Malazan Empire: Twilight Imperium (Game 3) - Game Thread - Malazan Empire

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Twilight Imperium (Game 3) - Game Thread

#81 User is offline   Tapper 

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Posted 05 February 2019 - 11:11 AM

Posted Image





Secondaries: none available.




Play AF | Industrial Initiative | Play as an Action | Gain 1 trade good for each industrial planet you control (2 TG, for Meer and Daemon).




CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/6 C | 7 TG
Action Cards: 0
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)[/s]

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other: Winnu SftT.
Everyone is entitled to his own wrong opinion. - Lizrad
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#82 User is offline   Galactic Council 

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Posted 05 February 2019 - 11:28 AM

Posted Image




Receive Mentak Ceasefire PN. (Mentak pillage 1 trade good).




Secondary Strategic Actions:

None available.




Tactical Action:

ACTIVATE: Mecatol Rex.
MOVE: 1 Carrier from Bereg-Lirta, 3 infantry from Bereg.
SPACE COMBAT: N/A.
INVASION: Exhaust Lirta and Nevant and spend 1 TG for 6 influence. Gain Custodians token. Land 3 infantry on Mecatol Rex. Establish control.
PRODUCTION: N/A.





CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 2T | 2F | 4S
Goods: 0/4 C | 1 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Mentak

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Zej Rajja (2/1)
+ Nevant (1/2, blue spc.)
+ Bereg (3/1)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:
Custodians Token (1 VP)

This post has been edited by Galactic Council: 05 February 2019 - 04:27 PM

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#83 User is offline   Itwæs Nom 

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Posted 06 February 2019 - 08:54 AM

Posted Image

Strategic Action:

Play TRADE. Gain 3 trade goods. Refresh commodities. Free refresh for all except Muaat.




Trade 3 commodities for 3 trade goods with Hacan.




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 9 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 5 Arborec

Planets:
+ Nestphar (3/2)
+ Vefut II (2/2)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

Other:

This post has been edited by Galactic Council: 06 February 2019 - 05:04 PM

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#84 User is offline   Gnaw 

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Posted 06 February 2019 - 05:36 PM



Posted Image


Secondaries:
Trade (if played): refresh





Tactical Action: activate Gwynan - move all Units except cruiser from Everra and invade






CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 2T | 2F | 2S
Goods: 3/3 C | 3 TG
Action Cards: 3
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Lodd Eru (3/0)
+ Everra (3/0
+ Gwynan (3/1)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Unused.
+ Valefar Assimilator Y - Unused.

Other:


Turn order:

Blend -> Twelve -> Tapper --> D'rek --> Nom -> Macaw --> Tatts -> Morgoth -> IH

This post has been edited by Gnaw: 06 February 2019 - 07:08 PM

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#85 User is offline   Tattersail_ 

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Posted 06 February 2019 - 05:42 PM

Posted Image

Secondaries - Trade Free refresh - Thanks Nom

Primary - Play Technology

Research Gravity Drive

Exhaust Jord and Resculon for 6 resources - Research Advanced Carrier II




CURRENT STATUS
Victory Points: 1
Strategy Card: TECHNOLOGYCommand Pools: 3T | 2F | 3SGoods: 4/4 C | 0 TGAction Cards: 3Promissory Notes: 5 SolSecret Objectives: 0 fulfilled | 2 unfulfilledPlanets:+ Jord (4/2)+ Resculon (2/0)+ Corneeq (1/2)+Arnor (2/1)+Lor (1/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1. + Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

Other:

This post has been edited by Galactic Council: 06 February 2019 - 06:21 PM

Apt is the only one who reads this. Apt is nice.
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#86 User is offline   Morgoth 

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Posted 06 February 2019 - 06:32 PM

Posted Image



Play Tech secondary, exhausting Arc Prime for 4 resources and Thibah for blue tech speciality to research Dreadnought 2.

Refresh commodities.

Exchange Cease Fire with MacGnaw

Activate Tequ'Ran-Torkan - Move carrier with fighter, and 2 dreadnoughts from home system carrying 2 gfs. Invade both planets.





CURRENT STATUS

Victory Points: 1 (mentak sftt)

Strategy Card: Logistics
Command Pools: 1T | 1(3)F | 1S
Goods: 2/2 C | 2 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Galactic Council: 07 February 2019 - 11:23 AM

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#87 User is offline   Imperial Historian 

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Posted 06 February 2019 - 07:27 PM

Posted Image





Secondary trade free refresh
2:2 trade with morgoth
Secondary technology exhaust mol Primus and new Albion for green tech and 4 resources, research cruiser 2

Activate alpha wormhole, move carrier and 2 fighters to alpha wormhole



CURRENT STATUS

Victory Points: 1

Strategy Card: IMPERIAL
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 6 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN 5 in hand, 1 on table
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)

Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Cruiser II

Other: Barony of Letnev support for the throne
Unit card
Spoiler

[/quote]

This post has been edited by Galactic Council: 07 February 2019 - 11:08 AM

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#88 User is offline   Blend 

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Posted 06 February 2019 - 08:10 PM

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Secondaries:

Technology - Exhaust Muaat. Research Neural Motivators.




Activate Leadership Primary.
Exhause Dal Bootha & Xxehan for 3 influence.
Gain 4 CT (2 each in Tactical and Strategic) and move one CT from Fleet to Strategic (Can't do this last part with Leadership primary, sorry).




CURRENT STAUS

Victory Points: 0

Strategy Card:
Command Pools: 3T | 3F | 3S
Goods: 0/4 C | 3 TG
Action Cards: 1
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Mellon (0/2)
+ Zohbat (3/1)


Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.

This post has been edited by Blend: 06 February 2019 - 08:45 PM

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My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
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#89 User is offline   twelve 

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Posted 06 February 2019 - 08:56 PM

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Trade Secondary- Free Refresh of Commodities
Technology Secondary - -1SCT exhaust Lazar for yellow tech, gral (1), Sakulag (2), 1 tg Research Transit Diodes.
Leadership Seconcdary - Exhaust Winnu, (4), Centauri (3), 2 tg gain 3 CT 1 Tactical, 2 Strategic.





Tactical Action

Use Transit Diodes - Move 4 infantry from Winnu, place 3 on Lazar 1 on Sakulag.

1) Activation - :Tura Nora

2) Movement
..i) Move Ships - 1 Cruiser, 1 carrier, 1 infantry from Centauri and 2 fighters
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA

3) Space Combat - N/A

4) Invasion

1 infantry to Tura Nora

5) Production - N/A




CURRENT STATUS

Victory Points: 2

Strategy Card: Diplomacy
Command Pools: 2T | 3F | 2S
Goods: 3/3 C | 1 TG
Action Cards: 2

Promissory Notes: 4 Winnu,1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.+ Transit Diodes- You may exhaust htis card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Other:Hacan Support for the Throne

This post has been edited by twelve: 07 February 2019 - 03:33 PM

I don't know what I'm doing but it sounds good.
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#90 User is offline   Tapper 

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Posted 07 February 2019 - 03:00 PM

Posted Image





Secondaries:

Trade: free refresh.
Technology: pay 1 CT, exhaust Arretze, pay 2 TG: research Graviton Laster System --> 2/2/1 and 5 TG
Leadership: exhaust Arinaam (2), Meer (4), Hercant (1), Kamdorn (1), 4 TG for 9 Influence = 4 CT, to be placed 2/0/2 --> 4/2/3. I have 1 TG left.




Trade 4 commodities for 4 commodities with the Sol (gain 4 TG, 1 of which is pillaged by Mentak --> 1+3 = 4 TG, 2 commodities).
Trade 2 commodities + 1 TG for 3 commodities with the Nekro (net gain of 2 TG, 1 of which pillaged by Mentak --> 4+1 = 5 TG, 0 commodities).
Trade 3 trade goods for 3 commodities with the Winnu (not pillaged by Mentak --> 5 TG, 0 commodities).




Play Politics. Make myself Speaker. Draw 2 action cards.




CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card: POLITICS
Command Pools: 4T | 2F | 3S
Goods: 0/6 C | 5 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
[s]+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ [color="#FFFF00"]Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

Other: Winnu SftT.

This post has been edited by Tapper: 07 February 2019 - 03:23 PM

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#91 User is offline   D'rek 

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Posted 07 February 2019 - 03:25 PM

Posted Image

Secondary Strategic Actions:

TRADE >> Replenish commodities for free.
TECHNOLOGY >> Spend 1 CT. Research Deep Space Cannon. Exhaust Bereg, Zej Rajja, and spend 1 tg for 6 resources. Research Hyper Metabolism.

Deal: Trade 2 commodities to Tapper, in exchange for 2 trade goods.

LEADERSHIP >> Exhaust Jol and Nar and spend 1 tg. Gain 2 CTs: +1F, +1S.
POLITICS >> Spend 1 CT. Gain 2 Action Cards.




Strategic Action: CONSTRUCTION

Place a Space Dock on Bereg.
Place a PDS on Mecatol Rex.





CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 3S
Goods: 2/4 C | 1 TG
Action Cards: 4
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 4 Jol-Nar, 2 Mentak

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Zej Rajja (2/1)
+ Nevant (1/2, blue spc.)
+ Bereg (3/1)
+ Lirta (2/3)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism - Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon - PDS II.

Other:
Custodians Token (1 VP)

This post has been edited by Galactic Council: 07 February 2019 - 04:27 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#92 User is offline   Itwæs Nom 

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Posted 07 February 2019 - 05:33 PM

Posted Image



Secondaries:
Technology - exhaust Nestphar + 1 TG, research Sarween Tools
Leadership - exhaust Vefut + 4 TG, + 0/1/1
Politics - none
Construction - none




Tactical action: Activate Nestphar, build dreadnought and 2 infantry for 4 TG




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
Promissory Notes: 5 Arborec

Planets:
+ Nestphar (3/2)
+ Vefut II (2/2
)

Technologies:
+ Magen Defence Grid - You may exhaust this card at the start of a round of ground combat on a planet that contains one of more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

Other:

This post has been edited by Itwæs Nom: 07 February 2019 - 05:42 PM

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#93 User is offline   Gnaw 

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Posted 07 February 2019 - 06:41 PM



Posted Image


Secondaries:
Technology: -1CT, exhaust home system. Gain 3CT. 3 strategic

Leadership: 3TG for 1CT tactical

Politics: -1CT draw 2 action cards

Construction: place a dock on Gwynan




Component Action:

Quote

AT | War Effort | Play as an Action | Place a cruiser in a system that contains your ships.



Place cruiser in home system.





CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 3T | 2F | 2S
Goods: 0/3 C | 3 TG
Action Cards: 4
Promissory Notes: 4 Nekro, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mordai II (4/0)
+ Lodd Eru (3/0)
+ Everra (3/1)
+ Gwynan (3/1)

Technologies:
+ Daxcive Animators - After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Valefar Assimilator X - Unused.
+ Valefar Assimilator Y - Unused.

Other:
Letnev Ceasefire



Turn order:

Blend -> Twelve -> Tapper --> D'rek --> Nom -> Macaw --> Tatts -> Morgoth -> IH

This post has been edited by Gnaw: 08 February 2019 - 01:32 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#94 User is offline   Tattersail_ 

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Posted 07 February 2019 - 08:23 PM

Posted Image

Secondary Leadership - Exhaust Corneeq and Lor and spend 2 TG's for 2 CT's place 2 in tactical
No Politics Secondary
No construction Secondary

Give D'rek 1 TG

Primary Action - Activate Bereg/Lirta



Move Carrier and 1 fighter from Arnor


CURRENT STATUS
Victory Points: 1
Strategy Card: TECHNOLOGYCommand Pools: 4T | 2F | 3SGoods: 0/4 C | 1 TGAction Cards: 3Promissory Notes: 5 SolSecret Objectives: 0 fulfilled | 2 unfulfilled Planets:+ Jord (4/2)+ Resculon (2/0)+ Corneeq (1/2)+Arnor (2/1)+Lor (1/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the results of each die roll.+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

Other:

This post has been edited by Tattersail_: 07 February 2019 - 08:27 PM

Apt is the only one who reads this. Apt is nice.
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#95 User is offline   Morgoth 

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Posted 08 February 2019 - 08:03 AM

Posted Image


No secondaries
Play Logistics, move token from board to Tactical pool.



CURRENT STATUS

Victory Points: 1 (mentak sftt)

Strategy Card: Logistics
Command Pools: 2T | 1(3)F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 2 unfulfilled
Promissory Notes: 2 Letnev, 1 Mentak, 1 Nekro,

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Tequ'Ran (2/0)
+ Torkan (0/3)
+ Thibah (1/1) (Blue tech)

Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dreadnought 2 - Upgrades Dreadnought blueprint to Dreadnought 2.

Other:

+ Mentak Support from the Throne - 1VP
+ Nekro Cease Fire

This post has been edited by Morgoth: 08 February 2019 - 10:51 AM

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#96 User is offline   Imperial Historian 

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Posted 08 February 2019 - 08:20 AM

Posted Image





Secondary leadership exhaust saudor and spend 4 TG for 2 strategic tokens
Secondary construction place PDS on starpoint -1ct

Activate tar'mann, move 1 cruiser, 1 infantry to tar'mann, invade



CURRENT STATUS

Victory Points: 1

Strategy Card: IMPERIAL
Command Pools: 1T | 2F | 2S
Goods: 0/2 C | 4 TG
Action Cards: 1
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN 5 in hand, 1 on table
Planets:
+ Moll Primus (4/1)
+ Starpoint (3/1)
+ New Albion (1/1, green)
+Saudor (2/2)
+Tar'mann (1/1, green)


Technologies:
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Cruiser II

Other: Barony of Letnev support for the throne
Unit card
[color="#000000"]
Spoiler
UI
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#97 User is offline   Galactic Council 

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Posted 08 February 2019 - 11:05 AM

Attached File  Custodians.png (103.75K)
Number of downloads: 0




ACTION PHASE - TURN 3
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#98 User is offline   Blend 

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Posted 08 February 2019 - 02:20 PM

Posted Image




Secondaries:

Construction: Build a Space Dock on Zohbat.




Use Star Forge ability - Spend 1 ST to create 2 fighters in Mellon/Zohbat.




CURRENT STAUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 3T | 3F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 1
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Muaat (4/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Mellon (0/2)
+ Zohbat (3/1)


Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.

This post has been edited by Galactic Council: 08 February 2019 - 02:43 PM

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#99 User is offline   Galactic Council 

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Posted 08 February 2019 - 02:31 PM

Posted Image




Secondary Strategic Actions:

POLITICS: Spend 1 SCT, gain 2 action cards.
CONSTRUCTION: Spend 1 SCT, build Space Dock on Tura Nora.




Strategic Action:

Play DIPLOMACY on Winnu. Refresh Winnu.





CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 4 TG
Action Cards: 4

Promissory Notes: 4 Winnu, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Lazar (1/0) Yellow
+ Sakulag (2/1)

+ Centauri (1/3)
+ Gral (1/1) Blue
+ Tura Nora (2/0)

Technologies:


+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.+ Transit Diodes- You may exhaust htis card at the start of your turn during the action phase, remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Other:Hacan Support for the Throne

This post has been edited by Galactic Council: 08 February 2019 - 02:43 PM

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#100 User is offline   Tapper 

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Posted 09 February 2019 - 09:44 AM

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Secondaries:
Construction: no action.
Logistics: pay 1 CT --> 4/2/2. Build 1 Carrier, 2 Infantry on Arretze, paying 3 TG.
Diplomacy: none.
.




Tactical: activate Arretze/ Hercant/Kamdorn.
No movement. Pay 1 TG production. Build 4 fighters on board of the carrier.









CURRENT STATUS

Victory Points: 2 (1× PO, 1× other)

Strategy Card: POLITICS
Command Pools: 3T | 2F | 2S
Goods: 0/6 C | 2 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled
PN:: 4 Hacan in hand, 1 Winnu SftT on the table.

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
[s]+ Daemon (4/0)
+ Arinaam (1/2)
+ Meer (0/4) (red tech)


Technologies:
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ [color="#FFFF00"]Graviton Laser System - You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.

Other: Winnu SftT.

edited: CT

This post has been edited by Tapper: 09 February 2019 - 09:52 AM

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