Twilight Imperium (Game 3) - Game Thread
#161
Posted 21 February 2019 - 11:08 AM
Play leadership + 0/2/1
1/7/2
1/7/2
All things fall from kings to rose petals
#162
Posted 21 February 2019 - 11:13 AM
Secondaries -
Construction - Spend 1 SCT and build Space Dock in Jord (2/3/2)
Technology - Spend 1 SCT and Exhaust Corneeq/Resculon and spend 1 TG - Research Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II. (2/3/1)
Leadership - Exhaust Mallice, Lor and Spend 1 TG place 2 CT's in Strategy (2/3/3)
Tactical Action - spend 1 TCT
Activate Arnor/Lor -
Move Carrier, Destroyer from Ensapta
Space Cannon Offense:
PDS II on Nevant + Plasma Scoring [8, 2] (1 hit)
Carrier II sustains damage.
Exhaust Arnor - produce 4 fighters
CURRENT STATUS
Victory Points: 2
Strategy Card: DiplomacyCommand Pools: 1T | 3F | 3SGoods: 0/4 C | 0 TGAction Cards: 2Promissory Notes: 5 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Ensapta (0/2)
+ Mallice (0/3)
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.
This post has been edited by Galactic Council: 21 February 2019 - 02:12 PM
Apt is the only one who reads this. Apt is nice.
#163
Posted 21 February 2019 - 11:31 AM
Play technology secondary - spend one ST and exhaust Arc Prime and Thibah to research carrier 2
Play construction secondary - spend 1 ST to place a space dock on Qucen'n
Play Leadership secondary - Exhaust Qucen'n, Rarron, Torkan and Wren Terra to gain 3 CTS. Placing 2 in ST and 1 in FS
Give MacGnaw 1 tg.
Activate Wellon - move destroyer from Thibah.
Space Combat:
Letnev Destroyer Anti-Fighter Barrage: N/A.
Turn 1:
Letnev:
1 Destroyer: [10] (1 hit)
Nekro:
1 Advanced Carrier II [8] (no hit)
1 Cruiser [8] (1 hit)
Nekro Advanced Carrier II sustains damage.
Letnev Destroyer is destroyed.
Nekro wins space combat.
Nekro assimilates Dreadnought II technology.
CURRENT STATUS
Victory Points: 2 (mentak sftt, Monument)
Strategy Card: Politics
Command Pools: 0T | 2(4)F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,
Planets:
+ Wren Terra (2/1)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
Other:
+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire
This post has been edited by Galactic Council: 21 February 2019 - 10:54 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#164
Posted 21 February 2019 - 11:42 AM
Secondary technology, spend 1ct, exhaust mol primus for 4 resources, research PDS2
Secondary leadership exhaust saudor, tar'mann and mehar xull for 2 ct, 1 in t, 1 in s
activate saudor, exhaust star point, new Albion for 4 resources build 2 cruisers, 2 infantry for 5 resources (sarween tools)
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 1 Sol
Planets:
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)
+Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II
Other: Barony of Letnev support for the throne
Sol support for the throne
[/quote]
#165
Posted 21 February 2019 - 04:27 PM
Secondaries:
TECHNOLOGY: Spent 1 CT. Research Graviton Laser System. Exhaust Jol, Nevant, and spend 4 TG for 6 resources. Research E-Res Siphons.
LEADERSHIP: Exhaust Mecatol Rex, Nar, Lirta for 12 influence. Gain 4 CTs. +1/+1/+2
Tactical Action
>> Activate Ensapta
>> Move Carrier and 3 infantry from Mecatol Rex
>> No space battle
>> Invasion: invade with 3 infantry
Ground Combat:
Turn 1:
Jol-Nar:
3 Infantry [2, 10, 3 (-1 Fragile) ~ 1, 9, 2] (1 hit)
Sol:
1 Infantry [10] (1 hit)
1 Sol Infantry is destroyed.
1 Jol-Nar Infantry is destroyed.
Jol-Nar wins ground combat and successfully invades Ensapta with 2 Infantry.
>> No production
CURRENT STATUS
Victory Points: 1
Strategy Card: TRADE
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 1 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 5 Jol-Nar, 2 Mentak
Planets:
+
+
+
+
+
+
+
+
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon - PDS II
Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)
This post has been edited by Galactic Council: 21 February 2019 - 04:58 PM
#166
Posted 21 February 2019 - 06:00 PM
Secondaries:
Technology - exhaust Gwynan +1tg spend 1CT; gain 3 CTs - 1 each
Leadership - exhaust Wellon and 1tg to gain 1 CT strategic
Strategic Action: play warfare on fighter in Mordai II system
CURRENT STATUS
Victory Points: 3 {Embers SftT, 1x PO, 1x SO}
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+
+
+
+
+
Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Unused.
Other:
Letnev Ceasefire. Embers SftT
This post has been edited by Gnaw: 21 February 2019 - 07:06 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#167
Posted 21 February 2019 - 06:36 PM
Secondary Strategic Actions:
Leadership: Spend 1 TG, exhaust Arinaam (4), Meer (2), Hercant (1), Kamdorn (1). Gain 3 CT: 1/0/2
Exhaust Transit Diodes.
Move 1 infantry from Arretze, 1 Infantry from Arinam to Lodor.
Tactical: Activate Daemon.
Move the carrier and 4 fighters from HS to Daemon.
Exhaust Lodor and spend 1 TG (discount 1 from Sarween Tools): build a dreadnought and 2 Fighters in Daemon.
CURRENT STATUS
Victory Points: 2 (1× PO, 1× other)
Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/6 C | 0 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.
Planets:
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+
Other: Winnu SftT.
[/quote]
This post has been edited by Galactic Council: 21 February 2019 - 11:02 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#168
Posted 21 February 2019 - 06:49 PM
Secondaries:
Leadership: Exhaust Dal Bootha, Xxehan, Mansa III, and Mellon for 6 Influence. Purchase 2 CTs. Place 1 in Tactical, 1 in Strategy.
Activate Mellon/Zohbat.
Produce 1 Carrier + 2 Infantry (Exhaust Zohbat for 3 resources + Sarween Tools).
CURRENT STAUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#169
Posted 21 February 2019 - 07:28 PM
Secondary Strategic Actions:
Leadership .exhaust Winnu,(4),Centauri (3) 2 tgs gain 3 CT. Place 2 in tactical and 1 strategic.
Tactical Action:
1) Activation - :Ensapta
Give D'rek 1TG in exchange for no pds fire
2) Movement
..i) Move Ships - Move cruiser
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA
3) Space Combat -
E-Res Siphons: Jol-Nar gain 4 Trade Goods.
Jol-Nar announce retreat to Mecatol Rex.
Winnu: 1 Cruiser [5] (no hits)
Jol-Nar: 1 Carrier [10 (-1 Fragile) ~ 9] (1 hit)
Winnu Cruiser is destroyed
Jol-Nar win space combat, retreat is cancelled.
4) Invasion - N/A
5) Production - NA
CURRENT STATUS
Victory Points: 2
Strategy Card: IMPERIAL
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -
Other:Hacan Support for the Throne
This post has been edited by twelve: 22 February 2019 - 05:38 PM
I don't know what I'm doing but it sounds good.
#170
Posted 21 February 2019 - 11:13 PM
Custodians.png (103.75K)
Number of downloads: 0
ACTION PHASE - TURN 3
Number of downloads: 0
ACTION PHASE - TURN 3
This post has been edited by Galactic Council: 21 February 2019 - 11:14 PM
#171
Posted 22 February 2019 - 02:15 AM
Pass
1/7/2
1/7/2
All things fall from kings to rose petals
#172
Posted 22 February 2019 - 08:45 AM
Diplomacy on Jord
CURRENT STATUS
Victory Points: 2
Strategy Card:
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Ensapta (0/2)
+ Mallice (0/3)
+ Jord (4/2)
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.+ Advanced Fighters -- Upgrades your Fighter blueprints to Fighter II.
This post has been edited by Tattersail_: 22 February 2019 - 08:45 AM
Apt is the only one who reads this. Apt is nice.
#173
Posted 22 February 2019 - 05:10 PM
Play diplo secondary to refresh Arc Prime and the 3 resource planet.
Play politics, make Gnaw speaker
CURRENT STATUS
Victory Points: 2 (mentak sftt, Monument)
Strategy Card: Politics
Command Pools: 0T | 2(4)F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,
Planets:
+ Arc Prime (4/0)
+ Abyz (3/0)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Carrier 2 - Upgrades Carrier blueprint to Carrier 2.
Other:
+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire
This post has been edited by Morgoth: 26 February 2019 - 01:03 PM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#174
Posted 22 February 2019 - 06:07 PM
[quote name='Imperial Historian' timestamp='1550749339' post='1363138']
Secondary diplomacy, refresh mol primus and starpoint
activate mol primus, exhaust star point and mol primus for 7 resources build 1 cruiser, 1 dreadnought,2 infantry, 2 fighters for 8 resources (sarween tools)
CURRENT STATUS
Victory Points: 4
Strategy Card:CONSTRUCTION
Command Pools: 2T | 2F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 1 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)
+Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II
Other: Barony of Letnev support for the throne
Sol support for the throne
Secondary diplomacy, refresh mol primus and starpoint
activate mol primus, exhaust star point and mol primus for 7 resources build 1 cruiser, 1 dreadnought,2 infantry, 2 fighters for 8 resources (sarween tools)
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 1 Sol
Planets:
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)
+Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
+ PDS II
Other: Barony of Letnev support for the throne
Sol support for the throne
#175
Posted 22 February 2019 - 07:03 PM
Secondaries:
DIPLOMACY: Spend 1 CT. Ready Bereg and Nar.
Strategic Action: TRADE
>> Gain 3 trade goods
>> Refresh commodities
>> Free and forced refreshes to: Arborec, Nekro, Hacan, Winnu, Muaat
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 4/4 C | 9 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 5 Jol-Nar, 2 Mentak
Planets:
+
+ Bereg (3/1)
+
+
+
+ Nar (2/3)
+
+
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ E-Res Siphons - After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon - PDS II
Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)
#176
Posted 22 February 2019 - 08:12 PM
Secondaries:
Diplomacy (Everra and Mordai), Politics, and trade secondaries (thanks D'rek) -2CT
Give 1 commodity to Morgoth
Activate Everra
Move carrier and 2 infantry from Wellon, 1 cruiser from Mordai
Invade.
CURRENT STATUS
Victory Points: 3 {Embers SftT, 1x PO, 1x SO}
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 2/3 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Mordai II (4/0]
+
+ Everra (3/1)
+
+
Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Unused.
Other:
Letnev Ceasefire. Embers SftT
This post has been edited by Gnaw: 25 February 2019 - 08:17 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#177
Posted 23 February 2019 - 08:43 PM
Secondary Strategic Actions:
Politics no action.
Trade: free/ forced refresh, thanks D'rek
Diplomacy: refresh Lodor and Daemon
Pay 1 commodity to Morgoth (5 C, 0 TG)
Trade 2:2 with Gnaw (3C, 2 TG)
Tactical: Activate HS.
Exhaust Daemon and Lodor, pay 2 TG (and use Sarween Tools) to build the Flagship, a Destroyer and 2 Fighters.
(1 C/ 2 TG)
CURRENT STATUS
Victory Points: 2 (1× PO, 1× other)
Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 2/6 C | 1 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.
Planets:
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
+ Lodor (3/1)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+
Other: Winnu SftT.
This post has been edited by Galactic Council: 23 February 2019 - 08:54 PM
Everyone is entitled to his own wrong opinion. - Lizrad
#178
Posted 25 February 2019 - 05:43 PM
Secondaries:
Diplomacy - Refresh Muaat and Zohbat
Trade - Free refresh (thanks Drek)
Trade 2 commodities for 2 TGs from Tapper.
Trade 2 commodities for 2 TGs from Gnaw.
Play Logistics to remove the token from Mellon/Zohbat and place it in Tactical.
CURRENT STAUS
Victory Points: 2
Strategy Card:
Command Pools: 3T | 3F | 1S
Goods: 0/4 C | 4 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Muaat (4/1)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
This post has been edited by Blend: 25 February 2019 - 05:44 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#179
Posted 25 February 2019 - 06:32 PM
Secondary Strategic Actions:
Trade - Free Refresh - Gain 3 Commodities
Exchange 3,Commodities and 1 TG for 4 of D'rek's Commodities converted to trade Goods
Diplomacy - 1SCT Refresh Winnu, Tura Nora
Strategic Action:
Imperial - Score no Public Objectives. Gain 1 Secret Objective
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Winnu (3/4)
+
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -
Other:Hacan Support for the Throne
This post has been edited by twelve: 25 February 2019 - 07:49 PM
I don't know what I'm doing but it sounds good.
#180
Posted 25 February 2019 - 07:20 PM