Malazan Empire: TI4 Game 4C - Game Thread - Malazan Empire

Jump to content

  • 28 Pages +
  • « First
  • 20
  • 21
  • 22
  • 23
  • 24
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

TI4 Game 4C - Game Thread

#421 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 01 February 2020 - 12:27 AM

Posted Image

Secondaries:
POLITICS: -1 CT. Draw 2 action cards.




Component Action:

Quote

AC | Focused Research | As an Action: | Spend 4 trade goods to research 1 technology


Spend 4 trade goods. Gain 3 CTs.




CURRENT STATUS

Victory Points: 7

Strategy Card: IMPERIAL
Command Pools: 3T | 7F | 2S (0b 4r)
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Herrah VI (1/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#422 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 04 February 2020 - 07:58 AM

Posted Image




Secondaries:
Politics: spend 1 Strategic to draw 2 action cards.




play AI | Mining Initiative | As an Action: | Gain trade goods equal to the resource value of 1 planet you control. Target 0.0.0 (5).




CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 0T | 4F | 1S (2/4/1 if Leadership is played)
Goods: 0/2 C | 11 TG
Action Cards: 5+2-1=6 (regardless if Leadership is played or not).
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Queqen'n (1/2)
+ Rarron (0/3)


[b]Technologies:

+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

This post has been edited by Tapper: 04 February 2020 - 03:33 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#423 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,535
  • Joined: 02-August 15

Posted 04 February 2020 - 05:12 PM

Posted Image

Secondaries:
Politics - none



Component Action:
Play
AA | Cripple Defenses | Action: Choose 1 planet. | Destroy each PDS on that planet.
on Mecatol Rex




CURRENT STATUS

Victory Points: 5 (4xPO1, 1xSftT)

Strategy Card: DIPLOMACY
Command Pools: 0T | 6F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Xxcha, 1 L1Z1X, 1 Letnev
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)
+ Daemon (6/0)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwęs Nom: 04 February 2020 - 05:13 PM

All things fall from kings to rose petals
0

#424 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 05 February 2020 - 10:48 AM

Pass
Apt is the only one who reads this. Apt is nice.
0

#425 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 05 February 2020 - 11:01 AM

Posted Image



Pass


CURRENT STATUS

Victory Points: 7 (4 PO,2 SO, 1 sftt)

Strategy Card: Construction
Command Pools: 1T | 6F | 1S
Goods: 0/4 C | 11 TG
Action Cards: 5
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
+ Carrier II - +1 to movement +2 to capacity

This post has been edited by Morgoth: 05 February 2020 - 11:03 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#426 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 05 February 2020 - 11:27 AM

Pass
0

#427 User is offline   ToasTer86 

  • First Sword
  • Group: Malaz Regular
  • Posts: 512
  • Joined: 27-September 19

Posted 05 February 2020 - 09:17 PM

Posted Image




Activate warfare on a random fighter in
-> Arieties, Fornacis, Gliese




CURRENT STATUS

Victory Points: 7 ( 4PO, 2SO, 1sftt)
Strategy Card: Warfare
Command Pools: 2T | 5F | 1S
Goods: 0/0C | 13 TG
Action Cards: 7
Promissory Notes: 3 Naalu Collective, 2 Ghost of Cruess
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)

+ Thibah (1/1) B



Technologies:



+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Neuroglaive ® -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess

This post has been edited by ToasTer86: 07 February 2020 - 07:57 AM

0

#428 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 05 February 2020 - 10:20 PM

Posted Image

No Secondaries




Component Action Play Industrial Initiative gain trade goods equal to the number of industrial planets you control

I control 1 Industrial planet. Gain1 TG


CURRENT STATUS

Victory Points: 7

Strategy Card: Logistics
Command Pools: 0T | 5F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)

This post has been edited by twelve: 05 February 2020 - 10:22 PM

I don't know what I'm doing but it sounds good.
0

#429 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 06 February 2020 - 02:00 AM

Posted Image

Secondaries:
WARFARE




Tactical Action

ACTIVATE Silvano

MOVE:
> Super-Dreadnought from Bereg/Lirta {2 fighters}
> Destroyer from Bereg/Lirta
> Cruiser from Nestphar
> Destroyer from Nestphar <Gravity Drive>
> Cruiser from the beta wormhole system {detour through Bereg/Lirta and pick up 1 infantry from Bereg}

SPACE COMBAT

> Nekro Assault Cannon: <tbd>
> Arborec Assault Cannon: destroy one Nekro destroyer

Twelve uses the following action card:

Quote

BJ | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Move all ships to Nevant.


INVASION

> Bombard Silvano, but do not commit any ground forces

Drek > 1 x Super Dreadnought > [1d10=10] > (1 hit)

Twelve destroys 1 infantry.



PRODUCTION





CURRENT STATUS

Victory Points: 7

Strategy Card: IMPERIAL
Command Pools: 2T | 7F | 2S (0b 4r)
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 N'orr
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Mordai (4/0)
+ Herrah VI (1/0)
+ Bereg (3/1)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ XRD Transporters - Carrier II
+ Valefar Assimilator X -> Super-Dreadnought II
+ Valefar Assimilator Y -> + Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

Other:
+ N'orr Support for the Throne

This post has been edited by Galactic Council: 08 February 2020 - 03:18 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#430 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 06 February 2020 - 02:12 AM

Play skilled retreat. Move all ships no ground units to Nevant
I don't know what I'm doing but it sounds good.
0

#431 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 06 February 2020 - 01:40 PM

Posted Image




Secondaries:




play Leadership. Gain 3 tokens, add 2 to Tactical and 1 to Strategic pools.




CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 2S
Goods: 0/2 C | 11 TG
Action Cards: 5+2-1=6
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)
+ Lodd Eru (3/0 R)
+ Queqen'n (1/2)
+ Rarron (0/3)


[b]Technologies:

+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

This post has been edited by Tapper: 06 February 2020 - 01:40 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#432 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,535
  • Joined: 02-August 15

Posted 06 February 2020 - 01:50 PM

Posted Image

Secondaries:
Leadership - none




Strategic action:
Play Diplomacy on Daemon




CURRENT STATUS

Victory Points: 5 (4xPO1, 1xSftT)

Strategy Card: DIPLOMACY
Command Pools: 0T | 6F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Xxcha, 1 L1Z1X, 1 Letnev
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)

+ Daemon (6/0)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Face-up Area:
+ L1Z1X SftT

This post has been edited by Itwęs Nom: 06 February 2020 - 01:51 PM

All things fall from kings to rose petals
0

#433 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 06 February 2020 - 05:58 PM

No secondaries
Apt is the only one who reads this. Apt is nice.
0

#434 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 06 February 2020 - 08:09 PM

Posted Image



Secondary diplomacy - spend 1 ct to refresh Mallice and Creuss


CURRENT STATUS

Victory Points: 7 (4 PO,2 SO, 1 sftt)

Strategy Card: Construction
Command Pools: 1T | 6F | 0S
Goods: 0/4 C | 11 TG
Action Cards: 5
Promissory Notes: 4 Creuss, , 1 Naalu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Quann (2/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mallice (0/3)
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Neural motivator -- During the status phase, draw 2 action cards instead of 1.
+ Carrier II - +1 to movement +2 to capacity

This post has been edited by Morgoth: 07 February 2020 - 09:11 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#435 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 06 February 2020 - 10:11 PM

Posted Image

Diplomacy secondary, - 1ct refresh darien and librae

Still passed

CURRENT STATUS
Victory Points: 6
Strategy Card: trade played

Command Pools: 2T | 5F | 0S

Goods: 0/2 C | 16 TG
Action Cards: 7
Promissory Notes: 3 Yin 1 arborec 1 Letnev 1 neckro
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
Darien (4/4)
Starpoint (3/1) exhausted
New Albion (1/1/green) exhausted
Arnor (2/1) exhausted
Ensapta (0/2) exhausted
Lor (1/2)
Cygni (1/1) exhausted
Librae (0/2)
Piscium (1/0) exhausted
Mansa 3 (0/1/yellow) exhausted

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers
Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II
+ cruiser 2

Arborec sfft
0

#436 User is offline   ToasTer86 

  • First Sword
  • Group: Malaz Regular
  • Posts: 512
  • Joined: 27-September 19

Posted 07 February 2020 - 08:05 AM

Posted Image




Secondaries :
- Leadership : none
- Diplomacy : pay 1 ST to untap Maaluuk & Gwynan




Tactical action :

Activate Tequran + Torkan

- Move from Gliese, Fornacis, Arietis
- 2 Carriers and 8 fighters

- Build : 1 drreadnought
- pay Gwynan + Sarween tools




CURRENT STATUS

Victory Points: 7 ( 4PO, 2SO, 1sftt)
Strategy Card: Warfare
Command Pools: 1T | 5F | 0S
Goods: 0/0C | 13 TG
Action Cards: 5
Promissory Notes: 3 Naalu Collective, 2 Ghost of Cruess
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk: (0/2)
+ Druua: (3/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Gwynan (3/1)
+ Fornacis (1/0)
+ Arietis (0/1)
+ Gliese (1/2)

+ Thibah (1/1) B

Technologies:
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animator -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet
+ Neuroglaive ® -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Play area:
+ 1 Sftt from Cruess
0

#437 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 07 February 2020 - 08:32 AM

Posted Image




Secondary Strategic Actions:

WARFARE: No action.
LEADERSHIP: Exhaust Centauri, Saudor, and Wren Terra for 6 influence, gain 2 CTs, place in Strategic pool.
DIPLOMACY: No action.




CURRENT STATUS

Victory Points: 8

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2(+2)F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 1 Letnev, 1 Yin
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Lazar (1/0) (yellow tech)
+ Sakulag (2/1)
+ Zej Rajja (2/1)
+ Centauri (1/3)
+ Gral (1/1) (blue tech)
+ Saudor (2/2)
+ Wellon (1/2) (yellow tech)
+ Tar'Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Non-Euclidean Shielding -- When 1 of your units uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

Other:

This post has been edited by Khellendros: 07 February 2020 - 08:33 AM

"I think I've made a terrible error of judgement."
0

#438 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 07 February 2020 - 01:09 PM

Posted Image

No Secondaries




Strategic Action Play Logistics remove CT from Nevant. Redistribute 1 from SCT and 2 from FCT disband destroyer in Nevant add 4 CT to the Ractical pool.


CURRENT STATUS

Victory Points: 7

Strategy Card: Logistics
Command Pools: 4T | 3F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 3
Promissory Notes: 4 Arborec, 1 Yin
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Mehar Xull (1/3)
+ Nevant (1/2)
+ Vefut II(2/2)
+ Silvano (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxive Animator
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Chamber - Upgrades cruiser blueprint to Cruiser II



Other:

Research team (red skip)
I don't know what I'm doing but it sounds good.
0

#439 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 07 February 2020 - 01:40 PM

Posted Image




Secondaries:
Diplo: refresh 0.0.0 and Lodd Eru.




Activate Tren'lak Quinnarra.
Move 2 dreads, 3 fighters and 1 infantry from 0.0.0 to Tren'lak Quinnarra.

Space Cannon Defense:

Tattersail > 1 x PDS > [1d10=6] > Antimass Deflectors = 5 > (no hits)


Engage. Assign hits to fighters before dreads.

Tattersail uses the following action card:

Quote

BK | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Retreat ships to Everra.


After victory, invade Tren'lak with 1 infantry.




CURRENT STATUS

Victory Points: 5

Strategy Card: LEADERSHIP
Command Pools: 1T | 4F | 2S
Goods: 0/2 C | 11 TG
Action Cards: 5+2-1=6
Promissory Notes: 4 L1Z1X, 1 XXCHA, 1 NAALU
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Dal Bootha (0/2)
+ Xehan (1/1)

+ Lodd Eru (3/0 R)
+ Queqen'n (1/2)
+ Rarron (0/3)


[b]Technologies:

+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Super-Dreadnought II -- Upgrades your Super-Dreadnought blueprints into Super-Dreadnought II


Face-up Play Area: XXCHA Support for the Throne.

This post has been edited by Galactic Council: 08 February 2020 - 03:30 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#440 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,535
  • Joined: 02-August 15

Posted 07 February 2020 - 01:42 PM

Posted Image

Secondaries:
Logiatics - none




PASS




CURRENT STATUS

Victory Points: 5 (4xPO1, 1xSftT)

Strategy Card: DIPLOMACY
Command Pools: 0T | 6F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Xxcha, 1 L1Z1X, 1 Letnev
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Lodor (3/1)

+ Daemon (6/0)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

Face-up Area:
+ L1Z1X SftT
All things fall from kings to rose petals
0

Share this topic:


  • 28 Pages +
  • « First
  • 20
  • 21
  • 22
  • 23
  • 24
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users