Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#381 User is offline   Tapper 

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Posted 03 April 2019 - 09:39 AM







Secondaries:
Leadership: exhaust Meer (4), Arinam (2), Lodor (1), Kamdorn (1), Hercant (1) for 9 Influence, gain 3 CT (+0/0/+3 --> 1/4/3)
Diplomacy: no action.

Trade 1 action card to D'rek.





Play TECHNOLOGY. Research Dacxive Animators (prereq: 1 green). Exhaust Daemon, Arretze and research Production Biomes (prereq. 2 green).




CURRENT STATUS

Victory Points: 6 (3× PO, 1× SO, 2× other)

Strategy Card:
Command Pools: 1T | 4F | 3S
Goods: 0/6 C | 0 TG.
Action Cards: 6
Secret Objectives: 1 fulfilled | 0 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II

Other: Winnu SftT, Imperial Rider.
Everyone is entitled to his own wrong opinion. - Lizrad
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#382 User is offline   twelve 

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Posted 03 April 2019 - 12:06 PM

Posted Image




Leadership Secondary - Exhaust Winnu (4), Centauri (3), Ensapta (2) Gain 3 CT 1 in Tactical and 2 in Strategic
Diplomacy Secondary - Refresh Winnu and Centauri
Technology Secondary - Exhaust Tura Nora (2), Tar'Mann (1) & Lazar (1) Research Plasma Scoring




Component Action:


FIRES OF THE GASHLAI (Muaat) ¦ ACTION: Remove 1 token from the Muaat player's fleet pool and return it to his reinforcements. Then, gain your war sun unit upgrade technology card. Then, return this card to the Muaat player.




CURRENT STATUS

Victory Points: 4

Strategy Card: Logistics
Command Pools: 2T | 5F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 7

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1) Red (Law)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)
+ Tar'Mann (1/1) Green
+ Ensapta (0/2)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Hegemonic Trade Policy-- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+
Type IV Drive - Upgrades your Dreadnaught Blueprints to Dreadnaught II
+ Advanced Fighters - Upgrades your fighter Blueprints to Fighter II
+ War Sun - Allows for the production of War Suns

Other:Hacan Support for the Thrones

This post has been edited by twelve: 03 April 2019 - 02:21 PM

I don't know what I'm doing but it sounds good.
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#383 User is offline   Morgoth 

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Posted 03 April 2019 - 08:19 PM

Posted Image

Leadership secondary - Exhaust mecatol rex (6) Rarron (3) Torkan (3) Wren Terra (1) Qucen'n (2) for 5 tokens.
Diplomacy secondary -
Technology secondary - Exhaust Arc Prime and Thibah to research Fleet Logistics

Receive Gnaws SftT

Activate New Albion-Starpoint.

Letnev returns Mentak Support for the Throne.

Move Carrier, Dreadnought and Cruiser, 5 GFs and 2 fighters from Homesystem.

Space Cannon Offense:

Mentak PDS II fires from Starpoint, Saudor, and Moll Primus (+ Plasma Scoring) [4, 2, 1, 7 (-1 Antimass Deflectors) ~ 3, 1, 1, 6] (1 hit)

Letnev Fighter destroyed.

Space Combat:

Turn 1:

Mentak announces retreat with all ship units to Moll Primus.

Letnev:

1 Dreadnought II [5] (1 hit)
1 Carrier II [1] (no hits)
1 Cruiser [9] (1 hit)
1 Fighter [2] (no hits)

Mentak:

1 Carrier [5] (no hits)
2 Fighters [9, 4] (1 hit)

2 Mentak Fighters destroyed.
1 Letnev Fighter destroyed.

Mentak Carrier successfully retreats to Moll Primus. Letnev wins space combat.


Bombard New Albion and invade both planets.

1 GF to New Albion, 4 to Starpoint.

Bombardment:

1 Dreadnought II (+ Plasma Scoring) [10, 4] (1 hit)

1 Mentak Infantry on New Albion destroyed.

New Albion successfully invaded with 1 Infantry.

Ground Combat (Starpoint):

Space Cannon Defense:

PDS II on Starpoint fires (+ Plasma Scoring) [2, 7 (-1 Antimass Deflectors) ~ 1, 6] (1 hit)

1 Letnev Infantry destroyed.

Turn 1:

Letnev:

3 Infantry [10, 4, 10] (2 hits)

Mentak:

1 Infantry [9] (1 hit)

1 Mentak Infantry destroyed.
1 Letnev Infantry destroyed.

Letnev successfully invades Starpoint with 2 Infantry. Mentak PDS II on Starpoint is destroyed.


2. Action


Activate A wormhole - attack D'reks destroyer with Flagship and 2 fighters, absorb IH's PDS with fighters. E-Res Siphons: D'rek gains 4 tg

Space Cannon Offense:

1 Mentak PDS II on Saudor fires (+ Plasma Scoring) [10, 6 (-1 Antimass Deflectors) ~ 9, 5) (2 hits)
2 Hacan PDS II on Lodor fire (+ Plasma Scoring) [2, 1, 8 (-1 Antimass Deflectors) ~ 1, 1, 7] (1 hit)

2 Letnev Fighters destroyed. Arc Secundus sustains damage.

Space Combat:

Turn 1:

Arc Secundus is repaired.

Letnev:

Arc Secundus [6, 6] (2 hits)

Jol-Nar:

1 Destroyer II [1] (no hits)

Jol-Nar Destroyer II is destroyed.

Letnev wins space combat.

Quote

Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.




CURRENT STATUS

Victory Points: 7 (4 PO, 1 SO, 1 SftT, 1 MR)

Strategy Card: Imperial
Command Pools: 3T | 2(4)F | 2S
Goods: 0/2 C | 6 TG
Action Cards: 6
Secret Objectives: 1 fulfilled | 1 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Mecatol Rex (1/6)
+ New Albion (1/1) (green tech)
+ Starpoint (3/1)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns you may perform two actions rather than 1.
+ + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
+ War Sun - Allows for the production of War Suns

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire
+ Nekro support for the throne - 1 VP

This post has been edited by Galactic Council: 05 April 2019 - 07:45 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#384 User is offline   Gnaw 

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Posted 03 April 2019 - 11:22 PM


Posted Image

Secondaries:

Diplomacy: none
Technology:
-1CT ==2/3/2
Exhaust Muaat and gain 3CT
1 tactical, 2 strategic == 3/3/4




Tactical Action:
Activate Abyz/Fria
Receive Ceasefire back




CURRENT STATUS

Victory Points: 6 {3x PO, 3x SO}

Strategy Card:
Command Pool: 2T | 3F | 4S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Nekro,, 1 Letnev,
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Wellon (1/2; yellow)
+ Herrah VI (1/1)
+ Lodd Eru (3/0; red)
+ Mansa III (0/1; yellow)
+ Muaat (4/1)
+ Gwynan (3/1)
+ Xxehan (1/1)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+
Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Cruiser 2
+ War Sun - Allows for the production of War Suns
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards..



Other:
Letnev Ceasefire

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#385 User is offline   Galactic Council 

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Posted 04 April 2019 - 10:21 AM

Posted Image




Give Support for the Throne PN to Arborec.

Mentak pillages Muaat.




Secondary Actions:

TECHNOLOGY: Exhaust Silvano and Quann, spend 1SCT, research Prototype War Sun II.




PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 11 TG
Action Cards: 1
Promissory Notes: 3 Muaat
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Dal Bootha (0/2)
+ Silvano (2/2, green)
+ Quann (2/1)



Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Magmus Reactor - Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsules - Upgrades your Cruiser blueprints to Cruiser II.
+ Prototype War Sun II

Other:

This post has been edited by Galactic Council: 07 April 2019 - 12:34 AM

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#386 User is offline   D'rek 

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Posted 05 April 2019 - 01:36 PM

Posted Image

Secondaries

TECHNOLOGY: Spend 1 CT. Research Type IV Drive.




Component Action

Quote

AF | Industrial Initiative | Play as an Action | Gain 1 trade good for each industrial planet you control.


gain 3 tg (Mentak pillages)





CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 2T | 4F | 3S
Goods: 0/4 C | 8 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 3 unfulfilled
Promissory Notes: 5 Jol-Nar

Planets:
+ Zej Rajja (2/1)
+ Arnor (2/1)
+ Jol (1/2)
+ Lor (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy - After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Advanced Fighter - Fighter II
+ Type IV Drive - Dreadnought II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#387 User is offline   Itwæs Nom 

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Posted 06 April 2019 - 02:24 AM

Posted Image



Receive Muaat racial PN.

Mentak pillages Muaat.




Secondaries:
Tech - exhaust vefut, research cruiser IIs




Component Action: play Muaat PN

Quote

FIRES OF THE GASHLAI (Muaat) ¦ ACTION: Remove 1 token from the Muaat player's fleet pool and return it to his reinforcements. Then, gain your war sun unit upgrade technology card. Then, return this card to the Muaat player.





CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 8F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 5
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 4 Arborec, 2 Muaat

Planets:
+ Nestphar (3/2)
+ Vefut II (4/2)
+ Mellon (0/2)

+ Zohbat (3/1)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Deep Space Cannon - PDS II
+ Stasis Capsules - Cruiser II
+ Mobile Base - War Sun

Other:
Muaat Ceasefire + SftT

This post has been edited by Itwæs Nom: 07 April 2019 - 12:26 PM

All things fall from kings to rose petals
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#388 User is offline   Imperial Historian 

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Posted 06 April 2019 - 09:44 AM






Technology secondary research mirror computing - 1ct, exhaust mol primus

Play TRADE gain 3TG, give twelve, blend, nom and tatts free refreshes


CURRENT STATUS



Victory Points: 9

Strategy Card: Trade
Command Pools: 2T | 6F | 2S
Goods: 2/2 C | 6 TG
Action Cards: 5
Secret Objectives: 2 fulfilled | 0 unfulfilled
PN 2 Letnev, 3 Mentak, 4 Sol, 1 Muaat
Planets:
+ Moll Primus (4/1)
+ Saudor (2/2)
+ Mehar Xull (1/3) (red tech)
+ Mallice (0/3)
+ Bereg (3/1)
+ Lirta (2/3)



Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing - When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne
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#389 User is offline   Tattersail_ 

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Posted 06 April 2019 - 02:12 PM

Posted Image

Technology - Spend 1 CT research Sarween Tools
Trade - Free refresh



Play warfare on fighter in Corneeq

CURRENT STATUS
Victory Points: 3
Strategy Card:Command Pools: 5T | 4F | 0SGoods: 4/4 C | 0TGAction Cards: 5Promissory Notes: 1 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)
+ Corneeq (1/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.
Apt is the only one who reads this. Apt is nice.
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#390 User is offline   Tapper 

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Posted 09 April 2019 - 11:07 AM

Attached File  Hacan.png (154.41K)
Number of downloads: 0




Secondaries:
Trade: refresh for free.

Trade IH for his racial.
If racial is received: Receive 2 Action Cards from Twelve. Trade 6 commodities and 2 action cards to Twelve. Receive two action cards.




Pay 1 Strategic CT. Activate Production Biomes, target Twelve to gain 2 Trade Goods. Gain 4 Trade Goods, un-pillaged.




CURRENT STATUS

Victory Points: 6 (3× PO, 1× SO, 2× other)

Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/6 C | 4 TG.
Action Cards: 4
Secret Objectives: 1 fulfilled | 0 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II

Other: Winnu SftT, Imperial Rider.

This post has been edited by Galactic Council: 09 April 2019 - 07:43 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#391 User is offline   twelve 

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Posted 09 April 2019 - 12:09 PM

Posted Image




Trade Secondary - Free Refresh
Exchange 3 commodities for 2 commodities 1 tg with the Mentak pillaged 1





Tactical Action:


1) Activation - :Mecatol Rex


Receive 2 action cards and 8 TGs from Tapper, Receive no Pillage from IH and give Tapper 2 action Cards


2) Movement
..i) Move Ships - 1 Flagship, 2 Dreads, 1 Cruiser, 1 Carrier, 5 fighters and 4 infantry
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - N/A

3) Space Combat -

Turn 1:

Winnu plays:

Quote

BV | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.


Winnu plays:

Quote

AY | Fighter Prototype | Play at the start of space combat | Your fighters have +2 to combat rolls during the first round of combat.


Winnu:

Salai Sai Corian [7, 5, 10 (+1 Morale Boost) ~ 8, 6, 10] (2 hits)
2 Dreadnought II [9, 1 (+1 Morale Boost) ~ 10, 2] (1 hit)
1 Cruiser [6 (+1 Morale Boost) ~ 7] (1 hit)
1 Carrier [3 (+1 Morale Boost) ~ 4] (no hits)
5 Fighter II [3, 6, 4, 6, 4 (+1 Morale Boost, +2 Fighter Prototype) ~ 6, 9, 7, 9, 7] (2 hits)

Letnev:

Letnev plays:

Quote

Munitions Reserves - at the start of each round of space combat, you may spend 2 trade goods; you may reroll any number of your dice during that combat round.


2 Dreadnought II [7, 1] (1 hit). Reroll 1 die [10] (2 hits).
1 Carrier II [1] (no hits). Reroll 1 die [4] (no hits)
3 Fighters [3, 8, 5] (no hits). Reroll 3 dice [7, 7, 3] (no hits)

Winnu plays:

Quote

BS | Shields Holding | Play during space combat | Before you assign hits to your ships during a space combat: Cancel up to 2 hits.


2 Letnev Fighters destroyed, 2 Letnev Dreadnought II sustain damage.

Turn 2:

Letnev plays:

Quote

BL | Skilled Retreat | Play at the start of a space combat round | At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Letnev retreats all remaining units to Quecen'n-Rarron (Carrier already in Quecen'n-Rarron destroyed due to exceeding fleet capacity).

Winnu wins space combat.



4) Invasion - Bombard with remaining Dreads Invade with 4 Infantry

Winnu successfully invades Mecatol Rex with 4 Infantry.

5) Production -

CURRENT STATUS

Victory Points: 4

Strategy Card: Logistics
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 14 TG
Action Cards: 4

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1) Red (Law)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)
+ Tar'Mann (1/1) Green
+ Ensapta (0/2)
+ Mecatol Rex (1/6)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Hegemonic Trade Policy-- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+
Type IV Drive - Upgrades your Dreadnaught Blueprints to Dreadnaught II
+ Advanced Fighters - Upgrades your fighter Blueprints to Fighter II
+ War Sun - Allows for the production of War Suns

Other:Hacan Support for the Thrones

This post has been edited by twelve: 10 April 2019 - 12:25 AM

I don't know what I'm doing but it sounds good.
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#392 User is offline   Morgoth 

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Posted 10 April 2019 - 12:23 PM

Posted Image

Activate Mehar Xull -
Move Dreadnaught and GF from Tibah.

Attack and Invade, see what happens before deciding on second action.

Space Cannon Offense:

PDS II on Moll Primus fires (+ Plasma Scoring) [5, 4 (-1 Antimass Deflectors) ~ 4, 3] (no hits)

Space Combat:

Mentak Ambush:

1 Cruiser II [2] (no hits)

Turn 1:

Mentak announces retreat with all units to Moll Primus.

Letnev:

1 Dreadnought II [2] (no hits)

Mentak:

1 Cruiser II [5] (no hits)

Mentak Cruiser II with 1 Infantry successfully retreats to Moll Primus.

Letnev wins space combat. Salvage Operations: Mentak receives 1 Trade Good.

Letnev successfully invades Mehar Xull with 1 Infantry.





Play Imperial - claim 3 tech planet objective. Draw new secret objetive.




CURRENT STATUS

Victory Points: 8 (5 PO, 1 SO, 1 SftT, 1 MR)

Strategy Card: Imperial
Command Pools: 2T | 2(4)F | 2S
Goods: 0/2 C | 4 TG
Action Cards: 5
Secret Objectives: 1 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ New Albion (1/1) (green tech)
+ Starpoint (3/1)
+ Mehar Xull (1/3) (red tech)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Fleet Logistics - During each of your turns you may perform two actions rather than 1.
+ + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
+ War Sun - Allows for the production of War Suns

Other:

+ Nekro Cease Fire
+ Nekro support for the throne - 1 VP

This post has been edited by Galactic Council: 11 April 2019 - 05:29 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#393 User is offline   Gnaw 

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Posted 11 April 2019 - 07:07 AM


Posted Image

Secondaries:

Trade:
refresh -1CT == 2/3/3
Warfare:
-1CT == 2/3/2
Move 2 cruiser and 2 fighters from Mordai to Wellon.
Imperial: none




Trade 2C to Morgoth for 2TG




Transit Diodes:
2 infantry from Mordai to Muaat
1 infantry from Mordai to Xxehan
1 infantry from Everra to Xxehan

Tactical Action:
Activate Saudor -1CT == 1/3/2
Move 3 cruisers and 2 fighters
Space combat

Space Cannon Offense:

Mentak activates Graviton Laser System.

Mentak PDS II fires (+Plasma Scoring) [4, 1 (-1 Antimass Deflectors) ~ 3, 1] (no hits)

Space Combat:

Mentak Ambush:

1 Cruiser II [6] (1 hit)

1 Nekro Fighter destroyed.

Turn 1:

Nekro:

3 Cruiser II [4, 9, 1] (1 hit)
1 Fighter [10] (1 hit)

Mentak:

1 Cruiser II [8] (1 hit)

1 Mentak Cruiser destroyed. Nekro assimilates Hyper Metabolism.
1 Nekro Fighter destroyed.

Nekro wins space combat. Salvage Operations: Mentak gains 1 Trade Good.





CURRENT STATUS

Victory Points: 6 {3x PO, 3x SO}

Strategy Card: LEADERSHIP
Command Pool: 1T | 3F | 2S
Goods: 1/3 C | 2 TG
Action Cards: 3
Promissory Notes: 4 Nekro,, 1 Letnev,
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Wellon (1/2; yellow)
+ Herrah VI (1/1)
+ Lodd Eru (3/0; red)
+ Mansa III (0/1; yellow)
+ Muaat (4/1)
+ Gwynan (3/1)
+ Xxehan (1/1)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+
Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Cruiser 2
+ War Sun - Allows for the production of War Suns
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards..
[/color][/color]


Other:
Letnev Ceasefire

This post has been edited by Galactic Council: 11 April 2019 - 10:28 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#394 User is offline   Blend 

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Posted 11 April 2019 - 01:53 PM

Posted Image




I use the Trade secondary to refresh my commodities.




STILL PASSED




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 2T | 1F | 0S
Goods: 4/4 C | 10 TG
Action Cards: 1
Promissory Notes: 2 Muaat
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Dal Bootha (0/2)
+ Silvano (2/2, green)
+ Quann (2/1)



Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Magmus Reactor - Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsules - Upgrades your Cruiser blueprints to Cruiser II.
+ Prototype War Sun II

Other:

This post has been edited by Blend: 11 April 2019 - 04:13 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#395 User is offline   D'rek 

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Posted 11 April 2019 - 02:16 PM

Posted Image

Secondaries

TRADE: -1 CT. Replenish commodities
WARFARE: -1 CT. Move the destroyer in Arnor/Lor to the gravity rift. Move 1 fighter from the Jol-Nar homeworld to the eastern asteroid field.
IMPERIAL




Trade 4 commodities to Tatts for 4 commodities. Mentak pillages 1 Trade Good.




Tactical Action

> Activate Mehar Xull

> Move the dreadnought {1 infantry from Jol} and 2 destroyers from the Jol-Nar home system

Space Cannon Offense:

Mentak PDS II on Moll Primus fires (+ Plasma Scoring) [2, 10 (-1 Antimass Deflectors) ~ 1, 9] (1 hit)

Jol-Nar Dreadnought II sustains damage.


> Space Combat -- use Assault Cannon, if possible

Space Combat:

Assault Cannon: Letnev Dreadnought II destroyed.

Jol-Nar win space combat.


> Invasion -- Bombard (Plasma Scoring) and invade. Establish control.

Bombardment:

1 Dreadnought II (+ Plasma Scoring) [7, 10 (-1 Antimass Deflectors) ~ 6, 9) (2 hits)

1 Letnev Infantry destroyed.

Jol-Nar successfully invades Mehar Xull with 1 Infantry.


Integrated Economy: Exhaust Arnor. Produce 2 infantry.

> No Production Step.





CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 1T | 4F | 1S
Goods: 0/4 C | 11 TG (12 w/ no pillage)
Action Cards: 2
Secret Objectives: 0 fulfilled | 3 unfulfilled
Promissory Notes: 5 Jol-Nar

Planets:
+ Zej Rajja (2/1)
+ Arnor (2/1)
+ Jol (1/2)
+ Lor (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Mehar Xull (1/3) (red tech)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Integrated Economy - After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Advanced Fighter - Fighter II
+ Type IV Drive - Dreadnought II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#396 User is offline   Itwæs Nom 

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Posted 11 April 2019 - 04:05 PM

Posted Image



Secondaries:
Trade: free refresh
Warfare: none




3:3 trade with Muaat. Mentak pillages 1 Trade Good from Arborec. Mentak pillages 1 Trade Good from Muaat.




Tactical action: activate Gwynnan

Play Flank Speed

Arborec plays:

Quote

CL | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.


*pause in case of sabotage*

Move in Duha Menaimoon + 2 gf from Zohbat + 1 gf from Mellon, 3x Dread + 3x f from Mellon/Z, cruiser + 1 gf from hw

Space Combat:

Nekro plays:

Quote

BI | Skilled Retreat | Play at the start of a space combat round | At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Muaat plays:

Quote

CC | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.


Space Combat:

Turn 1:

Arborec:

Duha Menaimon [10, 10] (2 hits)
3 Dreadnoughts [2, 5, 8] (2 hits)
1 Cruiser II [6] (1 hit)
3 Fighters [9, 1, 4] (1 hit)

Nekro:

1 War Sun [1, 10, 8] (2 hits)
1 Dreadnought II [8] (1 hit)
1 Cruiser II [4] (no hits)

Nekro War Sun, Dreadnought II, and Cruiser II destroyed.
3 Arborec Dreadnoughts sustain damage.

Arborec wins space combat.

Ground Combat:

Bombardment:

3 Dreadnoughts [10, 8, 7 (-1 Antimass Deflectors) ~ 9, 7, 6] (3 hits)

3 Nekro Infantry destroyed.

Turn 1:

Arborec:

4 Letani Warriors [5, 9, 3, 6] (1 hit)

Nekro:

1 Infantry [1] (no hits)

1 Nekro Infantry destroyed.

Arborec win ground combat and successfully invade Gwynan with 4 Letani Warriors.


Exhaust Nestphar, Zohbat, produce 1 dreadnought, 2 gf, 1 fighter




CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 8F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 5
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 4 Arborec, 2 Muaat

Planets:
+ Nestphar (3/2)
+ Vefut II (4/2)
+ Mellon (0/2)

+ Zohbat (3/1)
+ Gwynan (3/1)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Deep Space Cannon - PDS II
+ Stasis Capsules - Cruiser II
+ Mobile Base - War Sun

Other:
Muaat Ceasefire + SftT

This post has been edited by Galactic Council: 15 April 2019 - 02:09 PM

All things fall from kings to rose petals
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#397 User is offline   Imperial Historian 

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Posted 11 April 2019 - 07:30 PM






Imperial secondary - 1ct draw SO

Pass, play the following on tatts turn.

MILITARY SUPPORT (Sol) | At the start of the Sol player's turn: Remove 1 token from the Sol player's strategy pool, if able, and return it to their reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control. Then, return this card to the Sol player.

Place 2 infantry on mol primus

CURRENT STATUS



Victory Points: 9

Strategy Card: Trade
Command Pools: 2T | 6F | 1S
Goods: 0/2 C | 15 (6 +3 from trade and tax of twelve, +1 from salvage ops vs morgoth, +1 from pillage of morgoth, +1 from salvage ops vs gnaw. +1from pillage of drek, +1 from pillage of blend, +1 from pillage of nom) TG
Action Cards: 5
Secret Objectives: 2 fulfilled | 1 unfulfilled
PN 2 Letnev, 3 Mentak, 4 Sol, 1 Muaat
Planets:
+ Moll Primus (4/1)
+ Saudor (2/2)
+ Mallice (0/3)
+ Bereg (3/1)
+ Lirta (2/3)



Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing - When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne
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#398 User is offline   Tattersail_ 

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Posted 12 April 2019 - 07:46 AM

Posted Image

IH uses my racial.

Mentak plays:

Quote

MILITARY SUPPORT (Sol) | At the start of the Sol player's turn: Remove 1 token from the Sol player's strategy pool, if able, and return it to their reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control. Then, return this card to the Sol player.


2 Infantry placed on Moll Primus.





Activate empty system south of Jol/Nar send 1 fighter from Corneeq system





CURRENT STATUS
Victory Points: 3
Strategy Card:Command Pools: 4T | 4F | 0SGoods: 0/4 C | 4TGAction Cards: 5Promissory Notes: 2 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)
+ Corneeq (1/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.

This post has been edited by Galactic Council: 12 April 2019 - 01:31 PM

Apt is the only one who reads this. Apt is nice.
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#399 User is offline   Tapper 

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Posted 12 April 2019 - 08:37 AM

Attached File  post-17088-0-08825700-1554819182.png (154.41K)
Number of downloads: 0




Secondaries:
Imperial: pay 1 CT. draw 1 SO.

Activate Transit Diodes. Move 2 Infantry from Arretze and 1 Infantry from Lodor to Daemon.


Activate Mallice.
Play CN | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.
Move 2 Dreadnoughts, 1 Carrier, 2 Fighters, 4 Infantry from Daemon to Mallice.

1 Hacan Fighter in Daemon destroyed as maxmimum capacity exceeded.

Kill murder death (PDS-fire from Lodor, use Plasma Scoring but no Graviton Laser). If I win, Bombard (plasma scoring), invade with all infantry (if victorious: add a guy with Dacxive).

Space Cannon Offense:

2 Hacan PDS II on Lodor fire (+Plasma Scoring) [4, 3, 5 (-1 Antimass Deflectors) ~ 3, 2, 4] (no hits)

Space Combat:

Hacan Assault Cannon destroys Mentak Carrier.

Mentak Ambush: 1 Cruiser II [7] (1 hit)

1 Hacan Fighter destroyed.

Turn 1:

Hacan:

2 Dreadnoughts [8, 3] (1 hit)
1 Carrier [10] (1 hit)
1 Fighter [4] (no hits)

Mentak:

1 Cruiser II [6] (1 hit)
1 Fighter [8] (no hits)

Mentak Cruiser II and Fighter destroyed.
Hacan Fighter destroyed.

Hacan wins space combat. Salvage Operations: Mentak gains 1 Trade Good.

Ground Combat:

Bombardment:

2 Dreadnoughts [9, 9 (-1 Antimass Deflectors) ~ 8, 8] (2 hits)

2 Mentak Infantry destroyed.

Turn 1:

Hacan:

4 Infantry [10, 4, 6, 9] (2 hits)

Mentak:

1 Infantry [10] (1 hit)

1 Mentak Infantry destroyed.
1 Hacan Infantry destroyed.

Hacan wins ground combat and successfully invades Mallice with 3 Infantry.
Daxcive Animators: 1 Infantry added to Mallice.






CURRENT STATUS

Victory Points: 6 (3× PO, 1× SO, 2× other)

Strategy Card:
Command Pools: 0T | 4F | 1S
Goods: 0/6 C | 4 TG.
Action Cards: 4
Secret Objectives: 1 fulfilled | 1 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)

+ Mallice (0/3)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1 (Researched through Technology Rider)
+ Dacxive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes - ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains three or more of your non-fighter ships, your opponent must destroy one of his non-fighter ships.
+ Deep Space Cannon - PDS II

Other: Winnu SftT, Imperial Rider.


edited to cross out Transit Diodes.

This post has been edited by Galactic Council: 12 April 2019 - 05:26 PM

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#400 User is offline   twelve 

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Posted 12 April 2019 - 01:14 PM

Posted Image






Tactical Action:


1) Activation - :Tura Nora

2) Movement
..i) Move Ships - N/A
..ii) Space Cannon Offense (Active Player) - N/A
..iii) Space Cannon Offense (Others) - N/A

3) Space Combat - N/A

4) Invasion - N/A

5) Production - Exhaust Sakulag (2) + SarweenTools build 3 Destroyers

CURRENT STATUS

Victory Points: 4

Strategy Card: Logistics
Command Pools: 0T | 5F | 0S
Goods: 0/3 C | 14 TG
Action Cards: 4

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1) Red (Law)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)
+ Tar'Mann (1/1) Green
+ Ensapta (0/2)
+ Mecatol Rex (1/6)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Hegemonic Trade Policy-- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+
Type IV Drive - Upgrades your Dreadnaught Blueprints to Dreadnaught II
+ Advanced Fighters - Upgrades your fighter Blueprints to Fighter II
+ War Sun - Allows for the production of War Suns

Other:Hacan Support for the Thrones
I don't know what I'm doing but it sounds good.
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