Twilight Imperium V: Revengeance - Game Thread
#181
Posted 25 September 2020 - 05:41 AM
Pass
Apt is the only one who reads this. Apt is nice.
#182
Posted 25 September 2020 - 06:01 AM
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Activate Lodor - Move cruiser from Wellon and all ships from home system.
MOVEMENT
Space Cannon Offense:
Morgoth: 1 PDS(6) --> [10] --> 1 hit
IH sustains damage on 1 SuperdreadnoughtII
SPACE COMBAT
Morgoth: 1 Dreadnought + 2 Cruiser + 1 Carrier + 3 Fighter
vs
IH: 2 SuperDreadnoughtII + 1 Destroyer + 2 Fighter
Round 1
Anti-Fighter Barrage:
IH: 1 destroyer(9x2) --> [1][10] --> 1 hit
Morgoth destroys 1 fighter
Announce Retreats:
IH announces a retreat
Combat rolls:
Morgoth:
+ 1 Dreadnought(5) --> [2]
+ 2 Cruiser(7) --> [9][2] --> 1 hit
+ 1 Carrier(9) --> [7]
+ 3 Fighter(9) --> [9][4][8] --> 1 hit
IH:
+ 2 SuperDreadnoughtII(4) --> [2][4] --> 1 hit
+ 1 Destroyer(9) --> [8]
+ 2 Fighter(9) --> [4][10] --> 1 hit
IH sustains damage on 1 superdreadnoughtII and destroys 1 fighter.
Morgoth plays:
Quote
BQ | Shields Holding | Before you assign hits to your ships during a space combat: | Cancel up to 2 hits.
to cancel the hits on his ships.
Retreat:
IH's surviving ships retreat to the alpha wormhole system.
Morgoth wins the space combat.
-----------------------------------------
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 8
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+Rarron (0/3)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
Winnu Support For The Throne - 1 VP
This post has been edited by D'rek: 25 September 2020 - 06:29 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#183
Posted 25 September 2020 - 01:08 PM
pass when it comes back to me.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#184
Posted 25 September 2020 - 06:30 PM
Round 4 - Status Phase
Initiative Order: Tattersail > Morgoth > IH > Twelve > Blend
Round 4 Agendas are revealed:
SWORDS TO PLOWSHARES (DIRECTIVE) | FOR: Each player destroys half of their infantry (rounded up) on each planet. Each player gains a trade good for each unit they destroyed. | AGAINST: Each player gains 1 infantry on each planet they control.
HOLY PLANET OF IXTH (LAW) -- Elect a Cultural Planet | The planet's controller gains 1VP. Units on this planet cannot use Production.
#185
Posted 25 September 2020 - 08:42 PM
Score Diversify Research PO
3 command tokens - place 3 in strategy
Receive 2 action cards
Return strategy and gift of prescience
Ready planets
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 1T | 2F | 3S
Goods: 0/4 C | 2 TG
Action Cards: 6
Promissory Notes: 4 Sol, 1 Naalu 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Jord (4/2)
+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Mecatol Rex (1/6)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lazar (1/0)
+ Sakalug (1/2)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II
Other:
+ (Fulfilled SO) Mine Rare Metals
+ L1Z1X Support for the Throne
Apt is the only one who reads this. Apt is nice.
#186
Posted 28 September 2020 - 05:41 AM
Claim no PO.
Claim secret objective Adapt New Strategies -- 1VP -- Status Phase -- Own 2 faction techologies (Valefor Assimilator does not count).
draw 3 action cards, discard 1
gain 3 tokens 2/0/1
refresh and so on.
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CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 3T | 5F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 9
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.
Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP
This post has been edited by D'rek: 29 September 2020 - 03:50 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#187
Posted 28 September 2020 - 12:12 PM
Score 2 ships by rex
Gain 2 action cards
Gain 2 CT
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 3T | 5F | 1S
Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)
+Fria(2/0)
+Thibah (1/1)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
Super Dreadnought 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
#188
Posted 28 September 2020 - 01:24 PM
Status Phase:
< Score Diversify Reasearch
Draw 1 action Card
Gain 2 CT
Construction Rider: Against Swords to Plowshares
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Winnu: (3/4)
+ Quann (2/1)
Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
#189
Posted 28 September 2020 - 01:31 PM
Score no POs
Gain 3 CTs (2/0/1)
Draw 2 action cards
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 7
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2
+ Resculon: 0/2
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#190
Posted 28 September 2020 - 02:24 PM
New public objective: Master the Sciences -- 2VP -- Status Phase -- Own 2 technologies in each of 4 colors.
Map: https://drive.google...iew?usp=sharing
Round 4 - Agenda Phase
Agendas:
SWORDS TO PLOWSHARES (DIRECTIVE) | FOR: Each player destroys half of their infantry (rounded up) on each planet. Each player gains a trade good for each unit they destroyed. | AGAINST: Each player gains 1 infantry on each planet they control.
+ Construction Rider -> If the agenda resolves AGAINST, Twelve places 1 space dock on a planet he controls.
HOLY PLANET OF IXTH (LAW) -- Elect a Cultural Planet | The planet's controller gains 1VP. Units on this planet cannot use Production.
This post has been edited by D'rek: 29 September 2020 - 04:13 AM
#191
Posted 28 September 2020 - 09:42 PM
Trade L1Z1X Winnu racial PN for 1 Trade good
I don't know what I'm doing but it sounds good.
#192
Posted 30 September 2020 - 01:21 PM
Agenda Resolution
SWORDS TO PLOWSHARES (DIRECTIVE)
FOR: Each player destroys half of their infantry (rounded up) on each planet. Each player gains a trade good for each unit they destroyed.
AGAINST: Each player gains 1 infantry on each planet they control.
+ Construction Rider -> If the agenda resolves AGAINST, Twelve places 1 space dock on a planet he controls.
Votes:
IH: 7 votes (all planets) -> FOR
Morgoth: 15 votes (all planets) -> AGAINST
Tatts: 19 (all planets) -> AGAINST
The Council is AGAINST the directive. Each player gains 1 infantry on each planet they control. Twelve may place 1 space dock on a planet he controls.
HOLY PLANET OF IXTH (LAW) -- Elect a Cultural Planet
The planet's controller gains 1VP. Units on this planet cannot use Production.
Votes:
Blend: 16 votes (all planets) -> AGAINST
Torkan is designated the Holy Planet of Ixth. As the current controller, Blend gains 1 VP.
#193
Posted 30 September 2020 - 01:22 PM
Round 5 - Strategy Phase
New map: https://drive.google...iew?usp=sharing (doesn't include Twelve's new space dock)
Strategy Selection Order: Imperial Historian > Tatts > Blend > Twelve > Morgoth
Diplomacy has 1 bonus trade goods.
Construction has 1 bonus trade good.
Trade has 1 bonus trade good.
#195
Posted 30 September 2020 - 02:07 PM
Leadership
Apt is the only one who reads this. Apt is nice.
#196
Posted 30 September 2020 - 02:49 PM
Construction (+1 TG)
CURRENT STATUS
Victory Points: 3
Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 7
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2
+ Resculon: 0/2
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
This post has been edited by Blend: 30 September 2020 - 06:21 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#197
Posted 30 September 2020 - 03:28 PM
Trade gain 1 trade good
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 3
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Winnu: (3/4)
+ Quann (2/1)
Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
This post has been edited by twelve: 30 September 2020 - 03:29 PM
I don't know what I'm doing but it sounds good.
#198
Posted 30 September 2020 - 05:49 PM
Politics
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#199
Posted 30 September 2020 - 06:17 PM
Use Imperial Arbiter to switch my strategy with IH's strategy (I now have Technology while IH gets Construction)
This Agenda card is now discarded entirely.
Quote
IMPERIAL ARBITER -- At the end of the strategy phase, Blend may discard this card to swap their strategy card with 1 of another player's strategy cards.
This Agenda card is now discarded entirely.
This post has been edited by D'rek: 30 September 2020 - 06:46 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#200
Posted 30 September 2020 - 06:43 PM
Round 5 - Action Phase
Initiative Order: Blend > Tattersail > Morgoth > IH > Twelve
Action cards:
40 cards in the draw pile
29 cards in the discard pile:
Spoiler
Secret Objective cards:
4 cards in the draw pile
5 cards in the discard pile