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Twilight Imperium (II) - Game Thread

#401 User is offline   Gnaw 

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Posted 04 October 2018 - 02:07 PM

Posted Image
Accept Creuss racial PN

Secondaries:

Technology: -1CT
exhaust Everra +1TG
research Mobile Base

Logistics: -1CT.
Exhaust Saudor
Build 3 destroyers




Play Creuss PN: move alpha wormhole to Gwynan


Tactical Action:
activate Arnor/Lor
move 3 cruisers from alpha wormhole

Space Cannon Offense:

Drek > 3 PDS + Plasma Scoring > [4d10=5, 5, 2, 10] > (3 hits)

Gnaw uses the following action card:

Quote

BM | Maneuvering Jets | Play after an opponent fires upon you with Space Cannon | Before you assign hits produced by another player's Space Cannon roll: Cancel 1 hit



Gnaw destroys 2 cruisers.

Fight

Anti-Fighter Barrage: N/A
Announce Retreats: Gnaw retreats to Gwynan.
Roll Dice:

Gnaw > 1 Cruiser > [1d10=9] > (1 hit)
Drek > 1 Flagship, 1 Carrier, 2 Fighters > [5d10=8, 3, 3, 4, 5] > (1 hit)

Gnaw destroys 1 cruiser.
Drek destroys 1 fighter.

Drek wins the space combat over Arnor/Lor




CURRENT STATUS

Victory Points: 2

Strategy Card: Politics
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 3 TG
Action Cards: I have no idea.
Promissory Notes: 1 Saar, 3 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+Mobile Base -- Allows you to build War Suns.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Galactic Council: 05 October 2018 - 02:20 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#402 User is offline   Galactic Council 

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Posted 04 October 2018 - 03:56 PM

Posted Image

Activate Technology Secondary
Exhaust Jord for 4 resources.
Research Special Ops II




Pass

CURRENT STATUS

Victory Points: 5 (2x SO, 2x PO, 1x Crown of Elisomethingorother)

Strategy Card: DIPLOMACY
Command Pools: 2T | 4F | 1S
Goods: 0/4 C | 0TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.
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#403 User is offline   Itwęs Nom 

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Posted 05 October 2018 - 11:41 AM

Posted Image




SECONDARIES:

Technology - exhaust Moll Primus, research Deep Space Cannon

Logistics - none




Transit Diodes: pick up 2 infantry form Lodor, place 1 on Centauri and 1 on Mehar Xull




TACTICAL Action:

Activate Lodor

Play following AC: CJ | Upgrade | Play immediately after you activate a system | Replace a crusier in the activated system with a dreadnought.

Move in 1 cruiser + 1 fighter from Moll Primus

Space Cannon Offense:

Drek > 1 PDS + Plasma Scoring > [2d10=8, 2] > (1 hit)

Nom sustains damage on his dread.

Exhaust Lodor and Resculon for 5r

Build 1 dreadnought, 2 fighters, 2 infantry




CURRENT STATUS

Victory Points: 7

Strategy Card: Construction
Command Pools: 1T | 5F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

+ Arborec Support for the Throne -- + 1 VP

This post has been edited by Galactic Council: 05 October 2018 - 03:15 PM

All things fall from kings to rose petals
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#404 User is offline   D'rek 

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Posted 05 October 2018 - 01:57 PM

Posted Image

Secondaries:

TECHNOLOGY: -1 CT. Exhaust Gwynan and Nevant for 4 resources. Research Stasis Capsules (Cruiser II).
LOGISTICS: -1 CT. Exhaust Tura Nora and Starpoint + Sarween Tools for 6 resources. Build 2 cruisers and 4 infantry at [0.0.0].





Tactical Action

> Activate Lodd Eru

> Movement: Move 1 Cruiser {1 infantry} from [0.0.0] (through the alpha wormhole)

> No combat. Invade with 1 infantry. Establish control.

> Production: n/a





CURRENT STATUS

Victory Points: 5

Strategy Card: TRADE
Command Pools: 0T | 4F | 0S
Goods: 0/2 C | 6 TG
Action Cards: 2
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Lodd Eru (3/0, red spc.)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Support for the Throne from Creuss

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#405 User is offline   Khellendros 

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Posted 05 October 2018 - 07:14 PM

Posted Image





Secondary Strategic Actions:

TECHNOLOGY: No action.
LOGISTICS: No action.




PASS





CURRENT STATUS

Victory Points: 3

Strategy Card: WARFARE
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 1 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mecatol Rex (1/6)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Meer (0/4)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)
"I think I've made a terrible error of judgement."
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#406 User is offline   Tattersail_ 

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Posted 08 October 2018 - 07:47 AM

Posted Image

Logistics secondary - build 6 infantry (3-1) Exhaust Arretze and 1SCT

Tactical Action


Activate Mansa 3

Move carrier and all infantry from Abyz/Fria

Invade

CURRENT STATUS

Victory Points: 5

Strategy Card: Technology
Command Pools: 2T | 5F | 0S
Goods: 0/6 C | 3 TG
Action Cards: 4
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+Arretze
+ Fria (2/0)
+ Lazar (1/0)

+ Sakalug (2/1)
+ Thibah (1/1)

+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne

This post has been edited by Tattersail_: 17 October 2018 - 09:26 AM

Apt is the only one who reads this. Apt is nice.
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#407 User is offline   twelve 

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Posted 08 October 2018 - 02:22 PM

Posted Image



Tactical Action

1) Activation - Everra

2) Movement
..i) Move Ships - 1 flagship, 4 dreads, 1 destroyer , 2 fighters, 4 infantry from Winnu
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - N/A

3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats - NA
..iii) Make Combat Rolls - NA
..iv) Assign Hits - NA
..v) Retreat - NA

4) Invasion
..i) Bombardment - 4 dresads

Twelve > 4 Dreads > [4d10=5, 5, 3, 5] > (3 hits)

Gnaw destroys 3 infantry.

..ii) Commit Ground Forces - 4 infantry
..iii) Space Cannon Defense - NA
..iv) Ground Combat -
..v) Establish Control -

Twelve takes control of Everra.

5) Production - NA





CURRENT STATUS

Victory Points: 0

Strategy Card: Logistics
Command Pools: 0T | 7F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Winnu, 1 Mentak, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by Galactic Council: 12 October 2018 - 01:41 AM

I don't know what I'm doing but it sounds good.
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#408 User is offline   Imperial Historian 

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Posted 08 October 2018 - 02:52 PM

Pass
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#409 User is offline   Gnaw 

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Posted 14 October 2018 - 07:20 PM

Move cruiser from Ensepta to alpha wormhole.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#410 User is offline   D'rek 

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Posted 15 October 2018 - 07:50 PM

PASS

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#411 User is offline   Tattersail_ 

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Posted 15 October 2018 - 10:02 PM

Pass
Apt is the only one who reads this. Apt is nice.
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#412 User is offline   twelve 

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Posted 16 October 2018 - 12:43 AM

Pass
I don't know what I'm doing but it sounds good.
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#413 User is offline   Gnaw 

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Posted 16 October 2018 - 05:31 AM

Pass
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#414 User is offline   Galactic Council 

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Posted 16 October 2018 - 10:54 PM

Posted Image


Status Phase 6 - Start

Initiative Order: Morgoth -> Tapper -> Gnaw -> Nom -> D'rek -> Khell -> Tatts -> Twelve -> IH

The 2 agendas for next agenda phase are as follows:


Agenda # 1


Quote

TERRAFORMING INITIATIVE (LAW) -- Elect a Hazardous Planet
The influence and resource values of this planet are each increased by 1.




Agenda # 2


Quote

WORMHOLE RESEARCH (DIRECTIVE)
FOR: Each player with a ship in a system with an alpha or beta wormhole destroys all his ships in those systems, then researches a technology.

AGAINST: Each player who voted "Against" removes a command token from his command sheet.


Vetoed by Tapper.


Quote

RESEARCH TEAM: PROPULSION (LAW) -- Elect an Industrial Planet
When this planet's owner researches technology they may exhaust this planet to ignore a blue prerequisite.



REMINDER: If you would like to play a Rider action card, or a racial or other ability that affects the agendas, please do so in your status phase post. If you play an ability that requires me to swap out an agenda, I'd appreciate if you could poke me via your chat PM to ensure that I don't miss it!


NOTE: Please play the Status Phase in initiative order - there are a lot of abilities and action cards out there, at this point I think it makes sense to do it in initiative order.

This post has been edited by Galactic Council: 18 October 2018 - 04:17 PM

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#415 User is offline   Morgoth 

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Posted 18 October 2018 - 07:26 AM

Posted Image


Status Phase

Score public objective Galvanize the People for 2 victory points, spending a total of 6 tokens, 3 from tactical and 3 from strategic supply.
Gain 3 tokens, placing 1 in tactical and 2 in strategic supply.
Refresh Planets
Draw 2 action cards






CURRENT STATUS

Victory Points: 10

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 7
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)

This post has been edited by Morgoth: 18 October 2018 - 07:26 AM

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#416 User is offline   Tapper 

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Posted 18 October 2018 - 03:57 PM

Play action card CS | Veto on Wormhole Research.

1. Score public objective Conquer the Weak for 2 points. Score secret objective Become the Gatekeeper for 1 point (have a ship in a system with an alpha wormhole and have a ship in a system with a beta wormhole).

Discard all tokens from the board
Gain 4 CT (1/1/2) to make it 3/5/3
Draw 2 action cards
Ready planets
Turn in Strategic
Grow 1 Special Ops on the Genesis






CURRENT STATUS

Victory Points: 8 (3x SO, 4x PO, 1x Crown of Elisomethingorother)

Strategy Card:
Command Pools: 3T | 5F | 3S
Goods: 0/4 C | 0TG
Action Cards: 6 --> 5 --> 7
Promissory Notes: 5 Sol
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.

This post has been edited by Tapper: 18 October 2018 - 04:02 PM

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#417 User is offline   Galactic Council 

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Posted 18 October 2018 - 04:11 PM

I'm pretty sure no one who has a sabotage will want to sabotage Tapper's veto, so the new agenda is as follows:

Quote

RESEARCH TEAM: PROPULSION (LAW) -- Elect an Industrial Planet
When this planet's owner researches technology they may exhaust this planet to ignore a blue prerequisite.


If I'm mistaken and someone wants to sabotage the veto, I will simply shuffle this agenda back into the deck.

This post has been edited by Galactic Council: 24 October 2018 - 01:50 PM

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#418 User is offline   Gnaw 

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Posted 18 October 2018 - 05:16 PM

Posted Image






Score PO corner the market

Gain 2 CTs: 1 tactical, 1 strategic

Draw action car, etc,etc.



CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 3 TG
Action Cards: 3
Promissory Notes: 1 Saar, 4 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+Mobile Base -- Allows you to build War Suns.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#419 User is offline   Itwęs Nom 

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Posted 21 October 2018 - 07:36 AM

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Don't score any objectives

Usual stuff

1/5/1 +3 to 3/4/3

draw 2 ACs 1 to discard



CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 3T | 4F | 3S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

+ Arborec Support for the Throne -- + 1 VP
All things fall from kings to rose petals
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#420 User is offline   D'rek 

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Posted 22 October 2018 - 04:06 AM

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Status Phase

Fulfill the Public Objective Negotiate Trade Routes -- spend 5 trade goods
Fullfill the Secret objective Dangerous Maneuvers -- Have 1 or more ships in 2 systems that are anomalies.

Draw 2 Action Cards

Gain 3 Command Tokens.




CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 1 TG
Action Cards: 4
Promissory Notes: 4 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Lodd Eru (3/0, red spc.)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Deep Space Cannon (PDS II)
+ Super-Dreadnought II

Other:
+ Support for the Throne from Creuss

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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