Twilight Imperium (II) - Game Thread
#181
Posted 08 August 2018 - 07:58 PM
PASS
Everyone is entitled to his own wrong opinion. - Lizrad
#182
Posted 08 August 2018 - 08:37 PM

Trade my TRADE PN to Tapper for his TRADE PN plus 3 commodities.
Pass
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 0T | 5F | 0S
Goods: 0/6 C | 5 TG
Action Cards: 4
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 1 fulfilled | 0 unfulfilled 1 Sol
Planets:
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes --
+ Xxcha - Support for the Throne
[/quote]
[/quote]
Apt is the only one who reads this. Apt is nice.
#183
Posted 08 August 2018 - 10:30 PM

Tactical Action:
> Activate the Western Asteroid Field
> Move 1 Destroyer from the Nevant system to the asteroids
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super Dreadnought II
#184
Posted 09 August 2018 - 05:27 AM

Pass
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 0T | 3F | 2S
Goods: 0/3 C | 5 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 2 Creuss
Secret Objectives: 2 fulfilled | 0 unfulfilled
Planets:
Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
This post has been edited by Morgoth: 09 August 2018 - 07:26 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#186
Posted 09 August 2018 - 12:56 PM

"I can't wait any longer! Retake my rightful throne! We do not sleep until we can do it on the space beds of the Grand Imperial Space Palace!"
Tactical Action:
Activate the Mecatol Rex system
Move:
> from the L1z1x home system: 1 Super-Dread {1 infantry + the High-Alert fighter}
> from Nevant system: 1 Super-Dread {2 infantry}
Invasion:
1 - Bombardment -> both Super-Dreads bombard Mecatol Rex (w/ Plasma Scoring)
Drek > 2 Super-Dreadnoughts + Plasma Scoring > [3d10=1, 5, 1] (1 hit)
Khell destroys 1 infantry.
2 - Commit Ground Forces -> If there are 5 or less Saar infantry on MR: Commit all 3 infantry to Mecatol Rex; else stop here
3 -
4 - Ground Combat -> Fight! Both Super-Dreads (+ Plasma Scoring) use HARROW after each round.
Drek > 3 Infantry > [3d10=10, 10, 2] (2 hits)
Khell > 5 Infantry > [5d10=4, 4, 2, 5, 6]
Khell destroys 2 infantry.
Drek > Harrow > 2 Super-Dreadnoughts + Plasma Scoring > [3d10=9, 1, 5] (2 hits)
Khell destroys 2 infantry.
Drek > 3 Infantry > [3d10=3, 1, 5]
Khell > 1 Infantry > [1d10=2]
Drek > Harrow > 2 Super-Dreadnoughts + Plasma Scoring > [3d10=5, 3, 8] (2 hits)
Khell destroys 1 infantry.
Drek takes Mecatol Rex.
5 - Establish Control -> if successful
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
+
+ ?~?
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super Dreadnought II
This post has been edited by Galactic Council: 09 August 2018 - 06:52 PM
#187
Posted 09 August 2018 - 12:57 PM

Pass
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super Dreadnought II
#188
Posted 09 August 2018 - 07:04 PM

Status Phase 3 - Start
The following two agendas are will be voted on during our first Agenda Phase:
Agenda # 1
Quote
PROPHECY OF IXTH (LAW) -- Elect a Player
The owner of this card applies +1 to their fighter's combat rolls. When the owner of this card uses a Production ability they discard this card unless they produce at least 2 fighters.
The owner of this card applies +1 to their fighter's combat rolls. When the owner of this card uses a Production ability they discard this card unless they produce at least 2 fighters.
Agenda # 2
Quote
MINISTER OF INDUSTRY (LAW) -- Elect a Player
When the owner of this card places a space dock in a system, their units in that system use Production abilities.
When the owner of this card places a space dock in a system, their units in that system use Production abilities.
REMINDER: If you would like to play a Rider action card, or a racial or other ability that affects the agendas, please do so in your status phase post. If you play an ability that requires me to swap out an agenda, I'd appreciate if you could poke me via your chat PM to ensure that I don't miss it!
Current Map:
Spoiler
This post has been edited by Galactic Council: 09 August 2018 - 07:05 PM
#189
Posted 09 August 2018 - 07:20 PM

No objectives scored.
Gain 2 command token place 1 in tactical and 1 in strategic
Gain 2 action cards
Return Strategy Card
Ready up planets.
Play no ACs or PNs if available
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/6 C | 5 TG
Action Cards: 6
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 1 fulfilled | 0 unfulfilled 1 Sol
Planets:
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)[/s]
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes --
+ Xxcha - Support for the Throne
Apt is the only one who reads this. Apt is nice.
#190
Posted 09 August 2018 - 08:00 PM

STATUS PHASE
1) Score Objectives > Fulfill the Public Objective Intimidate Council (Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.)
3) Draw Action Cards > Draw 2 ACs (Neural Motivator).
4) Remove Command Tokens
5) Gain and Redistribute Tokens > Gain 3 CTs (Hyper Metabolism), and redistribute to 2T | 2F | 2S
6) Ready Cards
7) Repair Units
8) Return Strategy Card
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Mecatol Rex (1/6)
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ 0.0.0 (5/0)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super Dreadnought II
#191
Posted 09 August 2018 - 08:07 PM
Gain 2 command tokens
Gain 1 action card
Score establish trade routes
CURRENT STATUS
Strategy:
Victory Points: 3
Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Creuss 2 Arborec
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)
+ Mansa 3 (0/1)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
Gain 1 action card
Score establish trade routes
CURRENT STATUS
Strategy:
Victory Points: 3
Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Creuss 2 Arborec
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)
+ Mansa 3 (0/1)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
#192
Posted 09 August 2018 - 09:11 PM

STATUS PHASE
1) Score Objectives > Fulfill the Secret Objective - Assemble a Strike Force -- 1VP -- Status Phase -- Have 8 destroyers and/or cruisers on the game board.
3) Draw Action Cards > Draw 1 AC
4) Remove Command Tokens
5) Gain and Redistribute Tokens > Gain 2 CTs both to strategy
6) Ready Cards
7) Repair Units
8) Return Strategy Card
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 4
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#193
Posted 09 August 2018 - 10:23 PM

STATUS PHASE
1) Score Objectives >
Fulfill the Public Objective Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
Fulfill the Secret Objective Control the Region -- 1VP -- Status Phase -- Have 1 or more ships in 6 systems(Moll Primus, Silvano, Wellon, Mehar Xull, Gral/Centauri, Lodor).
3) Draw Action Cards > Draw 2 ACs (Neural Motivator).
4) Remove Command Tokens
5) Gain and Redistribute Tokens > Gain 3 CTs (Hyper Metabolism), and redistribute to 2T | 4F | 0S
6) Ready Cards
7) Repair Units
8) Return Strategy Card
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 2T | 4F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, yellow tech)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
This post has been edited by Itwæs Nom: 09 August 2018 - 11:00 PM
All things fall from kings to rose petals
#194
Posted 10 August 2018 - 01:40 AM

Status Phase
1) Score Objectives - None
2) Reveal Public Objective
3) Draw Action Cards - Draw 1 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2tokens, 1 Tactical, 1 Fleet
6) Ready Cards
7) Repair Units
8) Return Strategy Cards
CURRENT STATUS
Victory Points: 0
Strategy Card: DIPLOMACY
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Winnu (3/4)
+ Arinam (1/2)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
This post has been edited by twelve: 10 August 2018 - 04:28 AM
I don't know what I'm doing but it sounds good.
#195
Posted 10 August 2018 - 04:54 AM

Status Phase
1) Score Objectives - 1 - Fulfill the Public Objective Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical Supply, 1 in fleet supply
6) Ready Cards
7) Repair Units
8) Return Strategy Cards
CURRENT STATUS
Victory Points: 4
Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Arborec, 1 Mentak, 2 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#196
Posted 10 August 2018 - 02:13 PM

STATUS PHASE:
Score Objectives: N/A.
Draw Action Cards: Draw 1 action card.
Gain Command Tokens: Gain 2 command tokens.
Ready Cards: Ready Silvano, Gral, Herrah VI, Bereg, Lirta IV
Return Strategy Card: Return LOGISTICS card.
CURRENT STATUS
Victory Points: 2
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Gral (1/1), blue tech
+ Herrah VI (1/1)[/s]
+ Silvano (2/2), green tech
+ Bereg (3/1)
+ Lirta IV (2/3)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
"I think I've made a terrible error of judgement."
#197
Posted 10 August 2018 - 07:20 PM

STATUS PHASE
Score objectives: pay 5 TG, score Establish Trade Routes.
Draw action cards: 2 cards, please.
Gain CT: 3, please, 2 to tactical, 1 to fleet (2/3/2)
Ready cards Jord, Vefut, Tequ'ran, Torkan, Tar'Mann, Lisis, Ragh
Return Strategy Card: Return Construction
Breed: One Special Forces aboard the Genesis.
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0TG
Action Cards: 6
Promissory Notes: 4 Sol 1 Hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
Tar'Mann (1/1) green tech
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
[/quote]
This post has been edited by Hugin & Munin: 11 August 2018 - 04:21 PM
#198
Posted 10 August 2018 - 07:22 PM

Agenda Phase 1 - Start
The following two agendas will be voted on during our first Agenda Phase:
Agenda # 1
Quote
PROPHECY OF IXTH (LAW) -- Elect a Player
The owner of this card applies +1 to their fighter's combat rolls. When the owner of this card uses a Production ability they discard this card unless they produce at least 2 fighters.
The owner of this card applies +1 to their fighter's combat rolls. When the owner of this card uses a Production ability they discard this card unless they produce at least 2 fighters.
Agenda # 2
Quote
MINISTER OF INDUSTRY (LAW) -- Elect a Player
When the owner of this card places a space dock in a system, their units in that system use Production abilities.
When the owner of this card places a space dock in a system, their units in that system use Production abilities.
Please send me your finalized votes via your chat PMs when you are ready!
Current Map:
Spoiler
This post has been edited by Hugin & Munin: 11 August 2018 - 01:55 AM
#199
Posted 10 August 2018 - 08:18 PM
Trade Khell my trade agreement pn for his trade agreement pn.
I don't know what I'm doing but it sounds good.
#200
Posted 11 August 2018 - 10:30 AM
Ah, sorry, I keep forgetting to add that gf. If you guys don't think it's too late, place it on Mellon.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil