Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#421 User is offline   Tattersail_ 

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Posted 25 April 2019 - 01:37 PM

Posted Image

Activate Tar'mann - Move 1 Dreadnought with 1 infantry from Corneqq - Invade


CURRENT STATUS
Victory Points: 3
Strategy Card: WarfareCommand Pools: 1T | 4F | 0SGoods: 0/4 C | 7TGAction Cards: 5Promissory Notes: 1 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.
Apt is the only one who reads this. Apt is nice.
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#422 User is offline   twelve 

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Posted 25 April 2019 - 03:53 PM

Pass
I don't know what I'm doing but it sounds good.
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#423 User is offline   Galactic Council 

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Posted 25 April 2019 - 04:15 PM

Posted Image

Activate Beta Wormhole - Move Flagship, 2 dreads, 2 fighters, all infantry except 1 from each planet, pick up 2 fighters and 1 infantry from Jord using gravity drive on flagship.


CURRENT STATUS
Victory Points: 3
Strategy Card: WarfareCommand Pools: 0T | 4F | 0SGoods: 0/4 C | 7TGAction Cards: 5Promissory Notes: 1 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Tar'Mann (1/1) (green)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.

I'll quickly look up moves posted before mine before confirmation. I basically want all shipsand infantry moved except for 1 infantry which will be left on each planet.

This post has been edited by Galactic Council: 25 April 2019 - 04:16 PM

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#424 User is offline   Galactic Council 

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Posted 25 April 2019 - 04:21 PM

Posted Image




PASS





CURRENT STATUS
Victory Points: 3
Strategy Card: WarfareCommand Pools: 0T | 4F | 0SGoods: 0/4 C | 7TGAction Cards: 5Promissory Notes: 1 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Tar'Mann (1/1) (green)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.

I'll quickly look up moves posted before mine before confirmation. I basically want all shipsand infantry moved except for 1 infantry which will be left on each planet.

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#425 User is offline   Galactic Council 

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Posted 25 April 2019 - 04:28 PM

Attached File  Custodians.png (103.75K)
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ROUND 6






Status Phase






Turn order is: Gnaw --> Blend --> D'rek --> Nom --> IH --> Tatts --> Tapper --> Twelve --> Morgoth




Upcoming Agendas:


DEMILITARIZED ZONE (LAW) -- Elect a Cultural Planet
Destroy all units on that planet. Player's units cannot land, be produced on or be placed on this planet.


INCENTIVE PROGRAM (DIRECTIVE)
FOR: Draw and reveal an additional stage 1 public objective.
AGAINST: Draw and reveal an additional stage 2 public objective.

This post has been edited by Galactic Council: 25 April 2019 - 04:28 PM

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#426 User is offline   Gnaw 

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Posted 26 April 2019 - 05:48 PM

Posted Image




Score nothing

Gain 3CT 1/3/2
Gain 2 AC

Etc,etc



Galactic Threat == incentive program - FOR



CURRENT STATUS

Victory Points: 6 {3x PO, 3x SO}

Strategy Card:
Command Pool: 1T | 3F | 2S
Goods: 1/3 C | 4 TG
Action Cards: 5
Promissory Notes: 4 Nekro,, 1 Letnev,
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Wellon (1/2; yellow)
+ Herrah VI (1/1)
+ Lodd Eru (3/0; red)
+ Mansa III (0/1; yellow)
+ Muaat (4/1)
+ Xxehan (1/1)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Cruiser 2
+ War Sun - Allows for the production of War Suns
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards..


Other:
Letnev Ceasefire

This post has been edited by Galactic Council: 01 May 2019 - 11:00 AM

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#427 User is offline   Blend 

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Posted 26 April 2019 - 08:12 PM

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1) Score Objectives

Claim following Secret Objective:

Quote

Adapt New Strategies -- 1VP -- Status Phase -- Own 2 faction techologies (Valefor Assimilator does not count).


2) Reveal Public Objective
3) Draw Action Cards

Draw 2 cards

4) Remove Command Tokens
5) Gain and Redistribute Tokens

Gain 2 CTs. Place 1 in Fleet and 1 in Strategic. Move 1 token from Tactical to Fleet.

6) Ready Cards
7) Repair Units
8) Return Strategy Cards




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 1/4 C | 12 TG
Action Cards: 2
Promissory Notes: 2 Muaat
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Silvano (2/2, green)
+ Quann (2/1)


Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Magmus Reactor - Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsules - Upgrades your Cruiser blueprints to Cruiser II.
+ Prototype War Sun II

Other:

This post has been edited by Galactic Council: 01 May 2019 - 11:02 AM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#428 User is offline   D'rek 

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Posted 27 April 2019 - 05:21 AM

Posted Image

Status Phase

Objectives:
> Fulfill the PO Centralize Galactic Trade. -10 TG. +2 VP.
> Fulfill the SO Dangerous Maneuvers (Have 1 or more ships in 2 systems that are anomalies). +1 VP.

> Gain 3 CTs
> Draw 2 ACs




CURRENT STATUS

Victory Points: 6

Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/4 C | 1 TG
Action Cards: 6
Secret Objectives: 1 fulfilled | 2 unfulfilled
Promissory Notes: 5 Jol-Nar

Planets:
+ Zej Rajja (2/1)
+ Arnor (2/1)
+ Nar (2/3)
+ Jol (1/2)
+ Lor (1/2)
+ Nevant (1/2, blue spc.)
+ Mehar Xull (1/3) (red tech)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy - After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Advanced Fighter - Fighter II
+ Type IV Drive - Dreadnought II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#429 User is offline   Galactic Council 

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Posted 27 April 2019 - 07:39 AM

Attached File  Arborec.png (142.51K)
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Score Develop Weaponry
Score Establish a Perimeter -- 1VP -- Status Phase -- Have 4 PDS units on the game board.

2 CTs, rearrange to 3/6/2
2 ACs

1 infantry on Gwynan



Play Politics Rider on Incentive Program, prediction: FOR

Quote

CY | Politics Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.





CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 3T | 6F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 5
Secret Objectives: 1 fulfilled | 0 unfulfilled
Promissory Notes: 4 Arborec, 2 Muaat

Planets:
+ Nestphar (3/2)
+ Vefut II (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Gwynan (3/1)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Deep Space Cannon - PDS II
+ Stasis Capsules - Cruiser II
+ Mobile Base - War Sun

Other:
Muaat Ceasefire + SftT

This post has been edited by Galactic Council: 01 May 2019 - 11:23 AM

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#430 User is offline   Galactic Council 

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Posted 27 April 2019 - 07:41 AM

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Score 8 influence public objective, spend 4TG

Receive military support racial PN from tatts, don't pillage

Gain action card

Gain 3 ct




CURRENT STATUS


Victory Points: 10

Strategy Card:
Command Pools: 1T | 8F | 2S
Goods: 0/2 C | 10 TG
Action Cards: 5
Secret Objectives: 2 fulfilled | 1 unfulfilled
PN 2 Letnev, 4 Mentak, 4 Sol, 1 Muaat
Planets:
+ Moll Primus (4/1)
+ Saudor (2/2)
+ Bereg (3/1)
+ Lirta (2/3)


Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing - When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne

This post has been edited by Galactic Council: 01 May 2019 - 11:34 AM

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#431 User is offline   Galactic Council 

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Posted 27 April 2019 - 07:42 AM

Attached File  Sol.png (154.04K)
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Score PO - Sway the Council -- 1VP -- Status Phase -- Spend 8 influence. Spend 6 TG and exhaust Jord.

Score SO - Explore the Nether Regions -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that do not contain planets. (Beta Wormhole, Nebula, and Empty Hex South of JolNar system.

Play Warfare Rider - Select INCENTIVE PROGRAM (DIRECTIVE) and AGAINST: Draw and reveal an additional stage 2 public objective.

Quote

DB | Warfare Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 dreadnought in a system that contains your ships.


Draw 2 action cards

remove command tokens from board

Gain 3 command tokens - place 2 in tactical and 1 in strategy

ready planets

return strategy card

Rejoice as a new life is born upon the Genesis.




CURRENT STATUS
Victory Points: 5
Strategy Card: Command Pools: 3T | 3F | 1S
Goods: 0/4 C | 1TG
Action Cards: 6
Promissory Notes: 0
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Resculon (2/0)
+ Jord (4/2)
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Tar'Mann (1/1) (green)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.
+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.

This post has been edited by Galactic Council: 02 May 2019 - 03:00 PM

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#432 User is offline   Tapper 

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Posted 30 April 2019 - 12:08 PM

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Score PO - none.
Score SO - none.
Draw 2 action cards
remove command tokens from board
Gain 2 command tokens - place 1 in tactical and 1 in strategy
ready planets
return strategy card




CURRENT STATUS

Victory Points: 6 (3× PO, 1× SO, 2× other)

Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/6 C | 1 TG.
Action Cards: 6
Secret Objectives: 1 fulfilled | 1 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table, 1 Mentak on the table, 1 Sol in hand.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Mallice (0/3)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II

Other: Winnu SftT, Imperial Rider, Mentak Promise of Protection

This post has been edited by Galactic Council: 01 May 2019 - 12:01 PM

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#433 User is offline   twelve 

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Posted 30 April 2019 - 01:29 PM

Posted Image




Status Phase

1) Score Objectives -
Sway the Council - Spend 8 Influence Exhaust Winnu (4), Centauri (3), Gral (1)
2) Reveal Public Objective
3) Draw Action Cards - Draw 1 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical, 1 Strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards







CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 14 TG
Action Cards: 5

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1) Red (Law)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)
+ Ensapta (0/2)
+ Mecatol Rex (1/6)

+ Qucen'n (1/2)
+ Rarron (0/3)
Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Hegemonic Trade Policy-- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+
Type IV Drive - Upgrades your Dreadnaught Blueprints to Dreadnaught II
+ Advanced Fighters - Upgrades your fighter Blueprints to Fighter II
+ War Sun - Allows for the production of War Suns

Other:Hacan Support for the Throne

This post has been edited by twelve: 30 April 2019 - 01:30 PM

I don't know what I'm doing but it sounds good.
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#434 User is offline   Morgoth 

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Posted 30 April 2019 - 09:06 PM

Use my other action card to predict that Quann will be the target of the first law, and build on Wren Terra.

Quote

CU | Construction Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock on a planet you control.


Posted Image

No objectives (you monsters)
2 tokens to tactical
2 Action cards


CURRENT STATUS

Victory Points: 8 (5 PO, 1 SO, 1 SftT, 1 MR)

Strategy Card:
Command Pools: 2T | 2(4)F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ New Albion (1/1) (green tech)
+ Starpoint (3/1)
+ Wellon (1/2) (yellow tech)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns you may perform two actions rather than 1.
+ + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
+ War Sun - Allows for the production of War Suns

Other:

+ Nekro Cease Fire
+ Nekro support for the throne - 1 VP

This post has been edited by Galactic Council: 01 May 2019 - 12:29 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#435 User is offline   Galactic Council 

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Posted 01 May 2019 - 12:18 PM

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ROUND 6 - AGENDA PHASE:




Agenda 1:

DEMILITARIZED ZONE (LAW) -- Elect a Cultural Planet
Destroy all units on that planet. Player's units cannot land, be produced on or be placed on this planet.

Letnev plays Construction Rider on Quann.

Votes:

Arborec: 8 votes for QUANN.
Muaat: 1 vote for QUANN.
Sol: 8 votes for QUANN.

Result:

QUANN is elected a Demilitarized Zone with 17 votes. 1 Muaat Infantry on Quann is destroyed. Players’ units cannot land, be produced, or placed on Quann.

Letnev Construction Rider succeeds. Letnev Space Dock built on Wren Terra.




Agenda 2:

INCENTIVE PROGRAM (DIRECTIVE)
FOR: Draw and reveal an additional stage 1 public objective.
AGAINST: Draw and reveal an additional stage 2 public objective

Nekro plays Galactic Threat on FOR.

Arborec plays Politics Rider on FOR.

Sol plays Warfare Rider on AGAINST.

Votes:

Hacan: 12 votes AGAINST.
Jol-Nar: 14 votes AGAINST.
Letnev: 9 votes AGAINST.
Mentak: 7 votes AGAINST.
Muaat: 2 votes AGAINST.
Winnu: 16 votes FOR.

Result:

Incentive Program is voted AGAINST by 44 votes to 16. An additional Stage 2 public objective will be revealed.

Nekro Galactic Threat fails.

Arborec Politics Rider fails.

Sol Warfare Rider succeeds. A Sol Dreadnought is placed in Arnor-Lor.

This post has been edited by Galactic Council: 04 May 2019 - 09:09 AM

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#436 User is offline   Galactic Council 

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Posted 01 May 2019 - 12:31 PM

Letnev plays:

Quote

CO | Ancient Burial Sites | Play at the start of the Agenda Phase | Exhaust all of one player's cultural planets.


Winnu's cultural planets (Rarron (0/3), Tura Nora (2/0), Centauri (1/3)) exhausted and cannot be used for votes.

This post has been edited by Galactic Council: 04 May 2019 - 10:50 AM

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#437 User is offline   Blend 

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Posted 01 May 2019 - 06:13 PM

Trade my racial to IH.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#438 User is offline   Galactic Council 

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Posted 04 May 2019 - 09:12 AM

Attached File  Custodians.png (103.75K)
Number of downloads: 0





ROUND 7






Strategy Phase






Tattersail is the Speaker.


Turn order is: Tattersail --> D'rek --> Gnaw --> Tapper --> Nom --> Morgoth --> IH --> Twelve --> Blend

This post has been edited by Galactic Council: 04 May 2019 - 09:13 AM

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#439 User is offline   Tattersail_ 

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Posted 04 May 2019 - 10:08 AM

BZ | Summit | Play during the Strategy Phase | Gain 2 command tokens.

Put 1 in tactical and 1 in strategic

Pick Technology
Apt is the only one who reads this. Apt is nice.
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#440 User is offline   D'rek 

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Posted 04 May 2019 - 03:05 PM

LOGISTICS

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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