TI4 Game 4C - Game Thread
#362
Posted 23 December 2019 - 07:27 PM
PASS
#363
Posted 31 December 2019 - 01:50 PM
Round 4 - Status Phase
Initiative Order is as follows:
Toaster > Twelve > Tattersail > IH > Jazzarm > Morgoth > D'rek > Khellendros > Nom
The agendas that will be voted on during the next agenda phase are as follows:
Quote
ANTI-INTELLECTUAL REVOLUTION (LAW)
FOR: After a player researches a technology, they must destroy one of their non-fighter ships.
AGAINST: At the start of the next strategy phase each player exhausts one planet for each technology they have researched.
FOR: After a player researches a technology, they must destroy one of their non-fighter ships.
AGAINST: At the start of the next strategy phase each player exhausts one planet for each technology they have researched.
and
Quote
EXECUTIVE SANCTIONS (LAW)
FOR: All players have a maximum of 3 action cards in hand.
AGAINST: Each player discards a random action card.
FOR: All players have a maximum of 3 action cards in hand.
AGAINST: Each player discards a random action card.
As a reminder, status phase must now be done in initiative order as agendas have been revealed. Also, any action cards or abilities that affect the agendas MUST be played during the Status Phase. This includes the Nekro Virus "Galactic Threat" ability, the Xxcha "Quash" ability, VETO action cards, RIDER action cards, and any other abilities or action cards I may have missed.
This post has been edited by Galactic Council: 13 January 2020 - 04:42 PM
#365
Posted 02 January 2020 - 07:49 AM
Score : Erect a monument : pay 8 resources
- pay :
Druua: (3/1)
Tequ'ran (2/0)
3 TG
Refresh all planets
Gain 2 AC
Gain 3 TC ( +2/+1/+0 )
CURRENT STATUS
Victory Points: 7 ( 4PO, 2SO, 1sftt)
Strategy Card:
Command Pools: 3T | 4F | 2S
Goods: 0/3 C | 7 TG
Action Cards: 5
Promissory Notes: 2 Naalu Collective, 2 Ghost of Cruess, 1 L1Z1X
Secret Objectives: 2 fulfilled | 1 unfulfilled
[
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Gliese (1/2)
Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Play area:
+ 1 Sftt from Cruess
This post has been edited by ToasTer86: 02 January 2020 - 10:45 PM
#366
Posted 02 January 2020 - 01:57 PM
EXECUTIVE SANCTIONS has been vetoed.
The agendas that will be voted on during the next agenda phase are as follows:
Quote
ANTI-INTELLECTUAL REVOLUTION (LAW)
FOR: After a player researches a technology, they must destroy one of their non-fighter ships.
AGAINST: At the start of the next strategy phase each player exhausts one planet for each technology they have researched.
FOR: After a player researches a technology, they must destroy one of their non-fighter ships.
AGAINST: At the start of the next strategy phase each player exhausts one planet for each technology they have researched.
and
Quote
FLEET REGULATIONS (LAW)
FOR: Each player cannot have more than 4 tokens in their fleet pool.
AGAINST: Each player gains 1 command token into their fleet pool.
FOR: Each player cannot have more than 4 tokens in their fleet pool.
AGAINST: Each player gains 1 command token into their fleet pool.
As a reminder, status phase must now be done in initiative order as agendas have been revealed. Also, any action cards or abilities that affect the agendas MUST be played during the Status Phase. This includes the Nekro Virus "Galactic Threat" ability, the Xxcha "Quash" ability, VETO action cards, RIDER action cards, and any other abilities or action cards I may have missed.
Toaster - if you would like to play an action card on the Fleet Regulations agenda, please do so.
#367
Posted 02 January 2020 - 03:03 PM
Place 1 Infantry on Nestphar
Status Phase
Score Public Objective Control 4 planets of same Planet Trait. Control 4 Hazardous Planets - 1 VP
Score Secret Objective Control the Perimeter. Have 4 pds on planets I control - 1VP
Gain 2 CT and Redistribute 2 Tactical,-1 Fleet, 1 Strategic
Gain 2 Action cards
Refresh planets, etc., etc.
CURRENT STATUS
Victory Points: 7
Strategy Card:
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II
Other:
Research team (red skip)
This post has been edited by twelve: 09 January 2020 - 02:55 AM
I don't know what I'm doing but it sounds good.
#368
Posted 02 January 2020 - 03:10 PM
Score: Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems.
Receive 2 Command Tokens place in tactical
Receive 2 Action Cards
Ready Planets
Return Strategy Card
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 4 Sardakk N'orr, 2 NEKRO, 1 Letnev
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
Tren'Lak (1/0)
Quinarra (3/1)
Everra (3/1)
Qucen'n (1/2)
Rarron (0/3)
Tau Bootis (4/0)
Tar'mann (1/1) Green
Abyz (3/0)
Fria (2/0)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Exotrireme II -- Upgrades your Exotrireme blueprints to Exotrireme II.
+Neural Motivator--During the status phase, draw 2 action cards instead of 1
Apt is the only one who reads this. Apt is nice.
#369
Posted 03 January 2020 - 12:40 AM
Diversify trade routes - 5tg +1vp
Gain 3 ct, rearrange
4/4/4
Play assassinate representative
CP | Assassinate Representative | After an agenda is revealed: | Choose 1 player. That player cannot vote on this agenda.
Choose khell, on anti intellectual revolution
Draw 3 action cards, discard 2
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pools: 4T | 4F | 4S
Goods: 0/2 C | 9 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1)
New Albion (1/1/green)
Arnor (2/1)
Ensapta (0/2)
Lor (1/2)
Cygni (1/1)
Librae (0/2)
Piscium (1/0)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
Arborec sfft
#370
Posted 07 January 2020 - 05:22 PM
1) Score Objectives
Score Negotiate Trade Routes PO (Spend 5TG)
2) Reveal Public Objective
3) Draw Action Cards
Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens
Gain 3 CTs, place 1/0/2 (2/3/3)
6) Ready Cards
7) Repair Units
8) Return Strategy Cards
Play Technology Rider on Fleet Regulations. Predict Outcome will be FOR.
Quote
CZ | Technology Rider | After an agenda is revealed: | You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, research 1 technology.
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/2 C | 10 TG
Action Cards: 7
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
[b]Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II
Face-up Play Area: XXCHA Support for the Throne.
This post has been edited by Galactic Council: 13 January 2020 - 03:25 PM
#371
Posted 09 January 2020 - 07:29 AM
Play Rider on Fleet Regulation, selecting FOR - CW | Imperial Rider | After an agenda is revealed: | You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 1 victory point.
1) Score objectives -
Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors.
Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
2) Draw 2 action cards, discard 1 from hand
3) Gain and redistribute tokens +1/0/+1
CURRENT STATUS
Victory Points: 7 (4 PO,2 SO, 1 sftt)
Strategy Card:
Command Pools: 2T | 5F | 1S
Goods: 0/4 C | 8 TG
Action Cards: 7
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
+ Carrier II - +1 to movement +2 to capacity
This post has been edited by Morgoth: 09 January 2020 - 07:29 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#372
Posted 09 January 2020 - 03:01 PM
Status Phase
PO: Fulfill <<Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.>>
SO: Fulfill <<Cut Supply Lines -- 1VP -- Have 1 or more ships in the same system as another player's space dock.>>
Draw 2 ACs, discard 1
Gain 3 CTs. Redistribute CTs.
Return TECH strategy card.
Ready planets and cards.
Remove CTs from board.
Galactic Threat -> Predict Fleet Regulations will resolve AGAINST
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pools: 2T | 6F | 3S (0b 5r)
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Mordai (4/0)
+ Herrah VI (1/0)
+ Bereg (3/1)
+ Silvano (2/2, green spc.)
+ Lirta (2/3)
+ Mecatol Rex (1/6)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
Other:
+ N'orr Support for the Throne
#373
Posted 09 January 2020 - 04:02 PM
Status Phase:
Letnev status: Aggressively expansionist.
Fulfil Objectives: Fulfil Public Objective 'Form Galactic Brain Trust -- 2VP -- Status Phase -- Control 5 planets that have technology specialties' (Lazar, Gral, Mansa III, Tar'Mann, Wellon).
Draw Action Cards: Draw 1 action card.
Gain Command Tokens: Gain 2 tokens. Redistribute 1/1(+2)/1
Refresh Planets: Refresh Arc Prime, Wren Terra, Lazar, Sakulag, Saudor, Zej Rajja, Centauri, Gral, Mansa III, Wellon, Tar'Mann.
Return Strategy Card: Return LOGISTICS card.
CURRENT STATUS
Victory Points: 8
Strategy Card:
Command Pools: 1T | 1(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 2 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 0 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Mansa III (0/1) (yellow tech)
+ Tar'Mann (1/1) (green tech)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
Other:
This post has been edited by Khellendros: 09 January 2020 - 06:56 PM
"I think I've made a terrible error of judgement."
#374
Posted 09 January 2020 - 06:32 PM
Status Phase:
Score Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors
Gain 2 AC
Gain 1/0/2
Refresh
Return IMPERIAL
Play
CY | Politics Rider | After an agenda is revealed: | You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.
on FOR on Fleet Regulations
CURRENT STATUS
Victory Points: 5 (4xPO1, 1xSftT)
Strategy Card:
Command Pools: 2T | 5F | 3S
Goods: 0/4 C | 4 TG
Action Cards: 7
Promissory Notes: 4 Xxcha, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Face-up Area:
+ L1Z1X SftT
This post has been edited by Itwęs Nom: 14 January 2020 - 12:01 PM
All things fall from kings to rose petals
#375
Posted 09 January 2020 - 10:14 PM
The following Public Objective is revealed:
Quote
Manipulate Galactic Law -- 2VP -- Status Phase -- Spend 16 influence.
Round 5 - Agenda Phase
The following 2 agendas will be voted on during this agenda phase:
Quote
ANTI-INTELLECTUAL REVOLUTION (LAW)
FOR: After a player researches a technology, they must destroy one of their non-fighter ships.
AGAINST: At the start of the next strategy phase each player exhausts one planet for each technology they have researched.
FOR: After a player researches a technology, they must destroy one of their non-fighter ships.
AGAINST: At the start of the next strategy phase each player exhausts one planet for each technology they have researched.
The Letnev's representative has been assassinated. The Barony of Letnev may not vote on this agenda.
Quote
FLEET REGULATIONS (LAW)
FOR: Each player cannot have more than 4 tokens in their fleet pool.
AGAINST: Each player gains 1 command token into their fleet pool.
FOR: Each player cannot have more than 4 tokens in their fleet pool.
AGAINST: Each player gains 1 command token into their fleet pool.
L1Z1X Technology Rider - Outcome Prediction: FOR.
Creuss Imperial Rider - Outcome Prediction: FOR.
Nekro Galactic Threat - Outcome Prediction: AGAINST.
Xxcha Politics Rider - Outcome Prediction: FOR.
Please feel free to discuss and trade as you wish (Within the constraints of the game rules of course). Send your votes to me via your Game PM once you have made your decision.
This post has been edited by Galactic Council: 09 January 2020 - 10:15 PM
#377
Posted 13 January 2020 - 04:51 PM
Round 4 - Agenda Phase - Results
IH - 14 votes - 14 votes AGAINST Anti-Intellectual Revolution
Nom - 13 votes - Abstain
Tatts - 8 votes - 4 votes AGAINST Anti-Intellectual Revolution; 4 votes AGAINST Fleet Regulations.
Toaster - 11 votes - 5 AGAINST Anti-Intellectual Revolution; 6 votes AGAINST Fleet Regulations.
Khell - 13 votes - All votes AGAINST Fleet Regulations
Tapper - 3 votes - 3 votes FOR Anti-Intellectual Revolution
Twelve - 12 votes - All votes AGAINST Fleet Regulations
Morgoth - 8 votes - All votes FOR Anti-Intellectual Revolution
Drek - Cannot vote
The two agendas that were voted on during this agenda phase are as follows:
Quote
ANTI-INTELLECTUAL REVOLUTION (LAW)
FOR: After a player researches a technology, they must destroy one of their non-fighter ships.
AGAINST: At the start of the next strategy phase each player exhausts one planet for each technology they have researched.
FOR: After a player researches a technology, they must destroy one of their non-fighter ships.
AGAINST: At the start of the next strategy phase each player exhausts one planet for each technology they have researched.
The Letnev's representative has been assassinated. The Barony of Letnev may not vote on this agenda.
The Yin Brotherhood place 14 votes AGAINST.
The Sardakk N'orr place 4 votes AGAINST.
The Naalu Collective place 5 votes AGAINST.
The L1Z1X Mindnet place 3 votes FOR.
The Ghosts of Creuss place 8 votes FOR.
Total = 11 votes FOR; 23 votes AGAINST.
Anti-Intellectual Revolution outcome is AGAINST. At the start of the next strategy phase, each player exhausts 1 planet for each technology they own.
Quote
FLEET REGULATIONS (LAW)
FOR: Each player cannot have more than 4 tokens in their fleet pool.
AGAINST: Each player gains 1 command token into their fleet pool.
FOR: Each player cannot have more than 4 tokens in their fleet pool.
AGAINST: Each player gains 1 command token into their fleet pool.
L1Z1X Technology Rider - Outcome Prediction: FOR.
Creuss Imperial Rider - Outcome Prediction: FOR.
Nekro Galactic Threat - Outcome Prediction: AGAINST.
Xxcha Politics Rider - Outcome Prediction: FOR.
The Sardakk N'orr place 4 votes AGAINST.
The Naalu Collective place 6 votes AGAINST.
The Barony of Letnev place 13 votes AGAINST.
The Arborec place 12 votes AGAINST.
Total = 0 votes FOR; 35 votes AGAINST.
Fleet Regulations outcome is AGAINST. Each player gains 1 command token in their fleet pool.
The Nekro Virus may steal one technology from Tattersail, Toaster, Khellendros or Twelve.
This post has been edited by Galactic Council: 14 January 2020 - 02:28 PM
#378
Posted 13 January 2020 - 04:54 PM
Round 5 - Strategy Phase
The speaker is Tapper.
Order of selection is as follows: Tapper > Tattersail > Drek > Twelve > Imperial Historian > Khellendros > Morgoth > Toaster > Nom
Please do not forget to exhaust 1 planet per technology owned, and add 1 token to your Fleet Pool during this strategy phase as a result of the last agenda phase.
This post has been edited by Galactic Council: 15 January 2020 - 03:05 PM
#379
Posted 13 January 2020 - 05:23 PM
Nekro Assimilates Sarween Tools
#380
Posted 14 January 2020 - 12:04 PM
[quote name='Galactic Council' timestamp='1578417753' post='1393834']
select LEADERSHIP.
Play 1 NAALU Gift of Prescience at the end of the Strategy Phase.
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 2T | 4F | 3S
Goods: 0/2 C | 10 TG
Action Cards: 7
Promissory Notes: 4 L1Z1X, 1 XXCHA,1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ 0.0.0 (5/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
[b]Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II
Face-up Play Area: XXCHA Support for the Throne.
select LEADERSHIP.
Play 1 NAALU Gift of Prescience at the end of the Strategy Phase.
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 2T | 4F | 3S
Goods: 0/2 C | 10 TG
Action Cards: 7
Promissory Notes: 4 L1Z1X, 1 XXCHA,
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
[b]Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II
Face-up Play Area: XXCHA Support for the Throne.
Everyone is entitled to his own wrong opinion. - Lizrad