Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#121 User is offline   Tapper 

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Posted 27 July 2018 - 10:01 PM

Posted Image







Use the Imperial Secondary.




CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 6 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

Edited to correct commodities from 2/4 to 0/4 with Gnaw's trade happening.

This post has been edited by Galactic Council: 27 July 2018 - 10:25 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#122 User is offline   Gnaw 

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Posted 28 July 2018 - 02:44 AM

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no imperial




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 0T | 4F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)


Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Galactic Council: 28 July 2018 - 03:46 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#123 User is offline   Khellendros 

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Posted 28 July 2018 - 07:30 AM

Posted Image





No imperial secondary.





CURRENT STATUS

Victory Points: 0

Strategy Card: LOGISTICS
Command Pools: 0T | 4F | 1S
Goods: 0/3 C | 6 TG
Action Cards: 1
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1), blue tech
+ Herrah VI (1/1)
+ Silvano (2/2), green tech
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note

This post has been edited by Galactic Council: 28 July 2018 - 03:46 PM

"I think I've made a terrible error of judgement."
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#124 User is offline   Galactic Council 

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Posted 28 July 2018 - 03:44 PM

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PASS





CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 1
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)

+ Corneeq (1/2)
+ Resculon (2/0)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



0

#125 User is offline   Galactic Council 

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Posted 28 July 2018 - 03:52 PM

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Status Phase 2 - Start

Current Map:

Spoiler

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#126 User is offline   D'rek 

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Posted 28 July 2018 - 06:27 PM

Posted Image

1) Score Objectives - none
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 due to Neural Motivator.
4) Remove Command Tokens
5) Gain and Redistribute Tokens - Gain 3 due to Hypermetabolism. Rearrange to 2/2/2
6) Ready Cards
7) Repair Units
8) Return Strategy Card




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/2 C | 4 TG
Action Cards: 7
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Nevant (1/2, blue spc.)
+ Arnor (2/1)
+ Lor (1/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#127 User is offline   Imperial Historian 

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Posted 28 July 2018 - 07:05 PM

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Gain an action card
Gain 2 CT, put 1 in tactics and 1 in strategy

Colonize the Void -- 1VP -- Status Phase -- I have at least 1 ship in the Wormhole Nexus system and at least 1 ground force on the planet Mallice.




CURRENT STATUS

Victory Points: 2
Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Creuss 1 Winnu 1 Arborec
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)

Quann
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
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#128 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 28 July 2018 - 07:21 PM

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Score Secret Objective - Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.

Score Public Objective - Corner the Market -- 1VP -- Status Phase -- Control 4 planets that have the same planet trait.

The planets are Mansa 3, Sakalug, Abyz and Fria.

Draw 2 action cards

Draw 2 tokens and place 1 on tactical and 1 on strategy

Ready cards and planets

Return strategy card




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/6 C | 2 TG
Action Cards: 4
Promissory Notes: 3 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mansa III (0/1)
+ Thibah (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.




+ Xxcha - Support for the Throne

This post has been edited by Galactic Council: 29 July 2018 - 11:08 PM

Apt is the only one who reads this. Apt is nice.
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#129 User is offline   Morgoth 

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Posted 29 July 2018 - 12:05 AM

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Complete 1 secret objective - controll 4 culture planets
Complete 1 public objective - controll 4 planets that have the same planet trait

Draw 2 action cards
Gain two tokens, placing both in strategic supply





CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 4 TG
Action Cards: 5
Promissory Notes: 5 Arborec
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivators -- During the status phase, draw 2 action cards instead of 1.



This post has been edited by Galactic Council: 29 July 2018 - 11:08 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#130 User is offline   Khellendros 

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Posted 29 July 2018 - 01:39 PM

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STATUS PHASE:




Score Objectives: Score public objective 'Corner the Market' (Tar'Mann, Gral, Silvano, Wellon).
Draw Action Cards: Draw 1 action card.
Gain Command Tokens: Gain 2 tokens.
Ready Cards: Ready Ragh, Lisis II, Wellon, Silvano, Tar'Mann, Herrah VI, Tura Nora, Centauri, Gral.
Repair Units: Repair Dreadnaught in Tura Nora.
Return Strategy Card: Return Logistics strategy card.





CURRENT STATUS

Victory Points: 1


Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 6 TG
Action Cards: 2
Promissory Notes: 4 Saar, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Wellon (1/2), yellow tech
+ Tar'Mann (1/1), green tech
+ Centauri (1/3)
+ Gral (1/1), blue tech
+ Herrah VI (1/1)
+ Silvano (2/2), green tech
+ Tura Nora (2/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
"I think I've made a terrible error of judgement."
0

#131 User is offline   Tapper 

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Posted 29 July 2018 - 01:50 PM

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1) Score Objectives - none
3) Draw Action Cards - Draw 2 due to Neural Motivator.
4) Remove Command Tokens
5) Gain and Redistribute Tokens - Gain 3 due to Human, rearrange to 2/2/2
6) Ready Cards
7) Repair Units
8) Return Strategy Card
9) gain a Ground Troop on the Genesis.




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#132 User is offline   twelve 

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Posted 29 July 2018 - 05:58 PM

Posted Image




Status Phase

1) Score Objectives - None
2) Reveal Public Objective
3) Draw Action Cards - Draw 1 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical, 1 Fleet
6) Ready Cards
7) Repair Units
8) Return Strategy Cards





CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Arinam (1/2)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 29 July 2018 - 06:04 PM

I don't know what I'm doing but it sounds good.
0

#133 User is offline   Itwæs Nom 

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Posted 29 July 2018 - 07:02 PM

Posted Image




Score Objectives: None
Draw Action Cards: Draw 2 action cards (Neural Activators)
Gain Command Tokens: Gain 3 command tokens (Hyper Metabolism)
Ready Cards
Repair Units: None
Return Strategy Card





CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)
+ Corneeq (1/2)
+ Resculon (2/0)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.



This post has been edited by Galactic Council: 29 July 2018 - 11:24 PM

All things fall from kings to rose petals
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#134 User is offline   Gnaw 

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Posted 30 July 2018 - 02:24 AM

Posted Image





1) Score Objectives - none
2) Reveal Public Objective - not my problem
3) Draw Action Cards - draw 1
4) Remove Command Tokens - done
5) Gain and Redistribute Tokens - 1 tactical 1 Strategic
6) Ready Cards - done
7) Repair Units - NA
8) Return Strategy - done




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 1T | 4F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#135 User is offline   Galactic Council 

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Posted 30 July 2018 - 03:56 AM

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Strategy Phase 3 - Start

A new public objective is revealed.

Quote

Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.


IH is the speaker. Strategy selection order will be: IH > Morgoth > Gnaw > Tattersail > Twelve > Tapper > Khellendros > ItWasBliss > D'rek

Current Map:

Spoiler

0

#136 User is offline   Galactic Council 

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Posted 30 July 2018 - 05:00 PM

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LEADERSHIP





CURRENT STATUS

Strategy: LEADERSHIP
Victory Points: 2
Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Creuss 1 Winnu 1 Arborec
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta (2/3)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)

Quann
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
0

#137 User is offline   Galactic Council 

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Posted 30 July 2018 - 05:01 PM

Posted Image

TECHNOLOGY
Add 1 infantry to Rarron.




CURRENT STATUS

Victory Points: 3

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 4 TG
Action Cards: 5
Promissory Notes: 5 Arborec
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural motivators -- During the status phase, draw 2 action cards instead of 1.



This post has been edited by Galactic Council: 31 July 2018 - 03:11 PM

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#138 User is offline   Galactic Council 

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Posted 30 July 2018 - 05:02 PM

Posted Image





Politics




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 4F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 2 Xxcha, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Galactic Council: 31 July 2018 - 12:04 AM

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#139 User is offline   Galactic Council 

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Posted 30 July 2018 - 05:03 PM

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TRADE




CURRENT STATUS

Victory Points: 3

Strategy Card: TRADE
Command Pools: 1T | 3F | 1S
Goods: 0/6 C | 2 TG
Action Cards: 4
Promissory Notes: 3 Hacan 3 Xxcha, 1 L1Z1X
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Mansa III (0/1)
+ Thibah (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.




+ Xxcha - Support for the Throne
0

#140 User is offline   twelve 

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Posted 30 July 2018 - 05:16 PM

Posted Image


Diplomacy




CURRENT STATUS

Victory Points: 0

Strategy Card: DIPLOMACY
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Arinam (1/2)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by Galactic Council: 01 August 2018 - 12:17 AM

I don't know what I'm doing but it sounds good.
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