Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#161 User is offline   Morgoth 

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Posted 03 August 2018 - 03:11 PM

Posted Image





Activate Leadership secondary - Exhaust Mellon, Rarron, Dal Bootha and Quecen for 9 influence, placing 1 token in each category





Trade 2 commodities with Gnaw, give 1 TG to IH and trade PN in return for his racial PN.

Play action card on Zohbat :

AD | Frontline Deployment | Play as an Action | Place 3 infantry on a planet you control.




CURRENT STATUS

Victory Points: 3

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 6 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 2 Creuss
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2



This post has been edited by Morgoth: 06 August 2018 - 06:12 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#162 User is offline   Khellendros 

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Posted 03 August 2018 - 06:28 PM

Posted Image




Secondary Strategic Actions:

NO Warfare action (forgot this last post).
NO Leadership action.
CONSTRUCTION secondary action: Spend 1 SCT to build Floating Factory at Mecatol Rex.




Strategic Action:

LOGISTICS: Remove CT from Mecatol Rex. Place in Tactical pool.





CURRENT STATUS

Victory Points: 2


Strategy: LOGISTICS
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 2
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Gral (1/1), blue tech
+ Herrah VI (1/1)
+ Silvano (2/2), green tech
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)

This post has been edited by Khellendros: 03 August 2018 - 06:29 PM

"I think I've made a terrible error of judgement."
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#163 User is offline   Itwęs Nom 

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Posted 03 August 2018 - 11:39 PM

Posted Image




Secondary Strategic Actions:

Leadership: exhaust Mehar Xull, Corneeq and Lodor to gain 2CT (2/3/2)
Construction: build Space Dock on Lodor
Logistics: exhaust Moll Primus, Resculon for 6 (+1) resources, build 3 cruisers and 2 infantry on Moll Primus




STRATEGIC action: play IMPERIAL

score Corner the Market PO(Corneeq, Resculon, Centauri, Lodor), gain 1 VP

draw 1 SO




CURRENT STATUS

Victory Points: 3

Strategy Card: IMPERIAL
Command Pools: 2T | 3F | 0S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



This post has been edited by Itwęs Nom: 03 August 2018 - 11:56 PM

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#164 User is offline   Imperial Historian 

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Posted 05 August 2018 - 10:09 AM

Posted Image




Construction secondary spend 1ct build space dock on bereg.

Logistics secondary spend 1ct exhaust bereg and home world for 7 resources, spend 1 th

Build one dread, one carrier and 2 fighters, 2 infantry. 9 -1 for sarween tools




Action activate mansa 3, move carrier, infantry fighters and dreads from quann and mallice, and destroyer next to rex to mansa 3.

Destroy carrier, bombard mansa 3, invade mansa 3.


IH > 2 Dreads, 2 Carriers, 1 Destroyer, 4 Fighters, 3 Infantry
D'rek > 1 Carrier, 3 Infantry

Space Cannon Offense
N/A

Space Combat
1. Anti-Fighter Barrage: N/A
2. Announce Retreats: N/A
3. Roll Dice:
IH - 2 Dreads, 2 Carriers, 1 Destroyer, 4 Fighters - [9d10=8, 1, 4, 5, 2, 2, 9, 10, 7] (3 hits)
D'rek - 1 Carrier [1d10=7]

D'rek destroyers her Carrier.

5. Retreat: N/A

Ground Combat
IH Bombardment - [2d10=2, 2] (no hits)

IH - 3 Infantry - [3d10=4, 8, 10] (2 hits)
D'rek - 3 Infantry - [3d10=10, 6, 1] (1 hit)

IH destroys 1 Infantry, D'rek destroys 2 Infantry.

IH - 2 Infantry - [2d10=7, 10] (1 hit)
D'rek - 1 Infantry - [1d10=1]

D'rek destroys 1 Infantry.

IH invades Mansa III.



CURRENT STATUS

Strategy: LEADERSHIP
Victory Points: 2
Strategy Card:
Command Pools: 0T | 5F | 0S
Goods: 0/4 C | 6 TG
Action Cards: 2
Promissory Notes: 4 Creuss 2 Arborec
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)

+ Lirta (2/3)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)

Quann
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
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#165 User is offline   twelve 

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Posted 05 August 2018 - 11:35 AM

Posted Image





Pass



CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Arinam (1/2)




Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by Galactic Council: 05 August 2018 - 04:17 PM

I don't know what I'm doing but it sounds good.
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#166 User is offline   Gnaw 

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Posted 05 August 2018 - 02:48 PM

Posted Image


Secondaries:
Construction - put space dock on Everra -1CT
Logistics - -1CT
exhaust Everra and Archon Tau +4
Build carrier, cruiser, 2 infantry -5
Imperial - none





Tactical Action:
activate Daemon
Move 1 cruiser and carrier with 3 infantry from Archon Ren





CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 4F | 0S
Goods: 0/4 C | 3 TG
Action Cards: 2
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#167 User is offline   Tapper 

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Posted 05 August 2018 - 07:40 PM

Posted Image




SECONDARIES: none





Activate Fleet Logistics

Action 1: activate Tar'Mann.
Move 1 Carrier with 1 Infantry (Tequ'ran) from T/T to Tar'Mann. Invade.

Action 2: play action card AM | Rise of a Messiah | Play as an Action | Place one infantry on each planet you control.
Place one infantry on every planet under my control.





CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 1T | 2F | 2S
Goods: 3/4 C | 6 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)

+ Lisis II (1/0)
+ Ragh (2/1)
Tar'Mann (1/1) green tech[/s]

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

This post has been edited by Tapper: 05 August 2018 - 07:41 PM

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#168 User is offline   Tattersail_ 

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Posted 05 August 2018 - 09:23 PM

Posted Image

Play Production Biomes

Receive 4 TGS give Gnaw 2 (ItWasBliss pillages 1 TG from Gnaw)

CURRENT STATUS

Victory Points: 3

Strategy Card: TRADE
Command Pools: 1T | 5F | 0S
Goods: 0/6 C | 7 TG
Action Cards: 4
Promissory Notes: 3 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mansa III (0/1)
+ Thibah (1/1)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.




+ Xxcha - Support for the Throne

This post has been edited by Tattersail_: 06 August 2018 - 09:37 AM

Apt is the only one who reads this. Apt is nice.
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#169 User is offline   D'rek 

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Posted 06 August 2018 - 10:27 PM

Posted Image

Secondaries:

LOGISTICS: -1CT. Exhaust [0.0.0], Gwynan, and Lor for 10 resources. Build 2 Super Dreadnoughts, 1 Destroyer, and 4 infantry at [0.0.0].
IMPERIAL




Component Action:

Quote

AC | Focused Research | Play as an Action | Spend 4 trade goods to research a technology


Research Super-Dreadnought II





CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 3T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ Mansa III (0/1, yellow spc.)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super Dreadnought II

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#170 User is offline   Morgoth 

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Posted 07 August 2018 - 05:09 AM

Posted Image





Activate Imperial secondary - spend 1 st to draw a new secret objective





Activate Quann - Move Carrier and 2 gfs from Qucenn Rarron (1 from each planet), and 1 cruiser from Mellon Zohbat.

Build 2 gfs and 1 cruiser, exhausting Xxehan and spending 1 TG pluss sarween tools.




CURRENT STATUS

Victory Points: 3

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 2S
Goods: 0/3 C | 5 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 2 Creuss
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2



Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#171 User is offline   Khellendros 

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Posted 07 August 2018 - 11:23 AM

Posted Image




Secondary Strategic Actions:

NO secondary actions on whatever is remaining(Imperial?).




Tactical Action:

ACTIVATE: Bereg-Lirta.
MOVE: 2 Floating Factories, 3 Dreadnoughts, 1 Cruiser, 3 Fighters, and 3 Ground Forces from Mecatol Rex to Bereg-Lirta.
SPACE COMBAT: N/A.
INVADE: Bombard Bereg with 1 Dreadnought. Bombard Lirta with 2 Dreadnoughts. Invade Bereg with 2 Ground Forces. Invade Lirta with 1 Ground Forces. If successful, Scavenge 2 Trade Goods.
Bombardment on Bereg - [1d10=2]
Bombardment on Lirta - [2d10=6, 5] (2 hits)

IH destroys 1 infantry on Lirta.

Ground Combat:
Bereg
IH > 1 infantry > [1d10=3]
Khell > 2 infantry > [2d10=5, 5]

No hits.

IH > 1 infantry > [1d10=3]

Khell > 2 infantry > [2d10=6, 5]

No hits.


IH > 1 infantry > [1d10=4]
Khell > 2 infantry > [2d10=7, 2]

No hits.


IH > 1 infantry > [1d10=3]
Khell > 2 infantry > [2d10=10, 5] (1 hit)

IH destroys 1 infantry and his Space Dock on Bereg.

Khell successfully invades both Bereg and Lirta IV.

PRODUCTION: Build 4 Fighters, 4 Ground Forces (2 on Bereg, 2 on Lirta) for 3 Trade Goods (Sarween Tools) [if both or one of the invasions is not successful, then I'll have to change these build orders].





CURRENT STATUS

Victory Points: 2


Strategy: LOGISTICS
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Gral (1/1), blue tech
+ Herrah VI (1/1)
+ Silvano (2/2), green tech
+ Tura Nora (2/0)
+ Bereg (3/1)
+ Lirta IV (2/3)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)

This post has been edited by Galactic Council: 07 August 2018 - 01:16 PM

"I think I've made a terrible error of judgement."
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#172 User is offline   Itwęs Nom 

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Posted 07 August 2018 - 01:42 PM

Activate Wellon

Move in 3 cruisers + 2gf from Moll Primus, plus pick up 1 fighter on Mehar Xull

Invade Wellon

Prettify laters

This post has been edited by Itwęs Nom: 07 August 2018 - 01:43 PM

All things fall from kings to rose petals
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#173 User is offline   Imperial Historian 

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Posted 07 August 2018 - 04:38 PM

Pass
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#174 User is offline   Gnaw 

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Posted 07 August 2018 - 05:40 PM

Pass
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#175 User is offline   Tapper 

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Posted 08 August 2018 - 07:16 AM

[quote name='Tapper' timestamp='1533498054' post='1342826']
Posted Image




SECONDARIES: none





TACTICAL: Activate Tequ'ran Torkan.
Move the Genesis (flagship) from the homeworld to T/T with Gravity Drive.
Produce 4 Fighters in T/T, exhausting Tequ'ran to pay for them.






CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 0T | 2F | 2S
Goods: 3/4 C | 6 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)

+ Torkan (0/3)
+ Vefut II (2/2)

+ Lisis II (1/0)
+ Ragh (2/1)
Tar'Mann (1/1) green tech[/s]

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
Everyone is entitled to his own wrong opinion. - Lizrad
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#176 User is offline   D'rek 

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Posted 08 August 2018 - 01:37 PM

View PostTattersail_, on 07 August 2018 - 06:46 PM, said:

Posted Image



Activate Sakalug


Exhaust Arretze, Fria and Sakalug for 6 resources and spend 5 TG's


Build 3 Dreadnoughts



CURRENT STATUS

Victory Points: 3

Strategy Card: TRADE
Command Pools: 0T | 5F | 0S
Goods: 0/6 C | 2 TG
Action Cards: 4
Promissory Notes: 3 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)

+ Mansa III (0/1)
+ Thibah (1/1)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.




+ Xxcha - Support for the Throne

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#177 User is offline   D'rek 

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Posted 08 August 2018 - 01:38 PM

View PostD, on 07 August 2018 - 07:33 PM, said:

Posted Image


Tactical Action:

> Activate the Tura Nora system

> Move 1 Super-Dreadnought {2 infantry} from the L1z1x home system to the Tura Nora system

> A space combat occurs w/ Khell's Destroyer

D'rek > 1 Dreadnought
Khell > 1 Destroyer

Space Cannon Offense
N/A

Space Combat
1. Anti-Fighter Barrage: N/A
2. Announce Retreats: N/A
3. Roll Dice:
D'rek > 1 Dreadnought > [1d10=5] (1 hit)
Khell > 1 Destroyer > [1d10=7]

Khell destroys his Destroyer.

5. Retreat: N/A

> If successful, land both infantry on Tura Nora. Establish control.





CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 2T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ Mansa III (0/1, yellow spc.)
+ Tura Nora (2/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super Dreadnought II

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#178 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,614
  • Joined: 08-August 07
  • Location::

Posted 08 August 2018 - 01:39 PM

View PostMorgoth, on 08 August 2018 - 06:11 AM, said:

Posted Image




Activate Qucen'n-Rarron, move 1 carrier with 2 fighters and 1 gf (Xxehan) from Dal Bootha-Xxehan, placing the gf on Qucen'n, build 2 gfs, placing 1 on each planet.




CURRENT STATUS

Victory Points: 3

Strategy Card: TECHNOLOGY
Command Pools: 0T | 3F | 2S
Goods: 0/3 C | 5 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 2 Creuss
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2




View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#179 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 08 August 2018 - 02:22 PM

Posted Image




PASS.





CURRENT STATUS

Victory Points: 2


Strategy: LOGISTICS
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Gral (1/1), blue tech
+ Herrah VI (1/1)
+ Silvano (2/2), green tech
+ Mecatol Rex (1/6)
+ Bereg (3/1)
+ Lirta IV (2/3)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
"I think I've made a terrible error of judgement."
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#180 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,538
  • Joined: 02-August 15

Posted 08 August 2018 - 05:27 PM

Posted Image




Activate Silvano

Move in 2 cruisers + 2gf from Corneeq Resculon

Combat

Nom > 2 Cruisers
Khell > 1 Carrier, 1 Fighter

Space Cannon Offense

N/A

Space Combat
Nom Ambush rolls (2 cruisers) > [2d10=2, 3] (no hits)

1. Anti-Fighter Barrage: N/A

2. Announce Retreats: N/A
3. Roll Dice:
4. Assign Hits:
Nom > 2 Cruisers > [2d10=8, 3] (1 hit)
Khell > 1 Carrier, 1 Fighter > [2d10=2, 9] (1 hit)

Khell destroys his fighter.
Nom destroys a cruiser and 1 infantry that the cruiser was carrying.

Nom > 1 Cruiser > [1d10=3]
Khell > 1 Carrier > [1d10=5]

No hits.

Nom > 1 Cruiser > [1d10=6] (1 hit)
Khell > 1 Carrier > [1d10=1]

Khell destroys his carrier.

5. Retreat: N/A

Ground Combat:
Nom > 1 Infantry > [2d10=4]
Khell > 1 Infantry > [1d10=8] (1 hit)


Nom destroys 1 infantry and fails to take Silvano.






CURRENT STATUS

Victory Points: 3

Strategy Card: IMPERIAL
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, yellow tech)




Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



This post has been edited by Galactic Council: 08 August 2018 - 06:25 PM

All things fall from kings to rose petals
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