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TI IV Alpha game thread

#141 User is offline   Hugin & Munin 

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Posted 01 August 2019 - 10:28 PM

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Construction Rider - Enforced Travel Ban - For

Quote

CU | Construction Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock on a planet you control.


Status Update

Score No Objective
Gain 2 Ct's - Place 1 in Tactical and 1 in Strategic
Gain 2 action Cards
Ready planets

CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Muatt, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)
+ Qucen'n (1/2)
+ Rarron (0/3)


+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Inheritance Systems ® -- You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
+ Super Dreadnought II -- Upgrades your Super Dreadnought blueprints into Super Dreadnought II

Other

- Muatt Support for the throne
- Arborec Ceasefire

This post has been edited by Hugin & Munin: 01 August 2019 - 10:32 PM

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#142 User is offline   Tapper 

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Posted 02 August 2019 - 11:37 AM

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SStatus Update

Score PO Intimidate Council.
Gain 2 Ct's - Place 2 in Strategic
Gain 1 action Card, discard BM | Maneuvering Jets | Play after an opponent fires upon you with Space Cannon | Before you assign hits produced by another player's Space Cannon roll: Cancel 1 hit
Ready planets
Return strategy




CURRENT STATUS

Victory Points: 2

Strategy Card: POLITICS
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 7 + 1 = 8, discard 1
Promissory Notes: 4 Winnu, 1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Starpoint (3/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Hugin & Munin: 09 August 2019 - 09:46 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#143 User is offline   Itwęs Nom 

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Posted 02 August 2019 - 12:57 PM

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Score 6 planets PO
3CT 1/4/1 > 3/3/3
2AC




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 3T | 3F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 4 Jol-Nar, 1 Muaat, 1 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Abyz (3/0)
+ Fria (2/0)
+ Mehar Xull (1/3, red tech)
+ Resculon (0/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules - Cruiser II
+ Deep Space Cannon - PDS II
+ Type IV Drive - Dreadnought II

Other:
Custodians Token

This post has been edited by Itwęs Nom: 02 August 2019 - 01:14 PM

All things fall from kings to rose petals
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#144 User is offline   twelve 

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Posted 02 August 2019 - 01:56 PM

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Status Phase
<<Score objective: Score Jack diddley
<<Already received my action card. Danke
<<Command tokens gain 3, 2 in Tactical and 1 in Strategic
<<remove tokens from the board, remind the mod again that my troops are hanging out on Tar'Mann not the carrier, yadda yadda yadda










CURRENT STAUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 3F | 4S
Goods: 0/4 C | 10 TG
Action Cards: 3
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Lodor (3/1)
+Tar'Mann (1/1) green

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+Magmus Reactor-Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.



Other:
L1Z1X Support for the Throne

This post has been edited by twelve: 02 August 2019 - 01:57 PM

I don't know what I'm doing but it sounds good.
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#145 User is offline   Hugin & Munin 

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Posted 02 August 2019 - 06:38 PM

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Status Phase

Score Erect a Monument - Exhaust Nestphar, Arnor, Quann, and spend 1 TG for 8 resources.
Draw 2 Action Cards.
Gain 2 CT. Redistribute CTs.
Return Strategy Card.
Ready planet and tech cards.

add 1 infantry to zohbat




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 L1z1x
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Quann (2/1)
+ Mellon (0/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Capsules -- Cruiser II
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#146 User is offline   Galactic Council 

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Posted 05 August 2019 - 04:12 PM

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1) Score Objectives

Score following objective:

Quote

Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors.


2) Reveal Public Objective
3) Draw Action Cards: Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens: Gain 3 tokens (Hyper Metabolism), place 1 in Tactical, 1 in Fleet, 1 in Strategic.
6) Ready Cards
7) Repair Units
8) Return Strategy Cards




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mecatol Rex (1/6)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.

This post has been edited by Hugin & Munin: 06 August 2019 - 03:45 AM

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#147 User is offline   Hugin & Munin 

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Posted 06 August 2019 - 03:25 AM

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Agenda Phase

New PO: Found Research Outposts -- 1VP -- Status Phase -- Control 3 planets that have technology specialties.




UNCONVENTIONAL MEASURES (DIRECTIVE)
FOR: Each player that voted "For" draws 2 action cards.
AGAINST: Each player that voted "For" discards all of their action cards.

Blend - 1 vote FOR

Tapper - 5 votes AGAINST

Twelve - 3 against

D’rek - all votes AGAINST

Tatts - all votes AGAINST

AGAINST wins. Blend discards all his ACs.

ENFORCED TRAVEL BAN (LAW)
FOR: Players cannot use alpha or beta wormholes.
AGAINST: Destroy each PDS in/adjacent to a wormhole.

L1Z1X/Tatts - Construction Rider - Enforced Travel Ban - For

Quote

CU | Construction Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock on a planet you control.


Nom - 16 votes AGAINST

Blend - 15 votes FOR

Twelve - 2 against

AGAINST wins. Nestphar and Zohbat PDS destroyed. Rider fails.

This post has been edited by Hugin & Munin: 06 August 2019 - 11:30 PM

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#148 User is offline   Hugin & Munin 

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Posted 06 August 2019 - 11:34 PM

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Round 4 Strategy Phase

Nom -> Tapper -> Blend -> D’rek -> Tatts -> Twelve

This post has been edited by Hugin & Munin: 06 August 2019 - 11:34 PM

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#149 User is offline   Itwęs Nom 

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Posted 07 August 2019 - 09:48 AM

Jol-Nar choose TRADE
All things fall from kings to rose petals
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#150 User is offline   Tapper 

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Posted 07 August 2019 - 05:34 PM

Winnu select Leadership.
Everyone is entitled to his own wrong opinion. - Lizrad
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#151 User is offline   Hugin & Munin 

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Posted 07 August 2019 - 06:16 PM

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Politics
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#152 User is offline   D'rek 

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Posted 07 August 2019 - 06:30 PM

TECHNOLOGY

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#153 User is offline   Tattersail_ 

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Posted 07 August 2019 - 07:18 PM

Warfare

+1TG

This post has been edited by Hugin & Munin: 07 August 2019 - 10:45 PM

Apt is the only one who reads this. Apt is nice.
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#154 User is offline   twelve 

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Posted 07 August 2019 - 07:47 PM

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Strategey Phase Diplomacy gain 1 tg










CURRENT STAUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 2T | 3F | 4S
Goods: 0/4 C | 11 TG
Action Cards: 3
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Lodor (3/1)
+Tar'Mann (1/1) green

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+Magmus Reactor-Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.



Other:
L1Z1X Support for the Throne
I don't know what I'm doing but it sounds good.
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#155 User is offline   Hugin & Munin 

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Posted 07 August 2019 - 10:56 PM

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Round 4 Action Phase

Tapper -> Twelve -> Blend -> Nom -> Tatts -> D’rek


Map updated

This post has been edited by Hugin & Munin: 07 August 2019 - 10:56 PM

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#156 User is offline   Tapper 

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Posted 09 August 2019 - 12:52 PM

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Play LEADERSHIP.
Gain 3 CT, divide 1/1/1.



CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 4 Winnu, 1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Starpoint (3/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Tapper: 09 August 2019 - 12:53 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#157 User is offline   twelve 

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Posted 09 August 2019 - 01:09 PM

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Secondary of Leadership: Exhaust Corneeq (2) and Lodor (1) gain 1 CT place in Tactical.





Strategic Action: Diplomacy on Lodor. Refresh Lodor. All other factions place CT in that system




CURRENT STAUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 3T | 3F | 4S
Goods: 0/4 C | 11 TG
Action Cards: 3
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Lodor (3/1)
+Tar'Mann (1/1) green

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+Magmus Reactor-Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.



Other:
L1Z1X Support for the Throne
I don't know what I'm doing but it sounds good.
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#158 User is offline   Galactic Council 

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Posted 09 August 2019 - 04:30 PM

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Secondaries:

Leadership: Exhaust Mecatol Rex, Dal Bootha, Xxehan, Lirta IV to gain 4 CTs. +2/0/2
Diplomacy: Refresh Mecatol Rex and Lirta IV




Activate Wellon
Move Carrier, 2 Cruisers, 4 Infantry from Dal Bootha/Xxehan to Wellon
Invade




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Mecatol Rex (1/6)
+ Wellon (1/2, Yellow)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.

This post has been edited by Hugin & Munin: 09 August 2019 - 06:57 PM

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#159 User is offline   Itwęs Nom 

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Posted 09 August 2019 - 04:45 PM

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Secondaries:
Leadership - exhaust Arinam, Meer, Resculon, Jol, Nar, Mehar X for 5 CT (3/3/3 + 2/1/2 => 5/4/5)
Diplomacy - ready Mehar X, Nar

5/4/4





Activate blank hex just north of Rex, south of beta wh, move in dread+gf from Resculon (gravity drive)

4/4/4




CURRENT STATUS

Victory Points: 3

Strategy Card: TRADE
Command Pools: 4T | 4F | 4S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 4 Jol-Nar, 1 Muaat, 1 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)

+ Abyz (3/0)
+ Fria (2/0)
+ Mehar Xull (1/3, red tech)
+ Resculon (0/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules - Cruiser II
+ Deep Space Cannon - PDS II
+ Type IV Drive - Dreadnought II

Other:
Custodians Token

This post has been edited by Hugin & Munin: 09 August 2019 - 06:59 PM

All things fall from kings to rose petals
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#160 User is offline   Tattersail_ 

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Posted 09 August 2019 - 05:56 PM

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Secondary Action -

Leadership - Exhaust Rarron and Torkan for 6 resources - gain 2 CT place in Strategic
Diplomacy - no




Tactical Action - activate Lazar/Sakalug

Move dread 1 fighter and 1 infantry from HS

Exhaust Lazar and build 2 fighters and 2 infantry for (2 - 1 sarween tools)

Land 1 infantry on Lazar



CURRENT STATUS

Victory Points: 2

Strategy Card: Warfare
Command Pools: 1T | 3F | 3S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Muatt, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)
+ Qucen'n (1/2)
+ Rarron (0/3)


+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Inheritance Systems ® -- You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
+ Super Dreadnought II -- Upgrades your Super Dreadnought blueprints into Super Dreadnought II

Other

- Muatt Support for the throne
- Arborec Ceasefire

This post has been edited by Hugin & Munin: 09 August 2019 - 07:01 PM

Apt is the only one who reads this. Apt is nice.
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