Malazan Empire: Twilight Imperium V: Revengeance - Game Thread - Malazan Empire

Jump to content

  • 18 Pages +
  • « First
  • 16
  • 17
  • 18
  • You cannot start a new topic
  • This topic is locked

Twilight Imperium V: Revengeance - Game Thread

#341 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 31 October 2020 - 07:35 PM

Posted Image

Activate 0.0.0
Move 1 Dread, 1 Fighter from Beta Wormhole
Move 1 Dread, 1 Destroyer, 1 Fighter, 1 Infantry from Quann

Space Cannon Offense
IH: 1 PDS(6)+Plasma Scoring -> [4][6] -> 1 hit

Blend sustains damage on one DreadnoughtII




Space Combat

IH: 1 SuperdreadnoughtII + 1 Cruiser + 3 Fighter
vs
Blend: 2 DreadnoughtII(1 damaged) + 1 Destroyer + 2 HCFighterII





Round 1

Anti-Fighter Barrage

Blend: 1 destroyer(9*2) -> [1][3]


IH:
+ 1 SuperdreadnoughtII(4) -> [10] -> 1 hit
+ 1 Cruiser(7) -> [4]
+ 3 Fighter(9) -> [4][7][6]

Blend:
+ 2 DreadnoughtII(5) -> [4][9] -> 1 hit
+ 1 Destroyer(9) -> [1]
+ 2 HCFighterII(7) -> [8][6] -> 1 hit

IH sustains damage and destroys 1 fighter.
Blend sustains damage on 1 DreadnoughtII.


Round 2

IH:
+ 1 SuperdreadnoughtII(4) -> [3]
+ 1 Cruiser(7) -> [10] -> 1 hit
+ 2 Fighter(9) -> [1][1]

Blend:
+ 2 DreadnoughtII(5) -> [9][6] -> 2 hits
+ 1 Destroyer(9) -> [6]
+ 2 HCFighterII(7) -> [9][8] -> 2 hits

IH plays

Quote

BS | Shields Holding | Before you assign hits to your ships during a space combat: | Cancel up to 2 hits.


IH destroys 2 fighters, and uses Duranium Armor to heal the SuperdreadnoughtII.
Blend destroys 1 Destroyer.



Round 3

IH:
+ 1 SuperdreadnoughtII(4) -> [6] -> 1 hit
+ 1 Cruiser(7) -> [5]

Blend:
+ 2 DreadnoughtII(5) -> [6][1] -> 1 hit
+ 2 HCFighterII(7) -> [2][6]

IH sustains damage on 1 SuperdreadnoughtII.
Blend destroys 1 HCFighterII.


Round 4

IH:
+ 1 SuperdreadnoughtII(4) -> [7] -> 1 hit
+ 1 Cruiser(7) -> [2]

Blend:
+ 2 DreadnoughtII(5) -> [10][1] -> 1 hit
+ 1 HCFighterII(7) -> [8] -> 1 hit


IH destroys 1 SuperdreadnoughtII and 1 Cruiser.
Blend destroys 1 HCFighterII.


Blend wins the space combat.


Invasion

Use following action card:

Quote

AW | Disable | At the start of an invasion in a system that contains 1 or more of your opponents' PDS units: | Your opponents' PDS units lose Planetary Shield and Space Cannon during this invasion.


Hope IH doesn't have a sabotage so that I can bombard and X-89 the shit out of his planet.

Invade using my 1 infantry.

Bombardment

Blend:
+ 2 DreadnoughtII(5)+Plasma Scoring -> [7][9][7] -> 3 hits

Blend uses X-89 Bacterial Weapon. All of IH's infantry are destroyed.

Blend commits 1 infantry to [0.0.0]. Blend establishes control of [0.0.0], removing IH's PDS and space dock.






CURRENT STATUS
Victory Points: 6
Strategy Card: TECHNOLOGY

Command Pools: 1T | 5F | 1S

Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Naalu, 1 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2
+ Quann: 2/1
+ 0.0.0: 5/0





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ X-89 Bacterial Weapon Ω -- After 1 or more of your units use BOMBARDMENT against a planet, if at least 1 of your opponent's infantry was destroyed, you may destroy all of your opponent's infantry on that planet.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid Ω -- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponents' ground forces.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Blend: 31 October 2020 - 11:25 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#342 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 01 November 2020 - 09:05 AM

Posted Image

Play leadership, gain 3 CT. Exhaust wellon, dal bootha, thibah and 1 TG. Gain 2 CT.
(2/1/2)

CURRENT STATUS
Victory Points:
Strategy Card: LEADERSHIP

Command Pools: 4T | 5F | 3S

Goods: 0/2 C | 5 TG
Action Cards: 3
Promissory Notes: 4 L1z1x 1 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+Zohbat (3/1)
+Abyz (3/0)
+Fria(2/0)
+Thibah (1/1/blue)
+Wellon (0/2)
+Dal Bootha (0/2)






Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
Duranium armour
Assault cannon

+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Destroyer 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
SOL Sftt
0

#343 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 01 November 2020 - 02:47 PM

Posted Image


Secondaries: None





Tactical action: Activate Berg/ Lirta IV -1TCT

Play Lost Star Charts - after you activate a system - during this Tactical Action, systems that contain alpha and beta wormholes are adjacent to each other.

<Move 1 carrier from Mecatol Rex pick up 1 infantry from Lirta IV and place down on Berg




CURRENT STATUS
Victory Points: 8
Strategy Card: Diplomacy

Command Pools: 1T | 4F | 0S

Goods: 0/3 C | 9 TG
Action Cards: 3
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+ Winnu: (3/4)
+ Bereg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Enviro Compensator - Upgrades Space Dock blueprint to Space Dock II
+ ERD Transporters - Uogrades Carrier blueprint to Carrier II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
0

#344 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 02 November 2020 - 01:26 PM

Posted Image

Leadership secondary - Exhaust Rarron and Xxehan for 5+1 to gain two tokens 1/0/1.

Activate Torkan - move flagship and 3 GFS from Lodor using gravity drive, invade.

Ground Battle

Round 1:

Morgoth:
+ 3 infantry(8) -> [9][9][6] -> 2 hits

Blend:
+ 4 infantry(8) -> [8][6][1][7] -> 1 hit



Round 2:

Morgoth:
+ 2 infantry(8) -> [8][4]

Blend:
+ 2 infantry(8) -> [1][8]


Round 3:

Morgoth:
+ 1 infantry(8) -> [7]

Blend:
+ 1 infantry(8) -> [2]


Round 4:

Morgoth:
+ 1 infantry(8) -> [10]

Blend:
+ 1 infantry(8) -> [4]


Morgoth wins the land battle. Morgoth establishes control of Torkan.

Since Torkan is the Holy Planet of Ixth, Morgoth gains 1 VP and Blend loses 1 VP.



-----------------------------------------

CURRENT STATUS

Victory Points: 10 (3 PO, 3 SO, 1 sftt, Torkan)
Strategy Card: Politics
Command Pools: 3T | 5F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 14
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 3 fulfilled | 0 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3+2)
+Wellon (1/2) Y
+Xxehan (1/1)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Antimass deflectors - your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid Ω -- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponents' ground forces.

Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ (Fulfilled SO) Threaten Enemies
+ (Fulfilled SO) Make an Example of their World
+ Winnu Support For The Throne - 1 VP

This post has been edited by D'rek: 02 November 2020 - 02:12 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#345 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 02 November 2020 - 01:58 PM

Posted Image

Morgoth has reached 10 VPs and wins the game. The Winnaran Custodians accede the throne to the Yssaril.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

Share this topic:


  • 18 Pages +
  • « First
  • 16
  • 17
  • 18
  • You cannot start a new topic
  • This topic is locked

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users