Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#121 User is offline   Gnaw 

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Posted 14 February 2019 - 10:16 PM

Posted Image


Secondaries:





Tactical Action:

Activate Mordai II
Exhaust Everra and Gwynan
Build 2 cruisers, 2 infantry, 2 fighters




CURRENT STATUS

Victory Points: 1 {Embers SftT}

Strategy Card: Warfare
Command Pools: 1T | 2F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 3
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0]
+ Lodd Eru (3/0; red}
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Unused.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire. Embers SftT



Turn order:

Blend -> Twelve -> Tapper --> D'rek --> Nom -> Macaw --> Tatts -> Morgoth -> IH

This post has been edited by Gnaw: 14 February 2019 - 10:19 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
Initiative order: Twelve --> Blend --> Tattersail --> D'rek --> Macaw --> Tapper --> Nom --> Morgoth --> IH
Turn order is: Tapper --> Morgoth --> Gnaw --> IH --> Twelve --> Blend --> Tattersail --> D’rek --> Nom
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#122 User is offline   Tattersail_ 

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Posted 14 February 2019 - 10:33 PM

Gloomy pass
Apt is the only one who reads this. Apt is nice.
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#123 User is offline   Galactic Council 

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Posted 14 February 2019 - 10:45 PM

Attached File  Mentak.png (156.56K)
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PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 2F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 5 in hand, 1 on table
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)
+Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)


Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Cruiser II

Other: Barony of Letnev support for the throne
Unit card
[/quote]
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#124 User is offline   Galactic Council 

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Posted 14 February 2019 - 10:46 PM

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ACTION PHASE - TURN 6

This post has been edited by Galactic Council: 14 February 2019 - 10:46 PM

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#125 User is offline   Galactic Council 

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Posted 14 February 2019 - 10:48 PM

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PASS




CURRENT STAUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)
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#126 User is offline   Tapper 

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Posted 15 February 2019 - 06:21 PM




CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card: POLITICS
Command Pools: 2T | 2F | 1S
Goods: 0/6 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
[s]+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ [color="#FFFF00"]Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

Other: Winnu SftT.
Everyone is entitled to his own wrong opinion. - Lizrad
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#127 User is offline   D'rek 

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Posted 15 February 2019 - 06:57 PM

Pass

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#128 User is offline   Galactic Council 

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Posted 15 February 2019 - 08:59 PM

Posted Image




PASS




CURRENT STATUS

Victory Points: 1 {Embers SftT}

Strategy Card: Warfare
Command Pools: 1T | 2F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 3
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0]
+ Lodd Eru (3/0; red}
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Unused.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire. Embers SftT



Turn order:

Blend -> Twelve -> Tapper --> D'rek --> Nom -> Macaw --> Tatts -> Morgoth -> IH

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#129 User is offline   Galactic Council 

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Posted 15 February 2019 - 09:11 PM

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ROUND 2 - STATUS PHASE

As there may be riders played, please post in initiative order:

Blend --> Twelve --> Tapper --> D'rek --> Nom --> Macaw --> Tatts --> Morgoth --> IH




Upcoming Agendas:

Quote

EXECUTIVE SANCTIONS (LAW)
FOR: All players have a maximum of 3 action cards in hand.
AGAINST: Each player dicards a random action card.


Quote

CORE MINING (LAW) - Elect a Hazardous Planet
Destoy 1 infantry on that planet. Its resource value is increased by 2.

This post has been edited by Galactic Council: 15 February 2019 - 09:15 PM

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#130 User is offline   Blend 

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Posted 15 February 2019 - 09:18 PM

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1) Score Objectives - Exhaust Muaat and Zohbat for 7 resources, use 1 TG, Score "Erect a Monument"
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, Place 1 in Tactical, 1 in Strategy
6) Ready Cards
7) Repair Units
8) Return Strategy Cards




CURRENT STAUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.

Promissory Notes:
+ Nekro Virus Support for the Throne (+1VP)

This post has been edited by Galactic Council: 15 February 2019 - 09:38 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#131 User is offline   twelve 

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Posted 15 February 2019 - 09:42 PM

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Status Phase

1) Score Objectives - None
2) Reveal Public Objective
3) Draw Action Cards - Draw 1 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical, 1 Strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards






CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 4 TG
Action Cards: 5

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.+ Transit Diodes- You may exhaust htis card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Other:Hacan Support for the Throne

This post has been edited by twelve: 16 February 2019 - 05:38 AM

I don't know what I'm doing but it sounds good.
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#132 User is offline   Tapper 

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Posted 16 February 2019 - 05:16 PM

Score nothing.
Draw 1 AC.
Get 2 CT (+0/1/1 --> 2/3/2)




Play Rider of Leadership on Executive Sanctions: FOR.

Quote

CX | Leadership Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.





CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card:
Command Pools: 2T | 3F | 2S (+0/1/1)
Goods: 0/6 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ [color="#FFFF00"]Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

Other: Winnu SftT.

This post has been edited by Galactic Council: 16 February 2019 - 11:20 PM

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#133 User is offline   D'rek 

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Posted 16 February 2019 - 07:28 PM

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Status Phase 2

> Score no objectives
> Draw 2 ACs
> Gain 3 CTs
> Redistribute CTs to 3/2/3
> Return map CTs to reinforcements
> Ready cards
> Return strategy card





CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 3T | 2F | 3S
Goods: 2/4 C | 2 TG
Action Cards: 5
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Mentak

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Zej Rajja (2/1)
+ Nevant (1/2, blue spc.)
+ Bereg (3/1)
+ Lirta (2/3)
+ Jord (4/2)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon - PDS II

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#134 User is offline   Itwęs Nom 

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Posted 17 February 2019 - 02:03 AM

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Add 1 infantry on Vefut
No objectives
2 CTs 1/1/0
1 AC




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 5F | 1S
Goods: 0/3 C | 0 TGs
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Vefut II (2/2)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:

This post has been edited by Itwęs Nom: 17 February 2019 - 02:04 AM

All things fall, from kings to rose petals
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#135 User is offline   Gnaw 

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Posted 17 February 2019 - 02:37 AM

Posted Image




  • Score Erect a Monument (exhaust Mordai and Lodd Eru +1tg)
  • Score

    Quote

    Learn Secrets of the Cosmos -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that are each adjacent to an anomaly.
    Ships in Lodd Eru, Everra, and Gwynan are all next to anomalies.
  • Draw 1 ac.
  • Gain 2 CTs, 1 each tactical/strategic.
  • Blah,blah, blah.



Galactic Threat: Executive Sanctions AGAINST

Trade Rider (+5tg): Executive Sanctions FOR

Quote

DA | Trade Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 5 trade goods.




CURRENT STATUS

Victory Points: 3 {Embers SftT, 1x PO, 1x SO}

Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 3
Promissory Notes: 3 Nekro, 1 Embers, 1 Letnev,
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Mordai II (4/0]
+ Lodd Eru (3/0; red}
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Unused.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire. Embers SftT



Turn order:

Blend -> Twelve -> Tapper --> D'rek --> Nom -> Macaw --> Tatts -> Morgoth -> IH

This post has been edited by Galactic Council: 17 February 2019 - 03:02 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
Initiative order: Twelve --> Blend --> Tattersail --> D'rek --> Macaw --> Tapper --> Nom --> Morgoth --> IH
Turn order is: Tapper --> Morgoth --> Gnaw --> IH --> Twelve --> Blend --> Tattersail --> D’rek --> Nom
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#136 User is offline   Morgoth 

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Posted 17 February 2019 - 09:15 AM

Posted Image

Status Phase 2
Score Erect Monument to the God and the Plan, using planets and 1 tg.
Draw 1 AC
Gain 2 CTs
Redistribute CTs to 2/1(3))/2
Return map CTs to reinforcements
Ready cards
Return strategy card



CURRENT STATUS

Victory Points: 2 (mentak sftt)

Strategy Card: Logistics
Command Pools: 1T | 1(3)F | 1S
Goods: 0/2 C | 3 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire




This post has been edited by Morgoth: 17 February 2019 - 09:16 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#137 User is offline   Tattersail_ 

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Posted 17 February 2019 - 09:56 AM

Posted Image

Score no public objectives.

Secret Objective - Cut Supply Lines -- 1VP -- Status Phase -- Have 1 or more ships in the same system as another player's space dock.

Gain 3 CTs, place 1 in T/F/S

Gain 2 action cards

Quote

CU | Construction Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock on a planet you control.


Play on Core Mining- Vefut II



CURRENT STATUS
Victory Points: 2
Strategy Card: TECHNOLOGYCommand Pools: 3T | 3F | 3SGoods: 0/4 C | 0 TGAction Cards: 4Promissory Notes: 5 SolSecret Objectives: 1 fulfilled | 1 unfulfilledPlanets:
+ Resculon (2/0)
+ Corneeq (1/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Ensapta (0/2)
+ Mallice (0/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

Other:

This post has been edited by Tattersail_: 18 February 2019 - 11:35 AM

Apt is the only one who reads this. Apt is nice.
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#138 User is offline   Imperial Historian 

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Posted 17 February 2019 - 11:00 AM

Score VP from 3 tech planets go to evp

Gain action card

Gain 3ct, 2 in tactical 1 in strategic 2/2/2
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#139 User is offline   Galactic Council 

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Posted 17 February 2019 - 03:27 PM

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ROUND 2 - AGENDA PHASE


Agendas:

Quote

EXECUTIVE SANCTIONS (LAW)
FOR: All players have a maximum of 3 action cards in hand.
AGAINST: Each player dicards a random action card.


Riders played:
- Leadership Rider (Tapper) on FOR.
- Galactic Threat (Macaw) on AGAINST.
- Trade Rider (Macaw) on FOR.

Votes:

Muaat: 8 votes FOR.
Winnu: 9 votes AGAINST.
Sol: 10 votes AGAINST.
Letnev: 10 votes FOR.

Result:

AGAINST wins by 19 votes to 18. Each player discards one random action card. Leadership Rider does not succeed. Trade Rider does not succeed. Galactic Threat succeeds - Nekro place Valefar Assimilator X on Sol Advanced Carrier II.




Quote

CORE MINING (LAW) - Elect a Hazardous Planet
Destroy 1 infantry on that planet. Its resource value is increased by 2.


Riders played:
- Construction Rider (Tatts) on Vefut II.

Votes:

Jol-Nar: 20 votes for Bereg.
Hacan: 8 votes for Vefut II.
Arborec: 4 votes for Vefut II.
Mentak: 9 votes for Vefut II.

Result:

Vefut II is elected for Core Mining by 21 votes to 20. 1 Arborec infantry is destroyed on Vefut II. Resource value is increased by 2 (now 4/2). Construction Rider succeeds (Sol Space Dock built on Arnor).

This post has been edited by Galactic Council: 18 February 2019 - 05:11 PM

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#140 User is offline   Galactic Council 

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Posted 18 February 2019 - 12:00 PM

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ROUND 3






Strategy Phase






Tapper is the Speaker.


Turn order is: Tapper --> Nom --> Morgoth --> IH --> Twelve --> Blend --> Tattersail --> D'rek --> Macaw

This post has been edited by Galactic Council: 18 February 2019 - 12:00 PM

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