Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

Jump to content

  • 29 Pages +
  • « First
  • 8
  • 9
  • 10
  • 11
  • 12
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Twilight Imperium (II) - Game Thread

#181 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,683
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 08 August 2018 - 07:58 PM

PASS
Everyone is entitled to his own wrong opinion. - Lizrad
0

#182 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,264
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 08 August 2018 - 08:37 PM

Posted Image

Trade my TRADE PN to Tapper for his TRADE PN plus 3 commodities.

Pass



CURRENT STATUS

Victory Points: 3

Strategy Card: TRADE
Command Pools: 0T | 5F | 0S
Goods: 0/6 C | 5 TG
Action Cards: 4
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 1 fulfilled | 0 unfulfilled 1 Sol

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)

+ Mansa III (0/1)
+ Thibah (1/1)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.




+ Xxcha - Support for the Throne
[/quote]
[/quote]
Apt is the only one who reads this. Apt is nice.
0

#183 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,619
  • Joined: 08-August 07
  • Location::

Posted 08 August 2018 - 10:30 PM

Posted Image


Tactical Action:

> Activate the Western Asteroid Field
> Move 1 Destroyer from the Nevant system to the asteroids





CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ Tura Nora (2/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super Dreadnought II

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#184 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 09 August 2018 - 05:27 AM

Posted Image





Pass




CURRENT STATUS

Victory Points: 3

Strategy Card: TECHNOLOGY
Command Pools: 0T | 3F | 2S
Goods: 0/3 C | 5 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 2 Creuss
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2



This post has been edited by Morgoth: 09 August 2018 - 07:26 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#185 User is offline   Itwæs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,538
  • Joined: 02-August 15

Posted 09 August 2018 - 07:25 AM

Pass
All things fall from kings to rose petals
0

#186 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,619
  • Joined: 08-August 07
  • Location::

Posted 09 August 2018 - 12:56 PM

Posted Image


"I can't wait any longer! Retake my rightful throne! We do not sleep until we can do it on the space beds of the Grand Imperial Space Palace!"





Tactical Action:

Activate the Mecatol Rex system

Move:
> from the L1z1x home system: 1 Super-Dread {1 infantry + the High-Alert fighter}
> from Nevant system: 1 Super-Dread {2 infantry}


Invasion:

1 - Bombardment -> both Super-Dreads bombard Mecatol Rex (w/ Plasma Scoring)

Drek > 2 Super-Dreadnoughts + Plasma Scoring > [3d10=1, 5, 1] (1 hit)

Khell destroys 1 infantry.

2 - Commit Ground Forces -> If there are 5 or less Saar infantry on MR: Commit all 3 infantry to Mecatol Rex; else stop here
3 - Space Cannon Defense
4 - Ground Combat -> Fight! Both Super-Dreads (+ Plasma Scoring) use HARROW after each round.

Drek > 3 Infantry > [3d10=10, 10, 2] (2 hits)
Khell > 5 Infantry > [5d10=4, 4, 2, 5, 6]

Khell destroys 2 infantry.

Drek > Harrow > 2 Super-Dreadnoughts + Plasma Scoring > [3d10=9, 1, 5] (2 hits)

Khell destroys 2 infantry.

Drek > 3 Infantry > [3d10=3, 1, 5]
Khell > 1 Infantry > [1d10=2]

Drek > Harrow > 2 Super-Dreadnoughts + Plasma Scoring > [3d10=5, 3, 8] (2 hits)

Khell destroys 1 infantry.

Drek takes Mecatol Rex.


5 - Establish Control -> if successful





CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ Tura Nora (2/0)
+ ?~? Mecatol Rex (1/6) ?~?

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super Dreadnought II

This post has been edited by Galactic Council: 09 August 2018 - 06:52 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#187 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,619
  • Joined: 08-August 07
  • Location::

Posted 09 August 2018 - 12:57 PM

Posted Image


Pass




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ Tura Nora (2/0)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super Dreadnought II

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#188 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 09 August 2018 - 07:04 PM

Posted Image

Status Phase 3 - Start

The following two agendas are will be voted on during our first Agenda Phase:

Agenda # 1

Quote

PROPHECY OF IXTH (LAW) -- Elect a Player

The owner of this card applies +1 to their fighter's combat rolls. When the owner of this card uses a Production ability they discard this card unless they produce at least 2 fighters.


Agenda # 2

Quote

MINISTER OF INDUSTRY (LAW) -- Elect a Player

When the owner of this card places a space dock in a system, their units in that system use Production abilities.


REMINDER: If you would like to play a Rider action card, or a racial or other ability that affects the agendas, please do so in your status phase post. If you play an ability that requires me to swap out an agenda, I'd appreciate if you could poke me via your chat PM to ensure that I don't miss it!



Current Map:

Spoiler

This post has been edited by Galactic Council: 09 August 2018 - 07:05 PM

0

#189 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,264
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 09 August 2018 - 07:20 PM

Posted Image

No objectives scored.

Gain 2 command token place 1 in tactical and 1 in strategic

Gain 2 action cards

Return Strategy Card

Ready up planets.

Play no ACs or PNs if available



CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/6 C | 5 TG
Action Cards: 6
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 1 fulfilled | 0 unfulfilled 1 Sol

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)

+ Thibah (1/1)[/s]

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.




+ Xxcha - Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#190 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,619
  • Joined: 08-August 07
  • Location::

Posted 09 August 2018 - 08:00 PM

Posted Image


STATUS PHASE

1) Score Objectives > Fulfill the Public Objective Intimidate Council (Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.)

3) Draw Action Cards > Draw 2 ACs (Neural Motivator).

4) Remove Command Tokens

5) Gain and Redistribute Tokens > Gain 3 CTs (Hyper Metabolism), and redistribute to 2T | 2F | 2S

6) Ready Cards
7) Repair Units
8) Return Strategy Card




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mecatol Rex (1/6)
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ 0.0.0 (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super Dreadnought II

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#191 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 09 August 2018 - 08:07 PM

Gain 2 command tokens
Gain 1 action card

Score establish trade routes

CURRENT STATUS

Strategy:
Victory Points: 3
Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Creuss 2 Arborec
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)
+ Mansa 3 (0/1)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
0

#192 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 09 August 2018 - 09:11 PM

Posted Image


STATUS PHASE

1) Score Objectives > Fulfill the Secret Objective - Assemble a Strike Force -- 1VP -- Status Phase -- Have 8 destroyers and/or cruisers on the game board.

3) Draw Action Cards > Draw 1 AC

4) Remove Command Tokens

5) Gain and Redistribute Tokens > Gain 2 CTs both to strategy

6) Ready Cards
7) Repair Units
8) Return Strategy Card











CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 4
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#193 User is offline   Itwæs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,538
  • Joined: 02-August 15

Posted 09 August 2018 - 10:23 PM

Posted Image





STATUS PHASE

1) Score Objectives >

Fulfill the Public Objective Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.

Fulfill the Secret Objective Control the Region -- 1VP -- Status Phase -- Have 1 or more ships in 6 systems(Moll Primus, Silvano, Wellon, Mehar Xull, Gral/Centauri, Lodor).

3) Draw Action Cards > Draw 2 ACs (Neural Motivator).

4) Remove Command Tokens

5) Gain and Redistribute Tokens > Gain 3 CTs (Hyper Metabolism), and redistribute to 2T | 4F | 0S

6) Ready Cards
7) Repair Units
8) Return Strategy Card





CURRENT STATUS

Victory Points: 5

Strategy Card:
Command Pools: 2T | 4F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, yellow tech)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



This post has been edited by Itwæs Nom: 09 August 2018 - 11:00 PM

All things fall from kings to rose petals
0

#194 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 10 August 2018 - 01:40 AM

Posted Image





Status Phase

1) Score Objectives - None
2) Reveal Public Objective
3) Draw Action Cards - Draw 1 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2tokens, 1 Tactical, 1 Fleet
6) Ready Cards
7) Repair Units
8) Return Strategy Cards






CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Arinam (1/2)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 10 August 2018 - 04:28 AM

I don't know what I'm doing but it sounds good.
0

#195 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 10 August 2018 - 04:54 AM

Posted Image




Status Phase

1) Score Objectives - 1 -
Fulfill the Public Objective Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical Supply, 1 in fleet supply
6) Ready Cards
7) Repair Units
8) Return Strategy Cards






CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Arborec, 1 Mentak, 2 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2



Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#196 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 10 August 2018 - 02:13 PM

Posted Image




STATUS PHASE:




Score Objectives: N/A.
Draw Action Cards: Draw 1 action card.
Gain Command Tokens: Gain 2 command tokens.
Ready Cards: Ready Silvano, Gral, Herrah VI, Bereg, Lirta IV
Return Strategy Card: Return LOGISTICS card.





CURRENT STATUS

Victory Points: 2


Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Gral (1/1), blue tech
+ Herrah VI (1/1)[/s]
+ Silvano (2/2), green tech
+ Bereg (3/1)
+ Lirta IV (2/3)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
"I think I've made a terrible error of judgement."
0

#197 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 10 August 2018 - 07:20 PM

Posted Image




STATUS PHASE

Score objectives: pay 5 TG, score Establish Trade Routes.
Draw action cards: 2 cards, please.
Gain CT: 3, please, 2 to tactical, 1 to fleet (2/3/2)
Ready cards Jord, Vefut, Tequ'ran, Torkan, Tar'Mann, Lisis, Ragh
Return Strategy Card: Return Construction
Breed: One Special Forces aboard the Genesis.






CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0TG
Action Cards: 6
Promissory Notes: 4 Sol 1 Hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
Tar'Mann (1/1) green tech

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
[/quote]

This post has been edited by Hugin & Munin: 11 August 2018 - 04:21 PM

0

#198 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 10 August 2018 - 07:22 PM

Posted Image

Agenda Phase 1 - Start

The following two agendas will be voted on during our first Agenda Phase:

Agenda # 1

Quote

PROPHECY OF IXTH (LAW) -- Elect a Player

The owner of this card applies +1 to their fighter's combat rolls. When the owner of this card uses a Production ability they discard this card unless they produce at least 2 fighters.


Agenda # 2

Quote

MINISTER OF INDUSTRY (LAW) -- Elect a Player

When the owner of this card places a space dock in a system, their units in that system use Production abilities.


Please send me your finalized votes via your chat PMs when you are ready!



Current Map:

Spoiler

This post has been edited by Hugin & Munin: 11 August 2018 - 01:55 AM

0

#199 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 10 August 2018 - 08:18 PM

Trade Khell my trade agreement pn for his trade agreement pn.
I don't know what I'm doing but it sounds good.
0

#200 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 11 August 2018 - 10:30 AM

Ah, sorry, I keep forgetting to add that gf. If you guys don't think it's too late, place it on Mellon.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

Share this topic:


  • 29 Pages +
  • « First
  • 8
  • 9
  • 10
  • 11
  • 12
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users