
Accept Creuss racial PN
Secondaries:
Technology: -1CT
exhaust Everra +1TG
research Mobile Base
Logistics: -1CT.
Exhaust Saudor
Build 3 destroyers
Play Creuss PN: move alpha wormhole to Gwynan
Tactical Action:
activate Arnor/Lor
move 3 cruisers from alpha wormhole
Space Cannon Offense:
Drek > 3 PDS + Plasma Scoring > [4d10=5, 5, 2, 10] > (3 hits)
Gnaw uses the following action card:
Quote
Gnaw destroys 2 cruisers.
Fight
Anti-Fighter Barrage: N/A
Announce Retreats: Gnaw retreats to Gwynan.
Roll Dice:
Gnaw > 1 Cruiser > [1d10=9] > (1 hit)
Drek > 1 Flagship, 1 Carrier, 2 Fighters > [5d10=8, 3, 3, 4, 5] > (1 hit)
Gnaw destroys 1 cruiser.
Drek destroys 1 fighter.
Drek wins the space combat over Arnor/Lor
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 3 TG
Action Cards: I have no idea.
Promissory Notes: 1 Saar, 3 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
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Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+Mobile Base -- Allows you to build War Suns.
TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
This post has been edited by Galactic Council: 05 October 2018 - 02:20 PM