Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#141 User is offline   Galactic Council 

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Posted 18 February 2019 - 12:01 PM

Tapper (Hacan) chooses the Technology strategy.

This post has been edited by Galactic Council: 18 February 2019 - 12:51 PM

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#142 User is offline   Itwæs Nom 

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Posted 18 February 2019 - 11:08 PM

Arborec choose Leadership
All things fall from kings to rose petals
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#143 User is offline   Morgoth 

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Posted 19 February 2019 - 06:41 AM

politics
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#144 User is offline   Imperial Historian 

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Posted 19 February 2019 - 09:02 AM

Construction
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#145 User is offline   twelve 

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Posted 19 February 2019 - 01:12 PM

Imperial
I don't know what I'm doing but it sounds good.
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#146 User is offline   Galactic Council 

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Posted 19 February 2019 - 01:19 PM

Blend (Muaat) chooses the LOGISTICS strategy.

Blend plays:

Quote

BZ | Summit | Play during the Strategy Phase | Gain 2 command tokens
.

This post has been edited by Galactic Council: 19 February 2019 - 01:51 PM

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#147 User is offline   Tattersail_ 

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Posted 19 February 2019 - 01:25 PM

DIPLOMACY
Apt is the only one who reads this. Apt is nice.
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#148 User is offline   D'rek 

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Posted 19 February 2019 - 02:01 PM

TRADE

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#149 User is offline   Galactic Council 

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Posted 19 February 2019 - 02:07 PM

Macaw (Nekro) chooses the WARFARE strategy.
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#150 User is offline   Galactic Council 

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Posted 19 February 2019 - 02:08 PM

Attached File  Custodians.png (103.75K)
Number of downloads: 0





ROUND 3






Action Phase - Turn 1






Turn order is: Nom --> Tatts --> Morgoth --> IH --> D'rek --> Macaw --> Tapper --> Blend --> Twelve

This post has been edited by Galactic Council: 19 February 2019 - 02:09 PM

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#151 User is offline   Itwæs Nom 

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Posted 19 February 2019 - 07:15 PM

Activate homeworld

move in carrier + fighter

exhaust Vefut, build dreadnought + 2 fighters (st)

1/5/1

vefut (4/2)
nestphar(3/2)
All things fall from kings to rose petals
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#152 User is offline   Tattersail_ 

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Posted 20 February 2019 - 09:11 AM

Posted Image

Trade Mentak our SftT, receive 2 TG


Activate Jord - Move Carrier (Gravity Drive) from Mallice with 2 Fighters and 3 infantry

Battle -

D'rek plays:

Quote

BK | Skilled Retreat | Play at the start of a space combat round | At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Jol-Nar Carrier with 1 infantry retreats to Corneeq-Resculon.

Invade and establish control




CURRENT STATUS
Victory Points: 2
Strategy Card: DiplomacyCommand Pools: 2T | 3F | 3SGoods: 0/4 C | 2 TGAction Cards: 3Promissory Notes: 5 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Ensapta (0/2)
+ Mallice (0/3)
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

This post has been edited by Galactic Council: 20 February 2019 - 09:49 AM

Apt is the only one who reads this. Apt is nice.
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#153 User is offline   Morgoth 

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Posted 20 February 2019 - 09:41 AM

Posted Image

Activate Arc Prime - Wren Terra



Exhaust Abyz, Fria and Tequr'ran for 7 resources. Build 1 carrier, 1 cruiser, 2 GFs and 2 fighters (3+2+2)



CURRENT STATUS

Victory Points: 2 (mentak sftt, Monument)

Strategy Card: Politics
Command Pools: 1T | 1(3)F | 2S
Goods: 0/2 C | 3 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Morgoth: 20 February 2019 - 09:44 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#154 User is offline   Imperial Historian 

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Posted 20 February 2019 - 10:18 AM






play construction, build PDS and space dock on saudor




CURRENT STATUS

Victory Points: 4

Strategy Card: CONSTRUCTION
Command Pools: 2T | 2F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 2 Letnev, 2 Mentak, 1 Sol
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)
+Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)

Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Hypermetabolism - gain one extra CT
+ Cruiser II

Other: Barony of Letnev support for the throne
Sol support for the throne
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#155 User is offline   D'rek 

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Posted 20 February 2019 - 05:45 PM

Posted Image

Trade 2 commodities to MacGnaw in exchange for 2 trade goods.




Secondaries:

CONSTRUCTION: Place CT in Nevant system. Place a PDS on Nevant.




Tactical Action

>> Activate Bereg/Lirta

>> Move 1 Dreadnought {w/ 1 Fighter} and 1 Destroyer from the Jol-Nar home system

>> Space combat ensues

Turn 1:

Jol-Nar:

1 Destroyer Anti-Fighter Barrage [1, 3] (no hits)

1 Dreadnought [7 (-1 Fragile) ~ 6] (1 hit)
1 Destroyer [4 (-1 Fragile) ~ 3] (no hit)
1 Fighter [4 (-1 Fragile) ~ 3] (no hit)

Sol:

1 Carrier II [8] (no hit)
1 Fighter [4] (no hit)

Sol Carrier II sustains damage.

Turn 2:

Jol-Nar:

1 Dreadnought [8 (-1 Fragile) ~ 7] (1 hit)
1 Destroyer [8 (-1 Fragile) ~ 7] (no hit)
1 Fighter [9 (-1 Fragile) ~ 8] (no hit)

Sol:

1 Carrier II [10] (1 hit)
1 Fighter [5] (no hit)

Sol plays:

Quote

BS | Shields Holding | Play during space combat | Before you assign hits to your ships during a space combat: Cancel up to 2 hits.


Cancels 1 hit.

Jol-Nar Destroyer is destroyed.

Turn 3:

Jol-Nar:

1 Dreadnought [9 (-1 Fragile) ~ 8] (1 hit)
1 Fighter [5 (-1 Fragile) ~ 4] (no hit)

Sol:

1 Carrier II [8] (no hit)
1 Fighter [5] (no hit)

Sol Fighter is destroyed.

Turn 4:

Jol-Nar:

1 Dreadnought [4 (-1 Fragile) ~ 3] (no hit)
1 Fighter [3 (-1 Fragile) ~ 2] (no hit)

Sol:

1 Carrier II [8] (no hit)

Turn 5:

Jol-Nar:

1 Dreadnought [4 (-1 Fragile) ~ 3] (no hit)
1 Fighter [5 (-1 Fragile) ~ 4] (no hit)

Sol:

1 Carrier II [10] (1 hit)

Jol-Nar Fighter is destroyed.

Turn 6:

Jol-Nar:

1 Dreadnought [4 (-1 Fragile) ~ 3] (no hit)

Sol:

1 Carrier II [3] (no hit)

Turn 7:

Jol-Nar:

1 Dreadnought [9 (-1 Fragile) ~ 8] (1 hit)

Sol:

1 Carrier II [5] (no hit)

Sol Carrier II is destroyed.

Jol-Nar wins space combat - both races immediately implement extra aiming training sessions for their gunners.


>> No invasion

>> Production: Exhaust Bereg and Zej Rajja for 5 resources, 6 with sarween tools. Produce 1 dreadnought + 2 infantry + 2 fighters.





CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Mentak

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Zej Rajja (2/1)
+ Nevant (1/2, blue spc.)
+ Bereg (3/1)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#156 User is offline   Gnaw 

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Posted 20 February 2019 - 06:24 PM

Posted Image

Secondaries:
Construction - none




Tactical Action:

Activate Gwynan

Pay Danegeld to D'rek of 1tg to not shoot at me. (Assuming she accepts.)

Exhaust Mordai, Lodd Eru, and Everra (10 resources)

Build the Alastor and 4 infantry




CURRENT STATUS

Victory Points: 3 {Embers SftT, 1x PO, 1x SO}

Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 3
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Mordai II (4/0]
+ Lodd Eru (3/0; red}
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire. Embers SftT

This post has been edited by Galactic Council: 20 February 2019 - 11:31 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#157 User is offline   Galactic Council 

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Posted 20 February 2019 - 11:28 PM

Attached File  Hacan.png (154.41K)
Number of downloads: 0




Secondary Strategic Actions:

CONSTRUCTION: Spend 1 SCT, place PDS on Lodor.




Strategic Action:

Play TECHNOLOGY: Research Transit Diodes. Exhaust Daemon and Arretze, research Quantum Datahub Node.




CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/6 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Quantum Datahub Node - At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player, and take 1 of his strategy cards.

Other: Winnu SftT.

This post has been edited by Galactic Council: 20 February 2019 - 11:34 PM

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#158 User is offline   Blend 

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Posted 20 February 2019 - 11:46 PM

Posted Image




Secondaries:

Technology - Exhaust Muaat, Research Cruiser II




Activate Silvano.
Move Cruiser + 1 Infantry from Muaat to Silvano.
Invade.




CURRENT STAUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)
+ Silvano (2/2, green)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#159 User is offline   Galactic Council 

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Posted 21 February 2019 - 12:06 AM

Posted Image




Secondary Strategic Actions:

CONSTRUCTION: No action.
TECHNOLOGY: Spend 1 SCT, exhaust Sakulag and Tura Nora for 4 resources, exhaust Gral for blue tech, research Gravity Drive.




Exhaust Transit Diodes:

Remove 4 infantry from Winnu. Place on Tura Nora.




Tactical Action:

ACTIVATE: Winnu.
MOVE: N/A.
SPACE COMBAT: N/A.
INVADE: N/A.
PRODUCTION: Exhaust Lazar for 1 resource, build 4 Infantry (Sarween Tools).




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 5

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)

Technologies:

+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.

+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:Hacan Support for the Throne

This post has been edited by Galactic Council: 21 February 2019 - 12:14 AM

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#160 User is offline   Galactic Council 

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Posted 21 February 2019 - 12:29 AM

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ACTION PHASE - TURN 2
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