Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#101 User is offline   D'rek 

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Posted 09 February 2019 - 04:43 PM

Posted Image

Secondary Strategic Actions:

LOGISTICS
DIPLOMACY >> Spend 1 CT. Ready Bereg and Nar.




Component Action: Place the Mentak Promise of Protection PN from my hand into my play area.




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 2S
Goods: 2/4 C | 2 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Mentak

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Zej Rajja (2/1)
+ Nevant (1/2, blue spc.)
+ Bereg (3/1)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon - PDS II.

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#102 User is offline   Itwæs Nom 

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Posted 10 February 2019 - 09:45 AM

Posted Image



Secondaries:
Logistics - none
Diplomacy - none




Pass

[/hr)

CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 5 Arborec

Planets:
+ Nestphar (3/2)
+ Vefut II (2/2
)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:
All things fall from kings to rose petals
0

#103 User is offline   Gnaw 

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Posted 10 February 2019 - 06:27 PM

Posted Image
[/b]

Secondaries:
Logistics:
-1CT Move dread and infantry to blank hex, cruiser from Everra to beta wormhole


Diplomacy: -1CT refresh Gwynan and Mordai II




Tactical Action:
Activate Wellon
Move carrier, 2 infantry, and cruiser from hw
Invade and take control





CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 4 Nekro, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Lodd Eru (3/0; red)
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Unused.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire



Turn order:

Blend -> Twelve -> Tapper --> D'rek --> Nom -> Macaw --> Tatts -> Morgoth -> IH

This post has been edited by Galactic Council: 11 February 2019 - 03:44 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#104 User is offline   Tattersail_ 

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Posted 11 February 2019 - 09:23 AM

Posted Image

Secondary Action - Logistics - build 1 carrier in home system, spend 1 TG, exhaust Arnor.


No diplomacy

Primary Action


Activate Ensapta - Move Carrier from Home system, with gravity drive, Destroyer from Arnor/Lor, 1 infantry from Arnor

PDS II on Mecatol Rex shoots (+ Plasma Scoring) [3, 4 ~ Antimass Deflectors ~ 2, 3] (no hits]

Invade, establish control

CURRENT STATUS
Victory Points: 1
Strategy Card: TECHNOLOGYCommand Pools: 3T | 2F | 2SGoods: 0/4 C | 0 TGAction Cards: 3Promissory Notes: 5 SolSecret Objectives: 0 fulfilled | 2 unfulfilledPlanets:+ Jord (4/2)+ Resculon (2/0)+ Corneeq (1/2)+Arnor (2/1)+Lor (1/2)+Ensapta (0/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

Other:

This post has been edited by Galactic Council: 11 February 2019 - 03:49 PM

Apt is the only one who reads this. Apt is nice.
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#105 User is offline   Morgoth 

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Posted 11 February 2019 - 02:45 PM

Posted Image

No seondaries
Activate Qucen'n-Rarron - Move carrier, fighter, 1 dreadnought and both GFs from Tequ'ran-Torkan.

PDS II on Mecatol Rex shoots (+ Plasma Scoring) [9, 1 ~ Antimass Deflectors ~ 8, 0] (1 hit)

Dreadnought sustains damage.


Invade both planets.



CURRENT STATUS

Victory Points: 1 (mentak sftt)

Strategy Card: Logistics
Command Pools: 1T | 1(3)F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Galactic Council: 11 February 2019 - 03:49 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#106 User is offline   Galactic Council 

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Posted 11 February 2019 - 03:34 PM

Posted Image




Secondary Strategic Actions:

DIPLOMACY: Refresh Moll Primus and New Albion.




Tactical Action:

ACTIVATE: Mehar Xull.
MOVE: 1 Cruiser, 1 Infantry from Moll Primus to Mehar Xull.
SPACE COMBAT: N/A.
INVADE: Establish control with 1 infantry on Mehar Xull.
PRODUCTION: N/A.




CURRENT STATUS

Victory Points: 1

Strategy Card: IMPERIAL
Command Pools: 0T | 2F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN 5 in hand, 1 on table
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)
+Tar'mann (1/1, green)

+ Mehar Xull (1/3) (red tech)

Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Cruiser II

Other: Barony of Letnev support for the throne
Unit card
[color="#000000"]
Spoiler
UI

This post has been edited by Galactic Council: 11 February 2019 - 04:12 PM

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#107 User is offline   Galactic Council 

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Posted 11 February 2019 - 03:35 PM






ACTION PHASE - TURN 4

Game map up to end of turn 3 can be found here:

https://drive.google...Cpx93qeIH0bPjVw

This post has been edited by Galactic Council: 11 February 2019 - 04:02 PM

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#108 User is offline   Blend 

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Posted 11 February 2019 - 04:56 PM

Posted Image




Secondaries:

Diplomacy: Refresh Muaat and Zohbat




Activate Mansa III
Move Carrier, 2 Infantry, 2 Fighters from Muaat.
Invade Mansa III.




CURRENT STAUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 3 TG
Action Cards: 1
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.

This post has been edited by Blend: 11 February 2019 - 05:04 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#109 User is offline   twelve 

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Posted 11 February 2019 - 05:19 PM

Posted Image




Secondary Strategic Actions:

None.




Tactical Action:

Active Winnu. Exhaust Winnu (3) build 4 infantry and 1 cruiser (2+2-1sarween tools)





CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 4

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.+ Transit Diodes- You may exhaust htis card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Other:Hacan Support for the Throne

This post has been edited by Galactic Council: 11 February 2019 - 05:30 PM

I don't know what I'm doing but it sounds good.
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#110 User is offline   Tapper 

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Posted 12 February 2019 - 08:45 AM

Posted Image




Secondaries: none
.




Play on Mellon: AJ | Plague | Play as an Action | Choose a planet that is controlled by another player. Roll 1 die for each infantry on that planet. For each result of 6 or greater destroy 1 of those units.

Plague played on 3 Infantry [8, 6, 7] (3 Infantry on Mellon destroyed)





CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card: POLITICS
Command Pools: 3T | 2F | 2S
Goods: 0/6 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
[s]+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ [color="#FFFF00"]Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

Other: Winnu SftT.

edited: quote marks.

This post has been edited by Galactic Council: 12 February 2019 - 10:49 AM

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#111 User is offline   D'rek 

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Posted 12 February 2019 - 01:26 PM

Posted Image

Component Action: Play Reactor Meltdown on the space dock on Gwynan.

Quote

AK | Reactor Meltdown | Play as an Action | Destroy a spacedock in a non-home system.



Macaw plays:

Quote

CC | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.


Reactor Meltdown is sabotaged.

Tactical Action

>> Activate the Jol-Nar homeworld system

>> no movement or combat

>> Exhaust Bereg and Nar for 6 resources with Sarween Tools. Produce 1 dreadnought + 1 destroyer + 2 infantry.




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 2/4 C | 2 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Mentak

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Zej Rajja (2/1)
+ Nevant (1/2, blue spc.)
+ Bereg (3/1)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon - PDS II.

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#112 User is offline   Gnaw 

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Posted 12 February 2019 - 08:33 PM

Posted Image
[/b]

Secondaries:





Strategic Action: play warfare on dread in Lodd Eru.





CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 3 TG
Action Cards: 3
Promissory Notes: 4 Nekro, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Lodd Eru (3/0; red)
+ Everra (3/1)
+ Gwynan (3/1)
+ Wellon (1/2; yellow)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Unused.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire



Turn order:

Blend -> Twelve -> Tapper --> D'rek --> Nom -> Macaw --> Tatts -> Morgoth -> IH

This post has been edited by Gnaw: 12 February 2019 - 09:07 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#113 User is offline   Tattersail_ 

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Posted 12 February 2019 - 10:06 PM

Posted Image

Secondary Action -

Primary Action -

Activate Mallice - Move Carrier from Corneeq with gravity drive, 2 fighters and 4 infantry from Arnor

Invade, establish control

CURRENT STATUS
Victory Points: 1
Strategy Card: TECHNOLOGYCommand Pools: 2T | 2F | 2SGoods: 0/4 C | 0 TGAction Cards: 3Promissory Notes: 5 SolSecret Objectives: 0 fulfilled | 2 unfulfilledPlanets:+ Jord (4/2)+ Resculon (2/0)+ Corneeq (1/2)+Arnor (2/1)+Lor (1/2)+Ensapta (0/2)+Mallice (0/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

Other:

Apt is the only one who reads this. Apt is nice.
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#114 User is offline   Morgoth 

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Posted 14 February 2019 - 07:45 AM

Posted Image

Pass



CURRENT STATUS

Victory Points: 1 (mentak sftt)

Strategy Card: Logistics
Command Pools: 1T | 1(3)F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)
+ Qucen'n (1/2)
+ Rarron (0/3)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
1

#115 User is offline   Imperial Historian 

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Posted 14 February 2019 - 08:11 AM

Posted Image



Secondary Strategic Actions: none



Tactical Action:


Play imperial, exhaust mol primus, starpoint, new Albion for 8 resources. Complete build a monument PO.

Draw 1 SO



CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 2F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
PN 5 in hand, 1 on table
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)
+Tar'mann (1/1, green)
+ Mehar Xull (1/3) (red tech)


Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Cruiser II

Other: Barony of Letnev support for the throne
Unit card

This post has been edited by Galactic Council: 14 February 2019 - 10:09 AM

0

#116 User is offline   Galactic Council 

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Posted 14 February 2019 - 10:03 AM






ACTION PHASE - TURN 5

This post has been edited by Galactic Council: 14 February 2019 - 10:46 PM

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#117 User is offline   Blend 

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Posted 14 February 2019 - 02:17 PM

Posted Image




Trade my Support for the Throne for Macaw's Support for the Throne.




Activate home system.
Pay 2 TG + Sarween Tools to produce 1 cruiser, 2 infantry.




CURRENT STAUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 1
Promissory Notes: 4 Muaat, 1 Nekro
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Mellon (0/2)
+ Zohbat (3/1)
+ Mansa III (0/1, yellow)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.

Promisory Notes:
+ Nekro Virus Support for the Throne (+1VP)

This post has been edited by Galactic Council: 14 February 2019 - 03:34 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#118 User is offline   twelve 

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Posted 14 February 2019 - 02:27 PM

Pass
I don't know what I'm doing but it sounds good.
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#119 User is offline   Tapper 

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Posted 14 February 2019 - 08:22 PM

Posted Image




Secondaries:
Warfare: pay a CT (3/2/1) to move the Carrier from Arinaam/Meer to Daemon. Move the Cruiser from Daemon to Herrah VI





Tactical action: Activate Lodor.
Move the Carrier from Daemon with 1 infantry to Lodor.
Invade. Establish control.





CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card: POLITICS
Command Pools: 2T | 2F | 1S
Goods: 0/6 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
[s]+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ [color="#FFFF00"]Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

Other: Winnu SftT.
Everyone is entitled to his own wrong opinion. - Lizrad
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#120 User is offline   D'rek 

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Posted 14 February 2019 - 08:47 PM

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Secondaries

WARFARE
IMPERIAL




Tactical Action

>> Activate the Sol home system

>> Move 1 carrier {1 infantry} from Nevant (w/ Gravity Drive)

>> no space combat

>> Land 1 infantry on Jord. Establish control (destroy space dock).

>> no production




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 2S
Goods: 2/4 C | 2 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Mentak

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Zej Rajja (2/1)
+ Nevant (1/2, blue spc.)
+ Bereg (3/1)
+ Lirta (2/3)
+ Jord (4/2)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon - PDS II.

Other:
+ Custodians Token (1 VP)
+ Mentak Promise of Protection PN (Mentak cannot use their Pillage ability on me)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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