Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

Jump to content

  • 27 Pages +
  • « First
  • 11
  • 12
  • 13
  • 14
  • 15
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Twilight Imperium (Game 3) - Game Thread

#241 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 08 March 2019 - 06:44 PM

Posted Image

Secondaries:



Technology
Exhaust Gwynan and Everra
Research 6CT 3 strategic, 3 tactical
Give Tapper 1C for Nom (sorry, forgot that last turn)




CURRENT STATUS

Victory Points: 4 {Embers SftT, 2x PO, 1x SO}

Strategy Card: Technology
Command Pools: 3T | 4F | 3S
Goods: 1/3 C | 2 TG
Action Cards: 5
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)
+ Mecatol Rex (1/6)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire. Embers SftT

This post has been edited by Gnaw: 11 March 2019 - 08:02 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#242 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 08 March 2019 - 09:08 PM






Secondary Technology: Exhaust Moll Primus, spend 1CT research gravitron lasers



Activate saudor - exhaust starpoint, new albion, saudor, mehar xull for 7 resources, spend 5 TG, build flagship, dreadnought and 2 infantry




CURRENT STATUS

Victory Points: 5

Strategy Card: LOGISTICS
Command Pools: 1T | 4F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 4 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)



Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne
0

#243 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 09 March 2019 - 05:27 PM

Posted Image

Secondaries

TECHNOLOGY: Spend 1 CT. Research Duranium Armor. Exhaust Bereg and Zej Rajja and spend 1 tg. Research Automated Defense Turrets.




Strategic Action: IMPERIAL

>> Draw a secret objective





CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 2T | 4F | 2S
Goods: 2/4 C | 3 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 3 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Mentak

Planets:
+ Zej Rajja (2/1)
+ Arnor (2/1)
+ Bereg (3/1)
+ Ensapta (0/2)
+ Jol (1/2)
+ Lor (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)
+ Mallice (0/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Advanced Fighter - Fighter II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#244 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 09 March 2019 - 05:30 PM

Attached File  Custodians.png (103.75K)
Number of downloads: 0




ACTION PHASE - TURN 3

This post has been edited by Galactic Council: 09 March 2019 - 06:17 PM

0

#245 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 11 March 2019 - 12:28 PM

Posted Image

Use D'rek's PN to gain Duranium Armor.

Play Technology secondary using 1 ct and exhausting Arc Prime - Research Non-Eucledian shielding


Activate Home system - Dreadnought (4), Carrier (3), 2 GFs (1), 2 Fighters (1)



CURRENT STATUS

Victory Points: 3 (2 PO, 1 SftT)

Strategy Card: Leadership
Command Pools: 3T | 2(4)F | 2S
Goods: 0/2 C | 6 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)

+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units usesSustain Damage, cancel 2 hitsinstead of 1.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#246 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 11 March 2019 - 01:55 PM

Posted Image




Secondary of Tech- -1 SCT Exhaust Tura Nora (2), Lazar (1), Gral (1) Research Hegemonic Trade Policy-- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
Give 1 commodity to Tapper for Nom's "free" trade refresh.

Tactical Action

Exhaust Transit Diodes - Move 2 Infantry from Winnu and 2 Infantry from Lazar to Tura Nora

1) Activation - :Ensapta

E-Res Siphons: Jol-Nar gains 4 Trade Goods.

2) Movement
..i) Move Ships - 1 Cruiser from Winnu using Gravity Drive and Carrier from Tura Nora carrying 4 infantry
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - N/A

3) Space Combat - Winnu Cruiser and carrier vs Jol'Nar Carrier

Jol-Nar announces retreat to Beta Wormhole.

Turn 1:

Winnu:

1 Cruiser [7] (1 hit)
1 Carrier [7] (no hits)

Jol-Nar:

1 Carrier [1 (-1 Fragile) ~ 0] (no hits)

Jol-Nar Carrier is destroyed.


4) Invasion

4 Winnu infantry vs 2 Jol-Nar Infantry

Turn 1:

Winnu:

4 Infantry [9, 3, 9 8] (3 hits)

Jol-Nar:

2 Infantry [8, 9 (-1 Fragile) ~ 7, 8] (1 hit)

2 Jol-Nar Infantry destroyed.
1 Winnu Infantry destroyed.

Winnu successfully invades Ensapta with 3 Infantry.


5) Production - N/A




CURRENT STATUS

Victory Points: 2

Strategy Card: Diplomacy
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 3

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)
+ Tar'Mann (1/1) Green
+ Ensapta (0/2)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.

+ Hegemonic Trade Policy-- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne

This post has been edited by Galactic Council: 11 March 2019 - 03:27 PM

I don't know what I'm doing but it sounds good.
0

#247 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 11 March 2019 - 06:25 PM

Attached File  Hacan.png (154.41K)
Number of downloads: 0




SECONDARIES

... of Technology: pay 1 CT and flip Daemon for resources: research Plasma Scoring.

Play POLITICS. Draw 2 action cards, look at agenda's, and make myself Speaker.

Banking on Nom's behalf:
--> receive 1 TG from Gnaw and Twelve each (non-pillaged, is fee for Nom)
--> trade 2:0 to Nom (non-pillaged).




CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card: POLITICS
Command Pools: 1T | 4F | 1S
Goods: 0/6 C | 7 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)

+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Herrah VI (1/1)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other: Winnu SftT.

This post has been edited by Galactic Council: 11 March 2019 - 07:08 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#248 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 12 March 2019 - 04:25 AM

Posted Image




Technology Secondary: Exhaust Muaat for 4 resources and Lodd Eru for the Red Tech. Research Magmus Reactor.




Activate Supernova north of Melon/Zohbat.
Move War Sun, 4 Fighters, 1 Infantry from Melon/Zohbat.
Move Cruiser and 1 Infantry from Silvano.

PASS (no secondaries)




CURRENT STAUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)

+ Lodd Eru (3/0, red)
+ Quann (2/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Magmus Reactor -- Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)

This post has been edited by Blend: 12 March 2019 - 04:26 AM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#249 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,535
  • Joined: 02-August 15

Posted 12 March 2019 - 06:00 AM

Tech: exhaust Vefut, research Deep Space Cannon

PASS

3 TGs

1/8/0

This post has been edited by Itwęs Nom: 12 March 2019 - 06:04 AM

All things fall from kings to rose petals
0

#250 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 12 March 2019 - 08:36 AM

Posted Image


Technology Secondary - 1 SCT - Free research - Dacxive Animators




Strategic Action - Orbital Drop on Jord


CURRENT STATUS
Victory Points: 3
Strategy Card: WarfareCommand Pools: 1T | 4F | 1SGoods: 0/4 C | 4TGAction Cards: 3Promissory Notes: 1 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.
Apt is the only one who reads this. Apt is nice.
0

#251 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 12 March 2019 - 02:16 PM

Posted Image

Secondaries:
Politics: -1CT draw 2 AC

Trade racials with Blend
Pause for ACs




Tactical Action:
Activate Herrah
Move carrier from Gwynan with 2 infantry and picking up the fighter from Rex

Space Combat:

Turn 1:

Nekro:

1 Advanced Carrier II [10] (1 hit)

Hacan:

1 Carrier [2] (no hits)

Hacan Carrier is destroyed. Nekro wins space combat. Nekro assimilates Transit Diodes technology.


Invade
Use Dax Animators

Ground Combat:

Turn 1:

Nekro:

2 Infantry [3, 4] (no hits)

Nekro plays:

Quote

AZ | Fire Team | Play during ground combat | Reroll any number of your ground combat dice.


2 Infantry [8, 3] (1 hit)

Hacan:

1 Infantry [4] (no hits)

Hacan Infantry is destroyed. Nekro wins ground combat and successfully invades Herrah VI with 2 Infantry. Nekro assimilates Quantum Datahub Node technology. Daxcive Animators add 1 Nekro Infantry to Herrah VI.





CURRENT STATUS

Victory Points: 4 {Embers SftT, 2x PO, 1x SO}

Strategy Card: Technology
Command Pool: 2T | 4F | 2S
Goods: 1/3 C | 2 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)
+ Mecatol Rex (1/6)
+ Herrah VI (1/1)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards..


Other:
Letnev Ceasefire. Embers SftT, Embers racial

This post has been edited by Galactic Council: 12 March 2019 - 05:29 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#252 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 12 March 2019 - 05:22 PM

Play logistics, remove CT from saudor, place it in tactical
0

#253 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 12 March 2019 - 06:59 PM

Posted Image

Secondaries

POLITICS: Spend 1 CT. Draw 2 ACs.
LOGISTICS: Spend 1 CT. Spend 5 trade goods + sarween tools. Build 1 dreadnought, 1 destroyer, and 2 fighters in the Jol-Nar home system.




Tactical Action:

>> Activate Corneeq/Resculon

>> Move: Dreadnought, Destroyer, 2 fighters from the Jol-Nar home system

>> No space combat

>> Invasion: bombard Corneeq (use plasma scoring). If successful, land 1 infantry on Corneeq and establish control.

Bombardment:

1 Dreadnought (+ Plasma Scoring) [3, 9] (1 hit)

1 Sol Spec Ops destroyed.

Jol-Nar successfully invades Corneeq with 1 Infantry.


>> No production




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 1T | 4F | 0S
Goods: 2/4 C | 2 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 3 unfulfilled
Promissory Notes: 5 Jol-Nar, 2 Mentak

Planets:
+ Zej Rajja (2/1)
+ Arnor (2/1)
+ Bereg (3/1)
+ Jol (1/2)
+ Lor (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)
+ Mallice (0/3)
+ Corneeq (1/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Advanced Fighter - Fighter II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

This post has been edited by Galactic Council: 12 March 2019 - 09:33 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#254 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 12 March 2019 - 09:23 PM

Posted Image

Activate Mecatol Rex - Move all units from Torkan-Tequ'ran - except for 1 GF left on Torkan. Bombard and invade.

Space Combat:

Nekro announces retreat with all units to Gwynan.

Turn 1:

Letnev:

2 Dreadnoughts [4, 5] (1 hit)
1 Carrier II [7] (no hits)
4 Fighters [9, 6, 2, 7] (1 hit)

Nekro:

The Alastor [1, 3] (no hits)
1 Cruiser [4] (no hits)
1 Advanced Carrier II [8] (no hits)
1 Fighter [6] (no hits)
1 Infantry [8] (1 hit)

Nekro Advanced Carrier II sustains damage. 1 Nekro Fighter is destroyed.

1 Letnev Fighter is destroyed.

Nekro assimilates Antimass Deflector technology. Nekro retreats to Gwynan. Letnev wins space combat.

Letnev successfully invades Mecatol Rex with 3 Infantry.





CURRENT STATUS

Victory Points: 3 (2 PO, 1 SftT)

Strategy Card: Leadership
Command Pools: 2T | 2(4)F | 2S
Goods: 0/2 C | 6 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)

+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units usesSustain Damage, cancel 2 hitsinstead of 1. + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Galactic Council: 12 March 2019 - 10:02 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#255 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 12 March 2019 - 09:28 PM

Posted Image




Tactical Action

1) Activation - :Tura Nora

2) Movement
..i) Move Ships - N/A
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - N/A

3) Space Combat - N/A

4) Invasion - N/A

5) Production - Exhaust Hegemonic Trade Policy on Centauri, Exhaust Centauri (3) and spend 1 tg plus Sarween Tools produce 1 dread and 2 fighters.




CURRENT STATUS

Victory Points: 2

Strategy Card: Diplomacy
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 3

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)
+ Tar'Mann (1/1) Green
+ Ensapta (0/2)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.

+ Hegemonic Trade Policy-- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne

This post has been edited by twelve: 13 March 2019 - 12:52 AM

I don't know what I'm doing but it sounds good.
0

#256 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 13 March 2019 - 06:35 PM





Trade my Trade Agreement and 2 TG to D'rek for her Racial PN and 2 commodities. Also promise 9 votes on an agenda of her choice.

Mentak pillage 1 TG from Hacan.

Play Cripple Defenses on Zohbat (destroy all PDS on that planet).

Quote

AA | Cripple Defenses | Play as an Action | Choose a planet. Destroy each PDS on that planet.





CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card: POLITICS
Command Pools: 1T | 4F | 1S
Goods: 0/6 C | 6 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 3 Hacan, 1 Jol-Nar, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)

+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Herrah VI (1/1)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other: Winnu SftT.

This post has been edited by Galactic Council: 13 March 2019 - 10:21 PM

Everyone is entitled to his own wrong opinion. - Lizrad
1

#257 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 13 March 2019 - 07:27 PM

Posted Image




PASS (no secondaries)




CURRENT STAUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)

+ Lodd Eru (3/0, red)
+ Quann (2/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Magmus Reactor -- Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#258 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,535
  • Joined: 02-August 15

Posted 13 March 2019 - 07:35 PM

passed 0 STs
All things fall from kings to rose petals
0

#259 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 13 March 2019 - 07:46 PM

Posted Image


Logistics Secondary - Build 2 dreadnoughts and 4 fighters. Exhaust Jord and Resculon and spend 4 TG's. - 1 SCT


Tactical action - Activate Arnor/Lor - Move Flagship, both Dreadnoughts, Carrier, 8 fighters and 3 infantry (2 from Jord and 1 on the Genesis)

E-Res Siphons: Jol-Nar receives 4 Trade Goods.

Space Cannon Offense:

PDS II on Nevant fires (+ Plasma Scoring) [3, 9] (1 hit)

Sol Advanced Carrier II sustains damage.

Space Combat:

Jol-Nar announces retreat to Nevant with all units.

Jol-Nar:

1 Destroyer II Anti-Fighter Barrage [6, 7, 5] (2 hits)

2 Sol Fighter II are destroyed.

Turn 1:

Sol:

Genesis [6, 7] (2 hits)
2 Dreadnoughts [6, 9] (2 hits)
1 Advanced Carrier II [4] (no hits)
5 Fighter II [8, 8, 6, 4, 8] (3 hits)
1 High Alert Fighter II [1] (no hits)

Jol-Nar:

J. N. S. Hylarim [10, 10 (-1 Fragile) ~ 9, 9] (2 hits plus 4 additional hits for rolling 9 or 10 = 6 hits)
1 Destroyer II [10 (-1 Fragile) ~ 9) (1 hit)

Jol-Nar Flagship with 1 Infantry and Destroyer are destroyed.

5 Sol Fighter II destroyed, 2 Sol Dreadnoughts sustain damage.

Sol wins space combat...barely.

Bombard both planets, invade Arnor with 2 and Lor with 1 infantry

Sol successfully invades Arnor with 2 Spec Ops, Lor with 1 Spec Ops.


Dacxive Animators, add 1 infantry to each planet.


CURRENT STATUS
Victory Points: 3
Strategy Card: WarfareCommand Pools: 0T | 4F | 0SGoods: 0/4 C | 0TGAction Cards: 2Promissory Notes: 1 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.

This post has been edited by Galactic Council: 14 March 2019 - 12:12 AM

Apt is the only one who reads this. Apt is nice.
0

#260 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 13 March 2019 - 08:57 PM

Posted Image

Secondaries:
Logistics -
-1CT, exhaust Mordai, build a carrier and 2 infantry



Exhaust transit diodes, move 4 infantry from Mordai to Gwynan.

Tactical Action:
Activate Lodd Eru

Move Dreadnaught with 1 infantry
Invade





CURRENT STATUS

Victory Points: 4 {Embers SftT, 2x PO, 1x SO}

Strategy Card: Technology
Command Pool: 1T | 4F | 1S
Goods: 1/3 C | 2 TG
Action Cards: 6
Promissory Notes: 2 Nekro, 2 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)
+ Herrah VI (1/1)
+ Lodd Eru (3/0; red)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards..


Other:
Letnev Ceasefire. Embers SftT, Embers racial
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

Share this topic:


  • 27 Pages +
  • « First
  • 11
  • 12
  • 13
  • 14
  • 15
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users