Twilight Imperium (Game 3) - Game Thread
#221
Posted 05 March 2019 - 03:24 PM
Diplomacy
I don't know what I'm doing but it sounds good.
#222
Posted 05 March 2019 - 03:25 PM
Construction
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#223
Posted 05 March 2019 - 03:28 PM
Imperial
Apt is the only one who reads this. Apt is nice.
#224
Posted 05 March 2019 - 03:43 PM
I play Political Instability on Tatts.
Tatts has to repick warfare, I take imperial.
Quote
BY | Public Disgrace | Play during the Strategy Phase | When another player chooses a strategy card: That player must choose a different strategy cards instead, if able.
Tatts has to repick warfare, I take imperial.
This post has been edited by Galactic Council: 05 March 2019 - 07:27 PM
#225
Posted 05 March 2019 - 06:10 PM
Play Leadership - gain 3 tokens. Exhaust Torkan, Raron, Thibah and Qucen'n for 9 resources.
Receive D'reks racial PN
CURRENT STATUS
Victory Points: 3 (2 PO, 1 SftT)
Strategy Card:
Command Pools: 4T | 2(4)F | 4S
Goods: 0/2 C | 5 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro, 1 Jol Nar
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
Other:
+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire
This post has been edited by Morgoth: 05 March 2019 - 06:10 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#226
Posted 05 March 2019 - 06:38 PM
Secondary of Leadership - Exhaust Winnu (4), Centauri (3), Gral (1), Sakulag (1) gain 3 tokens place 2 tactical 1 strategic.
Strategic Action:
Primary of Diplomacy - Place on Centauri(1/3)/ Gral (1/1 blue) system refresh those planets.
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+
+ Lazar (1/0) Yellow
+
+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Other:Hacan Support for the Throne
This post has been edited by twelve: 06 March 2019 - 02:38 PM
I don't know what I'm doing but it sounds good.
#227
Posted 06 March 2019 - 09:42 AM
SECONDARIES
... of Leadership: exhaust Hercant (1), Kamdorn (1), Meer (4), Arinam (2), Lodor (1) for 3 tokens (+1/+1/+1 --> 3/4/4).
... of Diplomacy: pay 1 CT, refresh Meer and Lodor.
Tactical: activate Herrah VI.
Move the Carrier from Lodor with 1 infantry to Herrah VI.
Space Cannon Offense:
Jol-Nar PDS II on Mecatol Rex fires (+ Plasma Scoring) [8, 1 (-1 Antimass Deflectors) ~ 7, 0] (1 hit)
1 Hacan Cruiser destroyed.
Invade & establish control.
CURRENT STATUS
Victory Points: 2 (1× PO, 1× other)
Strategy Card: POLITICS
Command Pools: 2T | 4F | 3S
Goods: 0/6 C | 0 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan, 1 Sol in hand, 1 Winnu SftT on the table.
Planets:
+ Arretze (2/0)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
Other: Winnu SftT.
This post has been edited by Galactic Council: 06 March 2019 - 03:41 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#228
Posted 06 March 2019 - 02:24 PM
Leadership Secondary - Exhaust Dal Bootha, Xxehan, Mellon, Zohbat, Mansa III, Silvano, Quann for 10 influence + 2 TGs = 4 CTs (4/3/2)
Construction Primary - Build 2 PDS on Zohbat (4/3/2)
CURRENT STAUS
Victory Points: 3
Strategy Card:
Command Pools: 4T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Muaat (4/1)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)
+ Lodd Eru (3/0, red)
Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
This post has been edited by Blend: 06 March 2019 - 02:53 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#229
Posted 06 March 2019 - 07:34 PM
Secondaries:
Leadership - exhaust Nestphar, Vefut, gain 1 CT 0/1/0
Diplo - ready Nestphar, Vefut
Strategic action: Trade, 3 tgs, 2 cs
Free refreshes to: Tapper, Drek, IH, Twelve, Gnaw, Tatts, Morgoth
2/8/1
3c 3tg
Leadership - exhaust Nestphar, Vefut, gain 1 CT 0/1/0
Diplo - ready Nestphar, Vefut
Strategic action: Trade, 3 tgs, 2 cs
Free refreshes to: Tapper, Drek, IH, Twelve, Gnaw, Tatts, Morgoth
2/8/1
3c 3tg
This post has been edited by Itwęs Nom: 07 March 2019 - 12:07 AM
All things fall from kings to rose petals
#230
Posted 07 March 2019 - 11:23 AM
Secondaries
Leadership - Exhaust Mallice for 3 influence and place on Strategic
Trade - Free Refresh - Thanks Nom. Tapper uses Trade PN?
Strategic Action
Play Warfare on fighter in home system
CURRENT STATUS
Victory Points: 3
Strategy Card:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Jord (4/2)
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.
This post has been edited by Tattersail_: 07 March 2019 - 04:12 PM
Apt is the only one who reads this. Apt is nice.
#231
Posted 07 March 2019 - 02:18 PM
Secondaries:
Leaders: exhaust Wellon and 1tg == 1CT fleet
Trade: CT free refresh +3C
Warfare: -1CT Move carrier and 1 cruiser Everra -> Gwynan
Tactical Action:
Activate Rex
Move cruiser, flagship, carrier, 3 infantry, 2 fighter from Gwynan.
Space Cannon Offense:
Jol-Nar PDS II on Mecatol Rex fires (+ Plasma Scoring) [3, 6] (1 hit)
1 Nekro Fighter is destroyed.
Invade
Space Cannon Defence:
PDS II (+ Plasma Scoring) [7, 9] (2 hits)
2 Nekro Infantry destroyed.
Jol-Nar PDS II on Mecatol Rex is destroyed. Nekro successfully invades Mecatol Rex with 1 infantry.
CURRENT STATUS
Victory Points: 4 {Embers SftT, 2x PO, 1x SO}
Strategy Card: Technology
Command Pools: 0T | 4F | 0S
Goods: 3/3 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Gwynan (3/1)
+
+
Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Unused.
Other:
Letnev Ceasefire. Embers SftT
This post has been edited by Galactic Council: 07 March 2019 - 03:27 PM
#232
Posted 07 March 2019 - 04:05 PM
Mentak.png (156.56K)
Number of downloads: 0
Secondary Leadership: Exhaust Mehar Xull, Tar'mann, Saudor for 6 influence, 2 CT 0/1/1
Secondary Diplomacy: Spend 1 CT, refresh Mehar Xull and Saudor
Secondary Construction : None
Secondary Trade: Refresh commodities
Secondary Warfare: None
Play Action Card:
Signal Jamming on Bereg-Lirta, place one of D'reks CT in Bereg-Lirta
CURRENT STATUS
Victory Points: 5
Strategy Card: LOGISTICS
Command Pools: 2T | 4F | 1S
Goods: 2/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 4 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II
Other: Barony of Letnev support for the throne
Sol support for the throne
Number of downloads: 0
Secondary Leadership: Exhaust Mehar Xull, Tar'mann, Saudor for 6 influence, 2 CT 0/1/1
Secondary Diplomacy: Spend 1 CT, refresh Mehar Xull and Saudor
Secondary Construction : None
Secondary Trade: Refresh commodities
Secondary Warfare: None
Play Action Card:
Quote
AN | Signal Jamming | Play as an Action | Choose a non-home system that contains or is adjacent to one of your ships. Place a command token from another player's reinforcements in that system.
Signal Jamming on Bereg-Lirta, place one of D'reks CT in Bereg-Lirta
CURRENT STATUS
Victory Points: 5
Strategy Card: LOGISTICS
Command Pools: 2T | 4F | 1S
Goods: 2/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 4 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Mehar Xull (1/3) (red tech)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II
Other: Barony of Letnev support for the throne
Sol support for the throne
This post has been edited by Galactic Council: 07 March 2019 - 04:34 PM
#233
Posted 07 March 2019 - 05:16 PM
Secondaries
LEADERSHIP - Exhaust Nar, Lirta, Nevant, Jol, Lor, Ensapta, and Arnor for 15 influence. Gain 5 CTs. +1T +1F +3S
DIPLOMACY - Spend 1 CT. Ready Nar and Lirta.
CONSTRUCTION - Place a CT and PDS onto Bereg.
TRADE - Free. Replenish commodities.
WARFARE
Tactical Action
> Activate the Wormhole Nexus
> Move dreadnought from Arnor/Lor with 1 infantry from Lor
> No Space Combat
> Bombard and invade with 1 infantry. Establish control if successful.
Bombardment:
1 Dreadnought [8] (1 hit)
1 Sol Infantry destroyed.
Jol-Nar successfully invades Mallice with 1 Infantry.
> No production
CURRENT STATUS
Victory Points: 2
Strategy Card: IMPERIAL
Command Pools: 2T | 4F | 3S
Goods: 4/4 C | 2 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Mentak
Planets:
+ Zej Rajja (2/1)
+
+ Bereg (3/1)
+
+
+
+
+ Nar (2/3)
+ Lirta (2/3)
+
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Advanced Fighter - Fighter II
+ Deep Space Cannon - PDS II
Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)
This post has been edited by D'rek: 07 March 2019 - 08:51 PM
#234
Posted 07 March 2019 - 05:29 PM
#235
Posted 08 March 2019 - 08:16 AM
Trade - refresh commodities for free. Trade 1 commodity with Gnaw, give one commodity to Nom via Tappsytapps.
Warfare - Spend 1 ct to move Dreadnought and Carrier from homesystem, carrying 4 fighters and 3 gfs, to Tequ-ran Torkan.
AO | Spy | Play as an Action | Another player gives you a random action card from their hand.
Target twelve.
CURRENT STATUS
Victory Points: 3 (2 PO, 1 SftT)
Strategy Card:
Command Pools: 4T | 2(4)F | 3S
Goods: 0/2 C | 6 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro, 1 Jol Nar
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
Other:
+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire
This post has been edited by Morgoth: 08 March 2019 - 08:17 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#236
Posted 08 March 2019 - 01:52 PM
Secondary of Trade- Fee Refresh
Trade 2 commodities for 2 commodities with D'rek
Tactical Action
1) Activation - :Tar'Mann
2) Movement
..i) Move Ships - 1 Dread using Gravity Drive carrying 1 Infantry from Tura Nora
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - D'rek fires PDS
Jol-Nar PDS II on Bereg fires [10] (1 hit)
Dreadnought sustains damage.
3) Space Combat - N/A
4) Invasion
1 infantry from Dread to Tar'Mann
5) Production - N/A
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 1/3 C | 2 TG
Action Cards: 3
Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+
+ Lazar (1/0) Yellow
+
+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)
+
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Other:Hacan Support for the Throne
This post has been edited by Galactic Council: 08 March 2019 - 02:07 PM
I don't know what I'm doing but it sounds good.
#237
Posted 08 March 2019 - 04:18 PM
[quote name='Tapper' timestamp='1551865376' post='1364386']
SECONDARIES
... of Construction: pay 1 CT and target Lodor. Place a PDS on Lodor.
... of Trade: free refresh, cash in Tatts' PN (I assume 1 TG is pirated). Thank you, Nom.
--> activate Tatts' PN, gain 4 TG (1 pillaged)___________________6/6 + 3 TG
--> trade 2:2 commodities with IH (1 pillaged)___________________4/6 + 4 TG
Tactical: activate Daemon. No movement.
Production: exhaust Lodor and Arretze. build 1 Dreadnought, 4 Fighters.
Banking on Nom's behalf:
--> receive 1 TG from Morgoth (non-pillaged, is fee for Nom)
--> trade 1:0 to Nom (non-pillaged).
CURRENT STATUS
Victory Points: 2 (1× PO, 1× other)
Strategy Card: POLITICS
Command Pools: 1T | 4F | 2S
Goods: 4/6 C | 4 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan, 1 Sol in hand, 1 Winnu SftT on the table.
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Herrah VI (1/1)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
Other: Winnu SftT.
SECONDARIES
... of Construction: pay 1 CT and target Lodor. Place a PDS on Lodor.
... of Trade: free refresh, cash in Tatts' PN (I assume 1 TG is pirated). Thank you, Nom.
--> activate Tatts' PN, gain 4 TG (1 pillaged)___________________6/6 + 3 TG
--> trade 2:2 commodities with IH (1 pillaged)___________________4/6 + 4 TG
Tactical: activate Daemon. No movement.
Production: exhaust Lodor and Arretze. build 1 Dreadnought, 4 Fighters.
Banking on Nom's behalf:
--> receive 1 TG from Morgoth (non-pillaged, is fee for Nom)
--> trade 1:0 to Nom (non-pillaged).
CURRENT STATUS
Victory Points: 2 (1× PO, 1× other)
Strategy Card: POLITICS
Command Pools: 1T | 4F | 2S
Goods: 4/6 C | 4 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan, 1 Sol in hand, 1 Winnu SftT on the table.
Planets:
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Meer (0/4) (red tech)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
Other: Winnu SftT.
This post has been edited by Galactic Council: 09 March 2019 - 09:10 AM
Everyone is entitled to his own wrong opinion. - Lizrad
#238
Posted 08 March 2019 - 05:03 PM
Activate Blank Hex north of Mordai II
Move Carrier, 2 Fighters, 2 Infantry from Lodd Eru to blank hex
CURRENT STAUS
Victory Points: 3
Strategy Card:
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Muaat (4/1)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)
+ Lodd Eru (3/0, red)
Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#239
Posted 08 March 2019 - 05:37 PM
Secondaries: none available
3:3 trade with Tapper
Tactical Action: Activate Nestphar, exhaust Nestphar + 6TGs, build Duha Menaimoon and 4 fighters
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 8F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Vefut II (4/2)
Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Other:
This post has been edited by Itwęs Nom: 08 March 2019 - 05:37 PM
All things fall from kings to rose petals
#240
Posted 08 March 2019 - 06:10 PM
AI | Mining Initiative | Play as an Action | Gain trade goods equal to the resource value of a planet you control.
Jord
CURRENT STATUS
Victory Points: 3
Strategy Card:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Jord (4/2)
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.
Apt is the only one who reads this. Apt is nice.