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TI4 Game 4C - Game Thread

#441 User is offline   D'rek 

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Posted 07 February 2020 - 03:22 PM

Posted Image

Secondaries:
LEADERHIP
DIPLOMACY: -1 CT. Ready Mordai and Bereg.
LOGISTICS: -1 CT. Exhaust Mordai and Bereg for 7 resources plus Sarween Tools. Build 2 infantry, 2 fighters, 1 cruiser, 1 dreadnought in the Nekro home system.





PASS




CURRENT STATUS

Victory Points: 7

Strategy Card: IMPERIAL
Command Pools: 2T | 7F | 0S (1b 6r)
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Herrah VI (1/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#442 User is offline   twelve 

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Posted 07 February 2020 - 09:25 PM

Posted Image

No Secondaries




Tactical Action Activate Asteroid field next to Nestphar
< move 1 cruiser and 1 fighter from Nevant
< pds NA
< anti fighter NA
< space combat
< production NA

Space Combat

..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: Drek will retreat to Herrah VI
..iii) Make Combat Rolls:

Drek > 1 x Cruiser > [1d10=1] > (no hits)
Twelve > 1 x Cruiser, 1 x Fighter > [2d10=5, 10] > (1 hit)

..iv) Assign Hits

Drek uses the following action card:

Quote

BR | Shields Holding | Before you assign hits to your ships during a space combat: | Cancel up to 2 hits.


..v) Retreat:

Drek successfully retreats to Herrah VI.


CURRENT STATUS

Victory Points: 7

Strategy Card: Logistics
Command Pools: 3T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by Galactic Council: 08 February 2020 - 03:38 PM

I don't know what I'm doing but it sounds good.
0

#443 User is offline   Galactic Council 

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Posted 08 February 2020 - 03:45 PM

Posted Image

Game map has been updated.
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#444 User is offline   Tapper 

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Posted 11 February 2020 - 07:39 AM

Posted Image




Secondaries:
none.




(using Fleet Logistics to show I'm done after this tactical, considering Twelve, Nom and D'rek might still go at it).

Fleet Logistics 1: Activate 0.0.0

No movement.
Build 1 dreadnought, 1 cruiser, 5 infantry (5 + 3 from 0.0.0 and Lodd Eru, Sarween discount).

Fleet Logistics 2:

PASS




CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 0T | 4F | 2S
Goods: 0/2 C | 11 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Queqen'n (1/2)
+ Rarron (0/3)
+ Tren'Lak (1/0)


[b]Technologies:

+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

This post has been edited by Tapper: 11 February 2020 - 12:12 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#445 User is offline   ToasTer86 

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Posted 12 February 2020 - 05:50 AM

Pass
0

#446 User is offline   twelve 

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Posted 12 February 2020 - 02:59 PM

Posted Image

No Secondaries




Tactical Action Activate empty boxes with destroyer next th the Yin homeworld

Return Yin sftt

< move 1 cruiser and 1 fighter from Nevant
< anti fighter
< pds give Yin 2 tgs to deactivate pds. Give Arborec trade agreement pn to Yin for Yin ssft back. Also promise to pick trade Strategy card if available give him a free refresh, exchange commodities and give him all my votes next agenda.(pushed to first action next round)
< space combat

..i) Anti-Fighter Barrage:

IH > 1 x Destroyer (x2) > [2d10=5, 1] > (no hits)

..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

IH > 1 x Destroyer > [1d10=8] > (no hits)
Twelve > 1 x Cruiser, 1 x Fighter > [2d10=6, 1] > (1 hit)

..iv) Assign Hits

IH destroys his destroyer.

..v) Retreat


< production NA

CURRENT STATUS

Victory Points: 6

Strategy Card: Logistics
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 0 Yin
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by Galactic Council: 13 February 2020 - 04:05 PM

I don't know what I'm doing but it sounds good.
0

#447 User is offline   twelve 

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Posted 12 February 2020 - 03:03 PM

Posted Image

No Secondaries




Tactical Action Activate Vefut II

< move NA
< anti fighter NA
< pds Yin pds empty airspace
< space combat NA
< production use sarween tools to build a destroyer

CURRENT STATUS

Victory Points: 6

Strategy Card: Logistics
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 0 Yin
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by twelve: 12 February 2020 - 05:51 PM

I don't know what I'm doing but it sounds good.
0

#448 User is offline   twelve 

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Posted 12 February 2020 - 03:04 PM

Posted Image

No Secondaries




Tactical Action Activate Mehar Xull

< move NA
< anti fighter NA
< pds Yin NA
< space combat NA
< production use sarween tools to build a destroyer

CURRENT STATUS

Victory Points: 6

Strategy Card: Logistics
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 0 Yin
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by twelve: 12 February 2020 - 05:51 PM

I don't know what I'm doing but it sounds good.
0

#449 User is offline   twelve 

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Posted 12 February 2020 - 03:05 PM

Posted Image

No Secondaries




Pass

CURRENT STATUS

Victory Points: 6

Strategy Card: Logistics
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 3 Arborec, 0 Yin
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by twelve: 12 February 2020 - 05:52 PM

I don't know what I'm doing but it sounds good.
0

#450 User is offline   Galactic Council 

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Posted 13 February 2020 - 04:08 PM

Posted Image

Game map has been updated.
0

#451 User is offline   Galactic Council 

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Posted 13 February 2020 - 04:13 PM

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Round 5 - Status Phase

Initiative Order is as follows:

Tapper > Nom > Tattersail > Morgoth > Imperial Historian > Toaster > Khellendros > Twelve > Drek

The agendas that will be voted on during the next agenda phase are as follows:

Quote

MISCOUNT DISCLOSED (DIRECTIVE) -- Elect a Law
Vote on that law again, as if it was revealed.



and

Quote

UNCONVENTIONAL MEASURES (DIRECTIVE)
FOR: Each player that voted "For" draws 2 action cards.
AGAINST: Each player that voted "For" discards all of their action cards.


When we get to the agenda phase, we will start by voting on the first agenda above to figure out which law we will be voting on again, then we will vote on that law and the second above agenda at the same time.

As a reminder, status phase must now be done in initiative order as agendas have been revealed. Also, any action cards or abilities that affect the agendas MUST be played during the Status Phase. This includes the Nekro Virus "Galactic Threat" ability, the Xxcha "Quash" ability, VETO action cards, RIDER action cards, and any other abilities or action cards I may have missed.
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#452 User is offline   Galactic Council 

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Posted 13 February 2020 - 04:17 PM

Posted Image




1) Score Objectives: None.
2) Reveal Public Objective
3) Draw Action Cards: Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens: Gain 3 CTs. Will update with distribution once Tapper lets me know!
6) Ready Cards
7) Repair Units
8) Return Strategy Cards

Tapper plays the following action card:

Quote

CE | Political Stability | When you would return your strategy card(s) during the status phase: | Do not return your strategy card(s). You do not choose strategy cards during the next strategy phase. Keep Leadership.


Tapper keeps the Leadership strategy.

Tapper plays the following action card:

Quote

CV | Diplomacy Rider | After an agenda is revealed: | You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, choose 1 system that contains a planet you control. Each other player places a command token from their reinforcements in that system.


Swords to Plowshares - Prediction is FOR.




CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 2S
Goods: 0/2 C | 11 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Queqen'n (1/2)
+ Rarron (0/3)
+ Tren'Lak (1/0)

[b]Technologies:

+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

This post has been edited by Galactic Council: 15 February 2020 - 05:47 AM

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#453 User is offline   Itwæs Nom 

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Posted 13 February 2020 - 04:18 PM

Posted Image

Quash Miscount Disclosed agenda -1SCT



Status Phase:
Score PO Erect a Monument -- 1VP -- Status Phase -- Spend 8 resources.: exhaust Daemon and 2 TG + 1VP
Score SO Explore the Nether Regions -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that do not contain planets.: Alpha, 2 Blank hexes next to Lodor +1VP
Gain 2 AC
Gain 3/0/0 CT, redistribute from 0/6/1
Return Diplomacy
Ready planets




CURRENT STATUS

Victory Points: 7 (5xPO1, 1xSO, 1xSftT)

Strategy Card:
Command Pools: 3T | 4F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 4 Xxcha, 1 L1Z1X, 1 Letnev
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwæs Nom: 13 February 2020 - 04:29 PM

All things fall from kings to rose petals
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#454 User is offline   Galactic Council 

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Posted 13 February 2020 - 04:30 PM

Posted Image

MISCOUNT DISCLOSED has been quashed by the Xxcha.

The following 2 agendas will be voted on during this agenda phase:

Quote

UNCONVENTIONAL MEASURES (DIRECTIVE)
FOR: Each player that voted "For" draws 2 action cards.
AGAINST: Each player that voted "For" discards all of their action cards.


and

Quote

SWORDS TO PLOWSHARES (DIRECTIVE)
FOR: Each player destroys half of their infantry (rounded up) on each planet. Each player gains a trade good for each unit they destroyed.
AGAINST: Each player gains 1 infantry on each planet they control.


As a reminder, status phase must now be done in initiative order as agendas have been revealed. Also, any action cards or abilities that affect the agendas MUST be played during the Status Phase. This includes the Nekro Virus "Galactic Threat" ability, the Xxcha "Quash" ability, VETO action cards, RIDER action cards, and any other abilities or action cards I may have missed.
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#455 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 13 February 2020 - 09:36 PM

Posted Image




Score SO
Form a Spy Network -- 1VP -- Status Phase -- Discard 5 action cards.

Gain 2 Command Tokens place 1 in tactical 1 in strategy
Draw 2 action cards
Return strategy
Ready planets



CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 9 TG
Action Cards: 2
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:

Quinarra (3/1)
Everra (3/1)
Tau Bootis (4/0)
Abyz (3/0)
Fria (2/0)

Technologies:

+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1


+Nekro SFTT
+Letnev SFTT
Apt is the only one who reads this. Apt is nice.
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#456 User is offline   Morgoth 

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Posted 14 February 2020 - 08:35 AM

Posted Image

Exhaust Creuss (4/2), Mallice (0/3) and spend 11 tgs to fulfill public objective "Manipulate Galactic Law -- 2VP -- Status Phase -- Spend 16 influence."

Refresh planets
Draw 2 AC
Gain 2 tokens +1/0/+1
and so on and so forth

CURRENT STATUS

Victory Points: 9 (6 PO,2 SO, 1 sftt)

Strategy Card:
Command Pools: 2T | 6F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
+ Carrier II - +1 to movement +2 to capacity

This post has been edited by Morgoth: 14 February 2020 - 08:35 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#457 User is offline   Imperial Historian 

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Posted 14 February 2020 - 12:24 PM

Posted Image

Score 16 influence PO exhaust librae, darien and lor, spend 8tg

Imperial Historian plays the following action card:

Quote

CX | Leadership Rider | After an agenda is revealed: | You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.


Prediction is that UNCONVENTIONAL MEASURES will resolve as FOR.


Draw 3 action cards
Gain 3ct, rearrange
CURRENT STATUS
Victory Points: 8
Strategy Card:

Command Pools: 3T | 4F | 3S

Goods: 0/2 C | 10 TG
Action Cards: 9 discard 2
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1)
Librae (0/2)
Piscium (1/0)
Mansa 3 (0/1/yellow)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II
+ cruiser 2

Arborec sftt

This post has been edited by Galactic Council: 15 February 2020 - 06:09 AM

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#458 User is offline   ToasTer86 

  • First Sword
  • Group: Malaz Regular
  • Posts: 512
  • Joined: 27-September 19

Posted 14 February 2020 - 08:49 PM

Posted Image




Score :
- 1 SO : Gather a Mighty Fleet -- 1VP -- Status Phase -- Have 5 dreadnoughts on the game board.
- 2 On Maaluk - Druua
- 2 On Tequ'ran - Torkan
- 1 On Fornacis, Gliese, Arietis

- 1 PO : Manipulate Galactic Law -- 2VP -- Status Phase -- Spend 16 influence.
- Spend 5 Influence - Maaluk (0/2) + Torkan (0/3)
- Spend 11 TG




Refresh :

- Gain 2 AC's
- Refresh all planets
- Move tokens from 1/5/0 --> 2/4/0
- Gain 3 Tokens --> 3/4/2





CURRENT STATUS

Victory Points: 10 ( 4 PO I , 1 PO II , 3 SO, 1sftt)
Strategy Card:
Command Pools: 3T | 4F | 2S
Goods: 0/0C | 2 TG
Action Cards: 7
Promissory Notes: 3 Naalu Collective, 2 Ghost of Cruess
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)
+ Thibah (1/1) B

Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Neuroglaive ® -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess
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#459 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 16 February 2020 - 11:02 AM

Posted Image




Status Phase:

Letnev status: Stretched thin.




SCORE OBJECTIVES: None.
GAIN COMMAND TOKENS: Gain 2 tokens. Redistribute 2/3/1.
DRAW ACTION CARDS: Draw 2 action cards (Neural Motivator).
REFRESH PLANETS: Refrech Arc Prime, Wren Terra, Zej Rajja, Saudor, Lazar, Sakular, Centauri, Gral, Wellon, Tar'Mann.
RETURN STRATEGY CARD: Return TECHNOLOGY card.




CURRENT STATUS

Victory Points: 8

Strategy Card:
Command Pools: 2T | 3(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 1 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Tar'Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

Other:
"I think I've made a terrible error of judgement."
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#460 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 16 February 2020 - 03:09 PM

Posted Image






Status Phase
<Score Objective:Public Objective: Expand borders-Control 6 non-homeworld systems
<Score Objective:Secret Objective: Control the Region- Have ships in 6 systems.
<Gain 2 Action Cards
<Gain 2 Command Counters: place both in Tactical.
<Cleanup


CURRENT STATUS

Victory Points: 8

Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Arborec, 0 Yin
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by twelve: 16 February 2020 - 03:10 PM

I don't know what I'm doing but it sounds good.
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