughtII(4) -> [7] -> 1 hit
+ 1 Carrier(9) -> [2]
+ 2 DestroyerII(8) -> [2][9] -> 1 hit
Blend sustains damage on 2 DreadnoughtIIs.
IH destroys 1 carrier, 2 destroyers, 1 SuperDreadnoughtII.
Blend wins the space combat.
Bombardment and Invasion
Bombardment: 3 DreadnoughtII(5) + plasma scoring -> [2][6][8][4] -> 2 hits
IH destroys 2 infantry.
Commit ground forces: Blend commits 2 infantry. Blend establishes control of Quann and destroys IH's space dock.
CURRENT STATUS
Victory Points: 4
Strategy Card: DIPLOMACY
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 4 TG
Action Cards: 4
Promissory Notes: 3 Naalu, 2 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid Ω -- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponents' ground forces.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
This post has been edited by Blend: 23 October 2020 - 06:17 PM