Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#181 User is offline   Itwæs Nom 

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Posted 25 February 2019 - 09:39 PM

Trade 2C for Hacan 2TG

Secondareis:

Trade - free refresh 3 comm
Logistics - exhaust Nestphar, spend 2TG, build 1 dreadnought + 1 cruiser

ALREADY PASSED

1C
1/7/1
All planets exhausted

This post has been edited by Itwæs Nom: 26 February 2019 - 09:51 AM

All things fall from kings to rose petals
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#182 User is offline   Tattersail_ 

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Posted 26 February 2019 - 12:50 PM

Posted Image

Trade Tapper my Trade PN for 3 TGs

Trade IH my Ceasefire for 2 TGs and no pillaging on these transactions.

Politics Secondary - Draw 2 Action Cards

Logistics Secondary - Pay 1 SCT, Exhaust Jord and pay 5 TG Build flagship and 2 fighters

Component Action

AR | Unstable Planet | Play as an Action | Choose a hazardous planet. Exhaust that planet and destroy 3 infantry on it.

Choose Bereg.




CURRENT STATUS
Victory Points: 2
Strategy Card: DiplomacyCommand Pools: 1T | 3F | 1SGoods: 0/4 C | 0 TGAction Cards: 3Promissory Notes: 0 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Ensapta (0/2)
+ Mallice (0/3)

+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.

This post has been edited by Tattersail_: 26 February 2019 - 04:26 PM

Apt is the only one who reads this. Apt is nice.
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#183 User is offline   Morgoth 

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Posted 26 February 2019 - 01:08 PM

Posted Image


Logistics secondary - Exhaust Arc Prime and Abyz for 7(+1) resources

Build 1 Dreadnought (4), 1 destroyer (1), 2 Fighters (1) 2 Gfs (1)

Pass



CURRENT STATUS

Victory Points: 2 (mentak sftt, Monument)

Strategy Card: Politics
Command Pools: 0T | 2(4)F | 0S
Goods: 0/2 C | 4 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Galactic Council: 26 February 2019 - 02:53 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#184 User is offline   Imperial Historian 

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Posted 26 February 2019 - 01:29 PM






No secondaries

Receive tatts racial PN

activate quann, move cruiser and infantry from tar'mann to quann, invade




CURRENT STATUS

Victory Points: 4

Strategy Card: CONSTRUCTION
Command Pools: 0T | 2F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 4 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)
+Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)

+ Quann (2/1)

Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne
[/quote]
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#185 User is offline   D'rek 

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Posted 26 February 2019 - 01:58 PM

Posted Image

Secondaries:

LOGISTICS: spent 1 CT. Exhaust Nar and spend 7 TG for 9 resources, 10 with Sarween Tools. Produce the JNS Hylarim, 1 destroyer, and 2 fighters in the Jol-Nar home system.
IMPERIAL: spend 1 CT. Draw a Secret Objective.




Component Action:

Quote

AC | Focused Research | Play as an Action | Spend 4 trade goods to research a technology


Spend 4 trade goods. Research Advanced Fighter.




CURRENT STATUS

Victory Points: 1

Strategy Card: TRADE
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 2 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 5 Jol-Nar, 2 Mentak

Planets:
+ Zej Rajja (2/1)
+ Bereg (3/1)
+ Ensapta (0/2)
+ Jol (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Advanced Fighter - Fighter II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#186 User is offline   Gnaw 

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Posted 26 February 2019 - 07:47 PM

Posted Image

Secondaries: Emperial secondary: draw SO


Tactical Action:
Activate Mordai.
Exhaust Mordai and Everra (7)
Build a dread (4), 2 infantry (1) and 3 fighters (2)
Move dread and infantry from Lodd Eru



CURRENT STATUS

Victory Points: 3 {Embers SftT, 1x PO, 1x SO}

Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0]
+ Lodd Eru (3/0; red}
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire. Embers SftT

This post has been edited by Gnaw: 26 February 2019 - 10:02 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#187 User is offline   Tapper 

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Posted 27 February 2019 - 11:09 AM






Secondary Strategic Actions:

none.




PASS

CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 2S
Goods: 0/6 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan, 1 Sol in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.

Other: Winnu SftT.
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#188 User is offline   Blend 

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Posted 27 February 2019 - 02:17 PM

Posted Image




Activate Lodd Eru
Move Carrier, 2 Fighters, 2 Infantry from Mansa III
Invade




CURRENT STAUS

Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 4 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)

+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)
+ Lodd Eru (3/0, red)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)

This post has been edited by Blend: 27 February 2019 - 03:11 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#189 User is offline   twelve 

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Posted 27 February 2019 - 04:07 PM

Posted Image




Secondary Strategic Actions:

None





Tactical Action:

1) Activation - :Tar'Mann

2) Movement
..i) Move Ships - Carrier with 3 Infantry 1 Fighter from Tura Nora
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - D'rek Shoots PDS at me

Space Cannon Offense:

Jol-Nar plays Graviton Laser System.

Jol-Nar PDS II (+ Plasma Scoring) fires from Mecatol Rex [8, 5] (2 hits)

Winnu plays:

Quote

BN | Maneuvering Jets | Play after an opponent fires upon you with Space Cannon | Before you assign hits produced by another player's Space Cannon roll: Cancel 1 hit


1 hit cancelled.

Jol-Nar hits Winnu Carrier with Graviton Laser System. 1 Carrier, 1 Fighter, and 3 infantry destroyed.



3) Space Combat - NA

4) Invasion - Deploy 3 infantry to Tar'Mann

5) Production - NA


Give IH 1 Trade Good




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 4 minus however many I spend this action

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne

This post has been edited by Galactic Council: 27 February 2019 - 07:03 PM

I don't know what I'm doing but it sounds good.
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#190 User is offline   Galactic Council 

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Posted 27 February 2019 - 04:29 PM






ACTION PHASE - TURN 5
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#191 User is offline   Tattersail_ 

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Posted 27 February 2019 - 04:36 PM

Posted Image

Secondary Action


Orbital Drop - Spend 1 SCT to place 2 infantry on Resculon

Trade IH my Political Secrets PN




CURRENT STATUS
Victory Points: 2
Strategy Card: DiplomacyCommand Pools: 1T | 3F | 0SGoods: 0/4 C | 0 TGAction Cards: 3Promissory Notes: 0 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Ensapta (0/2)
+ Mallice (0/3)

+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.
Apt is the only one who reads this. Apt is nice.
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#192 User is offline   Imperial Historian 

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Posted 27 February 2019 - 09:47 PM

Pass
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#193 User is offline   D'rek 

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Posted 28 February 2019 - 02:38 AM

Activate Arnor/Lor

Play Flank Speed.

Quote

CL | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.


Move all ships from Zej Rajja and my home system. Bring 2 infantry from home system (NOT from Zen rajja).

Pds fire from Nevant (I would have used gls here)

Space Cannon Offense:

Jol-Nar fires PDS II (+ Plasma Scoring) from Nevant [8, 2] (1 hit).

Sol plays:

Quote

BO | Maneuvering Jets | Play after an opponent fires upon you with Space Cannon | Before you assign hits produced by another player's Space Cannon roll: Cancel 1 hit


1 hit cancelled. No PDS hits.


Fight. Destroy fighters before sustaining damage. SD dreadnought first.

Space Combat:

Jol-Nar:

1 Destroyer Anti-Fighter Barrage [9 (-1 Fragile) ~ 8) (no hits).

Sol:

1 Destroyer Anti-Fighter Barrage [6] (no hits).

Turn 1:

Jol-Nar:

J. N. S. Hylarim [6, 8 (-1 Fragile) ~ 5, 7] (1 hit)
1 Dreadnought [6 (-1 Fragile) ~ 5] (1 hit)
1 Destroyer [2 (-1 Fragile) ~ 1] (no hits)
2 Fighter II [1, 5 (-1 Fragile) ~ 0, 4] (no hits)

Sol:

Sol plays:

Quote

BW | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.


1 Advanced Carrier II [2 (+1 Morale Boost) ~ 3] (no hits)
1 Destroyer [4 (+ 1 Morale Boost) ~ 5] (no hits)
4 Fighter II [3, 5, 8, 5 (+1 Morale Boost) ~ 4, 6, 9, 6] (1 hit)

Sol Advanced Carrier II and Destroyer are destroyed.
Jol-Nar Fighter II is destroyed.

Turn 2:

Jol-Nar:

J. N. S. Hylarim [9, 3 (-1 Fragile) ~ 8, 2] (1 hit + 2 additional hits for rolling 9 or 10 = 3 hits)
1 Dreadnought [10 (-1 Fragile) ~ 9] (1 hit)
1 Destroyer [9 (-1 Fragile) ~ 8] (no hits)
1 Fighter II [9 (-1 Fragile) ~ 8] (1 hit)

Sol:

4 Fighter II [4, 9, 9, 7] (2 hits)

4 Sol Fighter II destroyed.
1 Jol-Nar Fighter II destroyed, Dreadnought sustains damage.

Jol-Nar win space combat.


Bombard.

1 Dreadnought bombards Lor [5] (1 hit)

1 Sol Spec Ops on Lor destroyed.


Land 1 infantry on each planet.

Jol-Nar successfully invades Arnor with 1 Infantry, successfully invades Lor with 1 infantry. Space Dock on Arnor is destroyed.

This post has been edited by Galactic Council: 28 February 2019 - 12:04 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#194 User is offline   Gnaw 

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Posted 28 February 2019 - 03:42 AM

Pass
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#195 User is offline   Blend 

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Posted 28 February 2019 - 02:53 PM

Posted Image




Activate Quann
Move Carrier, 2 Fighters, 2 Infantry from Mellon/Zohbat
Space Combat

Mentak Ambush:

1 Cruiser II [5] (no hits)

Turn 1:

Muaat:

1 Carrier [5] (no hits)
2 Fighters [5, 1] (no hits)

Mentak:

1 Cruiser II [9] (1 hit)

1 Muaat Fighter destroyed.

Turn 2:

Muaat:

1 Carrier [10] (1 hit)
1 Fighter [3] (no hits)

Mentak:

1 Cruiser II [2] (no hits)

1 Mentak Cruiser II destroyed.

Muaat win space combat.


Invade

Ground Combat:

Turn 1:

Muaat:

2 Infantry [1, 6] (no hits)

Mentak:

1 Infantry [6] (no hits)

Turn 2:

Muaat:

2 Infantry [3, 3] (no hits)

Mentak:

1 Infantry [4] (no hits)

Turn 3:

Muaat:

2 Infantry [7, 1] (no hits)

Mentak:

1 Infantry [4] (no hits)

Turn 4:

Muaat:

2 Infantry [4, 8] (1 hit)

Mentak:

1 Infantry [4] (no hits)

1 Mentak Infantry is destroyed.

Muaat win space combat and successfully invade Quann with 2 Infantry.





CURRENT STAUS

Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 4 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)

+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)
+ Lodd Eru (3/0, red)
+ Quann (2/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)

This post has been edited by Blend: 28 February 2019 - 04:22 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#196 User is offline   twelve 

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Posted 28 February 2019 - 03:43 PM

Posted Image




Secondary Strategic Actions:

None





Tactical Action:

1) Activation - :Tura Nora

2) Movement
..i) Move Ships - N/A
..ii) Space Cannon Offense (Active Player) - N/A
..iii) Space Cannon Offense (Others) - N/A

3) Space Combat - NA

4) Invasion - N/A

5) Production - Exhaust Winnu (3), Tura Nora (2) and 2 Trade Goods +1 Sarween Tools Build 1 Dreadnaught, 1 Carrier and 2 Infantry




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 3

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne
I don't know what I'm doing but it sounds good.
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#197 User is offline   Galactic Council 

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Posted 28 February 2019 - 03:44 PM






ACTION PHASE - TURN 6
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#198 User is offline   Tattersail_ 

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Posted 28 February 2019 - 03:48 PM

pass
Apt is the only one who reads this. Apt is nice.
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#199 User is offline   Galactic Council 

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Posted 28 February 2019 - 04:11 PM

Posted Image




PASS




CURRENT STATUS

Victory Points: 1

Strategy Card: TRADE
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 2 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 5 Jol-Nar, 2 Mentak

Planets:
+ Zej Rajja (2/1)
+ Bereg (3/1)
+ Ensapta (0/2)
+ Jol (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)
+ Mecatol Rex (1/6)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Advanced Fighter - Fighter II
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)
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#200 User is offline   Blend 

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Posted 28 February 2019 - 04:23 PM

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Activate Mellon/Zohbat
Produce 2 Dreadnoughts, 3 Fighters for 10 - 1 (Sarween) = 9.
Exhaust Muaat & Zohbat and spend 2 TGs.




CURRENT STAUS

Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)

+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)
+ Lodd Eru (3/0, red)
+ Quann (2/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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