Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#261 User is offline   Imperial Historian 

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Posted 13 March 2019 - 11:42 PM

Attached File  Mentak.png (156.56K)
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Activate bereg lirta

E-Res Siphons: Jol-Nar gains 4 Trade Goods.

Wait to see if d'rek plays ceasefire

Jol-Nar plays:

Quote

CEASEFIRE (Mentak) | Play after the Mentak player activates a system that contains one or more of your units: The Mentak player cannot move units into the active system. Then, return this card to the Mentak player.


Space Cannon Offense:

Mentak PDS II on Saudor fires (+ Plasma Scoring) [1, 4] (no hits)





CURRENT STATUS

Victory Points: 5

Strategy Card: LOGISTICS
Command Pools: 1T | 4F | 0S
Goods: 0/2 C | 3 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 3 Mentak, 4 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Mehar Xull (1/3) (red tech)



Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne

This post has been edited by Galactic Council: 14 March 2019 - 04:43 PM

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#262 User is offline   Galactic Council 

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Posted 14 March 2019 - 10:23 AM

Posted Image

Tactical Action:

> Activate the Jol-Nar home system

> No movement/combat

> Production: Spend 1 tg + sarween tools. Produce 2 fighters and 2 infantry.





CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 4F | 0S
Goods: 0/4 C | 11 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 3 unfulfilled
Promissory Notes: 5 Jol-Nar, 1 Mentak, 1 Hacan

Planets:
+ Zej Rajja (2/1)
+ Bereg (3/1)
+ Jol (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)
+ Mallice (0/3)
+ Corneeq (1/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Advanced Fighter - Fighter II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)
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#263 User is offline   Galactic Council 

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Posted 14 March 2019 - 10:24 AM

Attached File  Custodians.png (103.75K)
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ACTION PHASE - TURN 5

This post has been edited by Galactic Council: 14 March 2019 - 10:25 AM

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#264 User is offline   Morgoth 

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Posted 14 March 2019 - 10:46 AM

Posted Image

Activate empty system containing Blend's carrier.


Move Dreadnought and 1 fighter from Qucen'n-Rarron.


Make battle.

Space Combat:

Turn 1:

Letnev:

1 Dreadnought II [10] (1 hit)
1 Fighter [9] (1 hit)

Muaat:

1 Carrier [2] (no hits)
2 Fighters [5, 2] (no hits)

2 Muaat Fighters destroyed.

Turn 2:

Letnev:

1 Dreadnought II [5] (1 hit)
1 Fighter [5] (no hits)

Muaat:

1 Carrier [8] (no hits)

1 Muaat Carrier with 2 Infantry is destroyed.

Letnev wins space combat.




CURRENT STATUS

Victory Points: 3 (2 PO, 1 SftT)

Strategy Card: Leadership
Command Pools: 1T | 2(4)F | 2S
Goods: 0/2 C | 6 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)

+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units usesSustain Damage, cancel 2 hitsinstead of 1. + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Galactic Council: 14 March 2019 - 11:02 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#265 User is offline   Galactic Council 

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Posted 14 March 2019 - 10:55 AM

Posted Image




PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: Diplomacy
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 3

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)
+ Tar'Mann (1/1) Green
+ Ensapta (0/2)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.

+ Hegemonic Trade Policy-- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne
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#266 User is offline   Tapper 

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Posted 14 March 2019 - 11:34 AM

PASS.
Everyone is entitled to his own wrong opinion. - Lizrad
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#267 User is offline   Tattersail_ 

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Posted 14 March 2019 - 11:53 AM

Posted Image

Component Action -
AH | Lucky Shot | Play as an Action | Destroy a dreadnought, cruiser or destroyer in a system that contains a planet you control.

Choose Resculon's system and destroy the dreadnought

CURRENT STATUS
Victory Points: 3
Strategy Card: WarfareCommand Pools: 0T | 4F | 0SGoods: 0/4 C | 0TGAction Cards: 1Promissory Notes: 1 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Jord (4/2)
+ Arnor (2/1)
+ Lor (1/2)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.
Apt is the only one who reads this. Apt is nice.
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#268 User is offline   Gnaw 

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Posted 14 March 2019 - 04:18 PM

Activate Mansa.
Move carrier, dread, cruiser, 2 fighters and 2 infantry. Invade.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#269 User is offline   Imperial Historian 

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Posted 14 March 2019 - 04:27 PM

[quote name='Imperial Historian' timestamp='1552520579' post='1365159']
Attached File  Mentak.png (156.56K)
Number of downloads: 0




Activate mallice

E-Res Siphons: Jol-Nar gains 4 Trade Goods.

Move 2 cruisers, 2 infantry from Saudor, carrier 2 fighters from beta alpha wormhole

Fight, invade etc

Space Combat:

Mentak Ambush:

2 Cruiser II [1, 8] (1 hit)

Jol-Nar Dreadnought sustains damage.

Turn 1:

Mentak:

2 Cruiser II [1, 9] (1 hit)
1 Carrier [7] (no hits)
2 Fighters [5, 6] (no hits)

Jol-Nar:

1 Dreadnought [3 (-1 Fragile) ~ 2] (no hits)

Jol-Nar Dreadnought is destroyed.

Mentak wins space combat.



Ground Combat:

Turn 1:

Mentak:

2 Infantry [3, 9] (1 hit)

Jol-Nar:

1 Infantry [9 (-1 Fragile) ~ 8] (1 hit)

1 Jol-Nar Infantry is destroyed.
1 Mentak Infantry is destroyed.

Mentak wins ground combat and successfully invades Mallice with 1 Infantry.





CURRENT STATUS

Victory Points: 5

Strategy Card: LOGISTICS
Command Pools: 0T | 4F | 0S
Goods: 0/2 C | 3 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 3 Mentak, 4 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+ Saudor (2/2)
+ Mehar Xull (1/3) (red tech)

+ Mallice (0/3)


Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Gravitron Lasers - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne

This post has been edited by Galactic Council: 14 March 2019 - 06:52 PM

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#270 User is offline   D'rek 

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Posted 14 March 2019 - 06:19 PM

Posted Image

PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 4F | 0S
Goods: 0/4 C | 15 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 3 unfulfilled
Promissory Notes: 5 Jol-Nar, 1 Mentak, 1 Hacan

Planets:
+ Zej Rajja (2/1)
+ Bereg (3/1)
+ Jol (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Advanced Fighter - Fighter II
+ Automated Defense Turrets - Destroyer II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#271 User is offline   Galactic Council 

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Posted 14 March 2019 - 06:54 PM

Attached File  Custodians.png (103.75K)
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ACTION PHASE - TURN 6
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#272 User is offline   Morgoth 

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Posted 14 March 2019 - 07:55 PM

Posted Image

Pass



CURRENT STATUS

Victory Points: 3 (2 PO, 1 SftT)

Strategy Card: Leadership
Command Pools: 1T | 2(4)F | 2S
Goods: 0/2 C | 6 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)

+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Morgoth: 14 March 2019 - 07:55 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#273 User is offline   Tattersail_ 

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Posted 14 March 2019 - 08:44 PM

Pass
Apt is the only one who reads this. Apt is nice.
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#274 User is offline   Gnaw 

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Posted 14 March 2019 - 08:58 PM

Pass
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#275 User is offline   Imperial Historian 

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Posted 14 March 2019 - 09:52 PM

Play tatts racial on mallice, build 2 ground forces
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#276 User is offline   Imperial Historian 

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Posted 14 March 2019 - 09:55 PM

Pass
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#277 User is offline   Galactic Council 

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Posted 14 March 2019 - 10:15 PM

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ROUND 4 - STATUS PHASE



Turn order: Morgoth --> Twelve --> Tapper —> Blend --> Nom —> Tattersail --> Macaw —> IH —> D’rek




Upcoming Agendas:


MINISTER OF POLICY (LAW) -- Elect a Player
The owner draws an extra action card during the status phase.


SHARD OF THE THRONE (LAW) -- Elect a Player
This card is worth 1VP. If a player wins a combat against the player that has this card, they gain this card.

This post has been edited by Galactic Council: 15 March 2019 - 12:42 AM

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#278 User is offline   Morgoth 

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Posted 15 March 2019 - 08:12 AM

Posted Image

Score Public Objective - Lead from the Front - Status Phase - Spend a total of 3 tokens from your tactic and/or strategy pools - 1VP
Draw 1 action card
Remove Command Tokens
Gain 2 Command tokens



CURRENT STATUS

Victory Points: 4 (3 PO, 1 SftT)

Strategy Card:
Command Pools: 1T | 2(4)F | 1S
Goods: 0/2 C | 6 TG
Action Cards: 5
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ + Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor - During each combat round, after you assign hits to your units, repair one of your damaged units that did not use Sustain Damage during this combat round.
+ Non Euclidian Shielding - When 1 of your units uses Sustain Damage, cancel 2 hits instead of 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Morgoth: 15 March 2019 - 08:13 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#279 User is offline   Galactic Council 

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Posted 15 March 2019 - 11:12 AM

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Status Phase

1) Score Objectives -
Found Research Outposts - Status Phase - Control 3 planets that have technology specialties - 1VP: Lazar, Tar'Mann & Gral
2) Reveal Public Objective
3) Draw Action Cards - Draw 1 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical, 1 Fleet
6) Ready Cards
7) Repair Units
8) Return Strategy Cards





CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)
+ Tar'Mann (1/1) Green
+ Ensapta (0/2)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Hegemonic Trade Policy-- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne
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#280 User is offline   Tapper 

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Posted 15 March 2019 - 02:44 PM

Attached File  Hacan.png (154.41K)
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Status Phase

1) Score Objectives - SO: Fulfill fullfill the prophecy of Ixth (have 14 fighters on the board), PO: Sway the Council: exhaust Meer, pay 4 TG.
2) Reveal Public Objective
3) Draw Action Cards - Draw 1 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical, 1 Strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards




CURRENT STATUS

Victory Points: 4 (2ื PO, 1ื SO, 1ื other)

Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/6 C | 2 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 3 Hacan, 1 Jol-Nar, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)



Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other: Winnu SftT.

This post has been edited by Galactic Council: 15 March 2019 - 03:44 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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