This post has been edited by Galactic Council: 18 February 2019 - 12:51 PM
Twilight Imperium (Game 3) - Game Thread
#142
Posted 18 February 2019 - 11:08 PM
Arborec choose Leadership
All things fall from kings to rose petals
#143
Posted 19 February 2019 - 06:41 AM
politics
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#145
Posted 19 February 2019 - 01:12 PM
Imperial
I don't know what I'm doing but it sounds good.
#146
Posted 19 February 2019 - 01:19 PM
Blend (Muaat) chooses the LOGISTICS strategy.
Blend plays:
.
Blend plays:
Quote
BZ | Summit | Play during the Strategy Phase | Gain 2 command tokens
This post has been edited by Galactic Council: 19 February 2019 - 01:51 PM
#147
Posted 19 February 2019 - 01:25 PM
DIPLOMACY
Apt is the only one who reads this. Apt is nice.
#148
Posted 19 February 2019 - 02:01 PM
TRADE
#150
Posted 19 February 2019 - 02:08 PM
Custodians.png (103.75K)
Number of downloads: 0
ROUND 3
Action Phase - Turn 1
Turn order is: Nom --> Tatts --> Morgoth --> IH --> D'rek --> Macaw --> Tapper --> Blend --> Twelve
Number of downloads: 0
ROUND 3
Action Phase - Turn 1
Turn order is: Nom --> Tatts --> Morgoth --> IH --> D'rek --> Macaw --> Tapper --> Blend --> Twelve
This post has been edited by Galactic Council: 19 February 2019 - 02:09 PM
#151
Posted 19 February 2019 - 07:15 PM
Activate homeworld
move in carrier + fighter
exhaust Vefut, build dreadnought + 2 fighters (st)
1/5/1
vefut (4/2)
nestphar(3/2)
move in carrier + fighter
exhaust Vefut, build dreadnought + 2 fighters (st)
1/5/1
nestphar(3/2)
All things fall from kings to rose petals
#152
Posted 20 February 2019 - 09:11 AM
Trade Mentak our SftT, receive 2 TG
Activate Jord - Move Carrier (Gravity Drive) from Mallice with 2 Fighters and 3 infantry
Battle -
D'rek plays:
Quote
BK | Skilled Retreat | Play at the start of a space combat round | At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.
Jol-Nar Carrier with 1 infantry retreats to Corneeq-Resculon.
Invade and establish control
CURRENT STATUS
Victory Points: 2
Strategy Card: DiplomacyCommand Pools: 2T | 3F | 3SGoods: 0/4 C | 2 TGAction Cards: 3Promissory Notes: 5 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Ensapta (0/2)
+ Mallice (0/3)
Technologies:+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
This post has been edited by Galactic Council: 20 February 2019 - 09:49 AM
Apt is the only one who reads this. Apt is nice.
#153
Posted 20 February 2019 - 09:41 AM
Activate Arc Prime - Wren Terra
Exhaust Abyz, Fria and Tequr'ran for 7 resources. Build 1 carrier, 1 cruiser, 2 GFs and 2 fighters (3+2+2)
CURRENT STATUS
Victory Points: 2 (mentak sftt, Monument)
Strategy Card: Politics
Command Pools: 1T | 1(3)F | 2S
Goods: 0/2 C | 3 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.
Other:
+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire
This post has been edited by Morgoth: 20 February 2019 - 09:44 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#154
Posted 20 February 2019 - 10:18 AM
play construction, build PDS and space dock on saudor
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 1 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)
+Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II
Other: Barony of Letnev support for the throne
Sol support for the throne
#155
Posted 20 February 2019 - 05:45 PM
Trade 2 commodities to MacGnaw in exchange for 2 trade goods.
Secondaries:
CONSTRUCTION: Place CT in Nevant system. Place a PDS on Nevant.
Tactical Action
>> Activate Bereg/Lirta
>> Move 1 Dreadnought {w/ 1 Fighter} and 1 Destroyer from the Jol-Nar home system
>> Space combat ensues
Turn 1:
Jol-Nar:
1 Destroyer Anti-Fighter Barrage [1, 3] (no hits)
1 Dreadnought [7 (-1 Fragile) ~ 6] (1 hit)
1 Destroyer [4 (-1 Fragile) ~ 3] (no hit)
1 Fighter [4 (-1 Fragile) ~ 3] (no hit)
Sol:
1 Carrier II [8] (no hit)
1 Fighter [4] (no hit)
Sol Carrier II sustains damage.
Turn 2:
Jol-Nar:
1 Dreadnought [8 (-1 Fragile) ~ 7] (1 hit)
1 Destroyer [8 (-1 Fragile) ~ 7] (no hit)
1 Fighter [9 (-1 Fragile) ~ 8] (no hit)
Sol:
1 Carrier II [10] (1 hit)
1 Fighter [5] (no hit)
Sol plays:
Quote
BS | Shields Holding | Play during space combat | Before you assign hits to your ships during a space combat: Cancel up to 2 hits.
Cancels 1 hit.
Jol-Nar Destroyer is destroyed.
Turn 3:
Jol-Nar:
1 Dreadnought [9 (-1 Fragile) ~ 8] (1 hit)
1 Fighter [5 (-1 Fragile) ~ 4] (no hit)
Sol:
1 Carrier II [8] (no hit)
1 Fighter [5] (no hit)
Sol Fighter is destroyed.
Turn 4:
Jol-Nar:
1 Dreadnought [4 (-1 Fragile) ~ 3] (no hit)
1 Fighter [3 (-1 Fragile) ~ 2] (no hit)
Sol:
1 Carrier II [8] (no hit)
Turn 5:
Jol-Nar:
1 Dreadnought [4 (-1 Fragile) ~ 3] (no hit)
1 Fighter [5 (-1 Fragile) ~ 4] (no hit)
Sol:
1 Carrier II [10] (1 hit)
Jol-Nar Fighter is destroyed.
Turn 6:
Jol-Nar:
1 Dreadnought [4 (-1 Fragile) ~ 3] (no hit)
Sol:
1 Carrier II [3] (no hit)
Turn 7:
Jol-Nar:
1 Dreadnought [9 (-1 Fragile) ~ 8] (1 hit)
Sol:
1 Carrier II [5] (no hit)
Sol Carrier II is destroyed.
Jol-Nar wins space combat - both races immediately implement extra aiming training sessions for their gunners.
>> No invasion
>> Production: Exhaust Bereg and Zej Rajja for 5 resources, 6 with sarween tools. Produce 1 dreadnought + 2 infantry + 2 fighters.
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Mentak
Planets:
+ Jol (1/2)
+ Nar (2/3)
+
+ Nevant (1/2, blue spc.)
+
+ Lirta (2/3)
+ Mecatol Rex (1/6)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon - PDS II
Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)
#156
Posted 20 February 2019 - 06:24 PM
Secondaries:
Construction - none
Tactical Action:
Activate Gwynan
Pay Danegeld to D'rek of 1tg to not shoot at me. (Assuming she accepts.)
Exhaust Mordai, Lodd Eru, and Everra (10 resources)
Build the Alastor and 4 infantry
CURRENT STATUS
Victory Points: 3 {Embers SftT, 1x PO, 1x SO}
Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+
+
+
+ Gwynan (3/1)
+ Wellon (1/2; yellow)
Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Unused.
Other:
Letnev Ceasefire. Embers SftT
This post has been edited by Galactic Council: 20 February 2019 - 11:31 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#157
Posted 20 February 2019 - 11:28 PM
Hacan.png (154.41K)
Number of downloads: 0
Secondary Strategic Actions:
CONSTRUCTION: Spend 1 SCT, place PDS on Lodor.
Strategic Action:
Play TECHNOLOGY: Research Transit Diodes. Exhaust Daemon and Arretze, research Quantum Datahub Node.
CURRENT STATUS
Victory Points: 2 (1× PO, 1× other)
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/6 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.
Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
Other: Winnu SftT.
Number of downloads: 0
Secondary Strategic Actions:
CONSTRUCTION: Spend 1 SCT, place PDS on Lodor.
Strategic Action:
Play TECHNOLOGY: Research Transit Diodes. Exhaust Daemon and Arretze, research Quantum Datahub Node.
CURRENT STATUS
Victory Points: 2 (1× PO, 1× other)
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/6 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.
Planets:
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)
Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.
Other: Winnu SftT.
This post has been edited by Galactic Council: 20 February 2019 - 11:34 PM
#158
Posted 20 February 2019 - 11:46 PM
Secondaries:
Technology - Exhaust Muaat, Research Cruiser II
Activate Silvano.
Move Cruiser + 1 Infantry from Muaat to Silvano.
Invade.
CURRENT STAUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#159
Posted 21 February 2019 - 12:06 AM
Secondary Strategic Actions:
CONSTRUCTION: No action.
TECHNOLOGY: Spend 1 SCT, exhaust Sakulag and Tura Nora for 4 resources, exhaust Gral for blue tech, research Gravity Drive.
Exhaust Transit Diodes:
Remove 4 infantry from Winnu. Place on Tura Nora.
Tactical Action:
ACTIVATE: Winnu.
MOVE: N/A.
SPACE COMBAT: N/A.
INVADE: N/A.
PRODUCTION: Exhaust Lazar for 1 resource, build 4 Infantry (Sarween Tools).
CURRENT STATUS
Victory Points: 2
Strategy Card: IMPERIAL
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 5
Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Winnu (3/4)
+ Centauri (1/3)
Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Other:Hacan Support for the Throne
This post has been edited by Galactic Council: 21 February 2019 - 12:14 AM
#160
Posted 21 February 2019 - 12:29 AM