Malazan Empire: Twilight Imperium V: Revengeance - Game Thread - Malazan Empire

Jump to content

  • 18 Pages +
  • « First
  • 9
  • 10
  • 11
  • 12
  • 13
  • Last »
  • You cannot start a new topic
  • This topic is locked

Twilight Imperium V: Revengeance - Game Thread

#201 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 30 September 2020 - 06:43 PM

Posted Image



Activate Mecatol Rex

Use following action card:

Quote

CG | In The Silence Of Space | After you activate a system: | Choose 1 system. During this tactical action, your ships in the chosen system can move through systems that contain other players' ships.


Choose Corneeq/Resculon

Tatts plays:

Quote

DH | Forward Supply Base | After another player activates a system that contains your units: | Gain 3 trade goods. Then, choose another player to gain 1 trade good


Tatts gains 3 trade goods. Twelve gains 1 trade good.



Move 1 Flagship, 4 Fighters, 2 infantry (1 from each planet) from Corneeq/Resculon (using Gravity Drive for my Flagship)
Move 3 Fighters from Nebula

No Space Combat
Invade (using all my fighters for ground combat)

GROUND COMBAT

Round 1

Blend:
+ 7 HCFighterII(7) -> [8][3][1][3][7][8][3] -> 3 hits
+ 2 infantry (8) -> [2][9] -> 1 hit

Tatts:
+ 7 SpecOps(7) -> [1][5][3][2][10][9][8] -> 3 hits

Blend destroys 1 infantry and 2 HCFighterIIs
Tatts destroys 4 SpecOps


Round 2

Blend:
+ 5 HCFighterII(7) -> [8][2][8][10][5] -> 3 hits
+ 1 infantry (8) -> [10] -> 1 hit

Tatts:
+ 3 SpecOps(7) -> [3][9][1] -> 1 hit

Blend destroys 1 HCFighterII
Tatts destroys 3 SpecOps


Blend wins the combat.








CURRENT STATUS
Victory Points: 3
Strategy Card: TECHNOLOGY

Command Pools: 1T | 3F | 1S

Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2
+ Resculon: 0/2
+ Mecatol Rex: 1/6




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II

This post has been edited by D'rek: 30 September 2020 - 07:04 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#202 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 30 September 2020 - 07:43 PM

Posted Image


Play leadership - gain 3 Cts - exhaust Lirta and Mx for 2 more. Place 2 in fleet. 2 in tactical and 1 in strategy.





CURRENT STATUS

Victory Points: 4
Strategy Card:
Command Pools: 3T | 4F | 4S
Goods: 0/4 C | 5 TG
Action Cards: 6
Promissory Notes: 4 Sol, 1 Naalu 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lazar (1/0)
+ Sakalug (1/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ L1Z1X Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#203 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 01 October 2020 - 06:20 AM

Posted Image

Leadership secondary - Qucen’n, Rarron and 1 tg for 2 tokens (1/0/1)

Exhaust Mageon implants to look at Blend’s hand.



-----------------------------------------

CURRENT STATUS

Victory Points: 3
Strategy Card: Politics]
Command Pools: 4T | 5F | 3S
Goods: 0/3 C | 1 TG
Action Cards: 10
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.


Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#204 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 01 October 2020 - 07:37 AM

Posted Image

Leadership secondary exhaust thibah wellon dal bootha xxehan gain 2CT (1/1/0)

AS | Uprising | As an Action: | Exhaust 1 non-home planet controlled by another player. Then gain trade goods equal to its resource value.

Bereg gain 3 TG

CURRENT STATUS
Victory Points: 3
Strategy Card: Construction

Command Pools: 4T | 6F | 1S

Goods: 0/2 C | 7 TG
Action Cards: 3
Promissory Notes: 4 L1z1x 1 Sol 1 winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Abyz (3/0)
+Fria(2/0)
+Xxehan (1/1)
+Thibah (1/1/blue)

+Wellon (0/2)
+Dal Bootha (0/2)








Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
SOL Sftt
0

#205 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 01 October 2020 - 02:15 PM

Posted Image


Secondary of Leadership





Strategic Action: Trade gain 3 Trade goods give free refreshes to Morgoth and Tatts





CURRENT STATUS
Victory Points: 4
Strategy Card: Trade

Command Pools: 2T | 4F | 1S

Goods: 3/3 C | 6 TG
Action Cards: 3
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)
+ Quann (2/1)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
0

#206 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 01 October 2020 - 03:51 PM

Posted Image

Leadership secondary: Exhaust Maaluk, Centauri, Torkan, COrneeq, New Albion, and Gral for 12 influence, purchase 4 CTs, place them 2/1/1.
Trade secondary: Refresh commodities (-1ST)




Activate Torkan/Tequran
Move 1 Destroyer, 2 Fighters from Starpoint/New Albion
Move 1 Dreadnought (using Gravity Drive), 1 Fighter from Home System




CURRENT STATUS
Victory Points: 3
Strategy Card: TECHNOLOGY

Command Pools: 2T | 4F | 1S

Goods: 3/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2
+ Resculon: 2/0
+ Mecatol Rex: 1/6




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II

This post has been edited by Blend: 02 October 2020 - 01:25 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#207 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 01 October 2020 - 04:08 PM

Posted Image


Secondary - trade free refresh - swap 4 commodities for 3 commodities and 1 TG with Twelve

Tactical action

ACTIVATION

Activate MR

Neuroglaive: Lose 1 fleet token

MOVEMENT

Move both carriers, 5 fighters and 5 infantry from Bereg Lirta. Leave 2 infantry on Lirta.

Blend uses Foresight to move his ships in MR to Bereg/Lirta

INVASION

Invade

Ground Combat

Round 1:

Tatts: 5 SpecOpsII(7) -> [2][6][7][3][1] -> 1 hit
Blend: 1 Infantry(8) -> [10] -> 1 hit

Tatts destroys 1 SpecOpsII
Blend destroys 1 infantry

Tatts wins the ground combat





CURRENT STATUS

Victory Points: 4
Strategy Card: Leadership
Command Pools: 2T | 3F | 4S
Goods: 0/4 C | 9 TG
Action Cards: 6
Promissory Notes: 4 Sol, 1 Naalu 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lazar (1/0)
+ Sakalug (1/2)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ L1Z1X Support for the Throne

This post has been edited by D'rek: 01 October 2020 - 08:02 PM

Apt is the only one who reads this. Apt is nice.
0

#208 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 01 October 2020 - 07:27 PM

Posted Image
Trade secondary, refresh commodities. Trade 3:3 with twelve.
Play politics make twelve speaker.

Draw 3 action cards. Discard 1.




-----------------------------------------

CURRENT STATUS

Victory Points: 3
Strategy Card: Politics]
Command Pools: 4T | 5F | 3S
Goods: 0/3 C | 3 TG
Action Cards: 12
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)
+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.


Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP

This post has been edited by Morgoth: 01 October 2020 - 07:29 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#209 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 01 October 2020 - 07:58 PM

Posted Image

Play Construction, spacedock and PDS on abyz

CURRENT STATUS
Victory Points: 3
Strategy Card: Construction

Command Pools: 4T | 6F | 1S

Goods: 0/2 C | 7 TG
Action Cards: 3
Promissory Notes: 4 L1z1x 1 Sol 1 winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Abyz (3/0)
+Fria(2/0)
+Xxehan (1/1)
+Thibah (1/1/blue)

+Wellon (0/2)
+Dal Bootha (0/2)








Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
SOL Sftt
0

#210 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 01 October 2020 - 08:17 PM

Posted Image

Updated Game Map: https://drive.google...iew?usp=sharing

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#211 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 01 October 2020 - 08:17 PM

Posted Image


Secondaries: None





Component Action: Play action card Focused Research Spend 4 trade goods to research Space Dock II





CURRENT STATUS
Victory Points: 4
Strategy Card: Trade

Command Pools: 2T | 4F | 1S

Goods: 0/3 C | 5 TG
Action Cards: 2
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)
+ Quann (2/1)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Space Dock II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
0

#212 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 02 October 2020 - 12:55 PM

Posted Image

Trade 3 commodities and 1 TG to Morgoth in exchange for 3TGs




No secondaries




TACTICAL ACTION

ACTIVATION


Activate Jord

MOVEMENT

Move 1 Cruiser and 1 Fighter from Corneeq/Resculon
Move 1 Carrier, 3 Infantry from Centauri, 1 Infantry from Gral

SPACE COMBAT

Space Combat

Tatts plays:

Quote

BJ | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Tatts moves all his ships from the Sol home system to Mehar Xull (infantry stays on Jord). The combat ends in a draw.


INVASION

Blend commits 4 infantry to Jord

Ground Combat:

Round 1

Tatts: 1 SpecOps(7) -> [6]
Blend: 4 infantry(8) -> [4][2][3][3]

Round 2

Tatts: 1 SpecOps(7) -> [10] -> 1 hit
Blend: 4 infantry(8) -> [1][4][10][4] -> 1 hit

Tatts destroys 1 SpecOps
Blend destroys 1 infantry

Blend wins the ground combat, takes control of Jord, and destroys the space dock on it







CURRENT STATUS
Victory Points: 3
Strategy Card: TECHNOLOGY

Command Pools: 1T | 4F | 0S

Goods: 0/3 C | 3 TG
Action Cards: 5
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Corneeq: 1/2
+ Resculon: 2/0
+ Jord




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#213 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 03 October 2020 - 06:32 AM

Posted Image

Politics secondary - spend sct for 2 acs




Construction secondary build spacedock on Mehar Xull

Component Action - Orbital Drop Mehar Xull



CURRENT STATUS

Victory Points: 4
Strategy Card: Leadership
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 9 TG
Action Cards: 7
Promissory Notes: 4 Sol, 1 Naalu 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:

+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ L1Z1X Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#214 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 03 October 2020 - 07:42 AM

Posted Image

receive 1 tg from Blend for washing his commodities. NOOOOO
Construction secondary - spend 1 ST to build a Space dock on Lodor. Build 4 fighters and 1 cruiser for 3 + sarween tools, exhausting Saudor and Shalloq.

Activate
Retillon - Shalloq - Build Dreadnought (4) Destroyer (1)and 2 fighters (1) for Retillon (2), Lodor (3) and Sarween Tools (1).

-----------------------------------------

CURRENT STATUS

Victory Points: 3
Strategy Card: Politics]
Command Pools: 3T | 5F | 3S
Goods: 0/3 C | 4 TG
Action Cards: 12
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)

+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.


Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP

This post has been edited by D'rek: 07 October 2020 - 10:23 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#215 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 03 October 2020 - 12:39 PM

Posted Image

Activate corneeq-resculon
Move all fleet from alpha wormhole apart from cruiser
Lose 1 fleet token due to Neuroglaive

SPACE COMBAT

Round 1

Anti-fighter barrage: IH: 2 fighters(9x2) -> [5][5][9][2] -> 1 hit

Blend destroys his fighter.

IH wins the space combat.



Invade both planets 1 infantry each, bombard and use harrow.

INVASION

Bombardment: IH assigns 1 SuperDeadnought II to each planet

Corneeq Bombardment:
+ 1 SuperDreadnoughtII(4) -> [2]

Resculon Bombardment:
+ 1 SuperDreadnoughtII(4) -> [10] -> 1 infantry destroyed


Commit Ground Forces: IH commits 1 infantry to each planet

Ground Combat on Corneeq:

Round 1

IH: 1 infantry(8) -> [2]
Blend: 1 infantry(8) -> [7]

Harrow: 2 SuperDreadnoughtII(4) -> [10][5] -> 2 hits

Blend destroys his infantry.

IH wins the combat.

Establish Control: IH gains control of Corneeq and Resculon.




CURRENT STATUS
Victory Points: 3
Strategy Card: Construction

Command Pools: 3T | 5F | 1S

Goods: 0/2 C | 7 TG
Action Cards: 3
Promissory Notes: 4 L1z1x 1 Sol 1 winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+[0.0.0] (5/0)
+Zohbat (3/1)
+Abyz (3/0)
+Fria(2/0)
+Xxehan (1/1)
+Thibah (1/1/blue)

+Wellon (0/2)
+Dal Bootha (0/2)

+ Corneeq
+ Resculon







Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use Bombardment or Space Cannon, 1 of those rolls may roll 1 additional die
+Sarween Tools When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+Inheritence Systems You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites
Super Dreadnought 2
Other:
RESEARCH TEAM: WARFARE -- When the owner of Zohbat researches a technology they may exhaust this agenda card to ignore a red prerequisite.
SOL Sftt
[/quote]
0

#216 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 03 October 2020 - 03:20 PM

Posted Image


Secondaries: None





Tactical Action: Activate Winnu
<Skip to Production. Exhaust Winnu (3) and Quann (2) plus Sarween Tools (1). Build 1 carrier 2 fighters and 4 infantry.





CURRENT STATUS
Victory Points: 4
Strategy Card: Trade

Command Pools: 1T | 4F | 1S

Goods: 0/3 C | 5 TG
Action Cards: 2
Promissory Notes: 3 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:

+ Winnu: (3/4)
+ Quann (2/1)




Technologies:
+ Sarween Tools - When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.
+ Graviton Lasar Systems - You may exhaust this card before 1 or more of your units use SPACE CANNONS; hits produced by those units must be assigned to non-fighter ships if able.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNONS against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Lazax Gate Folding -- During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha or beta wormhole. ACTION: If you control Mecatol Rex, exhaust this card and place 1 infantry from your reinforcements on Mecatol Rex.
+ Space Dock II

Other:
+ Custodians Token (1 VP)
+ (Fulfilled SO) Learn the secrets of the cosmos
+ Ysaril Support for the Throne (1 VP)
I don't know what I'm doing but it sounds good.
0

#217 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 03 October 2020 - 06:57 PM

Posted Image

Updated Game Map: https://drive.google...iew?usp=sharing

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#218 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 03 October 2020 - 07:29 PM

Posted Image

Activate Home System
Exhaust Tequ'ran for 2 resources, +3TG, +1 from Sarween Tools = 6
Produce 1 Dreadnought, 4 Fighters






CURRENT STATUS
Victory Points: 3
Strategy Card: TECHNOLOGY

Command Pools: 0T | 4F | 0S

Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:

+ Maaluuk: 0/2
+ Druua: 3/1
+ Starpoint: 3/1
+ New Albion: 1/1; green
+ Centauri: 1/3
+ Gral: 1/1; blue
+ Torkan: 0/3
+ Tequ’ran: 2/0
+ Jord: 4/2




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Hybrid Crystal Fighter II -- Upgrades your Hybrid Crystal Fighter blueprints to Hybrid Crystal Fighter II
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#219 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 03 October 2020 - 09:27 PM

Posted Image

Tactical Action - Activate Jord Move Carrier from Sakalug, 4 fighters, 2 infantry, 1 from each planet
Move Carrier, 5 fighters, 3 infantry from Vefut

Lose 1 fleet token from Neuroglaive

SPACE COMBAT

Tatts: 2 AdvCarrierII + 9 FighterII
vs
Blend: 1 Cruiser + 1 Carrier + 1 HCFighterII

Round 1

Tatts
+ 9 FighterII(8) -> [5][10][7][6][9][5][4][9][2] -> 3 hits
+ 2 AdvCarrierII(9) -> [6][5]

Blend
+ 1 Cruiser(7) -> [1]
+ 1 HCFighterII(7) -> [5]
+ 1 Carrier(9) -> [3]

Blend destroys his cruiser, fighter, and carrier. Tatts wins the space combat.


Invade

INVASION

Tatts commits 5 SpecOps to Jord

Ground combat round 1:

Tatts plays:

Quote

BX | Morale Boost | At the start of a combat round: | Apply +1 to the result of each of your unit's combat rolls during this combat round.


Tatts: 5 SpecOps(7) -> [5][8][8][3][8] --moraleboost--> [6][9][9][4][9] -> 3 hits
Blend: 3 Infantry(8) -> [3][5][7]

Blend destroys 3 of his infantry.

Tatts wins the combat, establishes control of Jord.





CURRENT STATUS

Victory Points: 4
Strategy Card: Leadership
Command Pools: 1T | 2F | 1S
Goods: 0/4 C | 9 TG
Action Cards: 7
Promissory Notes: 4 Sol, 1 Naalu 1 L1Z1X
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:

+ Mehar Xull (1/3)
+ Vefut II (2/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mecatol Rex (1/6)
+ Jord

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet

+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 move value to one of your ships during the tactical action.
+ Advanced Carrier II
+ Advanced Fighters - upgrades Fighters to Fighter II

Other:
+ (Fulfilled SO) Mine Rare Metals
+ L1Z1X Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#220 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 05 October 2020 - 06:49 AM

Posted Image


activate Wellon - move in 1 cruiser from Qucen'n-Rarron

-----------------------------------------

CURRENT STATUS

Victory Points: 3
Strategy Card: Politics]
Command Pools: 2T | 5F | 3S
Goods: 0/3 C | 4 TG
Action Cards: 12
Promissory Notes: 4 Yssaril, 1 Winnu, 1 Naalu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+Retillon (2/3)
+Shalloq (1/2)
+Saudor (2/2)
+Lodor (3/1)
+Qucen'n (1/2)
+Rarron (0/3)

+Wellon (1/2) Y


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Transparasteel Plating - During your turn of the action phase, players that have passed cannot play action cards.
+ Hyper metabolism - During the status phase, gain 3 command counters instead of 2.
+ Mageon Implants - Action: Exhaust this card to look at another player's action cards. Choose 1 of those action cards and add it to your hand.
+ Sarween tools - When one or more of your units use production, reduce the combined cost of the produced unist by 1.


Other
+ MINISTER OF INDUSTRY (LAW) -- When Morgoth places a space dock in a system, their units in that system use Production abilities.
+ (Fulfilled SO) Adapt New Strategies
+ Winnu Support For The Throne - 1 VP
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

Share this topic:


  • 18 Pages +
  • « First
  • 9
  • 10
  • 11
  • 12
  • 13
  • Last »
  • You cannot start a new topic
  • This topic is locked

3 User(s) are reading this topic
0 members, 3 guests, 0 anonymous users