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Twilight Imperium V: Revengeance - Game Thread

#161 User is offline   Blend 

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Posted 21 September 2020 - 02:01 PM

Posted Image

Leadership secondary: Exhaust Torkan, gain 1 Strategic Token.




Play Imperial.
Score 'Diversify Research'
Draw one SO.




CURRENT STATUS
Victory Points: 2
Strategy Card: IMPERIAL

Command Pools: 2T | 3F | 1S

Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1

+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue

+ Torkan: 0/3
+ Tequ’ran: 2/0




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II

This post has been edited by Blend: 21 September 2020 - 04:48 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#162 User is offline   Tattersail_ 

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Posted 21 September 2020 - 04:00 PM

Posted Image

Leadership secondary - Exhaust MR and MX for 9 influence place 3 CTs in strategy




Imperial Secondary - 1sct




Orbital Drop Vefut II




CURRENT STATUS

Victory Points: 3
Strategy Card: Warfare
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Sol, 1 Naalu 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Mecatol Rex (1/6)
+ Bereg (3/1)
+ Lirta (2/3)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ Gift of Prescience
+ L1Z1X Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#163 User is offline   D'rek 

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Posted 21 September 2020 - 07:26 PM

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Updated Game Map: https://drive.google...iew?usp=sharing

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#164 User is offline   Morgoth 

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Posted 22 September 2020 - 05:52 AM

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Imperial Secondary - spend 1 ST to draw 1 SO
-------------------------------------------

Activate Nebula - move 1 cruiser from Qucen'n-Rarron.

---------------------------------------

CURRENT STATUS

Victory Points: 2
Strategy Card: Leadership
Command Pools: 3T | 5F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 12
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.


Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
Winnu Support For The Throne - 1 VP
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#165 User is offline   Imperial Historian 

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Posted 22 September 2020 - 05:25 PM

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Imperial Secondary - 1CT, draw SO

Activate zohbat mellon, move in dreadnought, 2 fightersm from homeworld




CURRENT STATUS
Victory Points: 2
Strategy Card:

Command Pools: 3T | 5F | 1S

Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)

+Fria(2/0)
+lazar (1/0/yellow)
+sakulag (2/1)
+Thibah (1/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
0

#166 User is offline   twelve 

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Posted 22 September 2020 - 05:27 PM

Posted Image


Secondaries: None





Pass





CURRENT STATUS
Victory Points: 3
Strategy Card: Technology

Command Pools: 1T | 4F | 0S

Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)
+ Quann (2/1)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
0

#167 User is offline   Blend 

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Posted 22 September 2020 - 05:31 PM

Posted Image

Activate Nebula
Move 4 Fighters from Starpoint/New Albion
Fight Morgoth's Cruiser


SPACE COMBAT


Round 1:

No retreats
No AFB

Blend:
+ 4 HCFighterIIs(7) --> [1][10][1][1] --> 1 hit

Morgoth:
+ 1 cruiser(7) --> [5] --nebula--> [6]

Morgoth destroys his cruiser

Blend wins the combat.





CURRENT STATUS
Victory Points: 2
Strategy Card: IMPERIAL

Command Pools: 1T | 3F | 1S

Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1

+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue

+ Torkan: 0/3
+ Tequ’ran: 2/0




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II

This post has been edited by D'rek: 23 September 2020 - 01:06 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#168 User is offline   Tattersail_ 

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Posted 22 September 2020 - 06:02 PM

Posted Image

Strategic Action - Warfare - remove from home system place token in tactical rearrange tokens.




CURRENT STATUS

Victory Points: 3
Strategy Card: Warfare
Command Pools: 2T | 2F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Sol, 1 Naalu 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Mecatol Rex (1/6)
+ Bereg (3/1)
+ Lirta (2/3)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ Gift of Prescience
+ L1Z1X Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#169 User is offline   Morgoth 

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Posted 23 September 2020 - 06:59 AM

Posted Image


Warfare secondary - exhaust saudor and retillon for 4 resources +1 for sarween tools. Build 2 cruisers and 2 GFs in homesystem.
---------------------------------------

Activate Qucen'n-Rarron - move 2 cruisers from homesystem.

CURRENT STATUS

Victory Points: 2
Strategy Card: Leadership
Command Pools: 2T | 5F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 12
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.


Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
Winnu Support For The Throne - 1 VP

This post has been edited by Morgoth: 23 September 2020 - 07:00 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#170 User is offline   Imperial Historian 

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Posted 23 September 2020 - 03:44 PM

Warfare secondary exhaust 000, zohbat and fria build 2xdreadnought 1xdestroyer 2x fighters 2xinfantry

Activate lodor, move newly built units to lodor, fight, invade etc




ACTIVATION

IH plays:

Quote

DO | Solar Flare | After you activate a system: | During this movement, other players cannot use SPACE CANNON against your ships


MOVEMENT

IH moves 2 dreadnoughts + 1 destroyer + 2 fighters + 2 infantry from the L1z1x home system


SPACE COMBAT

Morgoth plays:

Quote

BI | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Morgoth moves all ships to his home system

INVASION

IH commits 2 infantry to Lodor

Morgoth plays:

Quote

BC | Parley | After another player commits units to land on a planet you control: | Return the committed units to the space area.


Landings are cancelled.


CURRENT STATUS
Victory Points: 2
Strategy Card:

Command Pools: 2T | 5F | 0S

Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)
+Fria(2/0)

+lazar (1/0/yellow)
+sakulag (2/1)
+Thibah (1/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.

This post has been edited by Imperial Historian: 24 September 2020 - 09:01 PM

0

#171 User is offline   twelve 

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Posted 23 September 2020 - 03:56 PM

Posted Image


Secondaries: None





Still Passed





CURRENT STATUS
Victory Points: 3
Strategy Card: Technology

Command Pools: 1T | 4F | 0S

Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)
+ Quann (2/1)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
0

#172 User is offline   Blend 

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Posted 23 September 2020 - 03:56 PM

Posted Image

Warfare Secondary:

Play the following action card:

Quote

DV | War Machine | When 1 or more of your units use PRODUCTION: | Apply +4 to the total Production value of your units and reduce the combined cost of the produced units by 1


Exhaust Starpoint, New Albion and Tequ'ran for 6 resources, +1 from Sarween Tools, +1 from War Machine, +1 TG = 9
Produce 4 fighters, 2 Infantry, 1 Cruiser, 1 Dreadnought




Activate Corneeq/Resculon
Move Flagship (using Gravity Drive), 6 Fighters, 2 Infantry, 1 Cruiser
Invade both planets




CURRENT STATUS
Victory Points: 2
Strategy Card: IMPERIAL

Command Pools: 0T | 3F | 0S

Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2
+ Resculon: 0/2




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II

This post has been edited by Blend: 23 September 2020 - 04:50 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#173 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
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    snapchat - rustyspoon84

Posted 23 September 2020 - 05:26 PM

Posted Image

Tactical Action - activate Lazar/Sakalug

Move Carrier, Destroyer, 4 fighters and 2 infantry

Invade both planets



CURRENT STATUS

Victory Points: 3
Strategy Card: Warfare
Command Pools: 1T | 2F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Sol, 1 Naalu 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Mecatol Rex (1/6)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lazar (1/0)
+ Sakalug (1/2)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ Gift of Prescience
+ L1Z1X Support for the Throne

This post has been edited by Tattersail_: 23 September 2020 - 05:27 PM

Apt is the only one who reads this. Apt is nice.
0

#174 User is offline   D'rek 

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Posted 23 September 2020 - 07:51 PM

Posted Image

Updated Game Map: https://drive.google...iew?usp=sharing

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#175 User is offline   Morgoth 

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Posted 24 September 2020 - 05:23 AM

Posted Image

Play AQ | Unexpected Action | As an Action: | Remove 1 of your command tokens from the game board and return it to your reinforcements. Remove token from home system.
---------------------------------------



CURRENT STATUS

Victory Points: 2
Strategy Card: Leadership
Command Pools: 2T | 5F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 9
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.


Other
MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
Winnu Support For The Throne - 1 VP
[/quote]

This post has been edited by Morgoth: 24 September 2020 - 05:33 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#176 User is offline   Imperial Historian 

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Posted 24 September 2020 - 06:13 AM

Play frontline deployment on fria, add 3 infantry

CURRENT STATUS
Victory Points: 2
Strategy Card:

Command Pools: 2T | 5F | 0S

Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)
+Fria(2/0)

+lazar (1/0/yellow)
+sakulag (2/1)
+Thibah (1/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
0

#177 User is offline   Blend 

  • Gentleman of High House Mafia
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  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 24 September 2020 - 01:13 PM

PASS
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#178 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 24 September 2020 - 01:41 PM

Posted Image

Orbital Drop Mecatol Rex




CURRENT STATUS

Victory Points: 3
Strategy Card: Warfare
Command Pools: 1T | 2F | 0S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Sol, 1 Naalu 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Mecatol Rex (1/6)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lazar (1/0)
+ Sakalug (1/2)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ Gift of Prescience
+ L1Z1X Support for the Throne
Apt is the only one who reads this. Apt is nice.
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#179 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 24 September 2020 - 05:59 PM

I’m discarding an action card

Quote

Stall Tactics: ACTION: Discard 1 action card from your hand

This post has been edited by D'rek: 24 September 2020 - 07:08 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#180 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 24 September 2020 - 09:02 PM

Pass

CURRENT STATUS
Victory Points: 2
Strategy Card:

Command Pools: 3T | 5F | 1S

Goods: 0/2 C | 5 TG
Action Cards: 2
Promissory Notes: 5 L1z1x
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Wellon (0/2)
+Dal Bootha (0/2)
+Xxehan (1/1)
+Abyz (3/0)
+Fria(2/0)

+lazar (1/0/yellow)
+sakulag (2/1)
+Thibah (1/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
0

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