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TI4 Game 4B - Game Thread

#121 User is offline   Morgoth 

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Posted 02 August 2019 - 11:47 AM

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Play Leadership, exhaust Rarron for 4 tokens. 1/1/2




CURRENT STATUS

Victory Points: 2

Strategy Card: Leadership
Command Pools: 2T | 4F | 3S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)
+ Abyz (3/0)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma scoring




Other: Letnev Support for the Throne.

This post has been edited by Morgoth: 02 August 2019 - 11:47 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#122 User is offline   D'rek 

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Posted 02 August 2019 - 05:32 PM

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Trade 2:2 commodities/tg with twelve




Leadership: exhaust centauri, corneeq, gral, Hermann. Spend 2 tg. Gain 3 CT.




Play Construction. PDS on Fria. PDS on Lodor.




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 2T | 4F | 3S
Goods: 0/4 C | 5 TG
Action Cards: 5
Promissory Notes: 4 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lodor (3/1)
+ Resculon (2/0)
+ Centauri (1/3)
+ Corneeq (1/2)
+ Gral (1/1, blue spc.)
+ Tar'mann (1/1, green spc.)

+ Wellon (1/2, yellow spc.)
+ Fria (2/0)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

This post has been edited by Galactic Council: 08 August 2019 - 04:16 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#123 User is offline   Gnaw 

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Posted 02 August 2019 - 06:15 PM

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Secondaries:
Leadership - exhaust Thibah, Arinam, Meer, and Mellon for 3CT 1/0/2

Construction - -1CT place PDS on Thibah
Doh D'rek played out of order



Strategic Action:
Play Politics
Make IH speaker
Draw 3, discard 1
Look at agendas
Pause for cards.










CURRENT STATUS

Victory Points: 0

Strategy Card: Politics
Command Pools: 2T | 2F | 3S
Goods: 0/3 C | 5 TG
Action Cards: 8
Promissory Notes: 4 Yssaril,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+ Thibah (1/1; tech)
+ Mellon (0/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


Other:

This post has been edited by Gnaw: 02 August 2019 - 06:19 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#124 User is offline   twelve 

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Posted 02 August 2019 - 06:45 PM

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Secondary of Leadership: exhaust Dal Bootha (2), Xxehan (1) and Torkran (3). Gain 2 CT. Place 1 Tactical and 1 Strategic

Secondary of Construction-1SCT build space dock in Alpha Wormhole Dal Bootha/Xxehan





Strategic Action: Play Warfare remove CT from Alpha wormhole and place token in Tactical




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Saar, 2 Naalu,1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ Tequran (2/0)
+ Torkran (0/3)
+ Zohbat (3/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


This post has been edited by twelve: 08 August 2019 - 04:22 PM

I don't know what I'm doing but it sounds good.
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#125 User is offline   Imperial Historian 

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Posted 02 August 2019 - 11:26 PM

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Secondary leadership, exhaust nehar xull for 1 ct in strategic

Secondary construction, spent 1 CT, PDS on mecatol rex

Secondary warfare 1 ct, exhaust arnor, lor, sakulag, quann for 8 resources, plus 1 sarween tools build dreadnought, carrier, 2 fighters, 2 infantry

Technology, exhaust arc prime, wren terra research dread 2, carrier 2





CURRENT STATUS

Victory Points: 1

Strategy Card: technology
Command Pools: 2T | 1(+2)F | 1S
Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Letnev 2 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)
+ Mecatol Rex (1/6)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.




Other:

Yin Support for the Throne

This post has been edited by Galactic Council: 08 August 2019 - 03:57 PM

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#126 User is offline   Khellendros 

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Posted 06 August 2019 - 12:11 PM

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Secondary Actions:

LEADERSHIP: No action.
CONSTRUCTION: No action.
WARFARE: No action.
TECHNOLOGY: Spend 1SCT, exhaust Druaa and spend 1TG, exhaust New Albion for green tech. Research Neuroglaive.




Strategic Action:

Play IMPERIAL. Draw 1 secret objective.




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1) (green)
+ Saudor (2/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive ® -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

Other:
Custodians Token



This post has been edited by Galactic Council: 08 August 2019 - 04:06 PM

"I think I've made a terrible error of judgement."
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#127 User is offline   Morgoth 

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Posted 08 August 2019 - 06:22 AM

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Politics - spend 1 ST to draw two ACs
Construction - none
Warfare - Spend 1 ST, exhaust Darien (4) and Vefut (2) + 2 trade goods to build 4 Cruisers and 2 GFs (8+1)
Technology - Spend 1 ST exhaust Abyz and spend 1 TG to research Cruiser II

Activate Abyz-Fria - Move 4 cruiser, 3 gfs and 1 fighter from Darien.

Space Cannon Offense:

Drek > 1 PDS > [1d10=6] > (1 hit)

Morgoth destroys 1 fighter.


Attack

Space Combat

..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

Morgoth > 4 Cruisers > [3d10=10, 10, 9, 4] > (3 hits)
Drek > 1 Carrier > [1d10=9] > (1 hit)

..iv) Assign Hits:

Drek destroys 1 carrier
Morgoth destroys 1 cruiser

..v) Retreat: N/A


and invade

Invasion

..i) Bombardment: N/A
..ii) Commit Ground Forces: Morgoth invades Fria with 3 infantry.
..iii) Space Cannon Defense:

Drek > 1 PDS > [1d10=2] > (no hits)

..iv) Ground Combat:

Morgoth exhausts Quce'en to use Indoctrination:

Quote

At the start of a ground combat, you may spend 2 influence to replace 1 of your opponent's participating infantry with 1 infantry from your reinforcements.


1 of the Sol infantry become Yin infantry.

Morgoth > 4 Infantry > [4d10=9, 7, 2, 2] > (1 hit)
Drek > 2 Infantry > [2d10=2, 5] > (no hits)

Drek uses the following action card:

Quote

AZ | Fire Team | Play during ground combat | Reroll any number of your ground combat dice.


Drek > 2 infantry > [2d10=6, 1] > (no hits)

Drek destroys 1 infantry.

Morgoth > 4 infantry > [4d10=2, 8, 4, 5] > (1 hit)
Drek > 1 infantry > [1d10=10] > (1 hit)

Morgoth destroys 1 infantry.
Drek destroys 1 infantry.

..v) Establish Control

Morgoth gains control of Fria. Drek destroys her PDS.





CURRENT STATUS

Victory Points: 2

Strategy Card: Leadership
Command Pools: 1T | 4F | 0S
Goods: 0/2 C | 1 TG
Action Cards: 6
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)
+ Abyz (3/0)
+ Fria (2/0)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma scoring

+ Cruiser II




Other: Letnev Support for the Throne.

This post has been edited by Galactic Council: 08 August 2019 - 06:04 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#128 User is offline   Galactic Council 

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Posted 08 August 2019 - 06:13 PM

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Game Map has been updated.
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#129 User is offline   Gnaw 

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Posted 08 August 2019 - 11:49 PM

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Secondaries:

Construction - -1CT place pds on Thibah

Warfare - -1CT spend 4TG; build 1 cruiser, 2 infantry on Retillion, 1 fighters

Technology - -1CT exhaust Retillion and Shalloq +1TG; research Advanced Fighters

Imperial - none


Give Khell my SftT.
Give Morgoth my Racial.
Give IH my Trade Agreement.




Tactical Action:
Activate Dal Bootha/Xxehan
Move 1 fighter
Space dock is blockaded and destroyed.





CURRENT STATUS

Victory Points: 0

Strategy Card: Politics
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 8
Promissory Notes: 2 Yssaril,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+ Thibah (1/1; tech)
+ Mellon (0/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.

Other:

This post has been edited by Gnaw: 09 August 2019 - 06:34 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#130 User is offline   Galactic Council 

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Posted 09 August 2019 - 12:15 AM

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Game Map has been updated.
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#131 User is offline   D'rek 

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Posted 09 August 2019 - 03:33 AM

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Secondaries:
WARFARE: -1 CT. Exhaust Lodor and Resculon for 5 resources. Build 1 carrier, 4 fighters in the Sol homeworld.
TECHNOLOGY: -1 CT. Exhaust Jord for 4 resources. Exhaust Wellon for a yellow prerequisite. Research Type IV Drive.
IMPERIAL: -1 CT. Draw 1 SO.




Tactical Action:

ACTIVATE the Yin home system

Play AC:

Quote

CG | In The Silence Of Space | Play during one of your Tactical Actions | Choose a system. During this action your ships in that system can move through systems that contain other players' ships.


Select Corneeq/Resculon system.

Morgoth uses the following action card:

Quote

CD | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.



MOVE
>> 1 Carrier {1 fighter, 2 infantry} from Corneeq/Resculon. Pick up 2 infantry from Lodor on the way. {Gravity Drive}

Space Cannon Offense:



SPACE BATTLE

Play AC:

Quote

BW | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.





INVASION (if space battle successful): Commit all infantry to Damien







CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 1T | 4F | 0S
Goods: 0/4 C | 5 TG
Action Cards: 2
Promissory Notes: 4 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Lodor (3/1)
+ Resculon (2/0)
+ Centauri (1/3)
+ Corneeq (1/2)
+ Gral (1/1, blue spc.)
+ Tar'mann (1/1, green spc.)
+ Wellon (1/2, yellow spc.)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Galactic Council: 09 August 2019 - 03:41 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#132 User is offline   twelve 

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Posted 09 August 2019 - 07:35 PM

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Secondary of Technology: -1SCT Exhaust Starpoint and spend 1 trade good. Research Chaos Mapping




Tactical Action: Activate Thibah
Move 1 carrier 2 fighters and 2 infantry from alpha wormhole
Pds?

Space Cannon Offense:

Gnaw > 1 PDS > [1d10=8] > (1 hit)

Twelve destroys 1 fighter.


Space Combat: N/A
Invade with 2 infantry

Space Cannon Defence:

Gnaw > 1 PDS > [1d10=3] > (no hits)

Twelve successfully invades Thibah with 2 infantry. Gnaw destroys his PDS.


Gain control of planet and salvage 1 TG




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Saar, 2 Naalu,1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ Tequran (2/0)
+ Torkran (0/3)
+ Zohbat (3/1)
+ Thibah (1/1) blue spec

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping ® -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.


This post has been edited by Galactic Council: 09 August 2019 - 08:09 PM

I don't know what I'm doing but it sounds good.
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#133 User is offline   Imperial Historian 

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Posted 09 August 2019 - 07:56 PM

Imperial secondary - 1ct

Play spy action card, target gnaw.

CURRENT STATUS

Victory Points: 1

Strategy Card: technology
Command Pools: 2T | 1(+2)F | 0S
Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Letnev 2 Yin 1 Yssaril
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)
+ Mecatol Rex (1/6)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dread 2
+ Carrier 2




Other:

Yin Support for the Throne
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#134 User is offline   Khellendros 

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Posted 09 August 2019 - 08:00 PM

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Pass.




CURRENT STATUS

Victory Points: 3

Strategy Card: IMPERIAL
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1) (green)
+ Saudor (2/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Neuroglaive ® -- After another player activates a system that contains 1 or more of your ships, that player removes 1 token from his fleet pool and returns it to his reinforcements.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

Other:
Custodians Token
Yssaril SftT



"I think I've made a terrible error of judgement."
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#135 User is offline   Galactic Council 

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Posted 09 August 2019 - 08:21 PM

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Game Map has been updated.
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#136 User is offline   Morgoth 

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Posted 12 August 2019 - 06:49 AM

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AI | Mining Initiative | Play as an Action | Gain trade goods equal to the resource value of a planet you control. - Target Darien for 4 trade goods.




CURRENT STATUS

Victory Points: 2

Strategy Card: Leadership
Command Pools: 1T | 4F | 0S
Goods: 0/2 C | 5 TG
Action Cards: 6
Promissory Notes: 3 Yin, 1 Letnev 1 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)
+ Abyz (3/0)
+ Fria (2/0)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma scoring --

+ Cruiser II




Other: Letnev Support for the Throne.

This post has been edited by Morgoth: 12 August 2019 - 06:49 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#137 User is offline   Gnaw 

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Posted 16 August 2019 - 04:33 AM

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Secondaries: none





Tactical Action:
Activate Arinam/Meer
Move carrier from New Albion/Starpoint picking up infantry from Mellon
Move cruiser and 3 fighters from HW
Drop infantry on Meer




CURRENT STATUS

Victory Points: 0

Strategy Card: Politics
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 7
Promissory Notes: 2 Yssaril,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+ Thibah (1/1; tech)
+ Mellon (0/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.

Other:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#138 User is offline   D'rek 

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Posted 16 August 2019 - 09:55 PM

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Secondaries:





Tactical Action:

ACTIVATE Lodor

MOVE
> 1 Dreadnought {pick up 1 fighter from Corneeq/Resculon en-route} + 1 Carrier {6 fighters + 2 infantry} + 1 Destroyer from the Sol home system

Space Cannon Offense:

Drek > 1 PDS > [1d10=2] > (no hits)


SPACE BATTLE

Morgoth plays the following action card:

Quote

BK | Skilled Retreat | Play at the start of a space combat round | At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Morgoth moves all his ships to Vefut II.


INVASION

Land both infantry on Lodor

PRODUCTION





CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 0T | 4F | 0S
Goods: 0/4 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Sol
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Lodor (3/1)
+ Resculon (2/0)
+ Centauri (1/3)
+ Corneeq (1/2)
+ Gral (1/1, blue spc.)
+ Tar'mann (1/1, green spc.)
+ Wellon (1/2, yellow spc.)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Galactic Council: 20 August 2019 - 02:12 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#139 User is offline   twelve 

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Posted 17 August 2019 - 03:26 AM

Posted Image

Chaos Mapping Exhaust Raugh (2) and 2 trade goods build 1 Dread in Alpha Wormhole




Tactical Action: Activate Arinam/Meer
Move 1 Space Dock, 1 Cruiser, 1 Dread, 1 carrier 2 fighters and 7 infantry from alpha wormhole
Pds

Space Cannon Offence:

Gnaw > 1 x PDS > [1d10=7] > (1 hit)

Twelve sustains damage on his Dreadnought.


Space combat:

..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: N/A
..iii) Make Combat Rolls:

Twelve > 1 Dreadnought, 1 Cruiser, 1 Carrier, 2 Fighters > [5d10=3, 5, 9, 10, 9] > (3 hits)
Gnaw > 1 Cruiser, 1 Carrier, 3 Fighters > [5d10=8, 8, 1, 8, 2] > (2 hits)

Twelve destroys 2 fighters.
Gnaw destroys 3 fighters.

Twelve > 1 Dreadnought, 1 Cruiser, 1 Carrier > [3d10=2, 7, 5] > (1 hit)
Gnaw > 1 Cruiser, 1 Carrier > [2d10=9, 9] (2 hits)

Twelve destroys 1 carrier, 1 cruiser.
Gnaw destroys 1 carrier.

Twelve > 1 Dreadnought > [1d10=9] > (1 hit)
Gnaw > 1 Cruiser > [1d10=4] > (no hits)

Gnaw destroys 1 cruiser.

..iv) Assign Hits: See above
..v) Retreat: N/A

Twelve must destroy 2 infantry as his capacity has been reduced to 5.



Invade Arinam with 1 infantry

Gain control of Arinam Salvage 1 TG


Invade Meer with 65 infantry
Pds defense fire
Use Morale Boost on invasion combat

Invasion:

Gnaw uses the following action card:

Quote

AU | Bunker | Play at the start of Invasion combat where you are defending | During this invasion apply -4 to the result of each Bombardment roll against planets you control.


..i) Bombardment: N/A
..ii) Commit Ground Forces (choose what Infantry will be sent to which planets)

Twelve commits 5 infantry to invade Meer.

..iii) Space Cannon Defense:

Gnaw > 1 x PDS > [1d10=3] > (no hits)

..iv) Ground Combat

Twelve uses the following action card:

Quote

BU | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.


Gnaw uses the following action card against Twelve's Morale Boost:

Quote

CA | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.


Twelve > 5 Infantry > [5d10=7, 1, 7, 1, 7] > (no hits)
Gnaw > 4 Infantry > [3d10=8, 5, 4, 2] > (1 hit)

Twelve destroys 1 infantry.

Twelve > 4 Infantry > [5d10=1, 1, 2, 5] > (no hits)
Gnaw > 4 Infantry > [3d10=6, 10, 5, 5] > (1 hit)

Twelve destroys 1 infantry.

Twelve > 3 Infantry > [3d10=2, 7, 7] > (no hits)
Gnaw > 4 Infantry > [4d10=6, 9, 6, 1] > (1 hit)

Twelve destroys 1 infantry.

Twelve > 2 Infantry > [2d10=10, 4] > (1 hit)
Gnaw > 4 Infantry > [4d10=1, 5, 7, 6] > (no hits)

Gnaw destroys 1 infantry.

Twelve > 2 Infantry > [2d10=4, 10] > (1 hit)
Gnaw > 3 Infantry > [3d10=3, 2, 1] > (no hits)

Gnaw destroys 1 infantry.

Twelve > 2 Infantry > [2d10=1, 6] > (no hits)
Gnaw > 2 Infantry > [2d10=3, 2] > (no hits)

No infantry are destroyed.

Twelve > 2 Infantry > [2d10=1, 1] > (no hits)
Gnaw > 2 Infantry > [2d10=4, 4] > (no hits)

No infantry are destroyed.

Twelve > 2 Infantry > [2d10=3, 8] > (1 hit)
Gnaw > 2 Infantry > [2d10=3, 1] > (no hits)

Gnaw destroys 1 infantry.

Twelve > 2 Infantry > [2d10=3, 5] > (no hits)
Gnaw > 1 Infantry > [1d10=9] > (1 hit)

Twelve destroys 1 infantry.

Twelve > 1 Infantry > [1d10=2] > (no hits)
Gnaw > 1 Infantry > [1d10=3] > (no hits)

No infantry are destroyed.

Twelve > 1 Infantry > [1d10=9] > (1 hit)
Gnaw > 1 Infantry > [1d10=10] > (1 hit)

Gnaw and Twelve both destroy 1 infantry.

..v) Establish Control

Gnaw retains control of Meer.



Gain control of planet and salvage 1 TG?

Production spend gained trade goods on 2 or 4 fighters




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Saar, 2 Naalu,1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ Tequran (2/0)
+ Torkran (0/3)
+ Zohbat (3/1)
+ Thibah (1/1) blue spec

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping ® -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.


This post has been edited by Galactic Council: 20 August 2019 - 11:35 PM

I don't know what I'm doing but it sounds good.
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#140 User is offline   Imperial Historian 

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  • Group: Administrators
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  • Joined: 08-February 04

Posted 20 August 2019 - 04:53 PM

Activate zohbat/mellon - 1ct

Move carrier, 3 fighters, 3 infantry from homeworld

Invade both planets, 2 on zohbat, 1 on mellon

CURRENT STATUS

Victory Points: 1

Strategy Card: technology
Command Pools: 1T | 1(+2)F | 0S
Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Letnev 2 Yin 1 Yssaril
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)
+ Mecatol Rex (1/6)
+ zohbat (3/1)
+ mellon (0/2)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dread 2
+ Carrier 2




Other:

Yin Support for the Throne
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