Malazan Empire: Twilight Imperium V: Revengeance - Game Thread - Malazan Empire

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Twilight Imperium V: Revengeance - Game Thread

#261 User is offline   twelve 

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Posted 12 October 2020 - 12:37 PM

Posted Image


Secondaries: None





Pass





CURRENT STATUS
Victory Points: 6
Strategy Card: Imperial

Command Pools: 0T | 4F | 0S

Goods: 0/3 C | 6 TG
Action Cards: 3
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+ Winnu: (3/4)
+ Bereg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Enviro Compensator - Upgrades Space Dock blueprint to Space Dock II
+ ERD Transporters - Uogrades Carrier blueprint to Carrier II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)

This post has been edited by twelve: 13 October 2020 - 03:49 PM

I don't know what I'm doing but it sounds good.
0

#262 User is offline   D'rek 

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Posted 12 October 2020 - 07:26 PM

Posted Image

Updated Game Map: https://drive.google...iew?usp=sharing


Current Action Card discard pile:
Spoiler

This post has been edited by D'rek: 12 October 2020 - 08:20 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#263 User is offline   Blend 

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Posted 12 October 2020 - 10:11 PM

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Activate Starpoint/New Albion
Exhaust Starpoint, Tequ'ran, New Albion and Gral for 7 Resources, +1 from Sarween Tools, +2 TG
Produce 2 Dreadnoughts, 1 Destroyer, 2 Fighters





CURRENT STATUS
Victory Points: 4
Strategy Card: WARFARE

Command Pools: 0T | 4F | 1S

Goods: 0/3 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green

+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#264 User is offline   Tattersail_ 

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Posted 13 October 2020 - 05:50 AM

Posted Image

Play Leadership exhaust MR and MX gain 6 command tokens.


CURRENT STATUS

Victory Points: 5
Strategy Card: Leadership
Command Pools: 3T | 4F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 7
Promissory Notes: 4 Sol, 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:

+ Mehar Xull (1/3)
+ Vefut (2/2)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mecatol Rex (1/6)
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ L1Z1X Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#265 User is offline   Imperial Historian 

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Posted 13 October 2020 - 07:02 AM

Posted Image

Leadership secondary exhaust wellon dal bootha gain 1 CT

Activate gravity rift, play harness energy gain 2 commodities

Give Tatts my racial and 2 commodities recieve 2 TG.

CURRENT STATUS
Victory Points: 4
Strategy Card:

Command Pools: 1T | 4F | 2S

Goods: 0/2 C | 7 TG
Action Cards: 4
Promissory Notes: 4 L1z1x 2 Sol
Secret Objectives: 0 fulfilled | 3 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Abyz (3/0)
+Fria(2/0) X
+Xxehan (1/1)
+Thibah (1/1/blue) X
+Wellon (0/2) X
+Dal Bootha (0/2) X
+Quann (2/1) X







Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Destroyer 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
SOL Sftt

This post has been edited by D'rek: 13 October 2020 - 02:40 PM

0

#266 User is offline   Morgoth 

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Posted 13 October 2020 - 06:05 PM

Posted Image

Leadership secondary - Exhaust Rarron for 1/0/0

Play technology - Exhaust Qucen'n and spend 5 TG to research Antimass deflectors and Plasma Scoring


-----------------------------------------

CURRENT STATUS

Victory Points: 4 (2 PO, 1 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 5T | 5F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 15
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Antimass deflectors - your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP

This post has been edited by Morgoth: 14 October 2020 - 06:59 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#267 User is offline   twelve 

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Posted 13 October 2020 - 06:18 PM

Posted Image


Secondaries: None





Still Passed





CURRENT STATUS
Victory Points: 6
Strategy Card: Imperial

Command Pools: 0T | 4F | 0S

Goods: 0/3 C | 6 TG
Action Cards: 3
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+ Winnu: (3/4)
+ Bereg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Enviro Compensator - Upgrades Space Dock blueprint to Space Dock II
+ ERD Transporters - Uogrades Carrier blueprint to Carrier II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
0

#268 User is offline   Blend 

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Posted 13 October 2020 - 06:28 PM

Posted Image

Leadership Secondary: Exhaust Maaluuk, Centauri, and Torkan for 8 influence + 1 TG, purchase 3 CTs (2/1/0)
Technology Secondary: Exhaust Druua + 1 TG, Research Magen Defense Grid




Activate Torkan/Tequ'ran
Move 3 Fighters from Home System





CURRENT STATUS
Victory Points: 4
Strategy Card: WARFARE

Command Pools: 1T | 5F | 0S

Goods: 0/3 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1

+ Starpoint: 3/1
+ New Albion: 1/1; green

+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid Ω -- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponents' ground forces.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#269 User is offline   Tattersail_ 

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Posted 14 October 2020 - 06:48 AM

Posted Image

Technology Secondary - Exhaust Lazar and Sakalug and spend 1 tg

Fleet Logistics




Component Action - Orbital Drop - Mecatol Rex




Activate Vefut - spend 1 tg Sarween Tools and build 4 fighters




CURRENT STATUS

Victory Points: 5
Strategy Card: Leadership
Command Pools: 2T | 4F | 0S
Goods: 0/4 C | 4 TG
Action Cards: 7
Promissory Notes: 4 Sol, 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:

+ Mehar Xull (1/3)
+ Vefut (2/2)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mecatol Rex (1/6)

+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Fleet Logistics (During each of your turns of the action phase, you may perform 2 actions instead of 1.)

+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ L1Z1X Support for the Throne

This post has been edited by Tattersail_: 14 October 2020 - 06:52 AM

Apt is the only one who reads this. Apt is nice.
0

#270 User is offline   Imperial Historian 

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Posted 14 October 2020 - 07:20 AM

Posted Image

Technology secondary exhaust zohbat and xxehan, red tech agenda research duranium armour

Play spy

Quote

AO | Spy | As an Action: | Choose 1 player. That player gives you 1 random action card from his hand.

on blend, take one random action card

CURRENT STATUS
Victory Points: 4
Strategy Card:

Command Pools: 1T | 4F | 2S

Goods: 0/2 C | 7 TG
Action Cards: 4
Promissory Notes: 4 L1z1x 2 Sol
Secret Objectives: 0 fulfilled | 3 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)X
+Abyz (3/0)
+Fria(2/0) X
+Xxehan (1/1)X
+Thibah (1/1/blue) X
+Wellon (0/2) X
+Dal Bootha (0/2) X
+Quann (2/1) X








Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
Duranium armour
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Destroyer 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
SOL Sftt

This post has been edited by Imperial Historian: 14 October 2020 - 03:23 PM

0

#271 User is offline   Morgoth 

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Posted 14 October 2020 - 08:33 AM

Posted Image

Activate - empty hex north of twelve's homesystem. move 1 destroyer from my homesystem.


-----------------------------------------

CURRENT STATUS

Victory Points: 4 (2 PO, 1 SO, 1 sftt)
Strategy Card: Technology
Command Pools: 4T | 5F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 15
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
+ Transit Diodeds - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Antimass deflectors - your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP

This post has been edited by Morgoth: 14 October 2020 - 08:33 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#272 User is offline   twelve 

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Posted 14 October 2020 - 08:40 AM

Posted Image


Secondaries: None





Still Passed





CURRENT STATUS
Victory Points: 6
Strategy Card: Imperial

Command Pools: 0T | 4F | 0S

Goods: 0/3 C | 6 TG
Action Cards: 3
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+ Winnu: (3/4)
+ Bereg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Enviro Compensator - Upgrades Space Dock blueprint to Space Dock II
+ ERD Transporters - Uogrades Carrier blueprint to Carrier II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
0

#273 User is offline   Blend 

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Posted 14 October 2020 - 02:06 PM

Posted Image

Use following action card:

Quote

AB | Economic Initiative | As an Action: | Ready each cultural planet you control.


Ready Torkan, Centauri and Corneeq.




CURRENT STATUS
Victory Points: 4
Strategy Card: WARFARE

Command Pools: 1T | 5F | 0S

Goods: 0/3 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1

+ Starpoint: 3/1
+ New Albion: 1/1; green

+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid Ω -- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponents' ground forces.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Blend: 14 October 2020 - 02:07 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#274 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
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  • Joined: 16-July 10
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  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 14 October 2020 - 04:01 PM

Posted Image

IH plays:

Quote

MILITARY SUPPORT | Play at the start of the Sol player's turn: Remove 1 token from the Sol player's strategy pool, if able, and return it to his reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control. Then return this card to the Sol player.





Activate Nebula - move 2 fighters from MR

Neuroglaive: Tatts loses 1 fleet token

SPACE COMBAT

Tatts: 2 FighterIIs
vs
Blend: 1 HCFighterII

Blend announces retreat

Tatts:
+ 2 FighterIIs(8) -> [8][3] -> 1 hit

Blend:
+ 1 HCFighterII(7) -> [3]


Blend destroys his HCFighter

Tatts wins the space combat






CURRENT STATUS

Victory Points: 5
Strategy Card: Leadership
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 4 TG
Action Cards: 7
Promissory Notes: 4 Sol, 2 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:

+ Mehar Xull (1/3)
+ Vefut (2/2)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mecatol Rex (1/6)

+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Fleet Logistics (During each of your turns of the action phase, you may perform 2 actions instead of 1.)

+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ L1Z1X Support for the Throne
+ L1Z1X Racial

This post has been edited by Tattersail_: 15 October 2020 - 07:11 AM

Apt is the only one who reads this. Apt is nice.
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#275 User is offline   Imperial Historian 

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Posted 14 October 2020 - 04:06 PM

Posted Image

I used tatts racial previous turn, 2 infantry on my homeworld , recieve tatts racial back

Play cripple their defences, destroy a PDS on winnu

Quote

AA | Cripple Defenses | Action: Choose 1 planet. | Destroy each PDS on that planet.


CURRENT STATUS
Victory Points: 4
Strategy Card:

Command Pools: 1T | 4F | 2S

Goods: 0/2 C | 7 TG
Action Cards: 4
Promissory Notes: 4 L1z1x 2 Sol
Secret Objectives: 0 fulfilled | 3 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)X
+Abyz (3/0)
+Fria(2/0) X
+Xxehan (1/1)X
+Thibah (1/1/blue) X
+Wellon (0/2) X
+Dal Bootha (0/2) X
+Quann (2/1) X








Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
Duranium armour
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Destroyer 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
SOL Sftt

This post has been edited by D'rek: 17 October 2020 - 07:00 PM

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#276 User is offline   Morgoth 

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Posted 16 October 2020 - 07:42 AM

discard a card,
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#277 User is offline   twelve 

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Posted 16 October 2020 - 12:07 PM

Posted Image


Secondaries: None





Still Passed and bored waiting for all to get this round done





CURRENT STATUS
Victory Points: 6
Strategy Card: Imperial

Command Pools: 0T | 4F | 0S

Goods: 0/3 C | 6 TG
Action Cards: 3
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:

+ Winnu: (3/4)
+ Bereg (3/1)
+ Lirta IV (2/3)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Enviro Compensator - Upgrades Space Dock blueprint to Space Dock II
+ ERD Transporters - Uogrades Carrier blueprint to Carrier II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
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#278 User is offline   Blend 

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Posted 16 October 2020 - 12:51 PM

Posted Image

Activate Home System
Exhaust Corneeq and Centauri for 2 resources, +1 from Sarween, +1TG
Produce 1 Cruiser, 4 Fighters




CURRENT STATUS
Victory Points: 4
Strategy Card: WARFARE

Command Pools: 0T | 5F | 0S

Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1

+ Starpoint: 3/1
+ New Albion: 1/1; green

+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid Ω -- At the start of ground combat on a planet that contains 1 or more of your structures, you may produce 1 hit and assign it to 1 of your opponents' ground forces.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#279 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 16 October 2020 - 08:01 PM

IH plays:

Quote

MILITARY SUPPORT | Play at the start of the Sol player's turn: Remove 1 token from the Sol player's strategy pool, if able, and return it to his reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control. Then return this card to the Sol player.


to place 2 infantry on Zohbat



Pass

This post has been edited by D'rek: 17 October 2020 - 07:17 PM

Apt is the only one who reads this. Apt is nice.
0

#280 User is offline   Imperial Historian 

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Posted 16 October 2020 - 08:43 PM

Pass
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