Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#281 User is offline   Blend 

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Posted 15 March 2019 - 02:48 PM

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1) Score Objectives - N/A
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical, 1 Strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards




CURRENT STAUS

Victory Points: 3

Strategy Card:
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Silvano (2/2, green)
+ Quann (2/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Magmus Reactor -- Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#282 User is offline   Itwæs Nom 

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Posted 15 March 2019 - 02:51 PM

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1 infantry on Nestphar

2 CTs 1/0/1

1 AC

No objectives




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 8F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Vefut II (4/2)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ PDS II

Other:

This post has been edited by Itwæs Nom: 15 March 2019 - 04:59 PM

All things fall from kings to rose petals
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#283 User is offline   Tattersail_ 

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Posted 15 March 2019 - 02:53 PM

Posted Image


Status Phase Order

1) Score Objectives - No
2) Reveal Public Objective - No
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens Gain 3 tokens - stick 2 in strategy and 1 in tactical
6) Ready Cards
7) Repair Units
8) Return Strategy Cards

A new life arrives aboard the Genesis.

CURRENT STATUS
Victory Points: 3
Strategy Card:Command Pools: 1T | 4F | 2SGoods: 0/4 C | 0TGAction Cards: 3Promissory Notes: 1 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)
+ Arnor (2/1)
+ Lor (1/2)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.

This post has been edited by Tattersail_: 15 March 2019 - 04:49 PM

Apt is the only one who reads this. Apt is nice.
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#284 User is offline   Galactic Council 

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Posted 15 March 2019 - 03:40 PM

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Score Found Research Outposts - Status Phase - Control 3 planets that have technology specialties
Gain 2CT; 1 tactical 1 strategic

Etc, etc, etc


Play galactic threat on ministry of policy: Morgoth




CURRENT STATUS

Victory Points: 5 {Embers SftT, 3x PO, 1x SO}

Strategy Card:
Command Pool: 1T | 4F | 2S
Goods: 1/3 C | 2 TG
Action Cards: 7
Promissory Notes: 2 Nekro, 2 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)
+ Herrah VI (1/1)
+ Lodd Eru (3/0; red)
+ Mansa III (0/1; yellow)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.

+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards..


Other:
Letnev Ceasefire. Embers SftT, Embers racial

This post has been edited by Galactic Council: 15 March 2019 - 04:02 PM

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#285 User is offline   Galactic Council 

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Posted 15 March 2019 - 03:42 PM

Attached File  Mentak.png (156.56K)
Number of downloads: 0




Score SO Colonize the Void -- 1VP -- Status Phase -- Have at least 1 ship in the Wormhole Nexus system and at least 1 ground force on the planet Mallice.

Gain 3 CT 2/0/1

Gain 1 action card

Receive Tatts racial PN




CURRENT STATUS

Victory Points: 6

Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/2 C | 3 TG
Action Cards: 2
Secret Objectives: 1 fulfilled | 1 unfulfilled
PN 2 Letnev, 3 Mentak, 4 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Mehar Xull (1/3) (red tech)
+ Mallice (0/3)


Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne

This post has been edited by Galactic Council: 15 March 2019 - 03:43 PM

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#286 User is offline   D'rek 

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Posted 15 March 2019 - 04:19 PM

Posted Image

Status Phase

Fulfill PO Sway the Council: Exhaust Nar and Lirta and spend 2 trade goods for 8 influence.
Draw 2 ACs
Gain 3 CTs
Redistribute CTs
Repair units
Return strategy card
Ready cards





CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 13 TG
Action Cards: 6
Secret Objectives: 0 fulfilled | 3 unfulfilled
Promissory Notes: 4 Jol-Nar, 1 Mentak, 1 Hacan

Planets:
+ Zej Rajja (2/1)
+ Bereg (3/1)
+ Jol (1/2)
+ Corneeq (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Advanced Fighter - Fighter II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#287 User is offline   Galactic Council 

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Posted 15 March 2019 - 04:53 PM

Attached File  Custodians.png (103.75K)
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ROUND 4 - AGENDA PHASE




Agendas:


MINISTER OF POLICY (LAW) -- Elect a Player
The owner draws an extra action card during the status phase.

Nekro plays Galactic Threat on Letnev (Morgoth) to be elected Minister of Policy.

Votes:

Letnev - 16 votes for Morgoth (Letnev)
Hacan - 9 votes for Morgoth (Letnev)
Mentak - 11 votes for Morgoth (Letnev)

Result:

Morgoth (Letnev) is elected Minister of Policy with 36 votes.

Galactic Threat succeeds. Nekro assimilates Cruiser II technology from Mentak.




SHARD OF THE THRONE (LAW) -- Elect a Player
This card is worth 1VP. If a player wins a combat against the player that has this card, they gain this card.

Votes:

Winnu - 12 votes for Morgoth (Letnev)
Muaat - 10 votes for Morgoth (Letnev)
Arborec - 4 votes for Nom (Arborec)
Sol - 5 votes for D'rek (Jol-Nar)
Jol-Nar - 14 votes for Nom (Arborec)

Result:

Morgoth (Letnev) is elected to hold the Shard of the Throne with 22 votes (18 for Nom, 5 for D'rek).

This post has been edited by Galactic Council: 16 March 2019 - 03:32 PM

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#288 User is offline   Imperial Historian 

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Posted 15 March 2019 - 05:26 PM

Receive morgoths trade PN and 1 TG for my votes
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#289 User is offline   Galactic Council 

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Posted 16 March 2019 - 01:59 PM

Attached File  Custodians.png (103.75K)
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ROUND 5






Strategy Phase






Tapper is the Speaker.


Turn order is: Tapper --> Nom --> Morgoth --> IH --> Twelve --> Blend --> Tattersail --> D'rek --> Macaw

This post has been edited by Galactic Council: 16 March 2019 - 02:00 PM

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#290 User is offline   Galactic Council 

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Posted 16 March 2019 - 04:13 PM

Hacan select the TRADE strategy.
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#291 User is offline   Itwæs Nom 

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Posted 16 March 2019 - 06:23 PM

Arborec choose diplomacy
All things fall from kings to rose petals
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#292 User is offline   Morgoth 

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Posted 16 March 2019 - 07:06 PM

Imperial
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#293 User is offline   Imperial Historian 

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Posted 16 March 2019 - 07:12 PM

Politics
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#294 User is offline   twelve 

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Posted 16 March 2019 - 07:20 PM

Technology
I don't know what I'm doing but it sounds good.
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#295 User is offline   Blend 

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Posted 16 March 2019 - 07:26 PM

Warfare
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#296 User is offline   Tattersail_ 

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Posted 16 March 2019 - 10:19 PM

Leadership
Apt is the only one who reads this. Apt is nice.
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#297 User is offline   D'rek 

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Posted 16 March 2019 - 11:03 PM

LOGISTICS

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#298 User is offline   Gnaw 

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Posted 16 March 2019 - 11:07 PM

Give Tapper Shields Holding Action card

Construction

This post has been edited by Gnaw: 17 March 2019 - 12:40 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#299 User is offline   Gnaw 

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Posted 17 March 2019 - 12:40 AM

Use QDH, give Tatts 3TG (1C/2TG)

Trade Construction for Leadership

This post has been edited by Gnaw: 17 March 2019 - 01:09 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#300 User is offline   Gnaw 

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Posted 17 March 2019 - 09:44 AM

Attached File  Custodians.png (103.75K)
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ROUND 5 - ACTION PHASE - TURN 1


Turn order: Macaw --> Nom --> IH --> Tatts --> Tapper --> Blend --> Twelve --> D'rek --> Morgoth

This post has been edited by Galactic Council: 17 March 2019 - 10:21 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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