Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#201 User is offline   Blend 

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Posted 28 February 2019 - 04:24 PM

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Spend 1 ST.
Use Star Forge racial ability to add 2 fighters to Mellon/Zohbat.




CURRENT STAUS

Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 2 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)

+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)
+ Lodd Eru (3/0, red)
+ Quann (2/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#202 User is offline   Blend 

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Posted 28 February 2019 - 04:25 PM

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PASS




CURRENT STAUS

Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 2 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)

+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)
+ Lodd Eru (3/0, red)
+ Quann (2/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#203 User is offline   Galactic Council 

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Posted 28 February 2019 - 04:36 PM

Posted Image




PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 3

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne
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#204 User is offline   Galactic Council 

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Posted 28 February 2019 - 04:38 PM

Attached File  Custodians.png (103.75K)
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ROUND 3 - STATUS PHASE

Turn Order: Nom --> Tatts --> Morgoth --> IH --> D'rek --> Macaw --> Tapper --> Blend --> Twelve




UPCOMING AGENDAS:


MUTINY (DIRECTIVE)
FOR: Each player who voted "For" gains 1 VP.
AGAINST: Each player who voted "For" loses 1 VP.


MINISTER OF SCIENCES (LAW) -- Elect a Player
When the owner of this card resolves the primary or secondary ability of the Technology Strategy card, they do not need to spend resources.

This post has been edited by Galactic Council: 28 February 2019 - 07:35 PM

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#205 User is offline   Itwęs Nom 

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Posted 28 February 2019 - 05:22 PM

Posted Image

Status Phase




1 infantry on Nestphar

No objectives

1AC
2CTs 1/0/1




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 7F | 2S
Goods: 1/3 C | 0 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 5 Arborec

Planets:
+ Nestphar (3/2)
+ Vefut II (2/2)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:
All things fall from kings to rose petals
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#206 User is offline   Galactic Council 

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Posted 28 February 2019 - 07:07 PM

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Score Public Objective - Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.
Draw 2 action cards
Remove Command Tokens
Gain 3 Command tokens

Add an infantry to Flagship


CURRENT STATUS
Victory Points: 3
Strategy Card: Command Pools: 1T | 4F | 2SGoods: 0/4 C | 0 TGAction Cards: 3Promissory Notes: 0 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Mallice (0/3)
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.

This post has been edited by Galactic Council: 28 February 2019 - 07:09 PM

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#207 User is offline   Morgoth 

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Posted 01 March 2019 - 06:35 AM

Posted Image
Score Public Objective - Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.
Draw 1 action card
Remove Command Tokens
Gain 2 Command tokens




CURRENT STATUS

Victory Points: 3 (2 PO, 1 SftT)

Strategy Card:
Command Pools: 1T | 2(4)F | 1S
Goods: 0/2 C | 5 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#208 User is offline   Imperial Historian 

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Posted 01 March 2019 - 08:42 AM

Attached File  Mentak.png (156.56K)
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Score develop weaponry

Gain 1 action card

Gain 3 CT, 2 in tactical, 1 in fleet

Receive 1 TG from twelve




CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 4 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)


Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne

This post has been edited by Galactic Council: 01 March 2019 - 01:58 PM

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#209 User is offline   D'rek 

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Posted 01 March 2019 - 03:39 PM

Posted Image

Status Phase

> Fulfill the Develop Weaponry Public Objective
> Gain 2 action cards
> Gain 3 CTs: +1T +2S
> Ready cards
> Repair ships
> Remove CTs from board




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 5 Jol-Nar, 2 Mentak

Planets:
+ Zej Rajja (2/1)
+ Arnor (2/1)
+ Bereg (3/1)
+ Ensapta (0/2)
+ Jol (1/2)
+ Lor (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Advanced Fighter - Fighter II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

This post has been edited by Galactic Council: 01 March 2019 - 04:21 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#210 User is offline   Gnaw 

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Posted 01 March 2019 - 06:07 PM

Posted Image





Status:
Score: Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.

Draw 1 AC
Gain 2CT; 1 tactical, 1 strategic
Return strategy card
Etc, etc




Place Galactic Threat on Mutiny FOR




CURRENT STATUS

Victory Points: 4 {Embers SftT, 2x PO, 1x SO}

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 6
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire. Embers SftT

This post has been edited by Galactic Council: 01 March 2019 - 06:19 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#211 User is offline   Tapper 

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Posted 01 March 2019 - 09:15 PM






No score.
1 AC, 2 CT (+1/0/1).





CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/6 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan, 1 Sol in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.

Other: Winnu SftT.

This post has been edited by Tapper: 01 March 2019 - 09:20 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#212 User is offline   Blend 

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Posted 01 March 2019 - 09:30 PM

Posted Image




1) Score Objectives - Claim "Found Research Outposts" with Mansa III, Lodd Eru & Silvano.
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, Place 1 in Tactical, 1 in Strategy
6) Ready Cards
7) Repair Units
8) Return Strategy Cards




CURRENT STAUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 3
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)
+ Lodd Eru (3/0, red)
+ Quann (2/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#213 User is offline   twelve 

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Posted 02 March 2019 - 01:33 AM

Posted Image




Give IH 2 TGs



Status Phase

1) Score Objectives - None
2) Reveal Public Objective
3) Draw Action Cards - Draw 1 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical, 1 Strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards





CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 4

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne
I don't know what I'm doing but it sounds good.
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#214 User is offline   Galactic Council 

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Posted 02 March 2019 - 08:10 AM

Attached File  Custodians.png (103.75K)
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ROUND 3 - AGENDA PHASE





MUTINY (DIRECTIVE)
FOR: Each player who voted "For" gains 1 VP.
AGAINST: Each player who voted "For" loses 1 VP.

Nekro Galactic Threat played on FOR.

Votes:

Letnev - 1 vote AGAINST.
Jol-Nar - 23 votes AGAINST.
Hacan - 8 votes AGAINST.
Muaat - 11 votes AGAINST
Winnu - 9 votes AGAINST.

Result:

52 votes to zero AGAINST Mutiny. As no player voted FOR, there is no effect. Galactic Threat does not succeed.




MINISTER OF SCIENCES (LAW) -- Elect a Player
When the owner of this card resolves the primary or secondary ability of the Technology Strategy card, they do not need to spend resources.

Votes:

Arborec - 4 votes for Sol.
Sol - 7 votes for Sol.
Letnev - 9 votes for Sol.
Mentak - 9 votes for Sol.
Hacan - 1 vote for Sol.

Result:

Tattersail is elected as the Minister of Sciences by 30 votes to zero.

This post has been edited by Galactic Council: 05 March 2019 - 03:36 AM

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#215 User is offline   Galactic Council 

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Posted 05 March 2019 - 03:42 AM







ROUND 4






Strategy Phase






Macaw is the Speaker.


Turn order is: Macaw --> Tapper --> Nom --> Morgoth --> IH —> Twelve --> Blend --> Tattersail --> D'rek
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#216 User is offline   Galactic Council 

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Posted 05 March 2019 - 03:44 AM

Nekro selects the TECHNOLOGY strategy.
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#217 User is offline   Tapper 

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Posted 05 March 2019 - 10:10 AM

Hacan selects Politics.
Everyone is entitled to his own wrong opinion. - Lizrad
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#218 User is offline   Itwęs Nom 

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Posted 05 March 2019 - 11:32 AM

Arborec choose Trade
All things fall from kings to rose petals
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#219 User is offline   Morgoth 

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Posted 05 March 2019 - 11:41 AM

The Letnev feels the need to once more step up and claim LEADERSHIP in order to steer this wayward galaxy away from Chaos and onto the Righteous path of the Plan.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#220 User is offline   Imperial Historian 

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Posted 05 March 2019 - 02:05 PM

The mentak choose logistics
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