Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

Jump to content

  • 27 Pages +
  • « First
  • 17
  • 18
  • 19
  • 20
  • 21
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Twilight Imperium (Game 3) - Game Thread

#361 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 30 March 2019 - 12:04 AM

Give my racial PN to Twelve.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#362 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 30 March 2019 - 07:22 PM

Attached File  Custodians.png (103.75K)
Number of downloads: 0





ROUND 6






Strategy Phase






IH is the Speaker.


Turn order is: IH --> Twelve --> Blend --> Tattersail --> D'rek --> Macaw --> Tapper --> Nom

NB: Imperial cannot be selected.

This post has been edited by Galactic Council: 30 March 2019 - 07:46 PM

0

#363 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 30 March 2019 - 11:25 PM

Trade
0

#364 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 30 March 2019 - 11:40 PM

Leadership
I don't know what I'm doing but it sounds good.
0

#365 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 31 March 2019 - 03:11 PM

Diplomacy
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#366 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 31 March 2019 - 04:08 PM

Technology
Apt is the only one who reads this. Apt is nice.
0

#367 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 01 April 2019 - 04:02 AM

Politics

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#368 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 01 April 2019 - 04:43 AM

Logistics
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#369 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 01 April 2019 - 01:10 PM

.... (was hoping Nom would drop in before I made this pick) Diplomacy. Warfare.

This post has been edited by Tapper: 01 April 2019 - 02:06 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#370 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 01 April 2019 - 02:36 PM

Arborec select the CONSTRUCTION strategy.
0

#371 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 01 April 2019 - 03:42 PM

QDN Leadership
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#372 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 01 April 2019 - 03:44 PM

Tax 1 TG from twelve
0

#373 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 01 April 2019 - 06:11 PM

QDN Technology (pay 3 TG to Tattersail, pay 1 CT).
Everyone is entitled to his own wrong opinion. - Lizrad
0

#374 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 01 April 2019 - 07:29 PM

Attached File  Custodians.png (103.75K)
Number of downloads: 0





ROUND 6






Action Phase






Turn order is: Gnaw --> Blend --> D'rek --> Nom --> IH --> Tatts --> Tapper --> Twelve --> Morgoth
0

#375 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 01 April 2019 - 07:48 PM


Posted Image

-1CT for QDN ^
-1CT for QDN previous round
1/3/0




Strategic Action: play Leadership +3CT all strategic

Exhaust Wellon and Mansa for +1CT tactical





CURRENT STATUS

Victory Points: 6 {3x PO, 3x SO}

Strategy Card:
Command Pool: 2T | 3F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Nekro,, 1 Letnev,
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Wellon (1/2; yellow)
+ Herrah VI (1/1)
+ Lodd Eru (3/0; red)
+ Mansa III (0/1; yellow)
+ Muaat (4/1)
+ Gwynan (3/1)
+ Xxehan (1/1)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+
Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Cruiser 2
+ War Sun - Allows for the production of War Suns
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards..



Other:
Letnev Ceasefire

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#376 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 01 April 2019 - 10:37 PM

Posted Image




Play Diplomacy on Silvano.
Give action card to Tapper.




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 12 TG
Action Cards: 1
Promissory Notes: 2 Muaat
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Dal Bootha (0/2)
+ Silvano (2/2, green)
+ Quann (2/1)


Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Magmus Reactor - Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsules - Upgrades your Cruiser blueprints to Cruiser II.

Other:

This post has been edited by Blend: 02 April 2019 - 08:52 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#377 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 02 April 2019 - 12:54 AM

Posted Image

Secondaries

LEADERSHIP: Exhaust Jol, Lor, and Nevant for 6 influence. Gain 2 CTs. +1T. +1S.
DIPLOMACY




Tactical Action

ACTIVATION

> Activate Bereg/Lirta
> Return Promise of Protection to IH

MOVEMENT

Play AC:

Quote

CK | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.


Move the following:
+ 1 carrier from the Jol-Nar home system (1+FS)
+ 1 dreadnought from the Jol-Nar home system (1+FS)
+ 3 fighters from the Jol-Nar home system (2)
+ 1 destroyer from Arnor/Lor (2+FS)
+ JNS Hylarim from Arnor/Lor (1+FS+GD, not through GR) {w/ 2 infantry from Arnor, 1 infantry from Lor}
+ 2 fighters from Arnor/Lor (2+FS)


Space Cannon Offense (do use PS, don't use GLS)

Space Cannon Offense:

1 PDS II on Zej Rajja fires (+ Plasma Scoring) [7, 8] (2 hits)

1 PDS II on Saudor fires (+ Plasma Scoring) [4, 5 (-1 Antimass Deflectors) ~ 3, 4] (no hits)

1 Mentak Dreadnought and Fourth Moon sustain damage.


SPACE COMBAT

Mentak announces retreat with all ship units to Saudor.

Jol-Nar plays:

Quote

BB | Intercept | Play when an opponent declares a retreat | After your opponent declares a retreat during space combat that retreat is cancelled. (They may retreat in future rounds)


Jol-Nar Assault Cannon: 1 Mentak Cruiser II destroyed.

Mentak Ambush: 1 Cruiser II [3] (no hits)

Turn 1:

Anti-Fighter Barrage:

1 Jol-Nar Destroyer II [8, 8, 10] (3 hits)

1 Mentak Fighter destroyed.

Jol-Nar:

J. N. S. Hylarim [2, 5 (-1 Fragile) ~ 1, 4] (no hits)
1 Dreadnought [5 (-1 Fragile) ~ 4] (no hits)
1 Carrier [1 (-1 Fragile) ~ 1] (no hits)
5 Fighter II [1, 10, 1, 5, 8 (-1 Fragile) ~ 1, 9, 1, 4, 7] (1 hit)

Mentak:

Fourth Moon [5, 1] (no hits)
1 Dreadnought [7] (1 hit)
1 Cruiser II [9] (1 hit)

Jol-Nar plays:

Quote

BT | Shields Holding | Play during space combat | Before you assign hits to your ships during a space combat: Cancel up to 2 hits.


2 hits cancelled.

1 Mentak Cruiser II destroyed.

Turn 2:

Mentak announces retreat to Saudor with all ship units.

Jol-Nar:

J. N. S. Hylarim [10, 7 (-1 Fragile) ~ 9, 6] (2 hits + 2 additional hits for rolling 9 or 10 = 4 hits)
1 Dreadnought [9 (-1 Fragile) ~ 8] (1 hit)
1 Carrier [5 (-1 Fragile) ~ 4] (no hits)
5 Fighter II [2, 9, 3, 10, 3 (-1 Fragile) ~ 1, 8, 2, 9, 2] (2 hits)

Mentak:

Fourth Moon [9, 10] (2 hits)
1 Dreadnought [1] (no hits)

Jol-Nar plays:

Quote

BR | Shields Holding | Play during space combat | Before you assign hits to your ships during a space combat: Cancel up to 2 hits.


Mentak Fourth Moon and Dreadnought destroyed.

Jol-Nar wins space combat.

Salvage Operations: Mentak gains 1 Trade Good.


INVASION

Mentak plays:

Quote

AU | Bunker | Play at the start of Invasion combat where you are defending | During this invasion apply -4 to the result of each Bombardment roll against planets you control.


Bombardment:

1 Dreadnought (+ Plasma Scoring) bombards Lirta [5, 8 (-4 Bunker) ~ 1, 4] (no hits)

Jol-Nar invades Lirta with 1 Infantry.

Turn 1:

Jol-Nar:

1 Infantry [4 (-1 Fragile) ~ 3] (no hits)

Mentak:

1 Infantry [7] (no hits)

Turn 2:

Jol-Nar:

1 Infantry [9 (-1 Fragile) ~ 8] (1 hit)

Mentak:

1 Infantry [10] (1 hit)

1 Mentak Infantry destroyed.
1 Jol-Nar Infantry destroyed.

Ground combat ends in draw. Mentak retains control of Lirta IV.


Jol-Nar invades Bereg with 2 Infantry.

Turn 1:

Jol-Nar:

2 Infantry [6, 1 (-1 Fragile) ~ 5, 1] (no hits)

Mentak:

1 Infantry [5] (no hits)

Turn 2:

Jol-Nar:

2 Infantry [2, 5 (-1 Fragile) ~ 1, 4] (no hits)

Mentak:

1 Infantry [8] (1 hit)

1 Jol-Nar Infantry destroyed.

Turn 3:

Jol-Nar:

1 Infantry [2 (-1 Fragile) ~ 1) (no hits)

Mentak:

1 Infantry [3] (no hits)

Turn 4:

Jol-Nar:

1 Infantry [6 (-1 Fragile) ~ 5] (no hits)

Mentak:

1 Infantry [2] (no hits)

Turn 5:

Jol-Nar:

1 Infantry [8 (-1 Fragile) ~ 7] (no hits)

Mentak:

1 Infantry [7] (no hits)

Turn 6:

Jol-Nar:

1 Infantry [7 (-1 Fragile) ~ 6] (no hits)

Mentak:

1 Infantry [6] (no hits)

Turn 7:

Jol-Nar:

1 Infantry [10 (-1 Fragile) ~ 9] (1 hit)

Mentak:

1 Infantry [8] (1 hit)

1 Mentak Infantry destroyed.
1 Jol-Nar Infantry destroyed.

Ground Combat ends in a draw. Mentak retains control of Bereg.


PRODUCTION

TBD





CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 2T | 4F | 4S
Goods: 0/4 C | 2 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 3 unfulfilled
Promissory Notes: 5 Jol-Nar

Planets:
+ Zej Rajja (2/1)
+ Arnor (2/1)
+ Jol (1/2)
+ Lor (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy - After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Advanced Fighter - Fighter II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#378 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,535
  • Joined: 02-August 15

Posted 02 April 2019 - 03:09 PM

Posted Image



Give my sftt to Nekro




Secondaries:
Leadership - exhaust Mellon + 1 TG, + 1/0/0
Diplomacy - none




Tactical Action: Activate Quann, move in 2 cruisers from hw

Space Combat:

Turn 1:

Arborec:

2 Cruisers [5, 1] (no hits)

Nekro:

1 Advanced Carrier II [8] (no hits)

Turn 2:

Arborec:

2 Cruisers [8, 1] (1 hit)

Nekro:

1 Advanced Carrier II [8] (no hits)

Nekro Advanced Carrier II sustains damage.

Turn 3:

Arborec:

2 Cruisers [7, 10] (2 hits)

Nekro:

1 Advanced Carrier II [2] (no hits)

Nekro Advanced Carrier II destroyed.

Arborec wins space combat.





CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 8F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 5
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Vefut II (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Deep Space Cannon - PDS II

Other:
Muaat Ceasefire

This post has been edited by Galactic Council: 02 April 2019 - 04:35 PM

All things fall from kings to rose petals
0

#379 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 02 April 2019 - 05:11 PM

Attached File  Mentak.png (156.56K)
Number of downloads: 0




Leadership exhaust mallice, Saudor, new albion, lirta and mehar xull for 4 CT, 2 in fleet 1 in tactical, 1 in strategic

Diplomacy refresh Saudor and lirta, -1ct

Activate homeworld, -1CT exhaust bereg, lirta, Saudor, starpoint for 10 resources +1 sarween tools +1tg

Build flagship, cruiser, 2 fighters and 2 infantry


CURRENT STATUS



Victory Points: 9

Strategy Card: Trade
Command Pools: 2T | 6F | 3S
Goods: 0/2 C | 1 TG
Action Cards: 5
Secret Objectives: 2 fulfilled | 0 unfulfilled
PN 2 Letnev, 3 Mentak, 4 Sol, 1 Muaat
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Mehar Xull (1/3) (red tech)
+ Mallice (0/3)
+ Bereg (3/1)
+ Lirta (2/3)



Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne
0

#380 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 02 April 2019 - 05:20 PM

Posted Image

Leadership - Spend 7 TG and exhaust Corneeq for 3 CT place all in tactical.




Component Action


AA | Cripple Defenses | Play as an Action | Choose a planet. Destroy each PDS on that planet.

Apply to Nevant.

CURRENT STATUS
Victory Points: 3
Strategy Card:Command Pools: 5T | 4F | 1SGoods: 0/4 C | 1TGAction Cards: 5Promissory Notes: 1 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)
+ Corneeq (1/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.

This post has been edited by Galactic Council: 02 April 2019 - 05:23 PM

0

Share this topic:


  • 27 Pages +
  • « First
  • 17
  • 18
  • 19
  • 20
  • 21
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users