Secondaries
POLITICS: Spend 1 CT. Draw 2 ACs.
LOGISTICS: Spend 1 CT. Spend 5 trade goods + sarween tools. Build 1 dreadnought, 1 destroyer, and 2 fighters in the Jol-Nar home system.
Tactical Action:
>> Activate Corneeq/Resculon
>> Move: Dreadnought, Destroyer, 2 fighters from the Jol-Nar home system
>> No space combat
>> Invasion: bombard Corneeq (use plasma scoring). If successful, land 1 infantry on Corneeq and establish control.
Bombardment:
1 Dreadnought (+ Plasma Scoring) [3, 9] (1 hit)
1 Sol Spec Ops destroyed.
Jol-Nar successfully invades Corneeq with 1 Infantry.
>> No production
CURRENT STATUS
Victory Points: 2
Strategy Card: IMPERIAL
Command Pools: 1T | 4F | 0S
Goods: 2/4 C | 2 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 3 unfulfilled
Promissory Notes: 5 Jol-Nar,
2 Mentak
Planets:
+
Zej Rajja (2/1)
+
Arnor (2/1)
+
Bereg (3/1)
+
Jol (1/2)
+
Lor (1/2)
+
Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)
+
Mallice (0/3)
+
Corneeq (1/2)
Technologies:
+
Neural Motivator -
During the status phase, draw 2 action cards instead of 1.
+
Hyper Metabolism -
Gain 3 command tokens (instead of 2) during status phase.
+
Antimass Deflectors -
Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+
Gravity Drive -
After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+
Sarween Tools -
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+
Graviton Laser System -
You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+
E-Res Siphons -
After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+
Plasma Scoring -
When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+
Duranium Armor -
During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Advanced Fighter -
Fighter II
+ Automated Defense Turrets -
Destroyer II
+ Deep Space Cannon -
PDS II
Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)
This post has been edited by Galactic Council: 12 March 2019 - 09:33 PM