Winnu.png (141.59K)
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Tactical Action:
Exhaust Transit Diodes- Move 1 Infantry from Lazar, 1 from Ensapta and 2 from Winnu to Mecatol Rex
1) Activation - :Qucen'n/Rarron
2) Movement
..i) Move Ships - 1 Flagship, 2 Dreads, 1 Cruiser, 1 Carrier, 4 Infantry, 5 Fighters
..ii) Space Cannon Offense (Active Player) - N/A
..iii) Space Cannon Offense (Others) - N/A because Nom agreed to not PDS me Thanks Nom
3) Space Combat -
Turn 1:
Munitions Reserves: Letnev spends 2 Trade Goods to reroll any number of dice this turn.
Winnu:
Salai Sai Corian [2, 10, 10, 7] (3 hits)
2 Dreadnought II [9, 3] (1 hit)
1 Cruiser [1] (no hits)
1 Carrier [6] (no hits)
5 Fighter II [2, 6, 8, 9, 5] (2 hits)
Letnev:
3 Dreadnought II [4, 7, 8] (2 hits) - Letnev rerolls 1 die [10] (3 hits)
1 Carrier II [9] (1 hit)
2 Fighters [8, 7] (no hits) - Letnve rerolls 2 dice [2, 4] (no hits)
1 Letnev Dreadnought II, 1 Carrier II (and 3 Infantry on board), and 2 Fighters destroyed. 1 Letnev Dreadnought II sustains damage.
2 Winnu Fighter II destroyed, 2 Dread II sustain damage.
Turn 2:
Duranium Armor: 1 Letnev Dreadnought II repaired.
Letnev announces retreat with all ships with Tequ'ran-Torkan.
Winnu:
Salai Sai Corian [2, 2] (no hits)
2 Dreadnought II [8, 6] (2 hits)
1 Carrier [1] (no hits)
1 Cruiser [1] (no hits)
3 Fighter II [5, 2, 3] (no hits)
Letnev:
2 Dreadnought II [8, 3] (1 hit)
1 Letnev Dreadnought II sustains damage.
1 Winnu Fighter II destroyed.
Letnev successfully retreats to Tequ'ran-Torkan with 2 Dreadnought II. Winnu wins space combat.
4) Invasion - Bombard 1 dread each planet but use plasma scoring on Rarron.If neither bombardment works or they both do invade both planets with 2 infantry each. If only one bombardment is successful invade that planet with 1 infantry and 3 on the other planet
Ground Combat:
Qucen'n Bombardment:
1 Dreadnought II [7] (1 hit)
Rarron Bombardment:
1 Dreadnought II (+ Plasma Scoring} [10, 3] (1 hit)
1 Letnev Infantry destroyed on Qucen'n. 1 Letnev Infantry destroyed on Rarron.
Qucen'n and Rarron successfully invaded with 2 Infantry each. Letnev space dock on Qucen'n is destroyed.
5) Production - N/A
CURRENT STATUS
Victory Points: 4
Strategy Card: Logistics
Command Pools: 0T | 5F | 0S
Goods: 0/3 C | 14 TG
Action Cards: 4
Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1) Red (Law)
+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)
+ Tar'Mann (1/1) Green
+ Ensapta (0/2)
+ Mecatol Rex (1/6)
+
Qucen'n (1/2)
+
Rarron (0/3)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Hegemonic Trade Policy-- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Type IV Drive - Upgrades your Dreadnaught Blueprints to Dreadnaught II
+ Advanced Fighters - Upgrades your fighter Blueprints to Fighter II
+ War Sun - Allows for the production of War Suns
Other:Hacan Support for the Throne
This post has been edited by Galactic Council: 24 April 2019 - 02:39 PM