Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#161 User is offline   Itwæs Nom 

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Posted 21 February 2019 - 11:08 AM

Play leadership + 0/2/1

1/7/2
All things fall from kings to rose petals
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#162 User is offline   Tattersail_ 

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Posted 21 February 2019 - 11:13 AM

Posted Image


Secondaries -

Construction - Spend 1 SCT and build Space Dock in Jord (2/3/2)
Technology - Spend 1 SCT and Exhaust Corneeq/Resculon and spend 1 TG - Research Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II. (2/3/1)
Leadership - Exhaust Mallice, Lor and Spend 1 TG place 2 CT's in Strategy (2/3/3)

Tactical Action - spend 1 TCT

Activate Arnor/Lor -

Move Carrier, Destroyer from Ensapta

Space Cannon Offense:

PDS II on Nevant + Plasma Scoring [8, 2] (1 hit)

Carrier II sustains damage.


Exhaust Arnor - produce 4 fighters



CURRENT STATUS
Victory Points: 2
Strategy Card: DiplomacyCommand Pools: 1T | 3F | 3SGoods: 0/4 C | 0 TGAction Cards: 2Promissory Notes: 5 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Ensapta (0/2)
+ Mallice (0/3)

+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.

This post has been edited by Galactic Council: 21 February 2019 - 02:12 PM

Apt is the only one who reads this. Apt is nice.
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#163 User is offline   Morgoth 

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Posted 21 February 2019 - 11:31 AM

Posted Image

Play technology secondary
- spend one ST and exhaust Arc Prime and Thibah to research carrier 2
Play construction secondary - spend 1 ST to place a space dock on Qucen'n
Play Leadership secondary - Exhaust Qucen'n, Rarron, Torkan and Wren Terra to gain 3 CTS. Placing 2 in ST and 1 in FS

Give MacGnaw 1 tg.

Activate Wellon - move destroyer from Thibah.

Space Combat:

Letnev Destroyer Anti-Fighter Barrage: N/A.

Turn 1:

Letnev:

1 Destroyer: [10] (1 hit)

Nekro:

1 Advanced Carrier II [8] (no hit)
1 Cruiser [8] (1 hit)

Nekro Advanced Carrier II sustains damage.
Letnev Destroyer is destroyed.

Nekro wins space combat.
Nekro assimilates Dreadnought II technology.





CURRENT STATUS

Victory Points: 2 (mentak sftt, Monument)

Strategy Card: Politics
Command Pools: 0T | 2(4)F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)

+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Galactic Council: 21 February 2019 - 10:54 PM

Take good care to keep relations civil
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#164 User is offline   Imperial Historian 

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Posted 21 February 2019 - 11:42 AM






Secondary technology, spend 1ct, exhaust mol primus for 4 resources, research PDS2
Secondary leadership exhaust saudor, tar'mann and mehar xull for 2 ct, 1 in t, 1 in s

activate saudor, exhaust star point, new Albion for 4 resources build 2 cruisers, 2 infantry for 5 resources (sarween tools)




CURRENT STATUS

Victory Points: 4

Strategy Card: CONSTRUCTION
Command Pools: 2T | 2F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 1 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)
+Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)


Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne
[/quote]
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#165 User is offline   D'rek 

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Posted 21 February 2019 - 04:27 PM

Posted Image

Secondaries:

TECHNOLOGY: Spent 1 CT. Research Graviton Laser System. Exhaust Jol, Nevant, and spend 4 TG for 6 resources. Research E-Res Siphons.
LEADERSHIP: Exhaust Mecatol Rex, Nar, Lirta for 12 influence. Gain 4 CTs. +1/+1/+2




Tactical Action

>> Activate Ensapta

>> Move Carrier and 3 infantry from Mecatol Rex

>> No space battle

>> Invasion: invade with 3 infantry

Ground Combat:

Turn 1:

Jol-Nar:

3 Infantry [2, 10, 3 (-1 Fragile) ~ 1, 9, 2] (1 hit)

Sol:

1 Infantry [10] (1 hit)

1 Sol Infantry is destroyed.
1 Jol-Nar Infantry is destroyed.

Jol-Nar wins ground combat and successfully invades Ensapta with 2 Infantry.


>> No production





CURRENT STATUS

Victory Points: 1

Strategy Card: TRADE
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 1 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 5 Jol-Nar, 2 Mentak

Planets:
+ Zej Rajja (2/1)
+ Bereg (3/1)
+ Jol (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)
+ Mecatol Rex (1/6)
+ Ensapta (0/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

This post has been edited by Galactic Council: 21 February 2019 - 04:58 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#166 User is offline   Gnaw 

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Posted 21 February 2019 - 06:00 PM

Posted Image

Secondaries:
Technology -
exhaust Gwynan +1tg spend 1CT; gain 3 CTs - 1 each
Leadership - exhaust Wellon and 1tg to gain 1 CT strategic



Strategic Action: play warfare on fighter in Mordai II system




CURRENT STATUS

Victory Points: 3 {Embers SftT, 1x PO, 1x SO}

Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Mordai II (4/0]
+ Lodd Eru (3/0; red}
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire. Embers SftT

This post has been edited by Gnaw: 21 February 2019 - 07:06 PM

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#167 User is offline   Tapper 

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Posted 21 February 2019 - 06:36 PM






Secondary Strategic Actions:

Leadership: Spend 1 TG, exhaust Arinaam (4), Meer (2), Hercant (1), Kamdorn (1). Gain 3 CT: 1/0/2




Exhaust Transit Diodes.
Move 1 infantry from Arretze, 1 Infantry from Arinam to Lodor.

Tactical: Activate Daemon.
Move the carrier and 4 fighters from HS to Daemon.
Exhaust Lodor and spend 1 TG (discount 1 from Sarween Tools): build a dreadnought and 2 Fighters in Daemon.




CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/6 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.

Other: Winnu SftT.
[/quote]

This post has been edited by Galactic Council: 21 February 2019 - 11:02 PM

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#168 User is offline   Blend 

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Posted 21 February 2019 - 06:49 PM

Posted Image




Secondaries:

Leadership: Exhaust Dal Bootha, Xxehan, Mansa III, and Mellon for 6 Influence. Purchase 2 CTs. Place 1 in Tactical, 1 in Strategy.




Activate Mellon/Zohbat.
Produce 1 Carrier + 2 Infantry (Exhaust Zohbat for 3 resources + Sarween Tools).




CURRENT STAUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)

+ Silvano (2/2, green)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#169 User is offline   twelve 

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Posted 21 February 2019 - 07:28 PM

Posted Image




Secondary Strategic Actions:

Leadership .exhaust Winnu,(4),Centauri (3) 2 tgs gain 3 CT. Place 2 in tactical and 1 strategic.




Tactical Action:

1) Activation - :Ensapta

Give D'rek 1TG in exchange for no pds fire

2) Movement
..i) Move Ships - Move cruiser from Winnu using gravity drive and cruiser from Tura Nora
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA

3) Space Combat -
E-Res Siphons: Jol-Nar gain 4 Trade Goods.

Jol-Nar announce retreat to Mecatol Rex.

Winnu: 1 Cruiser [5] (no hits)
Jol-Nar: 1 Carrier [10 (-1 Fragile) ~ 9] (1 hit)

Winnu Cruiser is destroyed

Jol-Nar win space combat, retreat is cancelled.

4) Invasion - N/A

5) Production - NA




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne

This post has been edited by twelve: 22 February 2019 - 05:38 PM

I don't know what I'm doing but it sounds good.
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#170 User is offline   Galactic Council 

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Posted 21 February 2019 - 11:13 PM

Attached File  Custodians.png (103.75K)
Number of downloads: 0




ACTION PHASE - TURN 3

This post has been edited by Galactic Council: 21 February 2019 - 11:14 PM

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#171 User is offline   Itwæs Nom 

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Posted 22 February 2019 - 02:15 AM

Pass

1/7/2
All things fall from kings to rose petals
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#172 User is offline   Tattersail_ 

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Posted 22 February 2019 - 08:45 AM

Posted Image

Diplomacy on Jord




CURRENT STATUS
Victory Points: 2
Strategy Card: DiplomacyCommand Pools: 1T | 3F | 3SGoods: 0/4 C | 0 TGAction Cards: 2Promissory Notes: 5 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Ensapta (0/2)
+ Mallice (0/3)

+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.

This post has been edited by Tattersail_: 22 February 2019 - 08:45 AM

Apt is the only one who reads this. Apt is nice.
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#173 User is offline   Morgoth 

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Posted 22 February 2019 - 05:10 PM

Posted Image


Play diplo secondary to refresh Arc Prime and the 3 resource planet.

Play politics, make Gnaw speaker




CURRENT STATUS

Victory Points: 2 (mentak sftt, Monument)

Strategy Card: Politics
Command Pools: 0T | 2(4)F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Morgoth: 26 February 2019 - 01:03 PM

Take good care to keep relations civil
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#174 User is offline   Imperial Historian 

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Posted 22 February 2019 - 06:07 PM

[quote name='Imperial Historian' timestamp='1550749339' post='1363138']





Secondary diplomacy, refresh mol primus and starpoint

activate mol primus, exhaust star point and mol primus for 7 resources build 1 cruiser, 1 dreadnought,2 infantry, 2 fighters for 8 resources (sarween tools)




CURRENT STATUS

Victory Points: 4

Strategy Card: CONSTRUCTION
Command Pools: 2T | 2F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 1 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)
+Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)


Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II

Other: Barony of Letnev support for the throne
Sol support for the throne
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#175 User is offline   D'rek 

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Posted 22 February 2019 - 07:03 PM

Posted Image

Secondaries:

WARFARE
DIPLOMACY: Spend 1 CT. Ready Bereg and Nar.
POLITICS




Strategic Action: TRADE

>> Gain 3 trade goods

>> Refresh commodities

>> Free and forced refreshes to: Arborec, Nekro, Hacan, Winnu, Muaat





CURRENT STATUS

Victory Points: 1

Strategy Card: TRADE
Command Pools: 2T | 3F | 2S
Goods: 4/4 C | 9 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 5 Jol-Nar, 2 Mentak

Planets:
+ Zej Rajja (2/1)
+ Bereg (3/1)
+ Ensapta (0/2)
+ Jol (1/2)
+ Nevant (1/2, blue spc.)
+ Nar (2/3)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#176 User is offline   Gnaw 

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Posted 22 February 2019 - 08:12 PM

Posted Image

Secondaries:

Diplomacy (Everra and Mordai), Politics, and trade secondaries (thanks D'rek) -2CT
Give 1 commodity to Morgoth



Activate Everra
Move carrier and 2 infantry from Wellon, 1 cruiser from Mordai
Invade.




CURRENT STATUS

Victory Points: 3 {Embers SftT, 1x PO, 1x SO}

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 2/3 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Mordai II (4/0]
+ Lodd Eru (3/0; red}
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire. Embers SftT

This post has been edited by Gnaw: 25 February 2019 - 08:17 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#177 User is offline   Tapper 

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Posted 23 February 2019 - 08:43 PM






Secondary Strategic Actions:

Politics no action.
Trade: free/ forced refresh, thanks D'rek
Diplomacy: refresh Lodor and Daemon




Pay 1 commodity to Morgoth (5 C, 0 TG)
Trade 2:2 with Gnaw (3C, 2 TG)

Tactical: Activate HS.
Exhaust Daemon and Lodor, pay 2 TG (and use Sarween Tools) to build the Flagship, a Destroyer and 2 Fighters.

Trade 1:1 with Blend
Trade 1:1 with D'rek

(1 C/ 2 TG)




CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 2/6 C | 1 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.

Other: Winnu SftT.

This post has been edited by Galactic Council: 23 February 2019 - 08:54 PM

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#178 User is offline   Blend 

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Posted 25 February 2019 - 05:43 PM

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Secondaries:
Diplomacy - Refresh Muaat and Zohbat
Trade - Free refresh (thanks Drek)

Trade 2 commodities for 2 TGs from Tapper.
Trade 2 commodities for 2 TGs from Gnaw.




Play Logistics to remove the token from Mellon/Zohbat and place it in Tactical.




CURRENT STAUS

Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 3T | 3F | 1S
Goods: 0/4 C | 4 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)

+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)

This post has been edited by Blend: 25 February 2019 - 05:44 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#179 User is offline   twelve 

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Posted 25 February 2019 - 06:32 PM

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Secondary Strategic Actions:

Trade - Free Refresh - Gain 3 Commodities

Exchange 3,Commodities and 1 TG for 4 of D'rek's Commodities converted to trade Goods

Diplomacy - 1SCT Refresh Winnu, Tura Nora




Strategic Action:

Imperial - Score no Public Objectives. Gain 1 Secret Objective




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 4

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne

This post has been edited by twelve: 25 February 2019 - 07:49 PM

I don't know what I'm doing but it sounds good.
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#180 User is offline   Galactic Council 

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Posted 25 February 2019 - 07:20 PM

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ACTION PHASE - TURN 4
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