TI4 Game 4B - Game Thread
#82
Posted 16 July 2019 - 08:23 PM
technology - exhaust abyz and 1 tg for Plasma Scoring
Play ac to the one wormhole system empty of ships.
AE | Ghost Ship | Play as an Action | Place a destroyer in an non-home system that contains a wormhole and does not contain other player's ships
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 3T | 3F | 0S
Goods: 0/2 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)
+
+ Friza (2/0)
[/s]
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Other: Letnev Support for the Throne.
This post has been edited by Galactic Council: 19 July 2019 - 02:15 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#83
Posted 16 July 2019 - 10:09 PM
Tech secondary spend ct exhaust homesystem
Research sarween tools
Pass
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 1(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Letnev 3 Yin 1 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Other:
Yin Support for the Throne
This post has been edited by Galactic Council: 18 July 2019 - 01:13 PM
#84
Posted 17 July 2019 - 03:30 AM
Recieve 1tg from Twelve
Secondaries:
Technology: -1CT (1/2/0) Exhaust Retillion & Shalloq +1tg; research Dacxive Animators
Strategic Action:
Play Trade. Free refreshes to all but Khell who didn't ask/trade for one.
IH plays the following Promissory Note and gains 3 TGs:
Quote
TRADE AGREEMENT (Yssaril) | Play when the Yssaril player replenishes commodities. The Yssaril player gives you all of their commodities. Then, return this card to the Yssaril player.
Use Letnev trade PN
CURRENT STATUS
Victory Points: 0
Strategy Card: TRADE
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 5
Promissory Notes: 4 Yssaril,
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet. + Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Other:
This post has been edited by Galactic Council: 18 July 2019 - 01:08 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#85
Posted 17 July 2019 - 04:02 AM
Trade secondary - refresh commodities
PASS
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 3/3 C | 1 TG
Action Cards: 1
Promissory Notes: 5 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by Galactic Council: 18 July 2019 - 01:09 PM
I don't know what I'm doing but it sounds good.
#86
Posted 17 July 2019 - 10:56 AM
Secondary Actions:
TRADE: No action.
PASS
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+ Saudor (2/2)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
This post has been edited by Khellendros: 17 July 2019 - 01:38 PM
"I think I've made a terrible error of judgement."
#87
Posted 17 July 2019 - 05:27 PM
Secondaries:
TRADE: Refresh commodities for free.
PASS
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 4/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Centauri (1/3)
+ Gral (1/1, blue spc.)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II
#88
Posted 18 July 2019 - 09:01 PM
Refresh commodities, ih, trade pn so on and so forth.
IH plays the following promissory note and gains 2 TGs:
Quote
TRADE AGREEMENT (Yin) | Play when the Yin player replenishes commodities. The Yin player gives you all of their commodities. Then, return this card to the Yin player.
Activate Centauri Graal, move Destroyer from Vefut 2 (assuming the current map is up to date).
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/2 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)
+
+ Fria (2/0)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Other: Letnev Support for the Throne.
This post has been edited by Galactic Council: 19 July 2019 - 02:15 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#89
Posted 18 July 2019 - 09:08 PM
Trade secondary - Free refresh
Gnaw uses the following promissory note and gains 2 TGs:
Quote
TRADE AGREEMENT (Letnev) | Play when the Letnev player replenishes commodities. The Letnev player gives you all of their commodities. Then, return this card to the Letnev player.
Still PASSED
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 1(+2)F | 1S
Goods: 0/2 C | 5 TG
Action Cards: 3
Promissory Notes: 3 Letnev 3 Yin 1 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Other:
Yin Support for the Throne
This post has been edited by Galactic Council: 18 July 2019 - 09:09 PM
#90
Posted 19 July 2019 - 12:51 AM
Secondaries:
Component Action:
Quote
AD | Frontline Deployment | Play as an Action | Place 3 infantry on a planet you control..
Meer
CURRENT STATUS
Victory Points: 0
Strategy Card: TRADE
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Yssaril,
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Other:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#91
Posted 19 July 2019 - 09:12 AM
Activate Darien - exhaust Fria + Sarween tools for 1 cruiser and 2 fighters.
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)
+
+
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma scoring
Other: Letnev Support for the Throne.
This post has been edited by Galactic Council: 19 July 2019 - 02:15 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#92
Posted 19 July 2019 - 10:12 AM
Secondaries:
Tactical Action:
Activate New Albion/Starpoint
Move Carrier, FIghter, and 1 infantry from Thibah (gravity drive).
Move Cruiser from Arinam/Meer.
Space Combat:
..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: Twelve will retreat his cruiser to Torkan/Tequ'ran
..iii) Make Combat Rolls
Gnaw > 1 Cruiser, 1 Carrier, 1 Fighter > [3d10=8, 6, 10] > (2 hits)
Twelve > 1 Cruiser > [1d10=7] > (1 hit)
..iv) Assign Hits
Gnaw destroys 1 fighter.
Twelve destroys 1 cruiser.
..v) Retreat: N/A
Kill cruiser.
Invade New Albion with single infantry.
Ground Combat:
Gnaw > 1 Infantry > [1d10=10] > (1 hit)
Khell > 1 Infantry > [1d10=8] > (1 hit)
Gnaw destroys 1 Infantry.
Khell destroys 1 Infantry.
Khell retains control of New Albion.
Use Dacxive Animators to place an infantry.
CURRENT STATUS
Victory Points: 0
Strategy Card: TRADE
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Yssaril,
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Other:
This post has been edited by Galactic Council: 19 July 2019 - 07:00 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#93
Posted 19 July 2019 - 10:18 AM
Pass
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#94
Posted 19 July 2019 - 06:32 PM
Pass
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#95
Posted 19 July 2019 - 07:02 PM
Round 2 Status Phase
MR has not been taken yet, so please feel free to post in whatever order you would like.
#96
Posted 19 July 2019 - 07:16 PM
Gain 1 action card
Gain 2 CT 1/0/1
Refresh planets
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 3T | 1(+2)F | 2S
Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Letnev 2 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Other:
Yin Support for the Throne
#97
Posted 19 July 2019 - 08:20 PM
Claim public objective - 2 systems next to MR.
Refresh planets
2 ACs
1 token in tactical, 1 in strategic.
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)
+ Abyz (3/0)
+ Fria (2/0)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma scoring
Other: Letnev Support for the Throne.
This post has been edited by Morgoth: 20 July 2019 - 07:24 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#98
Posted 19 July 2019 - 08:36 PM
Return card, draw 3 AC, discard 1AC, gain 2CT (1/0/1), yada yada
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 2F | 1S
Goods: 0/3 C | 5 TG
Action Cards: 6
Promissory Notes: 4 Yssaril,
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+ Thibah (1/1; tech)
+ Mellon (0/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Other:
This post has been edited by Gnaw: 19 July 2019 - 08:36 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#99
Posted 19 July 2019 - 08:48 PM
Status Phase:
Score Objectives: None.
Draw Action Cards: Draw 2 cards (Neural Motivator).
Gain Tokens: Gain 3 command tokens (Hypermetabolism), redistribute.
Ready Planets: Ready Maaluuk, Druaa, Bereg, Lirta IV, New Albion, Saudor.
Return Strategy Card: Return TECHNOLOGY strategy card.
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1) (green)
+ Saudor (2/2)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
"I think I've made a terrible error of judgement."
#100
Posted 19 July 2019 - 08:59 PM
Status Phase
<<Score objectives: None
<<Gain 1 Action Card
<<Refresh planets
<<Gain Command Tokens: 2. Place 1 Tactical 1 Fleet
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 3/3 C | 1 TG
Action Cards: 2
Promissory Notes: 5 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Lisis II (1/0)
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ Tequran (2/0)
+ Torkran (0/3)
+ Zohbat (3/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by twelve: 19 July 2019 - 09:00 PM
I don't know what I'm doing but it sounds good.