Malazan Empire: TI4 Game 4C - Game Thread - Malazan Empire

Jump to content

  • 28 Pages +
  • « First
  • 19
  • 20
  • 21
  • 22
  • 23
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

TI4 Game 4C - Game Thread

#401 User is offline   Itwæs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,536
  • Joined: 02-August 15

Posted 23 January 2020 - 12:36 PM

Posted Image

Secondaries:
Construction - PDS on Lodor -1SCT
Trade - free refresh +4c




Tactical Action:
Activate empty hex northwest of Lodor, move in 1 cruiser from Daemon -1TCT




CURRENT STATUS

Victory Points: 5 (4xPO1, 1xSftT)

Strategy Card: DIPLOMACY
Command Pools: 1T | 6F | 4S
Goods: 4/4 C | 4 TG
Action Cards: 6
Promissory Notes: 4 Xxcha, 1 L1Z1X, 1 Letnev
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)

+ Lodor (3/1)
+ Daemon (6/0)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Face-up Area:
+ L1Z1X SftT
All things fall from kings to rose petals
0

#402 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 23 January 2020 - 11:53 PM

Posted Image

Game map has been updated.
0

#403 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 24 January 2020 - 04:52 AM

Posted Image

Game map has been updated again with Twelve's production.
0

#404 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,258
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 24 January 2020 - 09:28 AM

Posted Image

Trade secondary - refresh commodities. Trade 3:3 commodities with D'rek




Tactical Action - Activate Lodd Eru -

Move Flagship, 3 fighters and 1 dreadnought from Tau Bootis
Move Destroyer, 2 dreadnoughts,1 fighter from Abyz/Fria

Space Cannon Offence:

Tapper > 1 x PDS + Plasma Scoring > [2d10=7, 6] > (2 hits)

Tattersail sustains damage on 2 dreadnoughts.


Fight

Tapper uses the following action card:

Quote

BL | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Tapper retreats all his ships to Dal Bootha/Xxehan.


CURRENT STATUS

Victory Points: 6

Strategy Card: Politics
Command Pools: 0T | 5F | 0S
Goods: 0/3 C | 9 TG
Action Cards: 4
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Abyz (3/0)
Fria (2/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1


+Nekro SFTT
+Letnev SFTT

This post has been edited by Galactic Council: 24 January 2020 - 02:22 PM

Apt is the only one who reads this. Apt is nice.
0

#405 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 28 January 2020 - 01:40 PM

Posted Image

Trade secondary - Pay the Yin 1 tg to refresh, trade 4-4 commodities with the love turtles.


AK | Reactor Meltdown | As an Action: | Destroy 1 space dock in a non-home system. Target Everra spacedock

CURRENT STATUS

Victory Points: 7 (4 PO,2 SO, 1 sftt)

Strategy Card: Construction
Command Pools: 2T | 6F | 1S
Goods: 0/4 C | 11 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
+ Carrier II - +1 to movement +2 to capacity

This post has been edited by Morgoth: 28 January 2020 - 01:40 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#406 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 28 January 2020 - 05:21 PM

Posted Image

Activate mansa 3

Move 1 carriers, 2 fighters, 2 infantry (one from each planet), one destroyer to mansa 3

Invade mansa 3 with 2 infantry

CURRENT STATUS
Victory Points: 6
Strategy Card: trade played

Command Pools: 3T | 5F | 3S

Goods: 0/2 C | 16 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green) exhausted
Arnor (2/1) exhausted
Ensapta (0/2) exhausted
Lor (1/2)
Cygni (1/1) exhausted
Librae (0/2) exhausted
Piscium (1/0) exhausted

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Arborec sfft
0

#407 User is offline   ToasTer86 

  • First Sword
  • Group: Malaz Regular
  • Posts: 512
  • Joined: 27-September 19

Posted 29 January 2020 - 01:30 PM

Posted Image




Trade my 3 commodities with KHellendros --> 0/0 commodities
Gain 2 commodities and 1 TG from Khellendros --> 10 TG







AS | Uprising | As an Action: | Exhaust 1 non-home planet controlled by another player. Then gain trade goods equal to its resource value.

Target --> Tau Bootis (4/0)

The galaxy looked in horror on the warmongering Sardak'Norr , who had in there petty squable with the L1, caused more damage then they thought.
When their own people came into uprising.






If not sabotaged gain 4 TG




CURRENT STATUS

Victory Points: 7 ( 4PO, 2SO, 1sftt)
Strategy Card: Warfare
Command Pools: 2T | 5F | 2S
Goods: 3/3 C | 14 TG
Action Cards: 7
Promissory Notes: 3 Naalu Collective, 2 Ghost of Cruess
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacs (1/0)
+ Arietis (0/1)
+ Gliese (1/2)

+ Thibah (1/1) B


Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess

This post has been edited by ToasTer86: 30 January 2020 - 08:43 PM

0

#408 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 29 January 2020 - 01:52 PM

Posted Image




Strategic Action:

Play TECHNOLOGY. Research Automated Defense Turrets. Exhaust Arc Prime for 4 resources and spend 2TG, research Neural Motivator.




CURRENT STATUS

Victory Points: 8

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 1 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Tar'Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

Other:

This post has been edited by Khellendros: 29 January 2020 - 03:23 PM

"I think I've made a terrible error of judgement."
0

#409 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,163
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 29 January 2020 - 03:17 PM

Posted Image

No Secondaries




Tactical Action Activate Nestaphar if not canceled

D'rek uses Nullification Field

< Move 1 cruisers from Nevant, 1 cruiser from Vefut II, 1 cruiser and 1 fighter from Mehar Xull
< Pds
< Assault Cannons destroy 1 ship
< Space combat
< Production build 1 destroyer using sarween tools



CURRENT STATUS

Victory Points: 7

Strategy Card: Logistics
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)
I don't know what I'm doing but it sounds good.
0

#410 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,609
  • Joined: 08-August 07
  • Location::

Posted 29 January 2020 - 03:51 PM

Posted Image

Secondaries:
TECHNOLOGY




Strategic Action: IMPERIAL

> Gain 1 VP for holding MR




CURRENT STATUS

Victory Points: 7

Strategy Card: IMPERIAL
Command Pools: 2T | 7F | 1S (0b 4r)
Goods: 0/3 C | 5 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Herrah VI (1/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#411 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,664
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 29 January 2020 - 03:55 PM

Posted Image




Secondaries:
Technology: spend 4 TG and 1 Strategic Token. Research Light/Wave Deflector.




Tactical Action: Activate Queqen'n/Rarron.

Move the carrier from 0.0.0 with 2 infantry to Queqen'n/Rarron (using Gravity Drive). Invade each planet with 1 Infantry. Establish control.




CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 0T | 4F | 2S
Goods: 0/2 C | 6 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Queqen'n (1/2)
+ Rarron (0/3)


[b]Technologies:

+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.
[/quote]
Everyone is entitled to his own wrong opinion. - Lizrad
0

#412 User is offline   Itwæs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,536
  • Joined: 02-August 15

Posted 29 January 2020 - 05:57 PM

Posted Image

Secondaries:
Tech - exhaust Lodor spend 1tg, research Deep Space Cannon -1SCT
Imperial - draw new SO -1SCT




Tactical Action:
Activate homeworld, spend 5tgs, build dreadnought, destroyer, 2 gf, place one on each planet -1TCT




CURRENT STATUS

Victory Points: 5 (4xPO1, 1xSftT)

Strategy Card: DIPLOMACY
Command Pools: 0T | 6F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 5
Promissory Notes: 4 Xxcha, 1 L1Z1X, 1 Letnev
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- PDS II

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwæs Nom: 30 January 2020 - 08:31 PM

All things fall from kings to rose petals
0

#413 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,258
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 29 January 2020 - 08:47 PM

Posted Image





Play Politics - make myself speaker - gain 2 action cards, look at agendas.


CURRENT STATUS

Victory Points: 6

Strategy Card: Politics
Command Pools: 0T | 5F | 0S
Goods: 0/3 C | 9 TG
Action Cards: 6
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Tau Bootis (4/0)
Abyz (3/0)
Fria (2/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1


+Nekro SFTT
+Letnev SFTT
Apt is the only one who reads this. Apt is nice.
0

#414 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 30 January 2020 - 08:18 AM

Posted Image

No secondaries

Activate Quann - Move destroyer from empty hex and cruiser from homeworld to Quann. Use sarween tools to build 2 fighters.


CURRENT STATUS

Victory Points: 7 (4 PO,2 SO, 1 sftt)

Strategy Card: Construction
Command Pools: 1T | 6F | 1S
Goods: 0/4 C | 11 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
+ Carrier II - +1 to movement +2 to capacity





Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#415 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 30 January 2020 - 10:58 AM

Posted Image

Technology secondary, exhaust darien, research cruiser 2
Imperial secondary, - 1ct draw SO discard SO

Activate cygni, librae, piscium

Build 1 x cruiser, 2 x fighter, 2 x infantry (1 on each planet with space dock) exhaust starpoint, sarween tools

CURRENT STATUS
Victory Points: 6
Strategy Card: trade played

Command Pools: 2T | 5F | 1S

Goods: 0/2 C | 16 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
Darien (4/4) exhausted
Starpoint (3/1) exhausted
New Albion (1/1/green) exhausted
Arnor (2/1) exhausted
Ensapta (0/2) exhausted
Lor (1/2)
Cygni (1/1) exhausted
Librae (0/2) exhausted
Piscium (1/0) exhausted
Mansa 3 (0/1/yellow) exhausted

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II
+ cruiser 2

Arborec sfft
0

#416 User is offline   ToasTer86 

  • First Sword
  • Group: Malaz Regular
  • Posts: 512
  • Joined: 27-September 19

Posted 30 January 2020 - 08:48 PM

Posted Image




Secondary : Technology - research Neuroglaive
Use 1 Strategy token
Pay Gwynan 3/1 + 1 TG




AD | Frontline Deployment | As an Action: | Place 3 infantry from your reinforcements on 1 planet you control.

Target : Maaluuk




CURRENT STATUS

Victory Points: 7 ( 4PO, 2SO, 1sftt)
Strategy Card: Warfare
Command Pools: 2T | 5F | 1S
Goods: 0/0C | 13 TG
Action Cards: 7
Promissory Notes: 3 Naalu Collective, 2 Ghost of Cruess
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacs (1/0)
+ Arietis (0/1)
+ Gliese (1/2)

+ Thibah (1/1) B



Technologies:



+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Neuroglaive ® -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess

This post has been edited by ToasTer86: 31 January 2020 - 07:51 AM

0

#417 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 30 January 2020 - 11:44 PM

Posted Image




Secondary Strategic Action:

IMPERIAL: Spend 1SCT and draw a secret objective.
POLITICS: No action.




Pass




CURRENT STATUS

Victory Points: 8

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2(+2)F |0S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 1 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Tar'Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

Other:
"I think I've made a terrible error of judgement."
0

#418 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 31 January 2020 - 12:20 AM

Posted Image

Game map has been updated.
0

#419 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,163
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 31 January 2020 - 05:07 AM

Posted Image

No Secondaries




Tactical Action Beta wormhole

< Move 1 cruiser and 1 infantry from Nevant, 1 cruiser from Vefut II detouring through Zohbat to pick up the fighter and 1 cruiser and 1 fighter from Mehar Xull

Drek plays the following action card:

Quote

CF | Experimental Battlestation | After another player moves ships into a system during a tactical action: | Choose 1 of your space docks that is either in or adjacent to that system. That space dock uses Space Cannon 5 (x3) against ships in the active system.


Drek > 3 x Space Cannon > [3d10=7, 8, 7] > Antimass Deflectors = 6, 7, 6 > (3 hits)

Twelve destroys 2 fighters, 1 cruiser.


< Anti fighter barrage
< Pds?
< Assault Cannons destroy 1 enemy ship - Twelve no longer has enough non-fighter ships to use Assault Cannon
< Space combat

Drek > 1 Cruiser, 1 Destroyer > [2d10=4, 9] > (1 hit)
Twelve > 2 Cruisers > [2d10=5, 2] > (no hits)

Twelve destroys 1 cruiser.

Drek > 1 Cruiser, 1 Destroyer > [2d10=8, 2] > (1 hit)
Twelve > 1 Cruiser > [1d10=2] > (no hits)

Twelve destroys 1 cruiser.


< Production build 1 destroyer using sarween tools

Twelve no longer has capacity so must destroy his infantry.


CURRENT STATUS

Victory Points: 7

Strategy Card: Logistics
Command Pools: 0T | 5F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by Galactic Council: 31 January 2020 - 11:39 PM

I don't know what I'm doing but it sounds good.
0

#420 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 31 January 2020 - 11:44 PM

Posted Image

Game map has been updated.
0

Share this topic:


  • 28 Pages +
  • « First
  • 19
  • 20
  • 21
  • 22
  • 23
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

12 User(s) are reading this topic
0 members, 12 guests, 0 anonymous users