Activate Mecatol Rex
Use following action card:
Quote
Choose Corneeq/Resculon
Tatts plays:
Quote
Tatts gains 3 trade goods. Twelve gains 1 trade good.
Move 1 Flagship, 4 Fighters, 2 infantry (1 from each planet) from Corneeq/Resculon (using Gravity Drive for my Flagship)
Move 3 Fighters from Nebula
No Space Combat
Invade (using all my fighters for ground combat)
GROUND COMBAT
Round 1
Blend:
+ 7 HCFighterII(7) -> [8][3][1][3][7][8][3] -> 3 hits
+ 2 infantry (8) -> [2][9] -> 1 hit
Tatts:
+ 7 SpecOps(7) -> [1][5][3][2][10][9][8] -> 3 hits
Blend destroys 1 infantry and 2 HCFighterIIs
Tatts destroys 4 SpecOps
Round 2
Blend:
+ 5 HCFighterII(7) -> [8][2][8][10][5] -> 3 hits
+ 1 infantry (8) -> [10] -> 1 hit
Tatts:
+ 3 SpecOps(7) -> [3][9][1] -> 1 hit
Blend destroys 1 HCFighterII
Tatts destroys 3 SpecOps
Blend wins the combat.
CURRENT STATUS
Victory Points: 3
Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2
+ Resculon: 0/2
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
This post has been edited by D'rek: 30 September 2020 - 07:04 PM