Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#221 User is offline   twelve 

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Posted 05 March 2019 - 03:24 PM

Diplomacy
I don't know what I'm doing but it sounds good.
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#222 User is offline   Blend 

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Posted 05 March 2019 - 03:25 PM

Construction
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#223 User is offline   Tattersail_ 

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Posted 05 March 2019 - 03:28 PM

Imperial
Apt is the only one who reads this. Apt is nice.
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#224 User is offline   D'rek 

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Posted 05 March 2019 - 03:43 PM

I play Political Instability on Tatts.

Quote

BY | Public Disgrace | Play during the Strategy Phase | When another player chooses a strategy card: That player must choose a different strategy cards instead, if able.


Tatts has to repick warfare, I take imperial.

This post has been edited by Galactic Council: 05 March 2019 - 07:27 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#225 User is offline   Morgoth 

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Posted 05 March 2019 - 06:10 PM

Posted Image

Play Leadership - gain 3 tokens. Exhaust Torkan, Raron, Thibah and Qucen'n for 9 resources.

Receive D'reks racial PN



CURRENT STATUS

Victory Points: 3 (2 PO, 1 SftT)

Strategy Card: Leadership
Command Pools: 4T | 2(4)F | 4S
Goods: 0/2 C | 5 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro, 1 Jol Nar

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Morgoth: 05 March 2019 - 06:10 PM

Take good care to keep relations civil
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#226 User is offline   twelve 

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Posted 05 March 2019 - 06:38 PM

Posted Image




Secondary of Leadership - Exhaust Winnu (4), Centauri (3), Gral (1), Sakulag (1) gain 3 tokens place 2 tactical 1 strategic.

Strategic Action:

Primary of Diplomacy - Place on Centauri(1/3)/ Gral (1/1 blue) system refresh those planets.




CURRENT STATUS

Victory Points: 2

Strategy Card: Diplomacy
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 4

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne

This post has been edited by twelve: 06 March 2019 - 02:38 PM

I don't know what I'm doing but it sounds good.
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#227 User is offline   Tapper 

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Posted 06 March 2019 - 09:42 AM






SECONDARIES

... of Leadership: exhaust Hercant (1), Kamdorn (1), Meer (4), Arinam (2), Lodor (1) for 3 tokens (+1/+1/+1 --> 3/4/4).
... of Diplomacy: pay 1 CT, refresh Meer and Lodor.




Tactical: activate Herrah VI.
Move the Carrier from Lodor with 1 infantry to Herrah VI.

Space Cannon Offense:

Jol-Nar PDS II on Mecatol Rex fires (+ Plasma Scoring) [8, 1 (-1 Antimass Deflectors) ~ 7, 0] (1 hit)

1 Hacan Cruiser destroyed.


Invade & establish control.

CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card: POLITICS
Command Pools: 2T | 4F | 3S
Goods: 0/6 C | 0 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan, 1 Sol in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Herrah VI (1/1)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.

Other: Winnu SftT.

This post has been edited by Galactic Council: 06 March 2019 - 03:41 PM

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#228 User is offline   Blend 

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Posted 06 March 2019 - 02:24 PM

Posted Image




Leadership Secondary - Exhaust Dal Bootha, Xxehan, Mellon, Zohbat, Mansa III, Silvano, Quann for 10 influence + 2 TGs = 4 CTs (4/3/2)




Construction Primary - Build 2 PDS on Zohbat (4/3/2)




CURRENT STAUS

Victory Points: 3

Strategy Card:
Command Pools: 4T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)

+ Lodd Eru (3/0, red)
+ Quann (2/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)

This post has been edited by Blend: 06 March 2019 - 02:53 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#229 User is offline   Itwęs Nom 

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Posted 06 March 2019 - 07:34 PM

Secondaries:
Leadership - exhaust Nestphar, Vefut, gain 1 CT 0/1/0
Diplo - ready Nestphar, Vefut

Strategic action: Trade, 3 tgs, 2 cs
Free refreshes to: Tapper, Drek, IH, Twelve, Gnaw, Tatts, Morgoth

2/8/1
3c 3tg

This post has been edited by Itwęs Nom: 07 March 2019 - 12:07 AM

All things fall from kings to rose petals
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#230 User is offline   Tattersail_ 

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Posted 07 March 2019 - 11:23 AM

Posted Image

Secondaries

Leadership - Exhaust Mallice for 3 influence and place on Strategic
Trade - Free Refresh - Thanks Nom. Tapper uses Trade PN?

Strategic Action

Play Warfare on fighter in home system



CURRENT STATUS
Victory Points: 3
Strategy Card: WarfareCommand Pools: 1T | 4F | 3SGoods: 4/4 C | 0 TGAction Cards: 3Promissory Notes: 0 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Mallice (0/3)
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.

This post has been edited by Tattersail_: 07 March 2019 - 04:12 PM

Apt is the only one who reads this. Apt is nice.
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#231 User is offline   Galactic Council 

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Posted 07 March 2019 - 02:18 PM

Posted Image

Secondaries:
Leaders: exhaust Wellon and 1tg == 1CT fleet
Trade: CT free refresh +3C
Warfare: -1CT Move carrier and 1 cruiser Everra -> Gwynan




Tactical Action:
Activate Rex
Move cruiser, flagship, carrier, 3 infantry, 2 fighter from Gwynan.

Space Cannon Offense:

Jol-Nar PDS II on Mecatol Rex fires (+ Plasma Scoring) [3, 6] (1 hit)

1 Nekro Fighter is destroyed.


Invade

Space Cannon Defence:

PDS II (+ Plasma Scoring) [7, 9] (2 hits)

2 Nekro Infantry destroyed.

Jol-Nar PDS II on Mecatol Rex is destroyed. Nekro successfully invades Mecatol Rex with 1 infantry.






CURRENT STATUS

Victory Points: 4 {Embers SftT, 2x PO, 1x SO}

Strategy Card: Technology
Command Pools: 0T | 4F | 0S
Goods: 3/3 C | 1 TG
Action Cards: 5
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0]
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)
+ Mecatol Rex (1/6)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire. Embers SftT

This post has been edited by Galactic Council: 07 March 2019 - 03:27 PM

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#232 User is offline   Imperial Historian 

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Posted 07 March 2019 - 04:05 PM

Attached File  Mentak.png (156.56K)
Number of downloads: 0




Secondary Leadership: Exhaust Mehar Xull, Tar'mann, Saudor for 6 influence, 2 CT 0/1/1
Secondary Diplomacy: Spend 1 CT, refresh Mehar Xull and Saudor
Secondary Construction : None
Secondary Trade: Refresh commodities
Secondary Warfare: None




Play Action Card:

Quote

AN | Signal Jamming | Play as an Action | Choose a non-home system that contains or is adjacent to one of your ships. Place a command token from another player's reinforcements in that system.


Signal Jamming on Bereg-Lirta, place one of D'reks CT in Bereg-Lirta




CURRENT STATUS

Victory Points: 5

Strategy Card: LOGISTICS
Command Pools: 2T | 4F | 1S
Goods: 2/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 4 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)


Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne

This post has been edited by Galactic Council: 07 March 2019 - 04:34 PM

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#233 User is offline   D'rek 

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Posted 07 March 2019 - 05:16 PM

Posted Image

Secondaries

LEADERSHIP - Exhaust Nar, Lirta, Nevant, Jol, Lor, Ensapta, and Arnor for 15 influence. Gain 5 CTs. +1T +1F +3S
DIPLOMACY - Spend 1 CT. Ready Nar and Lirta.
CONSTRUCTION - Place a CT and PDS onto Bereg.
TRADE - Free. Replenish commodities.
WARFARE




Tactical Action

> Activate the Wormhole Nexus

> Move dreadnought from Arnor/Lor with 1 infantry from Lor

> No Space Combat

> Bombard and invade with 1 infantry. Establish control if successful.

Bombardment:

1 Dreadnought [8] (1 hit)

1 Sol Infantry destroyed.

Jol-Nar successfully invades Mallice with 1 Infantry.


> No production





CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 2T | 4F | 3S
Goods: 4/4 C | 2 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Mentak

Planets:
+ Zej Rajja (2/1)
+ Arnor (2/1)
+ Bereg (3/1)
+ Ensapta (0/2)
+ Jol (1/2)
+ Lor (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)
+ Mallice (0/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Advanced Fighter - Fighter II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

This post has been edited by D'rek: 07 March 2019 - 08:51 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#234 User is offline   Galactic Council 

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Posted 07 March 2019 - 05:29 PM

Attached File  Custodians.png (103.75K)
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ACTION PHASE - TURN 2
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#235 User is offline   Morgoth 

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Posted 08 March 2019 - 08:16 AM

Posted Image

Trade - refresh commodities for free. Trade 1 commodity with Gnaw, give one commodity to Nom via Tappsytapps.
Warfare - Spend 1 ct to move Dreadnought and Carrier from homesystem, carrying 4 fighters and 3 gfs, to Tequ-ran Torkan.

AO | Spy | Play as an Action | Another player gives you a random action card from their hand.

Target twelve.



CURRENT STATUS

Victory Points: 3 (2 PO, 1 SftT)

Strategy Card: Leadership
Command Pools: 4T | 2(4)F | 3S
Goods: 0/2 C | 6 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro, 1 Jol Nar

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Morgoth: 08 March 2019 - 08:17 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#236 User is offline   twelve 

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Posted 08 March 2019 - 01:52 PM

Posted Image




Secondary of Trade- Fee Refresh
Trade 2 commodities for 2 commodities with D'rek

Tactical Action

1) Activation - :Tar'Mann

2) Movement
..i) Move Ships - 1 Dread using Gravity Drive carrying 1 Infantry from Tura Nora
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - D'rek fires PDS

Jol-Nar PDS II on Bereg fires [10] (1 hit)

Dreadnought sustains damage.


3) Space Combat - N/A

4) Invasion

1 infantry from Dread to Tar'Mann

5) Production - N/A




CURRENT STATUS

Victory Points: 2

Strategy Card: Diplomacy
Command Pools: 2T | 3F | 2S
Goods: 1/3 C | 2 TG
Action Cards: 3

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)
+ Tar'Mann (1/1) Green

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne

This post has been edited by Galactic Council: 08 March 2019 - 02:07 PM

I don't know what I'm doing but it sounds good.
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#237 User is offline   Tapper 

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Posted 08 March 2019 - 04:18 PM

[quote name='Tapper' timestamp='1551865376' post='1364386']





SECONDARIES

... of Construction: pay 1 CT and target Lodor. Place a PDS on Lodor.
... of Trade: free refresh, cash in Tatts' PN (I assume 1 TG is pirated). Thank you, Nom.

--> activate Tatts' PN, gain 4 TG (1 pillaged)___________________6/6 + 3 TG
--> trade 2:2 commodities with IH (1 pillaged)___________________4/6 + 4 TG

Tactical: activate Daemon. No movement.
Production: exhaust Lodor and Arretze. build 1 Dreadnought, 4 Fighters.

Banking on Nom's behalf:
--> receive 1 TG from Morgoth (non-pillaged, is fee for Nom)
--> trade 1:0 to Nom (non-pillaged).




CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card: POLITICS
Command Pools: 1T | 4F | 2S
Goods: 4/6 C | 4 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan, 1 Sol in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
+ Herrah VI (1/1)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.

Other: Winnu SftT.

This post has been edited by Galactic Council: 09 March 2019 - 09:10 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#238 User is offline   Blend 

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Posted 08 March 2019 - 05:03 PM

Posted Image




Activate Blank Hex north of Mordai II
Move Carrier, 2 Fighters, 2 Infantry from Lodd Eru to blank hex




CURRENT STAUS

Victory Points: 3

Strategy Card:
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)

+ Lodd Eru (3/0, red)
+ Quann (2/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#239 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,535
  • Joined: 02-August 15

Posted 08 March 2019 - 05:37 PM

Posted Image




Secondaries: none available




3:3 trade with Tapper




Tactical Action: Activate Nestphar, exhaust Nestphar + 6TGs, build Duha Menaimoon and 4 fighters




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 8F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Vefut II (4/2)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:

This post has been edited by Itwęs Nom: 08 March 2019 - 05:37 PM

All things fall from kings to rose petals
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#240 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,246
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 08 March 2019 - 06:10 PM

Posted Image

AI | Mining Initiative | Play as an Action | Gain trade goods equal to the resource value of a planet you control.

Jord

CURRENT STATUS
Victory Points: 3
Strategy Card: WarfareCommand Pools: 1T | 4F | 3SGoods: 0/4 C | 4TGAction Cards: 3Promissory Notes: 1 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.
Apt is the only one who reads this. Apt is nice.
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